func Intro_8() { this.plane->ContainedRight(); return ScheduleNext(6); }
func Outro_8() { this.plane->ContainedLeft(npc_pyrit); return ScheduleNext(100); }
func Intro_7() { MessageBoxAll("$MsgIntro3$", this.pilot, true); return ScheduleNext(20); }
func Outro_4() { MessageBoxAll("$Outro4$", this.hero, true); // let's go then return ScheduleNext(150); }
func Outro_7() { this.plane->FaceRight(); this.plane->StartFlight(15); return ScheduleNext(100); }
func Outro_2() { Dialogue->SetSpeakerDirs(this.hero, npc_pyrit); MessageBoxAll("$Outro2$", npc_pyrit, true); // i c u r well prepared return ScheduleNext(200); }
func Outro_3() { MessageBoxAll("$Outro3$", npc_pyrit, true); // dun worry. me b pilot return ScheduleNext(200); }
func Intro_10() { MessageBoxAll("$Intro7$", GetHero(), true); // ok return ScheduleNext(80); }
func Outro_1() { Dialogue->SetSpeakerDirs(this.hero, npc_pyrit); MessageBoxAll("$Outro1$", this.hero, true); // how 2 fly plane? return ScheduleNext(200); }
func Intro_8() { MessageBoxAll("$Intro5$", GetHero(), true); // what now? return ScheduleNext(200); return Stop(); }
func Intro_9() { MessageBoxAll("$Intro6$", npc_pyrit, true); // u oil, me plane return ScheduleNext(330); }
func Intro_7() { MessageBoxAll("$Intro4$", GetHero(), true); // ur fault return ScheduleNext(200); }
func Intro_6() { MessageBoxAll("$Intro3$", npc_pyrit, true); // cuz detour return ScheduleNext(400); }
func Intro_5() { Dialogue->SetSpeakerDirs(npc_pyrit, GetHero()); MessageBoxAll("$Intro2$", GetHero(), true); // y out of fuel? return ScheduleNext(320); }
func Intro_4() { npc_pyrit->Exit(); return ScheduleNext(30); }
func Intro_3() { MessageBox_last_pos = true; // force first message right side of screen MessageBoxAll("$Intro1$", GetHero(), true); // pyrit? return ScheduleNext(50); }