Exemplo n.º 1
0
/********************************************************************************************

>	static OpState OpRemoveClipView::GetState(String_256* pstrDescription, OpDescriptor* pOpDesc)

	Author:		Karim_MacDonald (Xara Group Ltd) <*****@*****.**>
	Created:	01 February 2000
	Inputs:		pstrDescription
				pOpDesc
	Outputs:	
	Returns:	
	Purpose:	
	Errors:		
	See also:	

********************************************************************************************/
OpState OpRemoveClipView::GetState(String_256* pstrDescription, OpDescriptor* pOpDesc)
{
	// default is an unticked, ungreyed, *NOT* on-menu state.
	OpState OpSt;
	OpSt.RemoveFromMenu = TRUE;

	// obtain the app's current selection.
	// we want to treat bevels/contours etc. as atomic objects.
	Range Sel(*(GetApplication()->FindSelection()));
	RangeControl rc = Sel.GetRangeControlFlags();
	rc.PromoteToParent = TRUE;
	Sel.Range::SetRangeControl(rc);

	// we only show ourself if the selection consists of one lone NodeClipViewController.
	Node* pNode = Sel.FindFirst();
	if (pNode != NULL && pNode->IsANodeClipViewController())
	{
		if (Sel.FindNext(pNode) == NULL)
		{
			OpSt.RemoveFromMenu = FALSE;

			// if it's selected inside, we gray ourself and give a reason.
			if (Sel.ContainsSelectInside())
			{
				OpSt.Greyed = TRUE;
				*pstrDescription = String_256(_R(IDS_GREY_WHEN_SELECT_INSIDE));
			}
		}
	}

	return OpSt;
}
Exemplo n.º 2
0
void CPActionInsertAtSel::Redo(CMainFrame &MainFrm)
{
	CPatternEditor *pPatternEditor = GET_PATTERN_EDITOR();

	CSelection Sel(m_pUndoState->Selection);
	Sel.m_cpEnd.Ypos.Row = pPatternEditor->GetCurrentPatternLength(Sel.m_cpEnd.Ypos.Frame) - 1;
	DeleteSelection(*GET_SONG_VIEW(), Sel);
	if (m_UndoHead.ContainsData())
		pPatternEditor->PasteRaw(m_UndoHead, m_cpHeadPos);
}
Exemplo n.º 3
0
void CPActionDeleteAtSel::Redo(CMainFrame &MainFrm)
{
	CPatternEditor *pPatternEditor = GET_PATTERN_EDITOR();

	CSelection Sel(m_pUndoState->Selection);
	Sel.m_cpEnd.Ypos.Row = pPatternEditor->GetCurrentPatternLength(Sel.m_cpEnd.Ypos.Frame) - 1;
	DeleteSelection(*GET_SONG_VIEW(), Sel);
	if (m_UndoTail.ContainsData())
		pPatternEditor->PasteRaw(m_UndoTail, m_pUndoState->Selection.m_cpStart);
	pPatternEditor->CancelSelection();
}
Exemplo n.º 4
0
/********************************************************************************************

>	static OpState OpApplyClipView::GetState(String_256* pstrDescription, OpDescriptor* pOpDesc)

	Author:		Karim_MacDonald (Xara Group Ltd) <*****@*****.**>
	Created:	01 February 2000
	Inputs:		
	Outputs:	
	Returns:	
	Purpose:	
	Errors:		
	See also:	

********************************************************************************************/
OpState OpApplyClipView::GetState(String_256* pstrDescription, OpDescriptor* pOpDesc)
{
	// default is an unticked, *GREYED*, on-menu state.
	OpState OpSt;
	OpSt.Greyed = TRUE;
	*pstrDescription = String_256(_R(IDS_CLIPVIEW_NEEDS_MULTIPLE_NODES));

	// obtain the app's current selection.
	// we want to treat bevels/contours etc. as atomic objects.
	Range Sel(*(GetApplication()->FindSelection()));
	RangeControl rc = Sel.GetRangeControlFlags();
	rc.PromoteToParent = TRUE;
	Sel.Range::SetRangeControl(rc);

	// is there actually anything in the selection?
	Node* pNode = Sel.FindFirst();
	if (pNode != NULL)
	{
		// yes - then is it only one node?
		if (Sel.FindNext(pNode) == NULL)
		{
			// yes - then if that node is a NodeClipViewController, remove ourself from the menu.
			if (pNode->IsANodeClipViewController())
			{
				OpSt.RemoveFromMenu = TRUE;
				pstrDescription->Empty();
			}
		}

		// two or more nodes - that's ok, but only if there is currently no select-inside.
		else if (Sel.ContainsSelectInside())
		{
			*pstrDescription = String_256(_R(IDS_GREY_WHEN_SELECT_INSIDE));
		}
		else
		{
			OpSt.Greyed = FALSE;
			pstrDescription->Empty();
		}
	}

	return OpSt;
}
Exemplo n.º 5
0
/********************************************************************************************
>	OpState	OpMakeShapes::GetState(String_256*, OpDescriptor*)

	Author:		Simon_Maneggio (Xara Group Ltd) <*****@*****.**>
	Created:	29/04/94
	Inputs:		-
	Outputs:	-
	Returns:	The state of the OpMakeShapes
	Purpose:	For finding the OpMakeShapes's state. 
********************************************************************************************/
OpState	OpMakeShapes::GetState(String_256* UIDescription, OpDescriptor*)
{
	OpState OpSt;

	SelRange Sel(*(GetApplication()->FindSelection())); 
	RangeControl rg = Sel.GetRangeControlFlags();
	rg.PromoteToParent = TRUE;
	Sel.Range::SetRangeControl(rg);


	// Set up the ObjChangeParam so we can ask the selected nodes if they mind being deleted
	ObjChangeFlags cFlags(TRUE);
	ObjChangeParam ObjChange(OBJCHANGE_STARTING,cFlags,NULL,NULL);

	// Will one or more selected nodes allow this op?
	if (!Sel.AllowOp(&ObjChange,FALSE))
		OpSt.Greyed = TRUE;

	return(OpSt);   
}
Exemplo n.º 6
0
/********************************************************************************************

>	OpState	OpConvertToBitmap::GetState(String_256*, OpDescriptor*)

	Author:		Will_Cowling (Xara Group Ltd) <*****@*****.**>
	Created:	11/6/96
	Returns:	The state of the OpConvertToBitmap operation
	Purpose:	For finding the OpConvertToBitmap's state. 
	Errors:		-
	SeeAlso:	-

********************************************************************************************/
OpState	OpConvertToBitmap::GetState(String_256* UIDescription, OpDescriptor*)
{
	OpState OpSt;
	String_256 DisableReason;

	// Ensure that a document exists
	if (Document::GetSelected() == NULL)
	{
		// There is no selected document
		OpSt.Greyed = TRUE;

		// Load reason why operation is disabled
		DisableReason = String_256(_R(IDS_NO_DOC));
	   	*UIDescription = DisableReason;	     
	   	return OpSt;                                 
	}

	// Obtain the current selections 
	Range Sel(*(GetApplication()->FindSelection()));
	  
	// This operation is disabled if there are no nodes selected, or if none of the selected 
	// objects can become a NodePath. 

	Node* FirstSelected = Sel.FindFirst();  
	
	OpSt.Greyed = FALSE; 
	if (FirstSelected == NULL) 
	{
		OpSt.Greyed = TRUE; 
		// Load reason why operation is disabled
		DisableReason = String_256(_R(IDS_NO_OBJECTS_SELECTED));
	   	*UIDescription = DisableReason;	        
	}
	
	return(OpSt);   
}
Exemplo n.º 7
0
/********************************************************************************************

>	virtual void OpRemoveClipView::Do(OpDescriptor* pOpDesc, OpParam* pOpParam)

	Author:		Karim_MacDonald (Xara Group Ltd) <*****@*****.**>
	Created:	01 February 2000
	Inputs:		
	Outputs:	
	Returns:	
	Purpose:	
	Errors:		
	See also:	

********************************************************************************************/
void OpRemoveClipView::Do(OpDescriptor* pOpDesc)
{
	// try to record the selection state.
	if (DoStartSelOp(FALSE, FALSE))
	{
		// obtain the current selection.
		Range Sel(*(GetApplication()->FindSelection()));
		RangeControl rc = Sel.GetRangeControlFlags();
		rc.PromoteToParent = TRUE;
		Sel.Range::SetRangeControl(rc);

		// check that the selection is one lone NodeClipViewController.
		BOOL ok = FALSE;
		Node* pFirstNode = Sel.FindFirst();
		if (pFirstNode != NULL && pFirstNode->IsANodeClipViewController())
			if (Sel.FindNext(pFirstNode) == NULL)
				ok = TRUE;

		// remove tool blobs and localise any common attributes.
		Tool* pTool = NULL;
		Spread* pSpread = NULL;
		if (ok)
		{
			// render blobs off for tools which don't automatically redraw their blobs.
			pTool = Tool::GetCurrent();
			pSpread = Document::GetSelectedSpread();
			if (pSpread != NULL && pTool != NULL && !pTool->AreToolBlobsRenderedOnSelection())
				pTool->RenderToolBlobs(pSpread, NULL);

			// invalidate the region of screen covering the selection.
			DoInvalidateNodesRegions(*(GetApplication()->FindSelection()), TRUE, FALSE, FALSE);

			// localise any common attributes.
			ok = DoLocaliseCommonAttributes((NodeGroup*)pFirstNode);
		}

		// deselect and hide the NCVC.
		NodeHidden* pHiddenNode = NULL;
		if (ok)
		{
			// deselect the NCVC, but don't ask for its blobs to be redrawn.
			((NodeRenderable*)pFirstNode)->DeSelect(FALSE);
			ERROR3IF(pFirstNode->IsSelected(), "Deselect failed to deselect current node");

			// hide the NodeClipViewController.
			ok = DoHideNode(pFirstNode, FALSE, &pHiddenNode, FALSE);
			ERROR3IF(!ok, "Unable to hide NodeClipViewController!");
		}

		// hide the NCVC's NodeClipView node.
		if (ok)
		{
			NodeHidden* pDummy;
			NodeClipView* pClipView = ((NodeClipViewController*)pFirstNode)->GetClipView();
			ok = DoHideNode(pClipView, FALSE, &pDummy, FALSE);
			ERROR3IF(!ok, "Unable to hide NodeClipView!");
		}

		// show and select the NCVC's children.
		// a straight loop-over should do, as it should skip the now-hidden NodeClipView.
		if (ok)
		{
			// get the first child node (the NCVC's keyhole node).
			Node* pChildNode = pFirstNode->FindFirstChild();
			if (pChildNode == NULL)
				TRACEUSER( "Karim", _T("OpRemoveClipView::Do(); Found an empty NodeClipViewController!\n"));

			// move and select the child nodes in turn.
			Node* pAnchorNode = pHiddenNode;
			Node* pNextChildNode = NULL;
			while (pChildNode != NULL)
			{
				// get the next child-node.
				pNextChildNode = pChildNode->FindNext();

				// if the node is not a NodeHidden then move the node to its new location in 
				// the tree - there is no need to render the node.
				if (!pChildNode->IsAnAttribute() && !pChildNode->IsNodeHidden())
				{
					// move pChildNode to be the next-sibling of the anchor node.
					ok = DoMoveNode(pChildNode, pAnchorNode, NEXT);
					if (!ok)
						break;

					pAnchorNode = pChildNode;
				}

				// select the child node and invalidate its bounding rect,
				// but don't bother redrawing its blobs yet.
				if (pChildNode->IsAnObject())
				{
					((NodeRenderableInk*)pChildNode)->Select(FALSE);
					((NodeRenderableInk*)pChildNode)->InvalidateBoundingRect();
					ok = this->DoInvalidateNodeRegion(((NodeRenderableInk*)pChildNode), TRUE);
					if (!ok)
						break;
				}

				pChildNode = pNextChildNode;
			}
		}

		// render blobs back on for tools which don't automatically redraw their blobs.
		if (ok)
		{
			if (pSpread != NULL && pTool != NULL && !pTool->AreToolBlobsRenderedOnSelection())
				pTool->RenderToolBlobs(pSpread, NULL);
		}

		// fail gracefully if things went pear-shaped.
		else
			FailAndExecute();
	}

	End();
}			
Exemplo n.º 8
0
/********************************************************************************************

>	virtual void OpApplyClipView::Do(OpDescriptor* pOpDesc, OpParam* pOpParam)

	Author:		Karim_MacDonald (Xara Group Ltd) <*****@*****.**>
	Created:	01 February 2000
	Inputs:		
	Outputs:	
	Returns:	
	Purpose:	
	Errors:		
	See also:	

********************************************************************************************/
void OpApplyClipView::Do(OpDescriptor* pOpDesc)
{
	// obtain the current selection.
	Range Sel(*(GetApplication()->FindSelection()));
	RangeControl rc = Sel.GetRangeControlFlags();
	rc.PromoteToParent = TRUE;
	Sel.Range::SetRangeControl(rc);

	// check that at least two nodes are selected.
	Node* pNode = NULL;
	Node* pFirstNode = Sel.FindFirst();
	if (pFirstNode != NULL)
		pNode = Sel.FindNext(pFirstNode);
		
	if (pFirstNode == NULL || pNode == NULL)
	{
		ERROR3("OpApplyClipView invoked with less than two selected nodes. This should never occur.");
		End();
		return;
	}

	// render blobs off for tools which don't automatically redraw their blobs.
	Tool* pTool = Tool::GetCurrent();
	Spread* pSpread = Document::GetSelectedSpread();
	if (pSpread != NULL && pTool != NULL && !pTool->AreToolBlobsRenderedOnSelection())
		pTool->RenderToolBlobs(pSpread, NULL);

	// record the current selection state and if required, render off any selection blobs.
	if (!DoStartSelOp(FALSE, FALSE))
	{
		End();
		return;
	}

	// invalidate the region bounding the selection.
	// the commented code doesn't do the job properly (doesn't tackle undo)
	// though it should - I get the feeling I'm not using it correctly.
	// so we'll just have to invalidate the selection node by node.
//	if (!DoInvalidateNodesRegions(Sel, TRUE, FALSE, FALSE))
//	{
//		End();
//		return;
//	}
	Node* pSelNode = Sel.FindFirst();
	while (pSelNode != NULL)
	{
		if (pSelNode->IsAnObject())
		{
			if (!DoInvalidateNodeRegion((NodeRenderableInk*)pSelNode, TRUE))
			{
				End();
				return;
			}
		}
		pSelNode = Sel.FindNext(pSelNode);
	}

	// we need to insert the controller node at the position of the highest
	// selected node in the z-order, ie last in the selection, so find it.
	Node* pLastNode = NULL;
	while (pNode != NULL)
	{
		pLastNode = pNode;
		pNode = Sel.FindNext(pLastNode);
	}	// loop terminates with pNode == NULL, pLastNode == last-node-in-sel.

	// create a new NodeClipViewController, which we will shortly insert into the tree;
	// note that ALLOC_WITH_FAIL automatically calls FailAndExecute() if things go wrong.
	NodeClipViewController* pClipViewController = NULL;
	ALLOC_WITH_FAIL(pClipViewController, new NodeClipViewController, this);
	BOOL ok = (pClipViewController != NULL);

	// put an action to hide the NodeClipViewController onto the undo action-list,
	// so that if the user presses undo then it will be hidden.
	if (ok)
	{
		HideNodeAction* pUndoHideNodeAction = NULL;
		ActionCode ac = HideNodeAction::Init(this,
											&UndoActions,
											pClipViewController,
											FALSE,		// don't include subtree size
											(Action**)&pUndoHideNodeAction,
											FALSE);		// don't tell subtree when undone
		if (ac == AC_FAIL)
		{
			delete pClipViewController;
			End();
			return;
		}
		else
		{
			// right! we've got our node, we've got our action - lets stick it in the tree
			// (at a position just next to the last node which will go in the group).
			pClipViewController->AttachNode(pLastNode, NEXT);
		}
	}

	// move each item from the selection into our ClipView group,
	// remembering to deselect them as we go.
	// TODO:
	//	sneaky suspicion I should be putting this in a Do fn in UndoableOperation...
	if (ok)
	{
		pNode = Sel.FindNext(pFirstNode);				// the node we're moving now.
		ok = DoMoveNode(pFirstNode, pClipViewController, FIRSTCHILD);
		if (ok)
			((NodeRenderable*)pFirstNode)->DeSelect(FALSE);
	}

	Node* pNextNode		= NULL;							// the next node to move.
	Node* pAnchorNode	= pFirstNode;					// the node we've just moved.
	while (ok && pNode != NULL)
	{
		// get the next node to move.
		pNextNode = Sel.FindNext(pNode);

		// now move the current node next to the anchor and deselect it.
		ok = DoMoveNode(pNode, pAnchorNode, NEXT);
		if (ok)
			((NodeRenderable*)pNode)->DeSelect(FALSE);

		// get the new anchor node and the next node to move.
		pAnchorNode = pNode;
		pNode = pNextNode;
	}

	// try and locate a suitable candidate for a keyhole node.
	Node* pKeyhole = NULL;
	if (ok)
	{
		// now get the keyhole node, which is the first object-node child of the NCVC.
		pKeyhole = pClipViewController->FindFirstChild();
		while (pKeyhole != NULL && !pKeyhole->IsAnObject())
		{
			pKeyhole = pKeyhole->FindNext();
		}

		// doh! can't find _one_ NodeRenderableInk child! I don't know...
		if (pKeyhole == NULL)
		{
			ok = FALSE;
			ERROR2RAW("ClipViewController has no object children");
		}
	}

	// now attach a new NodeClipView, as the immediate NEXT-sibling of the keyhole node.
	NodeClipView* pClipView = NULL;
	if (ok)
	{
		ALLOC_WITH_FAIL(pClipView, new NodeClipView(pKeyhole, NEXT), this);
		ok = (pClipView != NULL);
	}

	// wow - succeeded! now all we need to do is some house-keeping.
	if (ok)
	{
		// tell the new NodeClipViewController that its current keyhole path is now invalid.
		pClipViewController->MarkKeyholeInvalid();

		// invalidate ours and our parent's bounding rects. our bounding rect is almost
		// certainly already invalid, as we haven't done anything to make it valid yet.
		// this is why we invalidate *both* rects - just to cover all cases.
		pClipViewController->InvalidateBoundingRect();
		Node* pParent = pClipViewController->FindParent();
		if (pParent != NULL && pParent->IsBounded())
			((NodeRenderableBounded*)pParent)->InvalidateBoundingRect();

		// select the new NodeClipViewController, but don't draw any blobs yet.
		pClipViewController->Select(FALSE);

		// invalidate the region bounding the selection.
		if (!DoInvalidateNodesRegions(*(GetApplication()->FindSelection()), TRUE, FALSE, FALSE))
		{
			End();
			return;
		}

		// factor out any common attributes.
		if (!DoFactorOutCommonChildAttributes(pClipViewController))
		{
			End();
			return;
		}
		
		// render blobs back on if the current tool doesn't automatically redraw its blobs.
		if (pSpread != NULL && pTool != NULL && !pTool->AreToolBlobsRenderedOnSelection())
			pTool->RenderToolBlobs(pSpread, NULL);
	}
	else
	{
		FailAndExecute();
	}

	// end the operation.
 	End();
}
Exemplo n.º 9
0
/********************************************************************************************

>	void OpMoveToLayer::Do(OpDescriptor*)

	Author:		Simon_Knight (Xara Group Ltd) <*****@*****.**> 
	Created:	3/5/00
	Purpose:	This takes the selection and moves it to the active layer. This is a more
				powerful operation than the move forward/backward a layer

********************************************************************************************/
void OpMoveToLayer::Do(OpDescriptor*)
{
	if (DoStartSelOp(FALSE,TRUE))
	{
		// get the selection
		Range Sel(*(GetApplication()->FindSelection()));

		// set the range flags so it includes shadow and bevel manager nodes
		RangeControl rg = Sel.GetRangeControlFlags();
		rg.PromoteToParent = TRUE;
		Sel.Range::SetRangeControl(rg);

		// Prepare an ObjChangeParam so we can mark which nodes will allow this op to happen to them
		ObjChangeFlags cFlags;
		cFlags.MoveNode = TRUE;
		ObjChangeParam ObjChange(OBJCHANGE_STARTING,cFlags,NULL,this);

		// add items directly after the layer node as its first child
		Node * pTail = (Node *) (Document::GetCurrent()->GetInsertionPosition());
		AttachNodeDirection TailAttachDirection = PREV;
		Spread* pSpread = Document::GetSelectedSpread();

		if (!pTail)
		{
			if (pSpread)
			{
				pTail = pSpread->FindActiveLayer();
				// AttachNodeDirection TailAttachDirection = LASTCHILD; <--- AMB removed this and inserted the next line 2006-04-10 presuming bug
				TailAttachDirection = LASTCHILD;
			}
			else
			{
				FailAndExecute();
				End();
				return; // nowhere to put the nodes
			}
		}


		// Mark nodes that will allow this to happen, and error if no nodes will let it happen
		if (!Sel.AllowOp(&ObjChange))
		{
			FailAndExecute();
			End();
			return; // op not allowed
		}

		// get a list from which to move the nodes (fixes job #10781 - the re-selection of 
		// moved nodes caused an infinite loop)

		List* pNodeList = Sel.MakeListOfNodes(FALSE);
		NodeListItem* CurItem = (NodeListItem*)(pNodeList->GetHead());
		while (CurItem)
		{
			Node* pNode = CurItem->pNode;

			// Make sure the current owner Layer is told about the changes
			// and given the chance to release any cached info it may be
			// holding about the selected object
			// (I know that the original position coincides with the destination position
			//  but this is hte simplest way to get the original parent layer uncached
			//  and to get a record in the undo history so that the layer cacheing will
			//  be dealt with properly during gundo/redo)
			DoInvalidateNodeRegion((NodeRenderableBounded*) pNode, TRUE, FALSE);

			// localise attribs for this node
			DoLocaliseForAttrChange((NodeRenderableInk*) pNode, (AttrTypeSet *)NULL, (ObjectSet*) NULL);
			DoMoveNode(pNode, pTail, TailAttachDirection);
			// factor out common attribs
			if (pNode->IsCompound())
				DoFactorOutCommonChildAttributes((NodeRenderableInk*) pNode);
			else
				DoFactorOutAfterAttrChange((NodeRenderableInk*) pNode, (AttrTypeSet *)NULL);

			// make the nodes region be redrawn
			DoInvalidateNodeRegion((NodeRenderableBounded*) pNode, TRUE, FALSE);

			CurItem = (NodeListItem*)(pNodeList->GetNext(CurItem));
		}
		// delete the the list objects 
		pNodeList->DeleteAll();
		delete pNodeList;

		// the selection will have changed - after all we just deleted it
		BROADCAST_TO_ALL(SelChangingMsg(SelChangingMsg::NONCOLOURATTCHANGED));
		GetApplication()->UpdateSelection();

		ObjChange.Define(OBJCHANGE_FINISHED,cFlags,NULL,this);
		UpdateChangedNodes(&ObjChange);
		// end the op
		End();

		// update the bars
		DialogBarOp::SetSystemStateChanged();
		DialogBarOp::UpdateStateOfAllBars(); 
	}
	else
	{
		// give up and go home
		FailAndExecute();
		End();
	}
}
Exemplo n.º 10
0
/********************************************************************************************

>	void OpConvertToBitmap::Do(OpDescriptor*)

	Author:		Will_Cowling (Xara Group Ltd) <*****@*****.**>
	Created:	11/6/96
	Inputs:		-
	Purpose:	Convert the selection into a bitmap
	Errors:		-
	SeeAlso:	-

********************************************************************************************/
void OpConvertToBitmap::Do(OpDescriptor*)
{   
	// We want to include bevel/contour/shadow controller nodes in our bitmap-copy
	// deliberations, so set PromoteToParent on a copy of the app's SelRange.
	SelRange Sel(*(GetApplication()->FindSelection()));
	RangeControl rg = Sel.GetRangeControlFlags();
	rg.PromoteToParent = TRUE;
	Sel.Range::SetRangeControl(rg);

	// Find the first node which is selected 
	Node* CurrentNode = Sel.FindFirst(); 
	
	ERROR3IF(CurrentNode == NULL, "Called ConvertToBitmap with no nodes selected"); 
	
	// In the retail build it is best to do nothing if we find there are no selected nodes 
	if (CurrentNode != NULL) // No nodes selected so End
	{   
		// We need to invalidate the region
		if (!DoInvalidateNodesRegions(Sel, TRUE))
			goto EndOperation; 

		if (!DoStartSelOp(FALSE,FALSE))  // Try to record the selection state , don't
			goto EndOperation;  		 // render the blobs though 
             
        // Create a special Bitmap filter, that creates a bitmap
        // and puts it in the tree   
		MakeBitmapFilter* pBitmapFilter = new MakeBitmapFilter();
		if (pBitmapFilter == NULL)
		{
			FailAndExecute();
			goto EndOperation;  
		}

		KernelBitmap* pBitmapToCreate = NULL;

		if (!pBitmapFilter->DoCreateBitmap(this, Document::GetSelected(), &pBitmapToCreate))
		{
			delete pBitmapFilter;
			FailAndExecute();
			goto EndOperation;  
		}

		if (!pBitmapFilter->InsertBitmapIntoDocument(this, pBitmapToCreate, Document::GetSelected()))
		{
			delete pBitmapToCreate;
			delete pBitmapFilter;
			FailAndExecute();
			goto EndOperation;  
		}

		delete pBitmapFilter;

		if (!DoInvalidateNodesRegions(*(GetApplication()->FindSelection()), TRUE))
		{
			// We need to invalidate the region
			FailAndExecute();
			goto EndOperation; 
		} 
	}                   

 	EndOperation:

	SelRange* pRng = GetApplication()->FindSelection();

	End();
}			
Exemplo n.º 11
0
void BitmapEffectAtom::Test2(UndoableOperation * Op)
{
	 
	BOOL CarryOn=TRUE;
	Range Sel(*(GetApplication()->FindSelection()));

	Node* FirstSelectedNode = Sel.FindFirst(); 
	if (FirstSelectedNode != NULL) // No nodes selected so End
	{
	    Node* CurrentNode = FirstSelectedNode;       
	    Node* NextCurrent; 
	    
	    // Do all bitmaps
		while ((CurrentNode != NULL) && CarryOn)
		{
			NextCurrent = Sel.FindNext(CurrentNode);
	       	if  ( (CurrentNode->IsSelected()) && (CurrentNode->GetRuntimeClass() == CC_RUNTIME_CLASS(NodeBitmap)) ) 
	       	{         
				KernelBitmap * pBitmap = ((NodeBitmap *)(CurrentNode))->GetBitmap();
				BitmapInfo BMInfo;
				UINT32 bpp;
				pBitmap->ActualBitmap->GetInfo(&BMInfo);
				bpp=BMInfo.PixelDepth;
		   		
  				TRACEUSER( "Alex", _T("Bitmap found %d bpp\n"),bpp);

				if ((bpp==32) || TRUE)
				{
					CarryOn = FALSE;
					NodeBitmap *pNodeBitmap = new NodeBitmap;
					if ((pNodeBitmap == NULL) || (!pNodeBitmap->SetUpPath(12,12)))
						return;

					Spread *pSpread;
					DocCoord Origin;

					// For now, position Draw objects on 1st page of spread 1
					Node *pNode = (Document::GetSelected())->GetFirstNode()->FindNext()->FindFirstChild();
					while ((pNode != NULL) && (!pNode->IsKindOf(CC_RUNTIME_CLASS(Chapter))))
						pNode = pNode->FindNext();
		
					ENSURE(pNode->IsKindOf(CC_RUNTIME_CLASS(Chapter)), 
						   "Filter::GetFirstSpread(): Could not find Chapter");
					Chapter *pChapter = (Chapter *) pNode;
	
					// pSpread is a child of pChapter
					pSpread = (Spread *) pChapter->FindFirstChild();
					ENSURE(pSpread->IsKindOf(CC_RUNTIME_CLASS(Spread)),
						   "Filter::GetFirstSpread(): Could not find Spread");

					Page *pPage = (Page *) pSpread->FindFirstPageInSpread();
					ENSURE(pPage->IsKindOf(CC_RUNTIME_CLASS(Page)),
						   "BaseBitmapFilter::DoImport(): Could not find first Page");
		
					// Use bottom left of page as origin
					DocRect PageRect = pPage->GetPageRect();
					Origin = PageRect.lo;
	
					KernelBitmap* kb = new KernelBitmap(BMInfo.PixelWidth,BMInfo.PixelHeight,32,100);
					// Get a new bitmap object for this node.
					pNodeBitmap->GetBitmapRef()->Attach(kb);
					if (pNodeBitmap->GetBitmap() != kb)
					{
						// It didn't use the bitmap we gave it, so we can delete it
						delete kb;
					}
						
					ENSURE(pNodeBitmap->GetBitmap()->ActualBitmap != NULL, "No bitmap object found!");
					
					// Import worked - try to add the bitmap object into the tree.
					// First, set the rectangle to the right size for the bitmap...
					BitmapInfo Info;
					pNodeBitmap->GetBitmap()->ActualBitmap->GetInfo(&Info);

					DocRect BoundsRect;
					BoundsRect.lo = Origin;
					BoundsRect.hi.x = BoundsRect.lo.x + Info.RecommendedWidth;
					BoundsRect.hi.y = BoundsRect.lo.y + Info.RecommendedHeight;

					// And set this in our bitmap node
					pNodeBitmap->CreateShape(BoundsRect);

					// Apply some default attrs for the bitmap
					// This Must be done before the NodeBitmap is inserted into the tree
					if (!pNodeBitmap->ApplyDefaultBitmapAttrs(Op))
					{
						return;
					}
					
					// Insert the node, but don't invalidate its region
					if (!Op->DoInsertNewNode(pNodeBitmap, pSpread, FALSE))
					{
						// It didn't work - delete the sub-tree we just created, and report error.
						delete pNodeBitmap;
						return;
					}
									
					// Invalidate the region
					Op->DoInvalidateNodeRegion(pNodeBitmap, TRUE, FALSE);

					// Right, now we're going to do some processing...
					BitmapEffectBase * pEffect;

					pEffect=new /*TestBitmapEffect*/ BitmapEffectSILT;

					pEffect->SetParameters();
					pEffect->SetSourceImage(pBitmap);
					pEffect->UseDestinationBitmap(pNodeBitmap->GetBitmap());

					pEffect->Run();

					pEffect->UseDestinationBitmap(NULL);

					delete(pEffect);
				}
	       	}
			CurrentNode = NextCurrent; 
		}

	} 

//	if (CarryOn) BitmapEffectSILT::RunA();

	return;
}