Exemplo n.º 1
0
void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket& recv_data)
{
    ObjectGuid guid;
    recv_data >> guid;

    Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
    if (!unit)
    {
        DEBUG_LOG("WORLD: HandleTabardVendorActivateOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
        return;
    }

    SendTabardVendorActivate(guid);
}
Exemplo n.º 2
0
void WorldSession::HandleTabardVendorActivateOpcode(WorldPackets::NPC::Hello& packet)
{
    Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_TABARDDESIGNER);
    if (!unit)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str());
        return;
    }

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    SendTabardVendorActivate(packet.Unit);
}
Exemplo n.º 3
0
void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
{
    ObjectGuid guid;
    recv_data >> guid;

    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
    if (!unit)
    {
        DEBUG_LOG("WORLD: HandleTabardVendorActivateOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
        return;
    }

    // remove fake death
    if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    SendTabardVendorActivate(guid);
}
Exemplo n.º 4
0
void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket& recvData)
{
    uint64 guid;
    recvData >> guid;

    Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
    if (!unit)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
        return;
    }

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    SendTabardVendorActivate(guid);
}
Exemplo n.º 5
0
void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
{
    uint64 guid;
    recv_data >> guid;

    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TABARDDESIGNER);
    if (!unit)
    {
        sLog.outDebug( "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
        return;
    }

    // remove fake death
    if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    SendTabardVendorActivate(guid);
}
Exemplo n.º 6
0
void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recvData)
{
    uint64 guid;
    recvData >> guid;

    Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
    if (!unit)
    {
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
        sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
#endif
        return;
    }

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    SendTabardVendorActivate(guid);
}
Exemplo n.º 7
0
void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
{
    uint64 guid;
    recv_data >> guid;

    if(!GetPlayer()->isAlive())
        return;

    Creature *unit = ObjectAccessor::Instance().GetCreature(*_player, guid);

    if (!unit)
    {
        sLog.outDebug( "WORLD: HandleTabardVendorActivateOpcode - NO SUCH UNIT! (GUID: %u)", uint32(GUID_LOPART(guid)) );
        return;
    }

    if( unit->IsHostileTo(_player))                         // do not talk with enemies
        return;

    if( !unit->isTabardVendor())                            // it's not tabard vendor
        return;

    SendTabardVendorActivate(guid);
}