AIEnemyJunkbotLarge::AIEnemyJunkbotLarge() { attack_range=10*16; SetChaseRange(0); current_state = AIS_ATTACK; rock_time = 2.5; rock =0; }
AIEnemyDocRope::AIEnemyDocRope() { SetAttackRange(5*16); SetChaseRange(0); // ChangeState(AIS_ATTACK); time_star = 4.5; throw_star =0; // high_star = true; // low_star =false; // high_count=0; current_state = AIS_ATTACK; prev_state = AIS_ATTACK; }
AIEnemyGMonster::AIEnemyGMonster() { SetAttackRange(4*16); SetChaseRange(9); //ChangeState(AIS_PATROL); current_state = AIS_PATROL; ChangeAttackState(0); run_time = 4; run_timer = 4; wait_time = .25; wait_timer =.25; }