Exemplo n.º 1
0
TEST_F(APZHitTestingTester, Bug1148350) {
  CreateBug1148350LayerTree();
  ScopedLayerTreeRegistration registration(manager, 0, root, mcc);
  manager->UpdateHitTestingTree(nullptr, root, false, 0, 0);

  MockFunction<void(std::string checkPointName)> check;
  {
    InSequence s;
    EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(100, 100), 0, ApzcOf(layers[1])->GetGuid(), _)).Times(1);
    EXPECT_CALL(check, Call("Tapped without transform"));
    EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(100, 100), 0, ApzcOf(layers[1])->GetGuid(), _)).Times(1);
    EXPECT_CALL(check, Call("Tapped with interleaved transform"));
  }

  Tap(manager, ScreenIntPoint(100, 100), TimeDuration::FromMilliseconds(100));
  mcc->RunThroughDelayedTasks();
  check.Call("Tapped without transform");

  uint64_t blockId;
  TouchDown(manager, ScreenIntPoint(100, 100), mcc->Time(), &blockId);
  if (gfxPrefs::TouchActionEnabled()) {
    SetDefaultAllowedTouchBehavior(manager, blockId);
  }
  mcc->AdvanceByMillis(100);

  layers[0]->SetVisibleRegion(LayerIntRegion(LayerIntRect(0,50,200,150)));
  layers[0]->SetBaseTransform(Matrix4x4::Translation(0, 50, 0));
  manager->UpdateHitTestingTree(nullptr, root, false, 0, 0);

  TouchUp(manager, ScreenIntPoint(100, 100), mcc->Time());
  mcc->RunThroughDelayedTasks();
  check.Call("Tapped with interleaved transform");
}
TEST_F(APZCGestureDetectorTester, LongPressInterruptedByWheel) {
  // Since we try to allow concurrent input blocks of different types to
  // co-exist, the wheel block shouldn't interrupt the long-press detection.
  // But more importantly, this shouldn't crash, which is what it did at one
  // point in time.
  EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, _, _, _, _)).Times(1);

  uint64_t touchBlockId = 0;
  uint64_t wheelBlockId = 0;
  nsEventStatus status = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &touchBlockId);
  if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) {
    SetDefaultAllowedTouchBehavior(apzc, touchBlockId);
  }
  mcc->AdvanceByMillis(10);
  Wheel(apzc, ScreenIntPoint(10, 10), ScreenPoint(0, -10), mcc->Time(), &wheelBlockId);
  EXPECT_NE(touchBlockId, wheelBlockId);
  mcc->AdvanceByMillis(1000);
}
Exemplo n.º 3
0
// Tests that ending an overscroll animation doesn't leave around state that
// confuses the next overscroll animation.
TEST_F(APZCBasicTester, OverScroll_Bug1152051b) {
  SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true);

  SCOPED_GFX_PREF(APZOverscrollStopDistanceThreshold, float, 0.1f);

  // Pan sufficiently to hit overscroll behavior
  PanIntoOverscroll();

  // Sample animations once, to give the fling animation started on touch-up
  // a chance to realize it's overscrolled, and schedule a call to
  // HandleFlingOverscroll().
  SampleAnimationOnce();

  // This advances the time and runs the HandleFlingOverscroll task scheduled in
  // the previous call, which starts an overscroll animation. It then samples
  // the overscroll animation once, to get it to initialize the first overscroll
  // sample.
  SampleAnimationOnce();

  // Do a touch-down to cancel the overscroll animation, and then a touch-up
  // to schedule a new one since we're still overscrolled. We don't pan because
  // panning can trigger functions that clear the overscroll animation state
  // in other ways.
  uint64_t blockId;
  nsEventStatus status = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &blockId);
  if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) {
    SetDefaultAllowedTouchBehavior(apzc, blockId);
  }
  TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time());

  // Sample the second overscroll animation to its end.
  // If the ending of the first overscroll animation fails to clear state
  // properly, this will assert.
  ParentLayerPoint expectedScrollOffset(0, GetScrollRange().YMost());
  SampleAnimationUntilRecoveredFromOverscroll(expectedScrollOffset);
}