Exemplo n.º 1
0
void LFGGroupState::Clear()
{
    queued = false;
    update = true;
    m_status = LFG_STATUS_NOT_SAVED;
    m_votesNeeded = 3;
    m_kicksLeft = 5;
    kickActive = false;
    m_DungeonsList.clear();
    m_flags = LFG_MEMBER_FLAG_NONE |
              LFG_MEMBER_FLAG_COMMENT |
              LFG_MEMBER_FLAG_ROLES |
              LFG_MEMBER_FLAG_BIND;
    m_proposal = NULL;
    m_roleCheckCancelTime = 0;
    m_roleCheckState      = LFG_ROLECHECK_NONE;
    SetDungeon(NULL);
}
Exemplo n.º 2
0
void LFGGroupState::Clear()
{
    LFGMgr::WriteGuard Guard(sLFGMgr.GetLock());
    queued = false;
    update = true;
    m_status = LFG_STATUS_NOT_SAVED;
    m_votesNeeded = 3;
    m_kicksLeft = sWorld.getConfig(CONFIG_UINT32_LFG_MAXKICKS);
    m_flags = LFG_MEMBER_FLAG_NONE |
              LFG_MEMBER_FLAG_COMMENT |
              LFG_MEMBER_FLAG_ROLES |
              LFG_MEMBER_FLAG_BIND;
    m_proposal = NULL;
    m_roleCheckCancelTime = 0;
    m_roleCheckState      = LFG_ROLECHECK_NONE;
    m_type = LFG_TYPE_NONE;
    m_DungeonsList.clear();
    m_LockMap.clear();
    SetDungeon(NULL);
    SetState(LFG_STATE_NONE);
    SaveState();
    StopBoot();
    SetRandomPlayersCount(0);
}