Exemplo n.º 1
0
void SetWorkerApp(bool enable)
{
	useWorkerApp = enable;
	if(useWorkerApp)
		SetFastMode(false);
	if(OptionsMenuIsVisible())
		DrawOptionsMenu();
}
Exemplo n.º 2
0
bool LoadPersistedData(void)
{
	CharacterData *characterData;
	int floor = 0;
	bool useWorkerApp = false;
	if(!persist_exists(PERSISTED_IS_DATA_SAVED) || !persist_read_bool(PERSISTED_IS_DATA_SAVED))
		return false;
		
	if(!IsPersistedDataCurrent())
	{
		WARNING_LOG("Persisted data does not match current version, clearing.");
		ClearPersistedData();
		return false;
	}

	ProfileLogStart("LoadPersistedData");
	INFO_LOG("Loading persisted data.");
	characterData = GetCharacter();
	persist_read_data(PERSISTED_CHARACTER_DATA, characterData, sizeof(CharacterData));
	floor = persist_read_int(PERSISTED_CURRENT_FLOOR);
	SetCurrentFloor(floor);
	persist_read_data(PERSISTED_ITEM_DATA, GetItemsOwned(), GetSizeOfItemsOwned());
	SetStatPointsPurchased(persist_read_int(PERSISTED_STAT_POINTS_PURCHASED));
	SetVibration(persist_read_bool(PERSISTED_VIBRATION));
	SetFastMode(persist_read_bool(PERSISTED_FAST_MODE));
	if(persist_exists(PERSISTED_USE_OLD_ASSETS))
		SetUseOldAssets(persist_read_bool(PERSISTED_USE_OLD_ASSETS));
	useWorkerApp = persist_read_bool(PERSISTED_WORKER_APP);
	if(useWorkerApp)
	{
		AttemptToLaunchWorkerApp();
	}
	else
	{
		// If the user has launched the worker app outside of MiniDungeon,
		// they want it on.
		if(WorkerIsRunning())
			SetWorkerApp(true);
	}
	SetWorkerCanLaunch(persist_read_bool(PERSISTED_WORKER_CAN_LAUNCH));

	if(persist_read_bool(PERSISTED_IN_COMBAT))
	{
		int currentMonster = persist_read_int(PERSISTED_MONSTER_TYPE);
		int currentMonsterHealth = persist_read_int(PERSISTED_MONSTER_HEALTH);
		ResumeBattle(currentMonster, currentMonsterHealth);
	}
	ProfileLogStop("LoadPersistedData");
	if(characterData->level == 0)
	{
		// Something bad happened to the data, possible due to a watch crash
		ERROR_LOG("Persisted data was broken somehow, clearing");
		ClearPersistedData();
		return false;
	}
	return true;
}
// Configuration methods
void CClickWindowController::InitDefaults()
{
	SetFastMode (false);
	SetDesign (CClickWindowController::NORMAL);	
	//SetDockingMode(CClickWindowController::TOP_DOCKING);
	SetLocation (CClickWindowController::TOP_DOCKED);
	SetAutohide(false);
	//m_status= CClickWindowController::HIDDEN;
}
Exemplo n.º 4
0
bool LoadPersistedData(void)
{
	CharacterData *characterData;
	int floor = 0;
	if(!persist_exists(PERSISTED_IS_DATA_SAVED) || !persist_read_bool(PERSISTED_IS_DATA_SAVED))
		return false;
		
	if(!IsPersistedDataCurrent())
	{
		WARNING_LOG("Persisted data does not match current version, clearing.");
		ClearPersistedData();
		return false;
	}

	INFO_LOG("Loading persisted data.");
	characterData = GetCharacter();
	persist_read_data(PERSISTED_CHARACTER_DATA, characterData, sizeof(CharacterData));
	floor = persist_read_int(PERSISTED_CURRENT_FLOOR);
	SetCurrentFloor(floor);
	
	uint8_t * itemsOwned = malloc(sizeof(uint8_t) * ITEM_TYPE_COUNT);
	persist_read_data(PERSISTED_ITEM_DATA, itemsOwned, sizeof(itemsOwned));
	SetItemOwned(itemsOwned);
	free(itemsOwned);
	
	SetStatPointsPurchased(persist_read_int(PERSISTED_STAT_POINTS_PURCHASED));
	SetVibration(persist_read_bool(PERSISTED_VIBRATION));
	SetFastMode(persist_read_bool(PERSISTED_FAST_MODE));
	SetEasyMode(persist_read_bool(PERSISTED_EASY_MODE));
	
	CardSave saves[NB_TYPE_CARDS];
	persist_read_data(PERSISTED_CARD_DECK, saves, sizeof(saves));
	SetCardSave(saves);
	SetEntriesSize(persist_read_int(PERSISTED_ENTRIES_SIZE));	
	
	if(persist_read_bool(PERSISTED_IN_COMBAT))
	{
		persist_read_data(PERSISTED_MONSTER_TYPE, GetCurMonster(), sizeof(MonsterInfo));
		ResumeBattle();
	}
	if(characterData->level == 0)
	{
		// Something bad happened to the data, possible due to a watch crash
		ERROR_LOG("Persisted data was broken somehow, clearing");
		ClearPersistedData();
		return false;
	}
	return true;
}