Exemplo n.º 1
0
CCharacterController::CCharacterController(CCharacter* pEntity, btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight)
{
	m_hEntity = pEntity;
	m_flAddedMargin = 0.02f;
	m_vecMoveVelocity.setValue(0,0,0);
	m_pGhostObject = ghostObject;
	m_flStepHeight = stepHeight;
	m_pConvexShape = convexShape;	
	m_vecGravity = btVector3(0, 0, -9.8f);
	m_vecUpVector = btVector3(0, 0, 1);
	m_vecLinearFactor = btVector3(1, 1, 1);
	m_flMaxSpeed = 55.0; // Terminal velocity of a sky diver in m/s.
	m_flJumpSpeed = 6.0;
	m_bColliding = true;
	SetMaxSlope(btRadians(45.0));
}
Exemplo n.º 2
0
		tPlayerController::tPlayerController(SceneNode * node, tShape * player)
		{
			mNode = node;
			mShape = player;
			mGravity = tWorld::Instance()->GetDefaultGravity();
			SetMaxSlope(60.0f);

			mForwordVelocity = 0;
			mSideVelocity = 0;
			mJumpVelocity = -mGravity * 0.5f;

			mInternalJumpVel = 0;

			mPlayerHeight = node->GetWorldAabb().GetSize().y;

			mJumpHighLimit = 0.9f;
			mJumpLowLimit = 0.1f;

			mLandLimit = 0.2f;

			mState = eOnFall;
		}