Exemplo n.º 1
0
//This must be an event to stay in the correct context!
void Player::EventClusterMapChange(uint32 mapid, uint32 instanceid, LocationVector location)
{
	WorldPacket data;
	uint32 status = sInstanceMgr.PreTeleport(mapid, this, instanceid);
	if(status != INSTANCE_OK)
	{
		data.Initialize(SMSG_TRANSFER_ABORTED);
		data << mapid << status;
		GetSession()->SendPacket(&data);
		return;
	}

	if(instanceid)
		m_instanceId = instanceid;

	if(IsInWorld())
		RemoveFromWorld();

	data.Initialize(SMSG_NEW_WORLD);
	data << (uint32)mapid << location << location.o;
	GetSession()->SendPacket( &data );
	SetMapId(mapid);


	SetPlayerStatus(TRANSFER_PENDING);
	m_sentTeleportPosition = location;
	SetPosition(location);
	ResetHeartbeatCoords();
	z_axisposition = 0.0f;
}
Exemplo n.º 2
0
void MainInterface::PlayerStartCallingLord()
{
    SetPlayerStatus(m_gameprocess->getCurrentPlayer(),Player::waitingCallingLord);
    m_gameprocess->getCurrentPlayer()->beginCallingLord();
}