func Construction() { _inherited(...); AddEffect("IntTurn", this, 1, 1, this); AddEffect("IntEyes", this, 1, 35+Random(4), this); AttachBackpack(); this.hand_display = {}; this.hand_display.hand_mesh = [0,0]; this.hand_display.hand_action = 0; this.hand_display.both_handed = false; this.hand_display.on_back = false; SetSkin(0); SetAction("Walk"); SetDir(Random(2)); // Broadcast for rules GameCallEx("OnClonkCreation", this); }
func InitializeObjects() { var Rule_BaseRespawn01 = CreateObject(Rule_BaseRespawn, 0, 0); Rule_BaseRespawn01->SetInventoryTransfer(true); Rule_BaseRespawn01->SetFreeCrew(true); CreateObject(Grass, 1121, 429); CreateObject(Grass, 1185, 444); CreateObject(Rule_NoPowerNeed, 0, 0); CreateObject(Rule_TeamAccount, 0, 0); CreateObject(EnvPack_Scarecrow, 1218, 440); CreateObject(EnvPack_Guidepost, 835, 369); CreateObject(EnvPack_TreeTrunks, 808, 368); CreateObject(SproutBerryBush, 1154, 445); var Rank0012 = CreateObject(Rank, 1509, 664); Rank0012->SetR(-26); Rank0012->SetPosition(1509, 661); CreateObject(Trunk, 1194, 454); CreateObject(Tree_Coconut, 1487, 669); var Tree_Coniferous0018 = CreateObject(Tree_Coniferous, 1068, 408); Tree_Coniferous0018->SetR(6); Tree_Coniferous0018->SetPosition(1068, 363); var Tree_Coniferous0022 = CreateObject(Tree_Coniferous, 1032, 403); Tree_Coniferous0022->SetR(-8); Tree_Coniferous0022->SetPosition(1032, 358); CreateObject(Tree_Coniferous, 1371, 576); CreateObject(Tree_Coniferous, 1258, 470); CreateObject(Tree_Coniferous, 1085, 429); CreateObject(Tree_Coniferous, 1155, 441); var Tree_Coniferous0042 = CreateObject(Tree_Coniferous, 1302, 503); Tree_Coniferous0042->SetR(30); Tree_Coniferous0042->SetPosition(1302, 464); var Tree_Coniferous0046 = CreateObject(Tree_Coniferous, 1328, 541); Tree_Coniferous0046->SetR(20); Tree_Coniferous0046->SetPosition(1328, 499); CreateObject(Tree_Coniferous, 1219, 441); CreateObject(EnvPack_Guidepost, 2054, 521); CreateObject(Tree_Coniferous, 2107, 520); CreateObject(Tree_Coniferous, 2421, 612); CreateObject(Tree_Coniferous, 2569, 576); CreateObject(Trunk, 2631, 589); CreateObject(SproutBerryBush, 2599, 590); CreateObject(SproutBerryBush, 2521, 582); CreateObject(SproutBerryBush, 3332, 653); CreateObject(SproutBerryBush, 2674, 593); var Rank0084 = CreateObject(Rank, 2335, 607); Rank0084->SetR(21); Rank0084->SetPosition(2335, 604); CreateObject(BigRock, 3273, 609); var LargeCaveMushroom0086 = CreateObject(LargeCaveMushroom, 2877, 1342); LargeCaveMushroom0086->SetClrModulation(0xffe1dde0); var LargeCaveMushroom0090 = CreateObject(LargeCaveMushroom, 3101, 1371); LargeCaveMushroom0090->SetClrModulation(0xffdde4da); var LargeCaveMushroom0094 = CreateObject(LargeCaveMushroom, 2971, 1339); LargeCaveMushroom0094->SetClrModulation(0xffe0eef5); var LargeCaveMushroom0098 = CreateObject(LargeCaveMushroom, 2793, 1261); LargeCaveMushroom0098->SetClrModulation(0xffdcd2ed); CreateObject(Tree_Coconut, 1822, 679); var Basement0123 = CreateObject(Basement, 2720, 615); Basement0123->SetCategory(C4D_StaticBack); var Basement0122 = CreateObject(Basement, 2897, 603); Basement0122->SetCategory(C4D_StaticBack); var Basement0121 = CreateObject(Basement, 2935, 604); Basement0121->SetCategory(C4D_StaticBack); var Basement0120 = CreateObject(Basement, 2967, 604); Basement0120->SetCategory(C4D_StaticBack); var Basement0119 = CreateObject(Basement, 3019, 622); Basement0119->SetCategory(C4D_StaticBack); var Basement0118 = CreateObject(Basement, 3061, 624); Basement0118->SetCategory(C4D_StaticBack); var Basement0117 = CreateObject(Basement, 3171, 607); Basement0117->SetCategory(C4D_StaticBack); var Basement0116 = CreateObject(Basement, 3205, 608); Basement0116->SetCategory(C4D_StaticBack); var Basement0115 = CreateObject(Basement, 3230, 609); Basement0115->SetCategory(C4D_StaticBack); var Basement0114 = CreateObject(Basement, 2837, 616); Basement0114->SetCategory(C4D_StaticBack); var Basement0113 = CreateObject(Basement, 2796, 617); Basement0113->SetCategory(C4D_StaticBack); var Basement0112 = CreateObject(Basement, 2758, 616); Basement0112->SetCategory(C4D_StaticBack); var Basement0111 = CreateObject(Basement, 581, 374); Basement0111->SetCategory(C4D_StaticBack); var Basement0110 = CreateObject(Basement, 733, 373); Basement0110->SetCategory(C4D_StaticBack); var Basement0109 = CreateObject(Basement, 618, 374); Basement0109->SetCategory(C4D_StaticBack); var Basement0108 = CreateObject(Basement, 93, 395); Basement0108->SetCategory(C4D_StaticBack); var Basement0107 = CreateObject(Basement, 464, 372); Basement0107->SetCategory(C4D_StaticBack); var Basement0106 = CreateObject(Basement, 758, 374); Basement0106->SetCategory(C4D_StaticBack); var Foundry0124 = CreateObject(Foundry, 944, 782); var Foundry0127 = CreateObject(Foundry, 2958, 596); g_chemical = CreateObject(ChemicalLab, 734, 365); g_chemical.StaticSaveVar = "g_chemical"; g_cabin = CreateObject(WoodenCabin, 546, 367); g_cabin.StaticSaveVar = "g_cabin"; g_sawmill = CreateObject(Sawmill, 782, 366); g_sawmill.StaticSaveVar = "g_sawmill"; CreateObject(Pump, 466, 363); g_workshop = CreateObject(ToolsWorkshop, 609, 365); g_workshop.StaticSaveVar = "g_workshop"; var ToolsWorkshop0139 = CreateObject(ToolsWorkshop, 2905, 595); CreateObject(Castle_ConstructionSite, 281, 343); CreateObject(Kitchen, 3030, 615); CreateObject(InventorsLab, 3212, 599); var Shipyard0146 = CreateObject(Shipyard, 2763, 608); CreateObject(Loom, 3080, 616); var StoneDoor0150 = CreateObject(StoneDoor, 540, 1263); StoneDoor0150->SetComDir(COMD_Down); var SpinWheel0151 = CreateObject(SpinWheel, 571, 1263); SpinWheel0151->SetStoneDoor(StoneDoor0150); var WindGenerator0269 = CreateObject(WindGenerator, 3163, 599); WindGenerator0269->SetCategory(C4D_StaticBack); g_flagpole = CreateObject(Flagpole, 502, 369); g_flagpole->SetNeutral(true); g_flagpole.StaticSaveVar = "g_flagpole"; g_windmill = CreateObject(Windmill, 665, 351); g_windmill->SetCategory(C4D_StaticBack); g_windmill.StaticSaveVar = "g_windmill"; var Elevator0361 = CreateObject(Elevator, 76, 387); Elevator0361->SetDir(DIR_Right); Elevator0361->CreateShaft(530); Elevator0361->SetCasePosition(905); var Lorry0369 = CreateObject(Lorry, 25, 779); Lorry0369->SetR(11); Lorry0369->SetPosition(25, 771); var Lorry0371 = CreateObject(Lorry, 3188, 598); var Catapult0373 = CreateObject(Catapult, 2795, 608); Catapult0373->SetRDir(4); Catapult0373->SetObjectLayer(Catapult0373); npc_newton = CreateObject(Clonk, 226, 321); npc_newton->SetColor(0xffff); npc_newton->SetName("Newton"); npc_newton->SetObjectLayer(npc_newton); npc_newton.StaticSaveVar = "npc_newton"; npc_newton->SetDir(DIR_Left); npc_lara = CreateObject(Clonk, 300, 337); npc_lara->SetColor(0xff0000); npc_lara.StaticSaveVar = "npc_lara"; npc_lara->SetName("Lara"); npc_lara->SetObjectLayer(npc_lara); npc_lara->SetSkin(1); npc_lara->SetDir(DIR_Left); npc_lisa = CreateObject(Clonk, 496, 367); npc_lisa->SetColor(0xff00); npc_lisa.StaticSaveVar = "npc_lisa"; npc_lisa->SetName("Lisa"); npc_lisa->SetObjectLayer(npc_lisa); npc_lisa->SetSkin(3); npc_lisa->SetDir(DIR_Left); npc_woody = CreateObject(Clonk, 782, 367); npc_woody->SetColor(0x808000); npc_woody.StaticSaveVar = "npc_woody"; npc_woody->SetName("Woody"); npc_woody->SetObjectLayer(npc_woody); npc_woody->SetSkin(2); npc_woody->SetDir(DIR_Left); npc_rocky = CreateObject(Clonk, 98, 774); npc_rocky->SetDir(DIR_Right); npc_rocky->SetColor(0x808080); npc_rocky.StaticSaveVar = "npc_rocky"; npc_rocky->SetName("Rocky"); npc_rocky->SetObjectLayer(npc_rocky); npc_rocky->SetSkin(2); npc_mave = CreateObject(Clonk, 973, 783); npc_mave->SetDir(DIR_Right); npc_mave->SetColor(0xff8000); npc_mave->SetName("Mave"); npc_mave->SetObjectLayer(npc_mave); npc_mave.StaticSaveVar = "npc_mave"; npc_pyrit = CreateObject(Clonk, 2816, 607); npc_pyrit->SetColor(0xff0000); npc_pyrit.StaticSaveVar = "npc_pyrit"; npc_pyrit->SetName("Pyrit"); npc_pyrit->SetObjectLayer(npc_pyrit); npc_pyrit->SetSkin(2); npc_pyrit->SetDir(DIR_Left); npc_clonko = CreateObject(Clonk, 2934, 595); npc_clonko->SetDir(DIR_Right); npc_clonko->SetColor(0xff8000); npc_clonko->SetName("Clonko"); npc_clonko->SetObjectLayer(npc_clonko); npc_clonko.StaticSaveVar = "npc_clonko"; npc_matthi = CreateObject(Clonk, 3002, 613); npc_matthi->SetColor(0x80ff00); npc_matthi->SetName("Matthi"); npc_matthi->SetObjectLayer(npc_matthi); npc_matthi.StaticSaveVar = "npc_matthi"; npc_matthi->SetDir(DIR_Left); npc_dora = CreateObject(Clonk, 3178, 1367); npc_dora->SetDir(DIR_Right); npc_dora->SetColor(0xffff20); npc_dora.StaticSaveVar = "npc_dora"; npc_dora->SetName("Dora"); npc_dora->SetObjectLayer(npc_dora); npc_dora->SetSkin(3); CreateObject(Fish, 1923, 729); CreateObject(Fish, 1924, 746); npc_dora->SetDialogue("Dora",true); var Pickaxe0478 = npc_rocky->CreateContents(Pickaxe); npc_rocky->SetDialogue("Rocky",true); var Axe0473 = npc_woody->CreateContents(Axe); npc_woody->SetDialogue("Woody",true); npc_lisa->SetDialogue("Lisa",true); npc_lara->SetDialogue("Lara",true); var Hammer0462 = npc_newton->CreateContents(Hammer); npc_newton->SetDialogue("Newton",true); var Bucket0460 = npc_mave->CreateContents(Bucket); npc_mave->SetDialogue("Mave",false); var Hammer0455 = npc_pyrit->CreateContents(Hammer); var Hammer0454 = npc_pyrit->CreateContents(Hammer); npc_pyrit->SetDialogue("Pyrit",true); var Hammer0451 = npc_clonko->CreateContents(Hammer); npc_clonko->SetDialogue("Clonko",true); var Sickle0448 = npc_matthi->CreateContents(Sickle); npc_matthi->SetDialogue("Matthi",true); CreateObject(Skull, 1566, 703); CreateObject(Skull, 3124, 1378); CreateObject(Rock, 685, 594); CreateObject(Rock, 793, 488); CreateObject(Rock, 1244, 515); CreateObject(Rock, 1480, 735); CreateObject(Rock, 794, 895); CreateObject(Rock, 311, 447); CreateObject(Rock, 1243, 792); CreateObject(Rock, 1231, 737); CreateObject(Rock, 563, 922); CreateObject(Rock, 1219, 1088); CreateObject(Rock, 428, 1319); CreateObject(Rock, 2100, 951); CreateObject(Rock, 1922, 1161); CreateObject(Rock, 2277, 968); CreateObject(Rock, 2405, 696); CreateObject(Rock, 2893, 989); CreateObject(Rock, 3131, 689); CreateObject(Rock, 3266, 1379); CreateObject(Ore, 2226, 943); Foundry0127->CreateContents(Ore); Foundry0127->CreateContents(Ore); Foundry0127->CreateContents(Ore); CreateObject(Loam, 1030, 449); CreateObject(Loam, 1122, 920); CreateObject(Loam, 1492, 804); CreateObject(Loam, 935, 1132); CreateObject(Loam, 456, 1004); CreateObject(Loam, 2315, 632); CreateObject(Loam, 2582, 790); CreateObject(Loam, 3056, 725); CreateObject(Loam, 3235, 792); CreateObject(Loam, 3167, 949); CreateObject(Loam, 2630, 1052); CreateObject(Loam, 3238, 1150); CreateObject(Loam, 2734, 1245); CreateObject(Loam, 3003, 1345); Foundry0124->CreateContents(Loam); Foundry0124->CreateContents(Loam); CreateObject(Loam, 951, 1333); CreateObject(Loam, 970, 1355); CreateObject(Loam, 952, 1364); CreateObject(Loam, 808, 1336); CreateObject(Loam, 737, 1322); CreateObject(Loam, 652, 1280); CreateObject(Loam, 797, 1391); CreateObject(Loam, 1021, 1339); CreateObject(Loam, 492, 1263); CreateObject(Loam, 504, 1263); CreateObject(Loam, 500, 1263); CreateObject(Metal, 2217, 942); ToolsWorkshop0139->CreateContents(Metal); ToolsWorkshop0139->CreateContents(Metal); ToolsWorkshop0139->CreateContents(Metal); Shipyard0146->CreateContents(Metal); Shipyard0146->CreateContents(Metal); Shipyard0146->CreateContents(Metal); Shipyard0146->CreateContents(Metal); Lorry0371->CreateContents(Metal); Lorry0371->CreateContents(Metal); CreateObject(Moss, 1529, 681); ToolsWorkshop0139->CreateContents(Wood); ToolsWorkshop0139->CreateContents(Wood); ToolsWorkshop0139->CreateContents(Wood); Shipyard0146->CreateContents(Wood); Shipyard0146->CreateContents(Wood); Shipyard0146->CreateContents(Wood); Shipyard0146->CreateContents(Wood); var Crate0548 = CreateObject(Crate, 2836, 607); var Hammer0549 = Crate0548->CreateContents(Hammer); Hammer0549->SetR(50); ToolsWorkshop0139->CreateContents(Hammer); ToolsWorkshop0139->CreateContents(Hammer); Foundry0124->CreateContents(Bucket); Foundry0124->CreateContents(Bucket); Foundry0124->CreateContents(Bucket); CreateObject(Bucket, 435, 1271); Lorry0369->CreateContents(Axe); Lorry0369->CreateContents(Axe); Lorry0369->CreateContents(Axe); ToolsWorkshop0139->CreateContents(Pickaxe); ToolsWorkshop0139->CreateContents(Pickaxe); CreateObject(Crate, 2849, 607); CreateObject(Crate, 444, 1271); CreateObject(Crate, 473, 1263); CreateObject(Crate, 403, 1271); var Barrel0560 = Foundry0124->CreateContents(Barrel); Barrel0560->SetColor(0xff000000); Barrel0560->AddRestoreMode(Foundry0124); var Barrel0562 = Foundry0124->CreateContents(Barrel); Barrel0562->SetColor(0xff000000); Barrel0562->AddRestoreMode(Foundry0124); var Barrel0564 = CreateObject(Barrel, 484, 367); Barrel0564->SetR(23); Barrel0564->SetColor(0xff000000); Barrel0564->SetObjectLayer(Barrel0564); Barrel0564->SetPosition(484, 361); var Barrel0566 = CreateObject(Barrel, 648, 351); Barrel0566->SetR(-22); Barrel0566->SetColor(0xff000000); Barrel0566->SetObjectLayer(Barrel0566); Barrel0566->SetPosition(648, 345); var Barrel0568 = CreateObject(Barrel, 244, 321); Barrel0568->SetColor(0xff000000); Barrel0568->SetObjectLayer(Barrel0568); var Barrel0570 = CreateObject(Barrel, 396, 343); Barrel0570->SetColor(0xff000000); Barrel0570->SetObjectLayer(Barrel0570); CreateObject(Mushroom, 1192, 448); CreateObject(Mushroom, 1170, 440); CreateObject(Mushroom, 1492, 663); CreateObject(Mushroom, 1131, 436); CreateObject(Mushroom, 1523, 675); CreateObject(Mushroom, 1163, 440); CreateObject(Mushroom, 1070, 414); CreateObject(Mushroom, 1010, 399); CreateObject(Mushroom, 960, 400); CreateObject(Mushroom, 1175, 440); CreateObject(Mushroom, 1120, 432); CreateObject(Mushroom, 989, 400); CreateObject(Mushroom, 968, 400); CreateObject(Mushroom, 1013, 400); CreateObject(Mushroom, 1496, 664); CreateObject(Mushroom, 1088, 424); CreateObject(Mushroom, 1545, 696); CreateObject(Mushroom, 1223, 440); CreateObject(Mushroom, 943, 399); CreateObject(Mushroom, 1006, 400); var Seaweed0652 = CreateObject(Seaweed, 1952, 903); Seaweed0652->SetPhase(26); var Seaweed0655 = CreateObject(Seaweed, 2013, 911); Seaweed0655->SetPhase(1); var Seaweed0658 = CreateObject(Seaweed, 1903, 887); Seaweed0658->SetPhase(57); var Seaweed0661 = CreateObject(Seaweed, 1983, 911); Seaweed0661->SetPhase(35); var Seaweed0664 = CreateObject(Seaweed, 2207, 942); Seaweed0664->SetPhase(29); var Seaweed0667 = CreateObject(Seaweed, 2127, 895); Seaweed0667->SetPhase(44); var Seaweed0670 = CreateObject(Seaweed, 2227, 943); Seaweed0670->SetPhase(29); var Seaweed0673 = CreateObject(Seaweed, 2191, 927); Seaweed0673->SetPhase(29); var Seaweed0676 = CreateObject(Seaweed, 2232, 943); Seaweed0676->SetPhase(66); var Seaweed0679 = CreateObject(Seaweed, 2269, 927); Seaweed0679->SetPhase(66); var Seaweed0682 = CreateObject(Seaweed, 2249, 935); Seaweed0682->SetPhase(66); CreateObject(DynamiteBox, 2844, 607); CreateObject(DynamiteBox, 452, 1271); var DynamiteBox0687 = CreateObject(DynamiteBox, 430, 1271); DynamiteBox0687->SetR(10); DynamiteBox0687->SetPosition(430, 1269); var MetalBarrel0688 = CreateObject(MetalBarrel, 395, 1271); MetalBarrel0688->SetColor(0xff000000); var MetalBarrel0690 = CreateObject(MetalBarrel, 421, 1271); MetalBarrel0690->SetR(-104); MetalBarrel0690->SetColor(0xff000000); MetalBarrel0690->SetPosition(421, 1268); var MetalBarrel0692 = CreateObject(MetalBarrel, 411, 1271); MetalBarrel0692->SetColor(0xff000000); var MetalBarrel0694 = CreateObject(MetalBarrel, 385, 1271); MetalBarrel0694->SetColor(0xff000000); var PowderKeg0696 = CreateObject(PowderKeg, 378, 1271); PowderKeg0696->SetR(99); PowderKeg0696->SetPosition(378, 1268); var WindBag0698 = CreateObject(WindBag, 382, 1271); WindBag0698->SetR(-29); WindBag0698->SetPosition(382, 1268); CreateObject(Firestone, 1272, 962); CreateObject(Firestone, 1763, 901); CreateObject(Firestone, 1415, 709); CreateObject(Firestone, 772, 622); CreateObject(Firestone, 1196, 494); CreateObject(Firestone, 345, 693); Lorry0371->CreateContents(Firestone); Lorry0371->CreateContents(Firestone); CreateObject(Firestone, 2460, 1367); CreateObject(Firestone, 2893, 672); CreateObject(Firestone, 2998, 960); CreateObject(Firestone, 3266, 1173); CreateObject(Firestone, 2653, 1130); CreateObject(Firestone, 2410, 1166); CreateObject(Firestone, 2853, 1379); return true; }
bool StudioModel::PostLoadModel( char *modelname ) { // preload textures if (m_pstudiohdr->numtextures == 0) { char texturename[256]; strcpy( texturename, modelname ); strcpy( &texturename[strlen(texturename) - 4], "T.mdl" ); m_ptexturehdr = LoadModel( texturename ); if (!m_ptexturehdr) { FreeModel (); return false; } m_owntexmodel = true; } else { m_ptexturehdr = m_pstudiohdr; m_owntexmodel = false; } // preload animations if (m_pstudiohdr->numseqgroups > 1) { for (int i = 1; i < m_pstudiohdr->numseqgroups; i++) { char seqgroupname[256]; strcpy( seqgroupname, modelname ); sprintf( &seqgroupname[strlen(seqgroupname) - 4], "%02d.mdl", i ); m_panimhdr[i] = LoadModel( seqgroupname ); if (!m_panimhdr[i]) { FreeModel (); return false; } } } SetSequence (0); SetController (0, 0.0f); SetController (1, 0.0f); SetController (2, 0.0f); SetController (3, 0.0f); SetMouth (0.0f); int n; for (n = 0; n < m_pstudiohdr->numbodyparts; n++) SetBodygroup (n, 0); SetSkin (0); /* vec3_t mins, maxs; ExtractBbox (mins, maxs); if (mins[2] < 5.0f) m_origin[2] = -mins[2]; */ return true; }
//----------------------------------------------------------------------------- // Purpose: // Input : state - //----------------------------------------------------------------------------- void CWeaponGrapple::SetChargerState(ChargerState_t state) { // Make sure we're setup CreateChargerEffects(); // Don't do this twice if (state == m_nChargeState) return; m_nChargeState = state; switch (m_nChargeState) { case CHARGER_STATE_START_LOAD: WeaponSound(SPECIAL1); // Shoot some sparks and draw a beam between the two outer points DoLoadEffect(); break; #ifndef CLIENT_DLL case CHARGER_STATE_START_CHARGE: { if (m_hChargerSprite == NULL) break; m_hChargerSprite->SetBrightness(32, 0.5f); m_hChargerSprite->SetScale(0.025f, 0.5f); m_hChargerSprite->TurnOn(); } break; case CHARGER_STATE_READY: { // Get fully charged if (m_hChargerSprite == NULL) break; m_hChargerSprite->SetBrightness(80, 1.0f); m_hChargerSprite->SetScale(0.1f, 0.5f); m_hChargerSprite->TurnOn(); } break; case CHARGER_STATE_DISCHARGE: { SetSkin(BOLT_SKIN_NORMAL); if (m_hChargerSprite == NULL) break; m_hChargerSprite->SetBrightness(0); m_hChargerSprite->TurnOff(); } break; #endif case CHARGER_STATE_OFF: { SetSkin(BOLT_SKIN_NORMAL); #ifndef CLIENT_DLL if (m_hChargerSprite == NULL) break; m_hChargerSprite->SetBrightness(0); m_hChargerSprite->TurnOff(); #endif } break; default: break; } }
func InitializeObjects() { CreateObject(Ambience); var Rule_BaseRespawn001 = CreateObject(Rule_BaseRespawn); Rule_BaseRespawn001->SetInventoryTransfer(true); Rule_BaseRespawn001->SetFreeCrew(true); CreateObject(Rule_NoPowerNeed); CreateObject(Rule_TeamAccount); CreateObjectAbove(EnvPack_Scarecrow, 1218, 440); CreateObjectAbove(EnvPack_Guidepost, 835, 369); CreateObject(EnvPack_TreeTrunks, 808, 368); CreateObjectAbove(SproutBerryBush, 1154, 445); var Branch001 = CreateObject(Branch, 1509, 657); Branch001->SetR(-26); CreateObjectAbove(Trunk, 1194, 454); CreateObjectAbove(Tree_Coconut, 1487, 669); var Tree_Coniferous001 = CreateObject(Tree_Coniferous, 1068, 363); Tree_Coniferous001->SetR(6); CreateObjectAbove(Tree_Coniferous, 1371, 576); CreateObjectAbove(Tree_Coniferous, 1258, 470); var Tree_Coniferous002 = CreateObject(Tree_Coniferous, 1302, 464); Tree_Coniferous002->SetR(30); CreateObjectAbove(Tree_Coniferous, 1219, 441); CreateObjectAbove(EnvPack_Guidepost, 2054, 521); CreateObjectAbove(Trunk, 2631, 589); CreateObjectAbove(SproutBerryBush, 2599, 590); CreateObjectAbove(SproutBerryBush, 2521, 582); CreateObject(SproutBerryBush, 3332, 645); CreateObjectAbove(SproutBerryBush, 2674, 593); var Branch002 = CreateObject(Branch, 2335, 600); Branch002->SetR(21); CreateObjectAbove(BigRock, 3273, 609); var LargeCaveMushroom001 = CreateObjectAbove(LargeCaveMushroom, 2877, 1342); LargeCaveMushroom001->SetClrModulation(0xffe1dde0); var LargeCaveMushroom002 = CreateObjectAbove(LargeCaveMushroom, 3101, 1371); LargeCaveMushroom002->SetClrModulation(0xffdde4da); var LargeCaveMushroom003 = CreateObjectAbove(LargeCaveMushroom, 2971, 1339); LargeCaveMushroom003->SetClrModulation(0xffe0eef5); var LargeCaveMushroom004 = CreateObjectAbove(LargeCaveMushroom, 2793, 1261); LargeCaveMushroom004->SetClrModulation(0xffdcd2ed); CreateObjectAbove(Tree_Coconut, 1822, 679); CreateObjectAbove(Tree_Coniferous2, 2567, 583); CreateObjectAbove(Tree_Coniferous2, 2107, 528); var Tree_Coniferous2001 = CreateObject(Tree_Coniferous2, 1409, 544); Tree_Coniferous2001->SetR(20); CreateObjectAbove(Tree_Coniferous2, 1157, 449); CreateObjectAbove(Tree_Coniferous, 1102, 432); var Tree_Coniferous2002 = CreateObject(Tree_Coniferous2, 1032, 358); Tree_Coniferous2002->SetR(-8); CreateObjectAbove(Tree_Coniferous3, 2359, 624); CreateObjectAbove(Tree_Coniferous3, 2424, 609); CreateObjectAbove(Flower, 907, 399); CreateObjectAbove(Flower, 997, 408); CreateObjectAbove(Flower, 938, 407); CreateObjectAbove(Flower, 1404, 599); var Flower005 = CreateObject(Flower, 1322, 533); Flower005->SetR(50); var Flower006 = CreateObject(Flower, 1328, 541); Flower006->SetR(50); var Flower007 = CreateObject(Flower, 1311, 523); Flower007->SetR(50); var Flower008 = CreateObjectAbove(Flower, 2600, 592); Flower008->SetSkin(2); var Flower009 = CreateObject(Flower, 2578, 574); Flower009->SetR(20); Flower009->SetSkin(2); CreateObject(Basement, 758, 370); CreateObject(Basement, 464, 368); CreateObject(Basement, 93, 391); CreateObject(Basement, 618, 370); CreateObject(Basement, 733, 369); CreateObject(Basement, 581, 370); CreateObject(Basement, 2758, 612); CreateObject(Basement, 2796, 613); CreateObject(Basement, 2837, 612); CreateObject(Basement, 3233, 603); CreateObject(Basement, 3205, 604); CreateObject(Basement, 3171, 603); CreateObject(Basement, 3061, 620); CreateObject(Basement, 3019, 618); CreateObject(Basement, 2967, 600); CreateObject(Basement, 2935, 600); CreateObject(Basement, 2897, 599); CreateObject(Basement, 2720, 611); var Foundry002 = CreateObjectAbove(Foundry, 944, 782); var Foundry001 = CreateObjectAbove(Foundry, 2958, 596); g_chemical = CreateObjectAbove(ChemicalLab, 734, 365); g_chemical.StaticSaveVar = "g_chemical"; g_cabin = CreateObjectAbove(WoodenCabin, 546, 367); g_cabin.StaticSaveVar = "g_cabin"; g_sawmill = CreateObjectAbove(Sawmill, 782, 366); g_sawmill.StaticSaveVar = "g_sawmill"; CreateObjectAbove(Pump, 466, 363); g_workshop = CreateObjectAbove(ToolsWorkshop, 609, 365); g_workshop.StaticSaveVar = "g_workshop"; var ToolsWorkshop001 = CreateObjectAbove(ToolsWorkshop, 2905, 595); CreateObjectAbove(Castle_ConstructionSite, 281, 343); CreateObjectAbove(Kitchen, 3030, 615); CreateObjectAbove(InventorsLab, 3212, 599); var Shipyard001 = CreateObjectAbove(Shipyard, 2763, 608); CreateObjectAbove(Loom, 3080, 616); var StoneDoor001 = CreateObject(StoneDoor, 540, 1244); StoneDoor001->SetComDir(COMD_Down); var SpinWheel001 = CreateObjectAbove(SpinWheel, 571, 1263); SpinWheel001->SetStoneDoor(StoneDoor001); g_windmill = CreateObjectAbove(Windmill, 665, 351); g_windmill->SetCategory(C4D_StaticBack); g_windmill.StaticSaveVar = "g_windmill"; g_flagpole = CreateObjectAbove(Flagpole, 502, 369); g_flagpole.StaticSaveVar = "g_flagpole"; g_flagpole->SetNeutral(true); CreateObjectAbove(WindGenerator, 3163, 599); var Elevator001 = CreateObjectAbove(Elevator, 76, 387); Elevator001->SetDir(DIR_Right); Elevator001->CreateShaft(530); Elevator001->SetCasePosition(905); var Elevator002 = CreateObjectAbove(Elevator, 985, 782); Elevator002->CreateShaft(30); Elevator002->SetCasePosition(800); var Lorry001 = CreateObject(Lorry, 25, 771); Lorry001->SetR(11); var Lorry002 = CreateObject(Lorry, 3188, 591); Lorry002->SetR(6); Lorry002->SetRDir(7); var Catapult001 = CreateObjectAbove(Catapult, 2795, 608); Catapult001->SetRDir(-5); Catapult001->SetObjectLayer(Catapult001); npc_newton = CreateObjectAbove(Clonk, 226, 321); npc_newton->SetColor(0xffff); npc_newton->SetName("Newton"); npc_newton->SetObjectLayer(npc_newton); npc_newton.StaticSaveVar = "npc_newton"; npc_newton->SetDir(DIR_Left); npc_lara = CreateObjectAbove(Clonk, 300, 337); npc_lara->SetColor(0xff0000); npc_lara.StaticSaveVar = "npc_lara"; npc_lara->SetName("Lara"); npc_lara->SetObjectLayer(npc_lara); npc_lara->SetSkin(1); npc_lara->SetDir(DIR_Left); npc_lisa = CreateObjectAbove(Clonk, 496, 367); npc_lisa->SetColor(0xff00); npc_lisa.StaticSaveVar = "npc_lisa"; npc_lisa->SetName("Lisa"); npc_lisa->SetObjectLayer(npc_lisa); npc_lisa->SetSkin(3); npc_lisa->SetDir(DIR_Left); npc_woody = CreateObjectAbove(Clonk, 782, 367); npc_woody->SetColor(0x808000); npc_woody.StaticSaveVar = "npc_woody"; npc_woody->SetName("Woody"); npc_woody->SetObjectLayer(npc_woody); npc_woody->SetSkin(2); npc_woody->SetDir(DIR_Left); npc_rocky = CreateObjectAbove(Clonk, 98, 774); npc_rocky->SetDir(DIR_Right); npc_rocky->SetColor(0x808080); npc_rocky.StaticSaveVar = "npc_rocky"; npc_rocky->SetName("Rocky"); npc_rocky->SetObjectLayer(npc_rocky); npc_rocky->SetSkin(2); npc_mave = CreateObjectAbove(Clonk, 973, 783); npc_mave->SetDir(DIR_Right); npc_mave->SetColor(0xff8000); npc_mave->SetName("Mave"); npc_mave->SetObjectLayer(npc_mave); npc_mave.StaticSaveVar = "npc_mave"; npc_pyrit = CreateObjectAbove(Clonk, 2816, 607); npc_pyrit->SetColor(0xff0000); npc_pyrit.StaticSaveVar = "npc_pyrit"; npc_pyrit->SetName("Pyrit"); npc_pyrit->SetObjectLayer(npc_pyrit); npc_pyrit->SetSkin(2); npc_pyrit->SetDir(DIR_Left); npc_clonko = CreateObjectAbove(Clonk, 2934, 595); npc_clonko->SetDir(DIR_Right); npc_clonko->SetColor(0xff8000); npc_clonko->SetName("Clonko"); npc_clonko->SetObjectLayer(npc_clonko); npc_clonko.StaticSaveVar = "npc_clonko"; npc_matthi = CreateObjectAbove(Clonk, 3002, 613); npc_matthi->SetColor(0x80ff00); npc_matthi->SetName("Matthi"); npc_matthi->SetObjectLayer(npc_matthi); npc_matthi.StaticSaveVar = "npc_matthi"; npc_matthi->SetDir(DIR_Left); npc_dora = CreateObjectAbove(Clonk, 3178, 1367); npc_dora->SetDir(DIR_Right); npc_dora->SetColor(0xffff20); npc_dora.StaticSaveVar = "npc_dora"; npc_dora->SetName("Dora"); npc_dora->SetObjectLayer(npc_dora); npc_dora->SetSkin(3); CreateObjectAbove(Fish, 1889, 728); CreateObjectAbove(Fish, 1879, 726); var Mosquito001 = CreateObjectAbove(Mosquito, 2292, 514); Mosquito001->SetXDir(-6); Mosquito001->SetCommand("Call", Mosquito001, nil, 0, nil, "MissionComplete"); var Sickle001 = npc_matthi->CreateContents(Sickle); npc_matthi->SetDialogue("Matthi",true); var Hammer001 = npc_clonko->CreateContents(Hammer); npc_clonko->SetDialogue("Clonko",true); var Hammer002 = npc_pyrit->CreateContents(Hammer); var Hammer003 = npc_pyrit->CreateContents(Hammer); npc_pyrit->SetDialogue("Pyrit",true); var Bucket001 = npc_mave->CreateContents(Bucket); npc_mave->SetDialogue("Mave",false); var Hammer004 = npc_newton->CreateContents(Hammer); npc_newton->SetDialogue("Newton",true); npc_lara->SetDialogue("Lara",true); npc_lisa->SetDialogue("Lisa",true); var Axe001 = npc_woody->CreateContents(Axe); npc_woody->SetDialogue("Woody",true); var Pickaxe001 = npc_rocky->CreateContents(Pickaxe); npc_rocky->SetDialogue("Rocky",true); npc_dora->SetDialogue("Dora",true); CreateObjectAbove(Skull, 1566, 703); CreateObjectAbove(Skull, 3124, 1378); CreateObject(Rock, 685, 593); CreateObject(Rock, 793, 487); CreateObject(Rock, 1244, 514); CreateObject(Rock, 1480, 734); CreateObject(Rock, 794, 894); CreateObject(Rock, 311, 446); CreateObject(Rock, 1243, 791); CreateObject(Rock, 1231, 736); CreateObject(Rock, 563, 921); CreateObject(Rock, 1219, 1087); CreateObject(Rock, 428, 1318); CreateObject(Rock, 2100, 950); CreateObject(Rock, 1922, 1160); CreateObject(Rock, 2277, 967); CreateObject(Rock, 2405, 695); CreateObject(Rock, 2893, 988); CreateObject(Rock, 3131, 688); CreateObject(Rock, 3266, 1378); CreateObjectAbove(Ore, 2226, 943); Foundry001->CreateContents(Ore, 3); CreateObject(Loam, 1030, 446); CreateObject(Loam, 1122, 917); CreateObject(Loam, 1492, 801); CreateObjectAbove(Loam, 926, 1166); CreateObject(Loam, 456, 1001); CreateObject(Loam, 2315, 629); CreateObject(Loam, 2582, 787); CreateObject(Loam, 3056, 722); CreateObject(Loam, 3235, 789); CreateObject(Loam, 3167, 946); CreateObject(Loam, 2630, 1049); CreateObject(Loam, 3238, 1147); CreateObject(Loam, 2734, 1242); CreateObject(Loam, 3003, 1342); Foundry002->CreateContents(Loam, 2); CreateObject(Loam, 951, 1330); CreateObjectAbove(Loam, 970, 1355); CreateObjectAbove(Loam, 952, 1399); CreateObject(Loam, 808, 1333); CreateObject(Loam, 737, 1319); CreateObject(Loam, 652, 1277); CreateObject(Loam, 797, 1388); CreateObjectAbove(Loam, 1012, 1391); CreateObjectAbove(Loam, 492, 1263); CreateObjectAbove(Loam, 504, 1263); CreateObjectAbove(Loam, 500, 1263); CreateObjectAbove(Metal, 2217, 942); ToolsWorkshop001->CreateContents(Metal, 3); Shipyard001->CreateContents(Metal, 4); Lorry002->CreateContents(Metal, 2); CreateObject(Moss, 1529, 680); ToolsWorkshop001->CreateContents(Wood, 3); Shipyard001->CreateContents(Wood, 4); ToolsWorkshop001->CreateContents(Pickaxe, 2); Lorry001->CreateContents(Axe, 3); var Crate001 = CreateObjectAbove(Crate, 2836, 607); Crate001->CreateContents(Hammer); ToolsWorkshop001->CreateContents(Hammer, 2); Foundry002->CreateContents(Bucket, 3); CreateObjectAbove(Bucket, 435, 1271); CreateObjectAbove(Crate, 2849, 607); CreateObjectAbove(Crate, 444, 1271); CreateObjectAbove(Crate, 473, 1263); CreateObjectAbove(Crate, 403, 1271); var Barrel001 = Foundry002->CreateContents(Barrel); Barrel001->AddRestoreMode(Foundry002, 944, 757); Barrel001->SetColor(0xff000000); var Barrel002 = Foundry002->CreateContents(Barrel); Barrel002->AddRestoreMode(Foundry002, 944, 757); Barrel002->SetColor(0xff000000); var Barrel003 = CreateObject(Barrel, 484, 361); Barrel003->SetR(23); Barrel003->SetColor(0xff000000); Barrel003->SetObjectLayer(Barrel003); var Barrel004 = CreateObject(Barrel, 648, 345); Barrel004->SetR(-22); Barrel004->SetColor(0xff000000); Barrel004->SetObjectLayer(Barrel004); var Barrel005 = CreateObjectAbove(Barrel, 244, 321); Barrel005->SetColor(0xff000000); Barrel005->SetObjectLayer(Barrel005); var Barrel006 = CreateObjectAbove(Barrel, 396, 343); Barrel006->SetColor(0xff000000); Barrel006->SetObjectLayer(Barrel006); CreateObjectAbove(Mushroom, 1192, 448); CreateObjectAbove(Mushroom, 1170, 439); CreateObjectAbove(Mushroom, 1492, 663); CreateObjectAbove(Mushroom, 1131, 434); CreateObjectAbove(Mushroom, 1523, 674); CreateObjectAbove(Mushroom, 1163, 438); CreateObjectAbove(Mushroom, 1070, 414); CreateObjectAbove(Mushroom, 1010, 399); CreateObjectAbove(Mushroom, 960, 400); CreateObjectAbove(Mushroom, 1175, 440); CreateObjectAbove(Mushroom, 1120, 432); CreateObjectAbove(Mushroom, 989, 398); CreateObjectAbove(Mushroom, 968, 398); CreateObjectAbove(Mushroom, 1013, 399); CreateObjectAbove(Mushroom, 1496, 662); CreateObjectAbove(Mushroom, 1088, 423); CreateObjectAbove(Mushroom, 1545, 696); CreateObjectAbove(Mushroom, 1223, 438); CreateObjectAbove(Mushroom, 943, 399); CreateObjectAbove(Mushroom, 1006, 399); CreateObjectAbove(Seaweed, 1952, 903); CreateObjectAbove(Seaweed, 2013, 911); CreateObjectAbove(Seaweed, 1903, 887); CreateObjectAbove(Seaweed, 1983, 911); CreateObjectAbove(Seaweed, 2207, 942); CreateObjectAbove(Seaweed, 2127, 895); CreateObjectAbove(Seaweed, 2227, 943); CreateObjectAbove(Seaweed, 2191, 927); CreateObjectAbove(Seaweed, 2232, 943); CreateObjectAbove(Seaweed, 2269, 927); CreateObjectAbove(Seaweed, 2249, 935); CreateObjectAbove(DynamiteBox, 2844, 607); CreateObjectAbove(DynamiteBox, 452, 1271); var DynamiteBox001 = CreateObject(DynamiteBox, 430, 1269); DynamiteBox001->SetR(10); var MetalBarrel001 = CreateObjectAbove(MetalBarrel, 395, 1271); MetalBarrel001->SetColor(0xff000000); var MetalBarrel002 = CreateObject(MetalBarrel, 421, 1268); MetalBarrel002->SetR(-104); MetalBarrel002->SetColor(0xff000000); var MetalBarrel003 = CreateObjectAbove(MetalBarrel, 411, 1271); MetalBarrel003->SetColor(0xff000000); var MetalBarrel004 = CreateObjectAbove(MetalBarrel, 385, 1271); MetalBarrel004->SetColor(0xff000000); var PowderKeg001 = CreateObject(PowderKeg, 378, 1268); PowderKeg001->SetR(99); var WindBag001 = CreateObject(WindBag, 382, 1268); WindBag001->SetR(-29); CreateObject(Firestone, 1272, 961); CreateObject(Firestone, 1763, 900); CreateObject(Firestone, 1415, 708); CreateObject(Firestone, 772, 621); CreateObject(Firestone, 1196, 493); CreateObject(Firestone, 345, 692); Lorry002->CreateContents(Firestone, 2); CreateObject(Firestone, 2460, 1366); CreateObject(Firestone, 2893, 671); CreateObject(Firestone, 2998, 959); CreateObject(Firestone, 3266, 1172); CreateObject(Firestone, 2653, 1129); CreateObject(Firestone, 2410, 1165); CreateObject(Firestone, 2853, 1378); return true; }
/* =========== hhForceField::Ticker =========== */ void hhForceField::Ticker( void ) { if( fieldState == StatePreTurningOn ) { idEntity* entityList[MAX_GENTITIES]; idEntity* entity = NULL; idPhysics* physics = NULL; int numEntities = 0; int numEntitiesImpulseAppliedTo = 0; idVec3 force = DetermineForce() * GetAxis(); numEntities = gameLocal.clip.EntitiesTouchingBounds( GetPhysics()->GetAbsBounds(), MASK_SOLID, entityList, MAX_GENTITIES ); for( int ix = 0; ix < numEntities; ++ix ) { entity = entityList[ix]; if( !entity ) { continue; } if( entity == this ) { continue; } //Removing mass from any calculations regarding impulse entity->ApplyImpulse( this, 0, entity->GetOrigin(), force * entity->GetPhysics()->GetMass() ); numEntitiesImpulseAppliedTo++; } --applyImpulseAttempts; if( !numEntitiesImpulseAppliedTo || !applyImpulseAttempts ) { fieldState = StateTurningOn; GetPhysics()->SetContents( cachedContents ); SetSkin( NULL ); StartSound( "snd_start", SND_CHANNEL_ANY ); Show(); EnterTurningOnState(); } } else if( fieldState == StateTurningOn ) { float deltaTime = MS2SEC( gameLocal.msec ); renderEntity.shaderParms[SHADERPARM_TIMEOFFSET] += activationRate * deltaTime; if( renderEntity.shaderParms[SHADERPARM_TIMEOFFSET] >= 1.0f ) { EnterOnState(); } UpdateVisuals(); } else if( fieldState == StateTurningOff ) { float deltaTime = MS2SEC( gameLocal.msec ); renderEntity.shaderParms[SHADERPARM_TIMEOFFSET] -= deactivationRate * deltaTime; if( renderEntity.shaderParms[SHADERPARM_TIMEOFFSET] <= 0.0f ) { EnterOffState(); } UpdateVisuals(); } if( damagedState ) { float deltaTime = MS2SEC( gameLocal.msec ); // Fade parm back to normal fade -= undamageFadeRate * deltaTime; if ( fade <= 0.0f ) { // Finished fading fade = 0; damagedState = false; } SetShaderParm( SHADERPARM_MODE, fade ); } if (!damagedState && (fieldState==StateOn || fieldState==StateOff)) { BecomeInactive( TH_TICKER ); } }
void idKeypad::Think( void ) { int i; //glows. if (state == ACTIVE) { if (gameLocal.GetLocalPlayer()->focusFrobEnt) { bool isHover = false; int i; int hoverIndex = gameLocal.GetLocalPlayer()->focusFrobEnt->entityNumber; for (i = 0; i < 9; i++) { if (hoverIndex == frobcubes[i]->entityNumber) { SetSkin(skin_glow[i]); isHover = true; } } if (!isHover) { SetSkin(0); //default. bluebox->Hide(); } else { //show bluebox. bluebox->Show(); idAngles remoteAng = gameLocal.GetLocalPlayer()->viewAngles; remoteAng.yaw += 180 + 30; remoteAng.pitch *= -1; remoteAng.pitch += 3 * idMath::Sin(gameLocal.time * 0.0005f); //sway remoteAng.yaw += 3 + 3 * idMath::Sin(gameLocal.time * 0.0003f); //sway bluebox->SetAngles( remoteAng ); idVec3 up, right; remoteAng.ToVectors( NULL, &right, &up ); idVec3 finalPos = gameLocal.GetLocalPlayer()->GetEyePosition() + (gameLocal.GetLocalPlayer()->viewAngles.ToForward() * 12.0f) + (up * -5.0f) + (right * 7.0f); bluebox->GetPhysics()->SetOrigin(finalPos); //bluebox->GetPhysics()->SetOrigin( } } else { SetSkin(0); //default. //hide bluebox. bluebox->Hide(); } } //handle the button animations. for (i = 0; i < 9; i++) { if (gameLocal.time > transitions[i]) { jointHandle_t joint; joint = animator.GetJointHandle( GetJointViaIndex(i) ); animator.ClearJoint(joint); } } UpdateStates(); idAnimatedEntity::Think(); idAnimatedEntity::Present(); }
void idKeypad::OnFrob( idEntity* activator ) { int index; if (!activator->spawnArgs.GetInt( "index", "", index)) { return; } //common->Printf("%d\n", index); if (index == 16) { this->StartSound( "snd_error" , SND_CHANNEL_ANY, 0, false, NULL ); return; } //PostEventSec( &EV_Turret_muzzleflashoff, MUZZLEFLASHTIME); if (index >= 0 && index <= 8) { jointHandle_t joint; joint = animator.GetJointHandle( GetJointViaIndex(index) ); animator.SetJointPos(joint, JOINTMOD_LOCAL, idVec3(-0.8f, 0, 0) ); transitions[index] = gameLocal.time + PRESSTIME; } StartSound( "snd_press", SND_CHANNEL_ANY, 0, false, NULL ); if (counter <= 0) { Event_PlayAnim("marker0", 4); } else if (counter == 1) { Event_PlayAnim("marker1", 4); } else if (counter == 2) { Event_PlayAnim("marker2", 4); } else if (counter == 3) { Event_PlayAnim("marker3", 4); } input[counter] = index; counter++; if (counter >= 4) { int i; for (i = 0; i < 9; i++) { this->frobcubes[i]->isFrobbable = false; } counter = 0; //TODO if successful. // gameLocal.GetLocalPlayer()->Event_useAmmo("ammo_hacktool", 1) if ( input[0] == keycode[0] && input[1] == keycode[1] && input[2] == keycode[2] && input[3] == keycode[3] ) { //done success. bluebox->Hide(); ActivateTargets( this ); state = CONFIRM_SUCCESS; int doneTime = Event_PlayAnim("success", 4); nextStateTime = doneTime; SetSkin(declManager->FindSkin("skins/keypad/green")); //add hud message. StartSound( "snd_deactivated", SND_CHANNEL_ANY, 0, false, NULL); return; } else { //fail. state = CONFIRM_FAIL; int doneTime = Event_PlayAnim("fail", 4); nextStateTime = doneTime; SetSkin(declManager->FindSkin("skins/keypad/red")); return; } } }
void DockBase::OnSelectSkin() { int newindex = controlpanel.skinlist.GetIndex(); if(skinindex == newindex) return; SetSkin(skinindex = newindex); }
void DockBase::InitFrameWorkSettings() { RefreshWidgetLayout(); SetSkin(skinindex); SetWidgetLayout(layoutindex); }
pfGUIMenuItem::~pfGUIMenuItem() { SetSkin( nil, kTop ); delete [] fName; }