BEGIN_NCBI_SCOPE BEGIN_objects_SCOPE // namespace ncbi::objects:: // constructor CWord_substitution::CWord_substitution(string word, string synonym) : CWord_substitution_Base() { SetWord(word); SetSynonyms().push_back(synonym); }
static void create() { verb::create(); SetVerb("kneel"); SetRules("down",""); //SetRules("down", "in OBJ", "down in OBJ", "on OBJ", "down on OBJ"); SetErrorMessage("Kneel down?"); SetSynonyms("genuflect"); SetHelp("Syntax: <kneel down>\n" "Allows you to kneel down on the ground. " "See also: sit, stand, lie"); }
static void create() { verb::create(); SetVerb("sleep"); SetRules(""); SetErrorMessage("Sleep?"); SetSynonyms("go to sleep"); SetHelp("Syntax: sleep\n" "If lying down, you fall asleep. If not, you collapse " "asleep. Being attacked will usually wake you up, " "otherwise you will awaken after a few minutes, stronger " "and more refreshed."); }
static void create() { verb::create(); SetVerb("move"); SetRules("OBJ", "STR on OBJ"); SetSynonyms("shove"); SetErrorMessage("Move what? Or move what on what?"); SetHelp("Syntax: <move OBJECT>\n" " <move THING on OBJECT>\n\n" "Allows you to move an object, or perhaps a thing on the " "object. For example, you might want to " "\"move the painting on the wall\", or simply \"move carpet\".\n\n" "Synonyms: shove"); }
static void create() { verb::create(); SetVerb("drink"); SetRules("OBJ", "from OBJ"); SetErrorMessage("Drink what?"); SetHelp("Syntax: <drink LIQUID>\n" " <drink from THING>\n\n" "Allows you to drink a liquid substance. Often these " "substances come in the form of caffeine, alcohol, and just " "regular drinks. Different types of drinks have different " "effects on you which you will learn through experimentation.\n\n" "See also: bait, cast, eat, fish"); SetSynonyms("quaff"); }
static void create() { verb::create(); SetVerb("throw"); SetSynonyms("toss"); SetRules("OBJ", "OBJ at OBJ", "OBJ into OBJ"); SetErrorMessage("Throw what?"); SetHelp("Syntax: <throw OBJ>\n" " <throw OBJ at OBJ>\n" " <throw OBJ into OBJ>\n\n" "Allows you to throw an object. Some object you may also " "use offensively by throwing them. Other places may simply " "allow you to throw objects into them, say like throwing " "equipment down to a friend in a chasm.\n" "Note that throwing a weapon at someone will initiate " "combat.\n\n" "Synonyms: toss"); }
static void create() { verb::create(); SetVerb("jump"); SetRules("in OBJ", "into OBJ", "off OBJ", "off of OBJ", "from OBJ", "through OBJ", "across OBJ", "over OBJ", "onto OBJ", "on OBJ"); SetSynonyms("leap"); SetErrorMessage("Jump from, into, over, on, or through something?"); SetHelp("Syntax: jump into <PLACE>\n" " jump off <PLACE>\n" " jump through <THING>\n" " jump over <THING>\n" " jump on <THING>\n\n" "These six different syntaxes actually represent three very " "different types of motion. They are thus often used in very " "different circumstances. All of them do, however, allow you " "to jump.\n" "Synonyms: leap\n" "See also: enter, go"); }
void DummyAnime::Initialize() { SetSource(sync::kMyAnimeList); SetId(L"4224", sync::kTaiga); SetId(L"4224", sync::kMyAnimeList); SetId(L"3532", sync::kHummingbird); SetSlug(L"toradora"); SetTitle(L"Toradora!"); SetSynonyms(L"Tiger X Dragon"); SetType(anime::kTv); SetEpisodeCount(25); SetEpisodeLength(24); SetAiringStatus(anime::kFinishedAiring); SetDateStart(Date(2008, 10, 01)); SetDateEnd(Date(2009, 03, 25)); SetImageUrl(L"http://cdn.myanimelist.net/images/anime/5/22125.jpg"); AddtoUserList(); SetMyLastWatchedEpisode(25); SetMyScore(10); SetMyStatus(anime::kCompleted); SetMyTags(L"comedy, romance, drama"); }