Exemplo n.º 1
0
void SakuraParticle::InitWithType(int type)
{
	auto stgResources = STGResources::GetInstance();

	SetTexture(stgResources->texEffBase);

	switch (type)
	{
	case 0:
		SetTexRect(Rect(0, 32, 224, 256));
		break;
	case 1:
		SetTexRect(Rect(32, 64, 224, 256));
		break;
	case 2:
		SetTexRect(Rect(192, 224, 224, 256));
		break;
	}
}
Exemplo n.º 2
0
ButterFly::ButterFly()
{
	auto STGResources = STGResources::GetInstance();

	SetTexture(STGResources->texEnemy01);

	SetTexRect(Rect(0, 64, 384, 448));

	hitRange = 8.0f;
}
Exemplo n.º 3
0
void ScoreNumber::Update()
{
	Sprite::Update();
	switch (number)
	{
	case 0:
		SetTexRect(Rect(96, 109, 8, 24));
		break;
	case 1:
		SetTexRect(Rect(109, 122, 8, 24));
		break;
	case 2:
		SetTexRect(Rect(122, 135, 8, 24));
		break;
	case 3:
		SetTexRect(Rect(135, 148, 8, 24));
		break;
	case 4:
		SetTexRect(Rect(148, 161, 8, 24));
		break;
	case 5:
		SetTexRect(Rect(161, 174, 8, 24));
		break;
	case 6:
		SetTexRect(Rect(174, 187, 8, 24));
		break;
	case 7:
		SetTexRect(Rect(187, 200, 8, 24));
		break;
	case 8:
		SetTexRect(Rect(200, 213, 8, 24));
		break;
	case 9:
		SetTexRect(Rect(213, 226, 8, 24));
		break;
	default:
		break;
	}
}
Exemplo n.º 4
0
void SelectTitle::SetType(SelectTitle::Type type)
{
	this->type = type;
	switch (type)
	{
	case RANK_SELECT:
		SetTexRect(Rect(0, 256, 0, 96));
		break;
	case PLAYER_SELECT:
		SetTexRect(Rect(0, 256, 96, 192));
		break;
	case REPLAY:
		SetTexRect(Rect(0, 256, 192, 288));
		break;
	case PLAYER_DATA:
		SetTexRect(Rect(0, 256, 288, 384));
		break;
	case MUSIC_ROOM:
		SetTexRect(Rect(0, 256, 384, 480));
		break;
	case SPELL_SELECT:
		SetTexRect(Rect(256, 512, 0, 96));
		break;
	case SAVE_REPLAY:
		SetTexRect(Rect(256, 512, 96, 192));
		break;
	case MANUAL:
		SetTexRect(Rect(256, 512, 192, 288));
		break;
	case OPTION:
		SetTexRect(Rect(256, 512, 288, 384));
		break;
	case STAGE_SELECT:
		SetTexRect(Rect(256, 512, 384, 480));
		break;
	}
}
Exemplo n.º 5
0
void ButterFly::Update()
{
	Enemy::Update();

	int left;
	int period = frameForAnim / ANIM_INTERVAL;

	switch (motionState)
	{
	case STATIC:
		left = period * 64;
		SetTexRect(Rect(left, left + 64, 384, 448));
		break;
	case STATIC_TO_LEFT:
		left = period * 64 + 256;
		SetTexRect(Rect(left, left + 64, 384, 448));
		SetFlipX(true);
		break;
	case STATIC_TO_RIGHT:
		left = period * 64 + 256;
		SetTexRect(Rect(left, left + 64, 384, 448));
		break;
	case LEFT_TO_STATIC:
		left = 448 - period * 64;
		SetTexRect(Rect(left, left + 64, 384, 448));
		SetFlipX(true);
		break;
	case RIGHT_TO_STATIC:
		left = 448 - period * 64;
		SetTexRect(Rect(left, left + 64, 384, 448));
		break;
	case LEFT:
	case RIGHT:
		if (period < 2)
		{
			left = 384 + 64 * period;
			SetTexRect(Rect(left, left + 64, 256, 320));
		}
		else
		{
			left = 256 + 64 * period;
			SetTexRect(Rect(left, left + 64, 320, 384));
		}
		if (motionState == LEFT)
		{
			SetFlipX(true);
		}
	default:
		break;
	}
}
Exemplo n.º 6
0
	/*
	(0, 0)
	+--+--+--+--+--+--+--+--+
	|           +           |
	+--+--+--+--+           |
	|                       |
	|                       |
	|           +--+--+--+--+
	|           +           |
	+--+--+--+--+--+--+--+--+
	                    (1.f, 1.f)
	*/
	bool EEFont::AdaptivePos()
	{
		if (!m_isDynamic && m_isAdaptive)
		{
			if (GetFontTotalWidth() || GetFontTotalHeight())
			{
				float beginX = ((GetFontTotalWidth() - GetWidth()) * m_adaptivePos.x) / GetFontTotalWidth();
				float endX = beginX + GetWidth() / GetFontTotalWidth();
				float beginY = ((GetFontTotalHeight() - GetHeight()) * m_adaptivePos.x) / GetFontTotalHeight();
				float endY = beginY + GetHeight() / GetFontTotalHeight();
				SetTexRect(Rect_Float(beginX, beginY, endX, endY));

				return true;
			}
		}

		return false;
	}