//--------------------------------------------------------- bool CSG_Matrix::Add_Col(double *Data) { if( Add_Cols(1) ) { Set_Col(m_nx - 1, Data); return( true ); } return( false ); }
void Game_P::set_Col(){ Set_Col(); int rand1=rand()%6+1; for(int i=0,dap = 49;i <8;i++){ device->Brush->Color = Col[rand1]; device->FloodFill(dap,131,device->Pixels[dap][132],fsSurface); dap+=50; rand1=rand()%6+1; } }
bool CSG_Matrix::Set_Col(int iCol, const CSG_Vector &Data) { return( m_ny == Data.Get_N() ? Set_Col(iCol, Data.Get_Data()) : false ); }