Exemplo n.º 1
0
void VoxGame::SetGameMode(GameMode mode)
{
	GameMode previousgameMode = m_gameMode;
	m_gameMode = mode;

	if (m_gameMode == GameMode_Debug)
	{
	}

	if (m_gameMode == GameMode_FrontEnd)
	{
		if (previousgameMode == GameMode_Game || previousgameMode == GameMode_Loading)
		{
			// Setup the gamedata since we have just loaded fresh into the frontend.
			SetupDataForFrontEnd();
		}
	}

	if (m_gameMode == GameMode_Game)
	{
		if (previousgameMode == GameMode_FrontEnd || previousgameMode == GameMode_Loading)
		{
			// Setup the gamedata since we have just loaded fresh into a game.
			SetupDataForGame();
		}
	}
}
Exemplo n.º 2
0
void VoxGame::SetGameMode(GameMode mode)
{
	GameMode previousgameMode = m_gameMode;
	m_gameMode = mode;

	if (m_gameMode == GameMode_Debug)
	{
	}

	if (m_gameMode == GameMode_FrontEnd)
	{
		if (previousgameMode == GameMode_Game || previousgameMode == GameMode_Loading)
		{
			// Close all open GUI windows
			CloseAllGUIWindows();

			// Clear the items
			m_pItemManager->ClearItems();

			// Setup the gamedata since we have just loaded fresh into the frontend.
			SetupDataForFrontEnd();
		}
	}

	if (m_gameMode == GameMode_Game)
	{
		if (previousgameMode == GameMode_FrontEnd || previousgameMode == GameMode_Loading)
		{
			// Close all open GUI windows
			CloseAllGUIWindows();

			// Clear the items
			m_pItemManager->ClearItems();

			// Reset the player
			m_pPlayer->ResetPlayer();

			// Load default inventory
			m_pInventoryManager->LoadDefaultInventory("Steve");

			// Setup the gamedata since we have just loaded fresh into a game.
			SetupDataForGame();
		}
	}
}