Exemplo n.º 1
0
void SUMapSet(ShaderUniformMap* psu_map, const QString& name, ValueType val) {
  ShaderUniformMap& su_map = *psu_map;
  auto iter = su_map.find(name);
  if (iter != su_map.end()) {
    iter->second.Set(val);
  } else {
    su_map[name] = ShaderUniform(name);
    su_map[name].Set(val);
  }
}
Exemplo n.º 2
0
ShaderUniform ShaderProgram::GetUniformLocation(const char *name) {
	GLuint location_id = glGetUniformLocation(program_id, name);
	return ShaderUniform(location_id);
}
Exemplo n.º 3
0
	  /*! \brief Used to set values of \ref Shader uniforms (AKA
           *   arguments).
	   *
	   * This function lets you assign values to uniforms quite
	   * easily:
	   * \code Shader A;
	   * A.build();
	   * A["ShaderVariable"] = 1.0; \endcode
	   *
	   * \param uniformName The name of the uniform to assign a
	   * value to.
	   *
	   * \return A ShaderUniform object representing a uniform.
	   */
	  inline ShaderUniform operator[](std::string uniformName)
	  {
	    return ShaderUniform(uniformName, _shaderID);
	  }