Exemplo n.º 1
0
/**
**  Begin input.
*/
static void UiBeginInput()
{
	KeyState = KeyStateInput;
	Input[0] = '\0';
	InputIndex = 0;
	ClearCosts();
	ShowInput();
}
Exemplo n.º 2
0
void Event_pagedown(SubWin sw){
	DayData head = (DayData)shmat(QueryByNo(600000), NULL, 0);
	DrawCan(sw, head);
	ShowInput("600000");
//	SDL_Rect f = {0,0,100,100};
//	SDL_FillRect(screen, &f, 0x00000);
	SDL_Flip(screen);

}
Exemplo n.º 3
0
int main(void)
{
	int n=0,m=0;	//n = 행, m = 열		0<n,m<100
	char *arr;		//행렬의 값을 동적 배열로 표현
	scanf("%d %d",&n,&m);
	arr = (char *)malloc(sizeof(char)*n*m);
	InsertInput(n, m, arr);
	ShowInput(n, m, arr);	
	MakeMine(n, m, arr);
}
Exemplo n.º 4
0
void Chat::Show()
{
  uint now = Time::GetInstance()->ReadSec();

  if (now - last_time >= MAXSECONDS){
    chat.DeleteLine();
    last_time = now;
  }

  chat.Draw(XPOS, YPOS, HEIGHT);

  if(check_input)
    ShowInput();
}
Exemplo n.º 5
0
/**
**  Handle keys in input mode.
**
**  @param key  Key scancode.
**  @return     True input finished.
*/
static int InputKey(int key)
{
	char ChatMessage[sizeof(Input) + 40];
	int i;
	char *namestart;
	char *p;
	char *q;

	switch (key) {
		case SDLK_RETURN:
		case SDLK_KP_ENTER: // RETURN
			// Replace ~~ with ~
			for (p = q = Input; *p;) {
				if (*p == '~') {
					++p;
				}
				*q++ = *p++;
			}
			*q = '\0';
#ifdef DEBUG
			if (Input[0] == '-') {
				if (!GameObserve && !GamePaused) {
					CommandLog("input", NoUnitP, FlushCommands, -1, -1, NoUnitP, Input, -1);
					CclCommand(Input + 1, false);
				}
			} else
#endif
				if (!IsNetworkGame()) {
					if (!GameObserve && !GamePaused) {
						if (HandleCheats(Input)) {
							CommandLog("input", NoUnitP, FlushCommands, -1, -1, NoUnitP, Input, -1);
						}
					}
				}

			// Check for Replay and ffw x
#ifdef DEBUG
			if (strncmp(Input, "ffw ", 4) == 0) {
#else
			if (strncmp(Input, "ffw ", 4) == 0 && ReplayGameType != ReplayNone) {
#endif
				FastForwardCycle = atoi(&Input[4]);
			}

			if (Input[0]) {
				// Replace ~ with ~~
				for (p = Input; *p; ++p) {
					if (*p == '~') {
						q = p + strlen(p);
						q[1] = '\0';
						while (q > p) {
							*q = *(q - 1);
							--q;
						}
						++p;
					}
				}
				snprintf(ChatMessage, sizeof(ChatMessage), "~%s~<%s>~> %s",
						 PlayerColorNames[ThisPlayer->Index].c_str(),
						 ThisPlayer->Name.c_str(), Input);
				// FIXME: only to selected players ...
				NetworkChatMessage(ChatMessage);
			}
			// FALL THROUGH
		case SDLK_ESCAPE:
			KeyState = KeyStateCommand;
			UI.StatusLine.Clear();
			return 1;

		case SDLK_BACKSPACE:
			if (InputIndex) {
				if (Input[InputIndex - 1] == '~') {
					Input[--InputIndex] = '\0';
				}
				InputIndex = UTF8GetPrev(Input, InputIndex);
				if (InputIndex >= 0) {
					Input[InputIndex] = '\0';
					ShowInput();
				}
			}
			return 1;

		case SDLK_TAB:
			namestart = strrchr(Input, ' ');
			if (namestart) {
				++namestart;
			} else {
				namestart = Input;
			}
			if (!strlen(namestart)) {
				return 1;
			}
			for (i = 0; i < PlayerMax; ++i) {
				if (Players[i].Type != PlayerPerson) {
					continue;
				}
				if (!strncasecmp(namestart, Players[i].Name.c_str(), strlen(namestart))) {
					InputIndex += strlen(Players[i].Name.c_str()) - strlen(namestart);
					strcpy_s(namestart, sizeof(Input) - (namestart - Input), Players[i].Name.c_str());
					if (namestart == Input) {
						InputIndex += 2;
						strcat_s(namestart, sizeof(Input) - (namestart - Input), ": ");
					}
					ShowInput();
				}
			}
			return 1;

		default:
			if (key >= ' ') {
				gcn::Key k(key);
				std::string kstr = k.toString();
				if (key == '~') {
					if (InputIndex < (int)sizeof(Input) - 2) {
						Input[InputIndex++] = key;
						Input[InputIndex++] = key;
						Input[InputIndex] = '\0';
						ShowInput();
					}
				} else if (InputIndex < (int)(sizeof(Input) - kstr.size())) {
					for (size_t i = 0; i < kstr.size(); ++i) {
						Input[InputIndex++] = kstr[i];
					}
					Input[InputIndex] = '\0';
					ShowInput();
				}
				return 1;
			}
			break;
	}
	return 0;
}

/**
**  Save a screenshot.
*/
static void Screenshot()
{
	CFile fd;
	char filename[30];
	int i;

	for (i = 1; i <= 99; ++i) {
		// FIXME: what if we can't write to this directory?
		snprintf(filename, sizeof(filename), "screen%02d.png", i);
		if (fd.open(filename, CL_OPEN_READ) == -1) {
			break;
		}
		fd.close();
	}
	SaveScreenshotPNG(filename);
}
Exemplo n.º 6
0
/**
**	Handle keys in command mode.
**
**	@param key	Key scancode.
**	@return		True, if key is handles; otherwise false.
*/
local int CommandKey(int key)
{
    switch( key ) {
	case '\r':
	    KeyState=KeyStateInput;
	    Input[0]='\0';
	    InputIndex=0;
	    ShowInput();
	    return 1;
	case '^':
	    UnSelectAll();
            break;
        case '0':
        case '1':
        case '2':
        case '3':
        case '4':
        case '5':
        case '6':
        case '7':
        case '8':
        case '9':
            if( KeyModifiers&ModifierControl ) {
                //  dirty atoi version :)
                SetGroup(Selected,NumSelected,key-48);
            } else {
                SelectGroup(key-48);
            }
            UpdateBottomPanel();
            MustRedraw|=RedrawCursor|RedrawMap|RedrawPanels;
            break;
#if 0
    IfDebug(
	case '0':
	    ++ThisPlayer;
	    if( ThisPlayer==&Players[PlayerMax] ) {
		ThisPlayer=&Players[0];
	    }
	    MustRedraw=RedrawEverything;
	    break;

	case '1':
	    --ThisPlayer;
	    if( ThisPlayer<&Players[0] ) {
		ThisPlayer=&Players[PlayerMax-1];
	    }
	    MustRedraw=RedrawEverything;
	    break;
    );
#endif
        case KeyCodePause:
	case 'P':			// If pause-key didn't work
            if(GamePaused) {
                GamePaused=0;
                SetStatusLine("Game Resumed");
	    } else {
                GamePaused=1;
                SetStatusLine("Game Paused");
	    }
	    break;

	case KeyCodeF10:
	    InterfaceState=IfaceStateMenu;
	    GamePaused=1;
	    SetStatusLine("Game Paused");
	    ProcessMenu(MENU_GAME);
	    break;

	case '+':
	    VideoSyncSpeed+=10;
	    InitVideoSync();
	    SetStatusLine("Faster");
	    break;

	case '-':
	    VideoSyncSpeed-=10;
	    InitVideoSync();
	    SetStatusLine("Slower");
	    break;

	case 'S':			// SMALL s is needed for panel
	    SaveAll();
	    break;

	case 'c':
	    if(	NumSelected==1 ) {
		MapCenter(Selected[0]->X,Selected[0]->Y);
	    }
	    break;

//	TAB toggles minimap.
//	FIXME: more...
	case '\t':
	    DebugLevel1("TAB\n");
	    MinimapWithTerrain^=1;
	    MustRedraw|=RedrawMinimap;
	    break;
	    // FIXME: shift+TAB

	case 'q':
	    Exit(0);
	case KeyCodeUp:
	    if( MapY ) {
		if( KeyModifiers&ModifierControl ) {
		    if( MapY<MapHeight/2 ) {
			MapY=0;
		    } else {
			MapY-=MapHeight/2;
		    }
		} else {
		    --MapY;
		}
		MustRedraw|=RedrawMaps|RedrawMinimapCursor;
	    }
	    break;
	case KeyCodeDown:
	    if( MapY<TheMap.Height-MapHeight ) {
		if( KeyModifiers&ModifierControl ) {
		    if( MapY<TheMap.Height-MapHeight-MapHeight/2 ) {
			MapY+=MapHeight/2;
		    } else {
			MapY=TheMap.Height-MapHeight;
		    }
		} else {
		    ++MapY;
		}
		MustRedraw|=RedrawMaps|RedrawMinimapCursor;
	    }
	    break;
	case KeyCodeLeft:
	    if( MapX ) {
		if( KeyModifiers&ModifierControl ) {
		    if( MapX<MapWidth/2 ) {
			MapX=0;
		    } else {
			MapX-=MapWidth/2;
		    }
		} else {
		    --MapX;
		}
		MustRedraw|=RedrawMaps|RedrawMinimapCursor;
	    }
	    break;
	case KeyCodeRight:
	    if( MapX<TheMap.Width-MapWidth ) {
		if( KeyModifiers&ModifierControl ) {
		    if( MapX<TheMap.Width-MapWidth-MapWidth/2 ) {
			MapX+=MapWidth/2;
		    } else {
			MapX=TheMap.Width-MapWidth;
		    }
		} else {
		    ++MapX;
		}
		MustRedraw|=RedrawMaps|RedrawMinimapCursor;
	    }
	    break;

	default:
	    DebugLevel3("Key %d\n",key);
	    return 0;
    }