Exemplo n.º 1
0
void AnimationStateData_setMixByName (AnimationStateData* self, const char* fromName, const char* toName, float duration) {
	Animation* from = SkeletonData_findAnimation(self->skeletonData, fromName);
	if (!from) return;
	Animation* to = SkeletonData_findAnimation(self->skeletonData, toName);
	if (!to) return;
	AnimationStateData_setMix(self, from, to, duration);
}
Exemplo n.º 2
0
int main (void) {
	Atlas* atlas = Atlas_readAtlasFile("data/spineboy.atlas");
	printf("First region name: %s, x: %d, y: %d\n", atlas->regions->name, atlas->regions->x, atlas->regions->y);
	printf("First page name: %s, size: %d, %d\n", atlas->pages->name, atlas->pages->width, atlas->pages->height);

	SkeletonJson* json = SkeletonJson_create(atlas);
	SkeletonData *skeletonData = SkeletonJson_readSkeletonDataFile(json, "data/spineboy.json");
	if (!skeletonData) {
		printf("Error: %s\n", json->error);
		exit(0);
	}
	printf("Default skin name: %s\n", skeletonData->defaultSkin->name);

	Skeleton* skeleton = Skeleton_create(skeletonData);

	Animation* animation = SkeletonData_findAnimation(skeletonData, "walk");
	if (!animation) {
		printf("Error: Animation not found: walk\n");
		exit(0);
	}
	printf("Animation timelineCount: %d\n", animation->timelineCount);

	Skeleton_dispose(skeleton);
	SkeletonData_dispose(skeletonData);
	SkeletonJson_dispose(json);
	Atlas_dispose(atlas);

	return 0;
}
Exemplo n.º 3
0
void AnimationState_setAnimationByName (AnimationState* self, const char* animationName, int/*bool*/loop) {
	Animation* animation = animationName ? SkeletonData_findAnimation(self->data->skeletonData, animationName) : 0;
	AnimationState_setAnimation(self, animation, loop);
}