Exemplo n.º 1
0
int eff_skill(const unit * u, skill_t sk, const region * r)
{
  if (skill_enabled[sk]) {
    int level = get_level(u, sk);
    if (level > 0) {
      int mlevel = level + get_modifier(u, sk, level, r, false);

      if (mlevel > 0) {
        int skillcap = SkillCap(sk);
        if (skillcap && mlevel > skillcap) {
          return skillcap;
        }
        return mlevel;
      }
    }
  }
  return 0;
}
Exemplo n.º 2
0
int learn_cmd(unit * u, order * ord)
{
    region *r = u->region;
    int p;
    magic_t mtyp;
    int l;
    int studycost, days;
    double multi = 1.0;
    attrib *a = NULL;
    teaching_info *teach = NULL;
    int money = 0;
    skill_t sk;
    int maxalchemy = 0;
    int speed_rule = (study_rule_t)get_param_int(global.parameters, "study.speedup", 0);
    static int learn_newskills = -1;
    if (learn_newskills < 0) {
        const char *str = get_param(global.parameters, "study.newskills");
        if (str && strcmp(str, "false") == 0)
            learn_newskills = 0;
        else
            learn_newskills = 1;
    }
    if (!unit_can_study(u)) {
        ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_race_nolearn", "race",
            u_race(u)));
        return 0;
    }

    init_order(ord);
    sk = getskill(u->faction->locale);

    if (sk < 0) {
        cmistake(u, ord, 77, MSG_EVENT);
        return 0;
    }
    if (SkillCap(sk) && SkillCap(sk) <= effskill(u, sk)) {
        cmistake(u, ord, 771, MSG_EVENT);
        return 0;
    }
    /* Hack: Talente mit Malus -99 koennen nicht gelernt werden */
    if (u_race(u)->bonus[sk] == -99) {
        cmistake(u, ord, 771, MSG_EVENT);
        return 0;
    }
    if (learn_newskills == 0) {
        skill *sv = unit_skill(u, sk);
        if (sv == NULL) {
            /* we can only learn skills we already have */
            cmistake(u, ord, 771, MSG_EVENT);
            return 0;
        }
    }

    /* snotlings koennen Talente nur bis T8 lernen */
    if (u_race(u) == get_race(RC_SNOTLING)) {
        if (get_level(u, sk) >= 8) {
            cmistake(u, ord, 308, MSG_EVENT);
            return 0;
        }
    }

    p = studycost = study_cost(u, sk);
    a = a_find(u->attribs, &at_learning);
    if (a != NULL) {
        teach = (teaching_info *)a->data.v;
    }

    /* keine kostenpflichtigen Talente fuer Migranten. Vertraute sind
     * keine Migranten, wird in is_migrant abgefangen. Vorsicht,
     * studycost darf hier noch nicht durch Akademie erhoeht sein */
    if (studycost > 0 && !ExpensiveMigrants() && is_migrant(u)) {
        ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_migrants_nolearn",
            ""));
        return 0;
    }
    /* Akademie: */
  {
      struct building *b = inside_building(u);
      const struct building_type *btype = b ? b->type : NULL;

      if (btype && btype == bt_find("academy")) {
          studycost = _max(50, studycost * 2);
      }
  }

  if (sk == SK_MAGIC) {
      if (u->number > 1) {
          cmistake(u, ord, 106, MSG_MAGIC);
          return 0;
      }
      if (is_familiar(u)) {
          /* Vertraute zaehlen nicht zu den Magiern einer Partei,
           * koennen aber nur Graue Magie lernen */
          mtyp = M_GRAY;
          if (!is_mage(u))
              create_mage(u, mtyp);
      }
      else if (!has_skill(u, SK_MAGIC)) {
          int mmax = skill_limit(u->faction, SK_MAGIC);
          /* Die Einheit ist noch kein Magier */
          if (count_skill(u->faction, SK_MAGIC) + u->number > mmax) {
              ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_magicians",
                  "amount", mmax));
              return 0;
          }
          mtyp = getmagicskill(u->faction->locale);
          if (mtyp == M_NONE || mtyp == M_GRAY) {
              /* wurde kein Magiegebiet angegeben, wird davon
               * ausgegangen, dass das normal gelernt werden soll */
              if (u->faction->magiegebiet != 0) {
                  mtyp = u->faction->magiegebiet;
              }
              else {
                  /* Es wurde kein Magiegebiet angegeben und die Partei
                   * hat noch keins gewaehlt. */
                  mtyp = getmagicskill(u->faction->locale);
                  if (mtyp == M_NONE) {
                      cmistake(u, ord, 178, MSG_MAGIC);
                      return 0;
                  }
              }
          }
          if (mtyp != u->faction->magiegebiet) {
              /* Es wurde versucht, ein anderes Magiegebiet zu lernen
               * als das der Partei */
              if (u->faction->magiegebiet != 0) {
                  cmistake(u, ord, 179, MSG_MAGIC);
                  return 0;
              }
              else {
                  /* Lernt zum ersten mal Magie und legt damit das
                   * Magiegebiet der Partei fest */
                  u->faction->magiegebiet = mtyp;
              }
          }
          if (!is_mage(u))
              create_mage(u, mtyp);
      }
      else {
          /* ist schon ein Magier und kein Vertrauter */
          if (u->faction->magiegebiet == 0) {
              /* die Partei hat noch kein Magiegebiet gewaehlt. */
              mtyp = getmagicskill(u->faction->locale);
              if (mtyp == M_NONE) {
                  mtyp = getmagicskill(u->faction->locale);
                  if (mtyp == M_NONE) {
                      cmistake(u, ord, 178, MSG_MAGIC);
                      return 0;
                  }
              }
              /* Legt damit das Magiegebiet der Partei fest */
              u->faction->magiegebiet = mtyp;
          }
      }
  }
  if (sk == SK_ALCHEMY) {
      maxalchemy = eff_skill(u, SK_ALCHEMY, r);
      if (!has_skill(u, SK_ALCHEMY)) {
          int amax = skill_limit(u->faction, SK_ALCHEMY);
          if (count_skill(u->faction, SK_ALCHEMY) + u->number > amax) {
              ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_alchemists",
                  "amount", amax));
              return 0;
          }
      }
  }
  if (studycost) {
      int cost = studycost * u->number;
      money = get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, cost);
      money = _min(money, cost);
  }
  if (money < studycost * u->number) {
      studycost = p;              /* Ohne Univertreurung */
      money = _min(money, studycost);
      if (p > 0 && money < studycost * u->number) {
          cmistake(u, ord, 65, MSG_EVENT);
          multi = money / (double)(studycost * u->number);
      }
  }

  if (teach == NULL) {
      a = a_add(&u->attribs, a_new(&at_learning));
      teach = (teaching_info *)a->data.v;
      teach->teachers[0] = 0;
  }
  if (money > 0) {
      use_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, money);
      ADDMSG(&u->faction->msgs, msg_message("studycost",
          "unit region cost skill", u, u->region, money, sk));
  }

  if (get_effect(u, oldpotiontype[P_WISE])) {
      l = _min(u->number, get_effect(u, oldpotiontype[P_WISE]));
      teach->value += l * 10;
      change_effect(u, oldpotiontype[P_WISE], -l);
  }
  if (get_effect(u, oldpotiontype[P_FOOL])) {
      l = _min(u->number, get_effect(u, oldpotiontype[P_FOOL]));
      teach->value -= l * 30;
      change_effect(u, oldpotiontype[P_FOOL], -l);
  }

  if (p != studycost) {
      /* ist_in_gebaeude(r, u, BT_UNIVERSITAET) == 1) { */
      /* p ist Kosten ohne Uni, studycost mit; wenn
       * p!=studycost, ist die Einheit zwangsweise
       * in einer Uni */
      teach->value += u->number * 10;
  }

  if (is_cursed(r->attribs, C_BADLEARN, 0)) {
      teach->value -= u->number * 10;
  }

  multi *= study_speedup(u, sk, speed_rule);
  days = study_days(u, sk);
  days = (int)((days + teach->value) * multi);

  /* the artacademy currently improves the learning of entertainment
     of all units in the region, to be able to make it cumulative with
     with an academy */

  if (sk == SK_ENTERTAINMENT
      && buildingtype_exists(r, bt_find("artacademy"), false)) {
      days *= 2;
  }

  if (fval(u, UFL_HUNGER))
      days /= 2;

  while (days) {
      if (days >= u->number * 30) {
          learn_skill(u, sk, 1.0);
          days -= u->number * 30;
      }
      else {
          double chance = (double)days / u->number / 30;
          learn_skill(u, sk, chance);
          days = 0;
      }
  }
  if (a != NULL) {
      if (teach != NULL) {
          int index = 0;
          while (teach->teachers[index] && index != MAXTEACHERS) {
              unit *teacher = teach->teachers[index++];
              if (teacher->faction != u->faction) {
                  bool feedback = alliedunit(u, teacher->faction, HELP_GUARD);
                  if (feedback) {
                      ADDMSG(&teacher->faction->msgs, msg_message("teach_teacher",
                          "teacher student skill level", teacher, u, sk,
                          effskill(u, sk)));
                  }
                  ADDMSG(&u->faction->msgs, msg_message("teach_student",
                      "teacher student skill", teacher, u, sk));
              }
          }
      }
      a_remove(&u->attribs, a);
      a = NULL;
  }
  fset(u, UFL_LONGACTION | UFL_NOTMOVING);

  /* Anzeigen neuer Traenke */
  /* Spruchlistenaktualiesierung ist in Regeneration */

  if (sk == SK_ALCHEMY) {
      const potion_type *ptype;
      faction *f = u->faction;
      int skill = eff_skill(u, SK_ALCHEMY, r);
      if (skill > maxalchemy) {
          for (ptype = potiontypes; ptype; ptype = ptype->next) {
              if (skill == ptype->level * 2) {
                  attrib *a = a_find(f->attribs, &at_showitem);
                  while (a && a->type == &at_showitem && a->data.v != ptype)
                      a = a->next;
                  if (a == NULL || a->type != &at_showitem) {
                      a = a_add(&f->attribs, a_new(&at_showitem));
                      a->data.v = (void *)ptype->itype;
                  }
              }
          }
      }
  }
  else if (sk == SK_MAGIC) {
      sc_mage *mage = get_mage(u);
      if (!mage) {
          mage = create_mage(u, u->faction->magiegebiet);
      }
  }

  return 0;
}