Exemplo n.º 1
0
void SaveMaskExporterDialog::InitDialog()
{
    SaveMaskExporterDialog::ui->setupUi(this);
    connect(ui->okButton, SIGNAL(clicked()), this, SLOT(SlotOkButton()));
    connect(ui->cancelButton, SIGNAL(clicked()), this, SLOT(SlotCancelButton()));
    connect(ui->renametextureButton,SIGNAL(clicked()),this,SLOT(SlotRenameTexture()));
    connect(ui->listTextureName,SIGNAL(itemSelectionChanged()),this,SLOT(SlotSelectionTextureName()));
    connect(ui->AllButton,SIGNAL(clicked()),this,SLOT(SlotSelectionAllButton()));
    connect(ui->NoneButton,SIGNAL(clicked()),this,SLOT(SlotSelectionNoneButton()));
    ui->renametextureButton->setDisabled(true);

  stdParFrame = new StdParFrame(this,glar);
  stdParFrame->loadFrameContent(*parSet);
  QVBoxLayout *vbox = new QVBoxLayout(this);
    vbox->addWidget(stdParFrame);
    ui->saveParBox->setLayout(vbox);
    QFileInfo fi(m->fullName());
 this->setWindowTitle("Choose Saving Options for: '"+ fi.baseName() +"'");
    // Show the additional parameters only for formats that have some.
    if(parSet->isEmpty()) ui->saveParBox->hide();
                                else ui->saveParBox->show();
    //all - none
    ui->AllButton->setChecked(true);
    //ui->NoneButton->setChecked(true);

    SetTextureName();
    SetMaskCapability();
}
Exemplo n.º 2
0
void ChangeTextureNameDialog::InitDialog()
{
	ChangeTextureNameDialog::ui->setupUi(this);
	connect(ui->okButton, SIGNAL(clicked()), this, SLOT(SlotOkButton()));
	connect(ui->cancelButton, SIGNAL(clicked()), this, SLOT(SlotCancelButton()));
	connect(ui->searchButton,SIGNAL(clicked()),this,SLOT(SlotSearchTextureName()));
	ui->newtexturename->setWindowTitle("Rename Texture");
}