Exemplo n.º 1
0
VOID
NTAPI
SmpDeleteSession(IN ULONG SessionId)
{
    PSMP_SESSION Session;

    /* Enter the lock and get the session structure */
    RtlEnterCriticalSection(&SmpSessionListLock);
    Session = SmpSessionIdToSession(SessionId);
    if (Session)
    {
        /* Remove it from the list */
        RemoveEntryList(&Session->Entry);
        RtlLeaveCriticalSection(&SmpSessionListLock);

        /* Now free the structure outside of the lock */
        RtlFreeHeap(SmpHeap, 0, Session);
    }
    else
    {
        /* ID doesn't map to one of our structures, nothing to do... */
        RtlLeaveCriticalSection(&SmpSessionListLock);
    }
}
Exemplo n.º 2
0
VOID
SmpDeleteSession(
    IN ULONG SessionId,
    IN BOOLEAN SendSessionComplete,
    IN NTSTATUS SessionStatus
    )

/*++

Routine Description:

    This function locates and deletes a session id.  If the
    SendSessionComplete flag is true, then it also sends a session
    complete message to the creator subsystem.

Arguments:

    SessionId - Supplies the session id to delete.

    SendSessionComplete - Specifies whether a session complete message
        is to be sent to the creator subsystem (if one exists).

    SessionStatus - Supplies the session completion status


Return Value:


--*/

{

    PSMPSESSION Session;
    PSMPKNOWNSUBSYS CreatorSubsystem;

    RtlEnterCriticalSection(&SmpSessionListLock);

    Session = SmpSessionIdToSession(SessionId);

    if ( Session ) {

        RemoveEntryList(&Session->SortedSessionIdListLinks);


        RtlLeaveCriticalSection(&SmpSessionListLock);

        CreatorSubsystem = Session->CreatorSubsystem;

        RtlFreeHeap(SmpHeap,0,Session);

        //
        // If there is a creator subsystem, and if
        // told to send a session complete message, then do it.
        //

        if ( CreatorSubsystem && SendSessionComplete ) {

            //
            // Foreign Session Complete
            //
        }

    } else {

        RtlLeaveCriticalSection(&SmpSessionListLock);
    }

    return;


    //
    // Make the compiler happy
    //

    SessionStatus;
}