void SongUtil::SortSongPointerArrayByNumPlays( vector<Song*> &arraySongPointers, ProfileSlot slot, bool bDescending ) { Profile* pProfile = PROFILEMAN->GetProfile(slot); if( pProfile == NULL ) return; // nothing to do since we don't have data SortSongPointerArrayByNumPlays( arraySongPointers, pProfile, bDescending ); }
void SongUtil::SortSongPointerArrayByNumPlays( vector<Song*> &vpSongsInOut, ProfileSlot slot, bool bDescending ) { if( !PROFILEMAN->IsPersistentProfile(slot) ) return; // nothing to do since we don't have data Profile* pProfile = PROFILEMAN->GetProfile(slot); SortSongPointerArrayByNumPlays( vpSongsInOut, pProfile, bDescending ); }