void CLight::Spawn(void) { Spawn_(); }
void CFuncTrackChange::Spawn(void) { Spawn_(); }
void CFuncTankControls::Spawn(void) { Spawn_(); }
void CEnvExplosion::Spawn(void) { Spawn_(); }
void CFuncTrackTrain::Spawn(void) { Spawn_(); }
void CFuncMortarField::Spawn(void) { Spawn_(); }
void CC4::Spawn(void) { Spawn_(); }
void CRuleEntity::Spawn(void) { Spawn_(); }
void CRulePointEntity::Spawn(void) { Spawn_(); }
void CM249::Spawn(void) { Spawn_(); }
void CFlashbang::Spawn(void) { Spawn_(); }
void CGalil::Spawn(void) { Spawn_(); }
void CXM1014::Spawn(void) { Spawn_(); }
void CEnvLight::Spawn(void) { Spawn_(); }
void CRotDoor::Spawn(void) { Spawn_(); }
void CRuleBrushEntity::Spawn(void) { Spawn_(); }
void CMomentaryDoor::Spawn(void) { Spawn_(); }
void CGameScore::Spawn(void) { Spawn_(); }
void CMortar::Spawn(void) { Spawn_(); }
void CGameCounter::Spawn(void) { Spawn_(); }
void CShower::Spawn(void) { Spawn_(); }
void CMAC10::Spawn(void) { Spawn_(); }
void CFuncPlatRot::Spawn(void) { Spawn_(); }
void CNullEntity::Spawn(void) { Spawn_(); }
void CFuncTrainControls::Spawn(void) { Spawn_(); }
void CPointEntity::Spawn(void) { Spawn_(); }
void CGunTarget::Spawn(void) { Spawn_(); }
void CBaseDoor::Spawn(void) { Spawn_(); }
void CFuncTank::Spawn(void) { Spawn_(); }
void CPendulum::Spawn(void) { Spawn_(); }