Exemplo n.º 1
0
    void SpellHit(Unit* pAttacker, const SpellEntry* Spell)
    {
        if (!m_creature->IsNonMeleeSpellCasted(false))
            return;

        for (uint8 i = 0; i < 3; ++i)
        {
            SpellEffectEntry const* pSpellEffect = Spell->GetSpellEffect(SpellEffectIndex(i));
            if (!pSpellEffect)
                continue;

            //We only care about inturrupt effects and only if they are durring a spell currently being casted
            if (pSpellEffect->Effect != SPELL_EFFECT_INTERRUPT_CAST)
                return;
        }

        //Inturrupt effect
        m_creature->InterruptNonMeleeSpells(false);

        //Normally we would set the cooldown equal to the spell duration
        //but we do not have access to the DurationStore

        switch (m_uiCurrentNormalSpell)
        {
            case SPELL_ARCMISSLE: m_uiArcaneCooldown = 5000; break;
            case SPELL_FIREBALL:  m_uiFireCooldown = 5000; break;
            case SPELL_FROSTBOLT: m_uiFrostCooldown = 5000; break;
        }
    }
bool EquippedOk(Player* pPlayer, uint32 spellId)
{
    SpellEntry const* spell = GetSpellStore()->LookupEntry(spellId);

    if (!spell)
        return false;

    for (int i = 0; i < 3; ++i)
    {
        SpellEffectEntry const* pSpellEffect = spell->GetSpellEffect(SpellEffectIndex(i));
        if (!pSpellEffect)
            continue;

        uint32 reqSpell = pSpellEffect->EffectTriggerSpell;;
        if (!reqSpell)
            continue;

        Item* pItem;
        for (int j = EQUIPMENT_SLOT_START; j < EQUIPMENT_SLOT_END; ++j)
        {
            pItem = pPlayer->GetItemByPos(INVENTORY_SLOT_BAG_0, j);
            if (pItem)
                if (pItem->GetProto()->RequiredSpell == reqSpell)
                {
                    // pPlayer has item equipped that require specialty. Not allow to unlearn, player has to unequip first
                    debug_log("SD2: player attempt to unlearn spell %u, but item %u is equipped.", reqSpell, pItem->GetProto()->ItemId);
                    return false;
                }
        }
    }
    return true;
}
Exemplo n.º 3
0
void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
{
    uint32 spellId;
    recvPacket >> spellId;

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
    if (!spellInfo)
        return;

    if (spellInfo->HasAttribute(SPELL_ATTR_CANT_CANCEL))
        return;

    if (IsPassiveSpell(spellInfo))
        return;

    if (!IsPositiveSpell(spellId))
    {
        // ignore for remote control state
        if (!_player->IsSelfMover())
        {
            // except own aura spells
            bool allow = false;
            for (int k = 0; k < MAX_EFFECT_INDEX; ++k)
            {
                SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(k));
                if (spellEffect && (spellEffect->EffectApplyAuraName == SPELL_AURA_MOD_POSSESS ||
                    spellEffect->EffectApplyAuraName == SPELL_AURA_MOD_POSSESS_PET))
                {
                    allow = true;
                    break;
                }
            }

            // this also include case when aura not found
            if (!allow)
                return;
        }
        else
            return;
    }

    // channeled spell case (it currently casted then)
    if (IsChanneledSpell(spellInfo))
    {
        if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
            if (curSpell->m_spellInfo->Id == spellId)
                _player->InterruptSpell(CURRENT_CHANNELED_SPELL);
        return;
    }

    SpellAuraHolder* holder = _player->GetSpellAuraHolder(spellId);

    // not own area auras can't be cancelled (note: maybe need to check for aura on holder and not general on spell)
    if (holder && holder->GetCasterGuid() != _player->GetObjectGuid() && HasAreaAuraEffect(holder->GetSpellProto()))
        return;

    // non channeled case
    _player->RemoveAurasDueToSpellByCancel(spellId);
}
Exemplo n.º 4
0
    uint8 playersInsideCircles()
    {
        uint32 tmpAuras[5] = {
            SPELL_VIMGOL_POP_TEST_A, SPELL_VIMGOL_POP_TEST_B, SPELL_VIMGOL_POP_TEST_C,
            SPELL_VIMGOL_POP_TEST_D, SPELL_VIMGOL_POP_TEST_E
        };
        uint8 tmpCounter = 0;

        if (m_uiBunnyGuids.size() < 5 && m_pMap)
        {
            m_uiBunnyGuids.clear();
            m_pMap->GetCreatureGuidVectorFromStorage(NPC_VIMGOL_VISUAL_BUNNY, m_uiBunnyGuids);
        }

        for (int i = 0; i < 5; i++)
            m_uiActiveCircles[i] = false;

        std::list<Player*> playerList;
        GetPlayerListWithEntryInWorld(playerList, m_creature, 30);
        for (auto itr = playerList.begin(); itr != playerList.end(); ++itr)
        {
            if (!(*itr)->HasAura(SPELL_VIMGOL_POP_TEST_A) && !(*itr)->HasAura(SPELL_VIMGOL_POP_TEST_B) && !(*itr)->HasAura(SPELL_VIMGOL_POP_TEST_C) &&
                !(*itr)->HasAura(SPELL_VIMGOL_POP_TEST_D) && !(*itr)->HasAura(SPELL_VIMGOL_POP_TEST_E))
                continue;

            for (auto it = m_uiBunnyGuids.begin(); it != m_uiBunnyGuids.end(); ++it)
            {
                for (int i = 0; i < 5; ++i)
                {
                    if (!(*itr)->GetAura(tmpAuras[i], SpellEffectIndex(0)))
                        continue;

                    if ((*it) != (*itr)->GetAura(tmpAuras[i], SpellEffectIndex(0))->GetCasterGuid())
                        continue;

                    m_uiActiveCircles[std::distance(m_uiBunnyGuids.begin(), it)] = true;
                }
            }
        }

        for (int i = 0; i < 5; i++)
            if (m_uiActiveCircles[i])
                ++tmpCounter;

        return tmpCounter;
    }
Exemplo n.º 5
0
void Player::UpdateMasteryAuras()
{
    if (!HasAuraType(SPELL_AURA_MASTERY))
    {
        SetFloatValue(PLAYER_MASTERY, 0.0f);
        return;
    }

    float masteryValue = GetTotalAuraModifier(SPELL_AURA_MASTERY) + GetRatingBonusValue(CR_MASTERY);
    SetFloatValue(PLAYER_MASTERY, masteryValue);

    std::vector<uint32> const* masterySpells = GetTalentTreeMasterySpells(m_talentsPrimaryTree[m_activeSpec]);
    if (!masterySpells)
        return;

    for (uint32 i = 0; i < masterySpells->size(); ++i)
    {
        SpellAuraHolder* holder = GetSpellAuraHolder(masterySpells->at(i));
        if (!holder)
            continue;

        SpellEntry const* spellEntry = holder->GetSpellProto();

        // calculate mastery scaling coef
        int32 masteryCoef = GetMasteryCoefficient(spellEntry);
        if (!masteryCoef)
            continue;

        // update aura modifiers
        for (uint32 j = 0; j < MAX_EFFECT_INDEX; ++j)
        {
            Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(j));
            if (!aura)
                continue;

            if (spellEntry->CalculateSimpleValue(SpellEffectIndex(j)))
                continue;

            aura->ApplyModifier(false, false);
            aura->GetModifier()->m_amount = int32(masteryValue * masteryCoef / 100.0f);
            aura->ApplyModifier(true, false);
        }
    }
}
Exemplo n.º 6
0
bool BSWScriptedAI::_doAura(uint32 SpellID, Unit* pTarget)
{
    if (!pTarget)
        pTarget = m_creature;

    bool result = true;

    for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
        result = result && _doAura(SpellID, pTarget, SpellEffectIndex(i), 0, !i);

    return result;

};
Exemplo n.º 7
0
bool BSWScriptedAI::_doAura(uint8 m_uiSpellIdx, Unit* pTarget, SpellEffectIndex index)
{
    SpellTable* pSpell = &m_BossSpell[m_uiSpellIdx];

    if (!pTarget || !pTarget->IsInMap(m_creature) || !pTarget->isAlive())
        {
           error_log("BSW: FAILED adding aura of spell number %u - no target or target not in map or target is dead",pSpell->m_uiSpellEntry[currentDifficulty]);
           return false;
        }

    if (_hasAura(m_uiSpellIdx,pTarget))
         debug_log("BSW: adding aura stack from spell %u index %u",pSpell->m_uiSpellEntry[currentDifficulty], index);
    else debug_log("BSW: adding new aura from spell %u index %u",pSpell->m_uiSpellEntry[currentDifficulty], index);

    SpellEntry const *spell = (SpellEntry *)GetSpellStore()->LookupEntry(pSpell->m_uiSpellEntry[currentDifficulty]);
    if (spell && spell->Effect[index] < TOTAL_SPELL_EFFECTS)
    {
        if (IsSpellAppliesAura(spell, (1 << EFFECT_INDEX_0) | (1 << EFFECT_INDEX_1) | (1 << EFFECT_INDEX_2)) || IsSpellHaveEffect(spell, SPELL_EFFECT_PERSISTENT_AREA_AURA))
        {
            SpellAuraHolder *holder = CreateSpellAuraHolder(spell, pTarget, pTarget);

            int32 basepoint = pSpell->varData ?  pSpell->varData - 1 : spell->EffectBasePoints[index] + 1;

            if ( IsAreaAuraEffect(spell->Effect[index]) ||
                spell->Effect[index] == SPELL_EFFECT_APPLY_AURA  ||
                spell->Effect[index] == SPELL_EFFECT_PERSISTENT_AREA_AURA )
                {
                    Aura *aura = CreateAura(spell, SpellEffectIndex(index), &basepoint, holder, pTarget);
                    holder->AddAura(aura, SpellEffectIndex(index));
                    return true;
                }
        }
    }

    error_log("BSW: FAILED adding aura from spell %u index %u",pSpell->m_uiSpellEntry[currentDifficulty], index);

    return false;
};
Exemplo n.º 8
0
bool BSWScriptedAI::_doAura(uint8 m_uiSpellIdx, Unit* pTarget)
{
    BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];

    if (!pTarget)
        pTarget = m_creature;

    bool result = true;

    for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
        result = result && _doAura(m_uiSpellIdx, pTarget, SpellEffectIndex(i), !i);

    return result;

};
Exemplo n.º 9
0
 void CastDoom()
 {
     SpellEntry *spellInfo = (SpellEntry *)GetSpellStore()->LookupEntry(SPELL_DOOM);
     if (spellInfo)
         //target without tank
         if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM,1))
         {
             if (pTarget->GetTypeId() == TYPEID_PLAYER)
             {
                 for(uint8 i=0; i< MAX_EFFECT_INDEX; ++i)
                 {
                     uint8 eff = spellInfo->Effect[SpellEffectIndex(i)];
                     if (eff >= TOTAL_SPELL_EFFECTS)
                         continue;
                     //uint8 i=1;
                     /*pTarget->AddAura(new AzgalorDoom(spellInfo, SpellEffectIndex(i), NULL, pTarget, pTarget));*/
                 }
             }
             else
                 DoomTimer = 1000;
         }
 }
Exemplo n.º 10
0
 void CastMark()
 {
     SpellEntry *spellInfo = (SpellEntry *)GetSpellStore()->LookupEntry(SPELL_MARK);
     if (spellInfo)
     {
         std::list<HostileReference *> t_list = m_creature->getThreatManager().getThreatList();
         for(std::list<HostileReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
         {
             Unit *target = m_creature->GetMap()->GetUnit((*itr)->getUnitGuid());
             if (target && target->GetTypeId() == TYPEID_PLAYER && target->getPowerType() == POWER_MANA)
             {
                 for(uint32 i=0; i < MAX_EFFECT_INDEX; ++i)
                 {
                     uint8 eff = spellInfo->Effect[SpellEffectIndex(i)];
                     if (eff >= TOTAL_SPELL_EFFECTS)
                         continue;
                     /*target->AddAura(new KazrogalMark(spellInfo, SpellEffectIndex(i), NULL, target, target));*/
                 }    
             }
         }
     }
 }
Exemplo n.º 11
0
void DynamicObject::Delay(int32 delaytime)
{
    m_aliveDuration -= delaytime;
    for(AffectedSet::iterator iter = m_affected.begin(); iter != m_affected.end(); )
    {
        Unit *target = GetMap()->GetUnit((*iter));
        if (target)
        {
            SpellAuraHolder *holder = target->GetSpellAuraHolder(m_spellId, GetCasterGuid().GetRawValue());
            if (!holder)
            {
                ++iter;
                continue;
            }

            bool foundAura = false;
            for (int32 i = m_effIndex + 1; i < MAX_EFFECT_INDEX; ++i)
            {
                SpellEffectEntry const* effect = holder->GetSpellProto()->GetSpellEffect(SpellEffectIndex(i));
                if(!effect)
                    continue;
                if ((effect->Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA || effect->Effect == SPELL_EFFECT_ADD_FARSIGHT) && holder->m_auras[i])
                {
                    foundAura = true;
                    break;
                }
            }

            if (foundAura)
            {
                ++iter;
                continue;
            }

            target->DelaySpellAuraHolder(m_spellId, delaytime, GetCasterGuid().GetRawValue());
            ++iter;
        }
        else
            m_affected.erase(iter++);
    }
}
Exemplo n.º 12
0
bool EffectDummyCreature_spell_dummy_npc(Unit* pCaster, uint32 uiSpellId, SpellEffectIndex uiEffIndex, Creature* pCreatureTarget)
{
    switch (uiSpellId)
    {
        case SPELL_ADMINISTER_ANTIDOTE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_HELBOAR)
                    return true;

                // possible needs check for quest state, to not have any effect when quest really complete

                pCreatureTarget->UpdateEntry(NPC_DREADTUSK);
                return true;
            }
            return true;
        }
        case SPELL_APPLY_SALVE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER)
                    return true;

                if (pCreatureTarget->GetEntry() != NPC_SICKLY_DEER && pCreatureTarget->GetEntry() != NPC_SICKLY_GAZELLE)
                    return true;

                // Update entry, remove aura, set the kill credit and despawn
                uint32 uiUpdateEntry = pCreatureTarget->GetEntry() == NPC_SICKLY_DEER ? NPC_CURED_DEER : NPC_CURED_GAZELLE;
                pCreatureTarget->RemoveAurasDueToSpell(SPELL_SICKLY_AURA);
                pCreatureTarget->UpdateEntry(uiUpdateEntry);
                ((Player*)pCaster)->KilledMonsterCredit(uiUpdateEntry);
                pCreatureTarget->ForcedDespawn(20000);

                return true;
            }
            return true;
        }
        case SPELL_DARKMENDER_TINCTURE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER)
                    return true;

                // TODO: find/fix visual for effect, no related spells found doing this

                pCreatureTarget->CastSpell(pCreatureTarget, SPELL_SUMMON_CORRUPTED_SCARLET, true);

                ((Player*)pCaster)->KilledMonsterCredit(NPC_CORPSES_RISE_CREDIT_BUNNY);

                pCreatureTarget->ForcedDespawn();
                return true;
            }
            return true;
        }
        case SPELL_DISCIPLINING_ROD:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->getStandState() == UNIT_STAND_STATE_STAND)
                    return true;

                switch (urand(1, 2))
                {
                    case 1:
                    {
                        switch (urand(1, 3))
                        {
                            case 1: DoScriptText(SAY_RAND_ATTACK1, pCreatureTarget); break;
                            case 2: DoScriptText(SAY_RAND_ATTACK2, pCreatureTarget); break;
                            case 3: DoScriptText(SAY_RAND_ATTACK3, pCreatureTarget); break;
                        }

                        pCreatureTarget->SetStandState(UNIT_STAND_STATE_STAND);
                        pCreatureTarget->AI()->AttackStart(pCaster);
                        break;
                    }
                    case 2:
                    {
                        switch (urand(1, 3))
                        {
                            case 1: DoScriptText(SAY_RAND_WORK1, pCreatureTarget); break;
                            case 2: DoScriptText(SAY_RAND_WORK2, pCreatureTarget); break;
                            case 3: DoScriptText(SAY_RAND_WORK3, pCreatureTarget); break;
                        }

                        pCreatureTarget->SetStandState(UNIT_STAND_STATE_STAND);
                        pCreatureTarget->HandleEmote(EMOTE_STATE_WORK);
                        break;
                    }
                }

                return true;
            }
            return true;
        }
        case SPELL_INOCULATE_OWLKIN:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_OWLKIN)
                    return true;

                pCreatureTarget->UpdateEntry(NPC_OWLKIN_INOC);
                ((Player*)pCaster)->KilledMonsterCredit(NPC_OWLKIN_INOC);

                // set despawn timer, since we want to remove creature after a short time
                pCreatureTarget->ForcedDespawn(15000);

                return true;
            }
            return true;
        }
        case SPELL_LIQUID_FIRE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() == TYPEID_PLAYER)
                {
                    if (pCreatureTarget->HasAura(SPELL_LIQUID_FIRE_AURA))
                        return true;

                    if (pCreatureTarget->GetEntry() == NPC_ELK)
                    {
                        pCreatureTarget->CastSpell(pCreatureTarget, SPELL_LIQUID_FIRE_AURA, true);
                        ((Player*)pCaster)->KilledMonsterCredit(NPC_ELK_BUNNY);
                    }
                    else if (pCreatureTarget->GetEntry() == NPC_GRIZZLY)
                    {
                        pCreatureTarget->CastSpell(pCreatureTarget, SPELL_LIQUID_FIRE_AURA, true);
                        ((Player*)pCaster)->KilledMonsterCredit(NPC_GRIZZLY_BUNNY);
                    }
                }
                return true;
            }
            return true;
        }
        case SPELL_MODIFIED_MOJO:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_PROPHET_OF_SSERATUS)
                    return true;

                // Apparently done before updateEntry, so need to make a way to handle that
                // "Mmm, more mojo"
                // "%s drinks the Mojo"
                // "NOOOOOOOOOOOOooooooo...............!"

                pCreatureTarget->UpdateEntry(NPC_WEAK_PROPHET_OF_SSERATUS);
                return true;
            }
            return true;
        }
        case SPELL_FEL_SIPHON_DUMMY:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_FELBLOOD_INITIATE)
                    return true;

                pCreatureTarget->UpdateEntry(NPC_EMACIATED_FELBLOOD);
                return true;
            }
            return true;
        }
        case SPELL_SACRED_CLEANSING:
        {
            if (uiEffIndex == EFFECT_INDEX_1)
            {
                if (pCreatureTarget->GetEntry() != NPC_MORBENT)
                    return true;

                pCreatureTarget->UpdateEntry(NPC_WEAKENED_MORBENT);
                return true;
            }
            return true;
        }
        case SPELL_SEEDS_OF_NATURES_WRATH:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                uint32 uiNewEntry = 0;

                switch (pCreatureTarget->GetEntry())
                {
                    case NPC_REANIMATED_FROSTWYRM:  uiNewEntry = NPC_WEAK_REANIMATED_FROSTWYRM; break;
                    case NPC_TURGID:                uiNewEntry = NPC_WEAK_TURGID; break;
                    case NPC_DEATHGAZE:             uiNewEntry = NPC_WEAK_DEATHGAZE; break;
                }

                if (uiNewEntry)
                    pCreatureTarget->UpdateEntry(uiNewEntry);

                return true;
            }
            return true;
        }
        case SPELL_STRENGTH_ANCIENTS:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() == TYPEID_PLAYER)
                {
                    if (urand(0, 1))
                    {
                        DoScriptText(EMOTE_AGGRO, pCreatureTarget);
                        pCreatureTarget->setFaction(FACTION_HOSTILE);
                        pCreatureTarget->AI()->AttackStart(pCaster);
                    }
                    else
                    {
                        DoScriptText(EMOTE_CREATE, pCreatureTarget);
                        pCaster->CastSpell(pCaster, SPELL_CREATE_BARK_WALKERS, true);
                        pCreatureTarget->ForcedDespawn(5000);
                    }
                }
                return true;
            }
            return true;
        }
        case SPELL_TAG_MURLOC_PROC:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() == NPC_BLACKSILT_MURLOC)
                    pCreatureTarget->UpdateEntry(NPC_TAGGED_MURLOC);
            }
            return true;
        }
        case SPELL_THROW_BOULDER:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER)
                    return true;

                if (pCreatureTarget->GetEntry() != NPC_IRON_RUNESHAPER && pCreatureTarget->GetEntry() != NPC_RUNE_REAVER)
                    return true;

                pCreatureTarget->CastSpell(pCreatureTarget, SPELL_BOULBER_IMPACT, true);
                pCaster->CastSpell(pCaster, SPELL_BOULDER_TOSS_CREDIT, true);

                return true;
            }
            return true;
        }
        case SPELL_ULTRASONIC_SCREWDRIVER:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->IsCorpse())
                {
                    uint32 newSpellId = 0;

                    switch (pCreatureTarget->GetEntry())
                    {
                        case NPC_COLLECT_A_TRON:    newSpellId = SPELL_SUMMON_COLLECT_A_TRON; break;
                        case NPC_DEFENDO_TANK:      newSpellId = SPELL_SUMMON_DEFENDO_TANK; break;
                        case NPC_SCAVENGE_A8:       newSpellId = SPELL_SUMMON_SCAVENGE_A8; break;
                        case NPC_SCAVENGE_B6:       newSpellId = SPELL_SUMMON_SCAVENGE_B6; break;
                        case NPC_SENTRY_BOT:        newSpellId = SPELL_SUMMON_SENTRY_BOT; break;
                    }

                    if (const SpellEntry* pSpell = GetSpellStore()->LookupEntry(newSpellId))
                    {
                        pCaster->CastSpell(pCreatureTarget, pSpell->Id, true);

                        if (Pet* pPet = pCaster->FindGuardianWithEntry(pSpell->GetEffectMiscValue(SpellEffectIndex(uiEffIndex))))
                            pPet->CastSpell(pCaster, SPELL_REPROGRAM_KILL_CREDIT, true);

                        pCreatureTarget->ForcedDespawn();
                    }
                }
                return true;
            }
            return true;
        }
        case SPELL_ORB_OF_MURLOC_CONTROL:
        {
            pCreatureTarget->CastSpell(pCaster, SPELL_GREENGILL_SLAVE_FREED, true);

            // Freed Greengill Slave
            pCreatureTarget->UpdateEntry(NPC_FREED_GREENGILL_SLAVE);

            pCreatureTarget->CastSpell(pCreatureTarget, SPELL_ENRAGE, true);

            return true;
        }
        case SPELL_FUMPING:
        {
            if (uiEffIndex == EFFECT_INDEX_2)
            {
                switch (urand(0, 2))
                {
                    case 0:
                    {
                        pCaster->CastSpell(pCreatureTarget, SPELL_SUMMON_HAISHULUD, true);
                        break;
                    }
                    case 1:
                    {
                        for (int i = 0; i < 2; ++i)
                        {
                            if (Creature* pSandGnome = pCaster->SummonCreature(NPC_SAND_GNOME, pCreatureTarget->GetPositionX(), pCreatureTarget->GetPositionY(), pCreatureTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OOC_DESPAWN, 30000))
                                pSandGnome->AI()->AttackStart(pCaster);
                        }
                        break;
                    }
                    case 2:
                    {
                        for (int i = 0; i < 2; ++i)
                        {
                            if (Creature* pMatureBoneSifter = pCaster->SummonCreature(NPC_MATURE_BONE_SIFTER, pCreatureTarget->GetPositionX(), pCreatureTarget->GetPositionY(), pCreatureTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OOC_DESPAWN, 30000))
                                pMatureBoneSifter->AI()->AttackStart(pCaster);
                        }
                        break;
                    }
                }
                pCreatureTarget->ForcedDespawn();
            }
            return true;
        }
        case SPELL_AHUNAES_KNIFE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER)
                    return true;

                ((Player*)pCaster)->KilledMonsterCredit(NPC_SCALPS_KILL_CREDIT_BUNNY);
                pCreatureTarget->ForcedDespawn();
                return true;
            }
            return true;
        }
        case SPELL_TAILS_UP_GENDER_MASTER:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                bool isMale = urand(0, 1);
                Player* pPlayer = pCreatureTarget->GetLootRecipient();

                if (isMale)
                    DoScriptText(SAY_ITS_MALE, pCreatureTarget, pPlayer);
                else
                    DoScriptText(SAY_ITS_FEMALE, pCreatureTarget, pPlayer);

                switch (pCreatureTarget->GetEntry())
                {
                    case NPC_FROST_LEOPARD:
                    {
                        if (isMale)
                            pCreatureTarget->CastSpell(pCreatureTarget, SPELL_TAILS_UP_AURA, true);
                        else
                        {
                            pPlayer->KilledMonsterCredit(NPC_LEOPARD_KILL_CREDIT, pCreatureTarget->GetObjectGuid());
                            pCreatureTarget->CastSpell(pPlayer, SPELL_FORCE_LEOPARD_SUMMON, true);
                            pCreatureTarget->ForcedDespawn();
                        }

                        break;
                    }
                    case NPC_ICEPAW_BEAR:
                    {
                        if (isMale)
                            pCreatureTarget->CastSpell(pCreatureTarget, SPELL_TAILS_UP_AURA, true);
                        else
                        {
                            pPlayer->KilledMonsterCredit(NPC_BEAR_KILL_CREDIT, pCreatureTarget->GetObjectGuid());
                            pCreatureTarget->CastSpell(pPlayer, SPELL_FORCE_BEAR_SUMMON, true);
                            pCreatureTarget->ForcedDespawn();
                        }

                        break;
                    }
                }
                return true;
            }
            return true;
        }
        case SPELL_THROW_GORDAWG_BOULDER:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                for (int i = 0; i < 3; ++i)
                {
                    if (irand(i, 2))                        // 2-3 summons
                        pCreatureTarget->SummonCreature(NPC_MINION_OF_GUROK, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 5000);
                }

                if (pCreatureTarget->getVictim())
                {
                    pCaster->DealDamage(pCreatureTarget, pCreatureTarget->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
                    return true;
                }

                // If not in combat, no xp or loot
                pCreatureTarget->SetDeathState(JUST_DIED);
                pCreatureTarget->SetHealth(0);
                return true;
            }
            return true;
        }
        case SPELL_HIT_APPLE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() == TYPEID_PLAYER)
                    ((Player*)pCaster)->KilledMonsterCredit(pCreatureTarget->GetEntry(), pCreatureTarget->GetObjectGuid());

                pCreatureTarget->CastSpell(pCreatureTarget, SPELL_APPLE_FALLS_TO_GROUND, false);

                if (Creature* pLuckyWilhelm = GetClosestCreatureWithEntry(pCreatureTarget, NPC_LUCKY_WILHELM, 2 * INTERACTION_DISTANCE))
                    DoScriptText(SAY_LUCKY_HIT_APPLE, pLuckyWilhelm);
            }
            return true;
        }
        case SPELL_MISS_APPLE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                switch (urand(1, 3))
                {
                    case 1: DoScriptText(SAY_LUCKY_HIT_1, pCreatureTarget); break;
                    case 2: DoScriptText(SAY_LUCKY_HIT_2, pCreatureTarget); break;
                    case 3: DoScriptText(SAY_LUCKY_HIT_3, pCreatureTarget); break;
                }

                if (Creature* pDrostan = GetClosestCreatureWithEntry(pCreatureTarget, NPC_DROSTAN, 4 * INTERACTION_DISTANCE))
                    DoScriptText(urand(0, 1) ? SAY_DROSTAN_GOT_LUCKY_1 : SAY_DROSTAN_GOT_LUCKY_2, pDrostan);
            }
            return true;
        }
        case SPELL_MISS_APPLE_HIT_BIRD:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (Creature* pDrostan = GetClosestCreatureWithEntry(pCreatureTarget, NPC_DROSTAN, 5 * INTERACTION_DISTANCE))
                    DoScriptText(urand(0, 1) ? SAY_DROSTAN_HIT_BIRD_1 : SAY_DROSTAN_HIT_BIRD_2, pDrostan);

                pCreatureTarget->DealDamage(pCreatureTarget, pCreatureTarget->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
            }
            return true;
        }
        case SPELL_LURIELLES_PENDANT:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_CHILL_NYMPH || pCaster->GetTypeId() != TYPEID_PLAYER)
                    return true;

                switch (urand(0, 2))
                {
                    case 0: DoScriptText(SAY_FREE_1, pCreatureTarget); break;
                    case 1: DoScriptText(SAY_FREE_2, pCreatureTarget); break;
                    case 2: DoScriptText(SAY_FREE_3, pCreatureTarget); break;
                }

                ((Player*)pCaster)->KilledMonsterCredit(NPC_LURIELLE);
                pCreatureTarget->SetFactionTemporary(FACTION_FRIENDLY, TEMPFACTION_RESTORE_RESPAWN);
                pCreatureTarget->DeleteThreatList();
                pCreatureTarget->AttackStop(true);
                pCreatureTarget->GetMotionMaster()->MoveFleeing(pCaster, 7);
                pCreatureTarget->ForcedDespawn(7 * IN_MILLISECONDS);
            }
            return true;
        }
        case SPELL_SAMPLING_ENERGY:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER)
                    return true;

                ((Player*)pCaster)->KilledMonsterCredit(pCreatureTarget->GetEntry());
            }
            return true;
        }
        case SPELL_EXPOSE_RAZORTHORN_ROOT:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_RAZORTHORN_RAVAGER)
                    return true;

                if (GameObject* pMound = GetClosestGameObjectWithEntry(pCreatureTarget, GO_RAZORTHORN_DIRT_MOUND, 20.0f))
                {
                    if (pMound->GetRespawnTime() != 0)
                        return true;

                    pCreatureTarget->CastSpell(pCreatureTarget, SPELL_SUMMON_RAZORTHORN_ROOT, true);
                    pMound->SetLootState(GO_JUST_DEACTIVATED);
                }
            }
            return true;
        }
        case SPELL_MELODIOUS_RAPTURE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER && pCreatureTarget->GetEntry() != NPC_DEEPRUN_RAT)
                    return true;

                pCreatureTarget->UpdateEntry(NPC_ENTHRALLED_DEEPRUN_RAT);
                pCreatureTarget->CastSpell(pCreatureTarget, SPELL_MELODIOUS_RAPTURE_VISUAL, false);
                pCreatureTarget->GetMotionMaster()->MoveFollow(pCaster, frand(0.5f, 3.0f), frand(M_PI_F * 0.8f, M_PI_F * 1.2f));

                ((Player*)pCaster)->KilledMonsterCredit(NPC_ENTHRALLED_DEEPRUN_RAT);
            }
            return true;
        }
    }

    return false;
}
Exemplo n.º 13
0
    void UpdateAI(const uint32 diff)
    {
        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        if (m_uiEvadeCheckCooldown < diff)
        {
            if (m_creature->GetDistance2d(3307.02f, -3476.27f) > 125.0f)
                EnterEvadeMode();
            m_uiEvadeCheckCooldown = 2000;
        }
        else
            m_uiEvadeCheckCooldown -= diff;

        //Berserk_Timer
        if (Berserk_Timer < diff)
        {
            DoCast(m_creature,SPELL_BERSERK);
            Berserk_Timer = 300000;
        }else Berserk_Timer -= diff;

        if (m_bIsRegularMode)
        {
            //SumonFirstCryptGuard_Timer
            if (SummonFirst_Timer < diff)
            {
                if (CryptGuard_count < MAX_CRYPT_GUARDS)
                    m_creature->SummonCreature(MOB_CRYPT_GUARD,3330.0f,-3477.0f,288.0f,3.2f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,10000);
                SummonFirst_Timer = 2000000;
            }else SummonFirst_Timer -= diff;
        }

        //RiseFromCorpse_Timer
        if (RiseFromCorpse_Timer < diff)
        {
            RiseFromCorpse_Timer = 60000 + (rand()%10000);

            const Map::PlayerList &players = m_creature->GetMap()->GetPlayers();
            if (players.isEmpty())
                return;

            for(Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
                if (Player* pPlayer = i->getSource())
                {
                    if (pPlayer->isGameMaster())
                        continue;

                    if (pPlayer->isDead())
                        pPlayer->CastSpell(pPlayer,SPELL_SELF_SPAWN_5,true);
                }
        }else RiseFromCorpse_Timer -= diff;

        if(!swarm)
        {
            //Impale_Timer
            if (Impale_Timer < diff)
            {
                //Cast Impale on a random target
                //Do NOT cast it when we are afflicted by locust swarm
                if (!m_creature->HasAura(SPELL_LOCUSTSWARM,SpellEffectIndex(1)))
                    if (Unit* target = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM,SpellEffectIndex(1)))
                        DoCast(target,m_bIsRegularMode ? SPELL_IMPALE : SPELL_IMPALE_H);
                Impale_Timer = 15000;
            }else Impale_Timer -= diff;

            //LocustSwarm_Timer
            if (LocustSwarm_Timer < diff)
            {
                //Cast Locust Swarm buff on ourselves
                DoCast(m_creature, !m_bIsRegularMode ? SPELL_LOCUSTSWARM_H:SPELL_LOCUSTSWARM);
                swarm = true;
                //Summon Crypt Guard immidietly after Locust Swarm
                if (CryptGuard_count < MAX_CRYPT_GUARDS)
                    m_creature->SummonCreature(MOB_CRYPT_GUARD,3330.0f,-3477.0f,288.0f,3.2f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,10000);
                LocustSwarm_Timer = 20000;
            }else LocustSwarm_Timer -= diff;
        }
        else
        {
            if (LocustSwarm_Timer < diff)
            {            
                swarm = false;
                LocustSwarm_Timer = 85000;
            }else LocustSwarm_Timer -= diff;
        }

        if (Ach_Timer<diff)
        {
            if (m_bIsRegularMode && m_ach_10ppl)
                CheckAch();
            else if (!m_bIsRegularMode && m_ach_25ppl)
                CheckAch();
            Ach_Timer = 10000;
        }else Ach_Timer -= diff;            

        DoMeleeAttackIfReady();
    }
Exemplo n.º 14
0
void WorldSession::HandlePetAction(WorldPacket& recv_data)
{
    ObjectGuid petGuid;
    uint32 data;
    ObjectGuid targetGuid;
    float x, y, z;
    recv_data >> petGuid;
    recv_data >> data;
    recv_data >> targetGuid;
    recv_data >> x >> y >> z;

    uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
    uint8 flag = UNIT_ACTION_BUTTON_TYPE(data);             // delete = 0x07 CastSpell = C1

    DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());

    // used also for charmed creature/player
    Unit* pet = _player->GetMap()->GetUnit(petGuid);
    if (!pet)
    {
        sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
        return;
    }

    if (GetPlayer()->GetObjectGuid() != pet->GetCharmerOrOwnerGuid())
    {
        sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }

    if (!pet->isAlive())
        return;

    if (pet->GetTypeId() == TYPEID_PLAYER)
    {
        // controller player can only do melee attack
        if (!(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
            return;
    }
    else if (((Creature*)pet)->IsPet())
    {
        // pet can have action bar disabled
        if (((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
            return;
    }

    CharmInfo* charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    switch (flag)
    {
        case ACT_COMMAND:                                   // 0x07
            switch (spellid)
            {
                case COMMAND_STAY:                          // flat=1792  // STAY
                    pet->StopMoving();
                    pet->GetMotionMaster()->Clear(false);
                    pet->GetMotionMaster()->MoveIdle();
                    charmInfo->SetCommandState(COMMAND_STAY);
                    break;
                case COMMAND_FOLLOW:                        // spellid=1792  // FOLLOW
                    pet->AttackStop();
                    pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
                    charmInfo->SetCommandState(COMMAND_FOLLOW);
                    break;
                case COMMAND_ATTACK:                        // spellid=1792  // ATTACK
                {
                    Unit* TargetUnit = _player->GetMap()->GetUnit(targetGuid);
                    if (!TargetUnit)
                        return;

                    // not let attack friendly units.
                    if (GetPlayer()->IsFriendlyTo(TargetUnit))
                        return;
                    // Not let attack through obstructions
                    if (!pet->IsWithinLOSInMap(TargetUnit))
                        return;

                    // This is true if pet has no target or has target but targets differs.
                    if (pet->getVictim() != TargetUnit)
                    {
                        if (pet->getVictim())
                            pet->AttackStop();

                        if (pet->hasUnitState(UNIT_STAT_CONTROLLED))
                        {
                            pet->Attack(TargetUnit, true);
                            pet->SendPetAIReaction();
                        }
                        else
                        {
                            pet->GetMotionMaster()->Clear();

                            if (((Creature*)pet)->AI())
                                ((Creature*)pet)->AI()->AttackStart(TargetUnit);

                            // 10% chance to play special pet attack talk, else growl
                            if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
                                pet->SendPetTalk((uint32)PET_TALK_ATTACK);
                            else
                            {
                                // 90% chance for pet and 100% chance for charmed creature
                                pet->SendPetAIReaction();
                            }
                        }
                    }
                    break;
                }
                case COMMAND_ABANDON:                       // abandon (hunter pet) or dismiss (summoned pet)
                    if (((Creature*)pet)->IsPet())
                    {
                        Pet* p = (Pet*)pet;
                        if (p->getPetType() == HUNTER_PET)
                            p->Unsummon(PET_SAVE_AS_DELETED, _player);
                        else
                            // dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                            p->SetDeathState(CORPSE);
                    }
                    else                                    // charmed
                        _player->Uncharm();
                    break;
                default:
                    sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x6
            switch (spellid)
            {
                case REACT_PASSIVE:                         // passive
                case REACT_DEFENSIVE:                       // recovery
                case REACT_AGGRESSIVE:                      // activete
                    charmInfo->SetReactState(ReactStates(spellid));
                    break;
            }
            break;
        case ACT_DISABLED:                                  // 0x81    spell (disabled), ignore
        case ACT_PASSIVE:                                   // 0x01
        case ACT_ENABLED:                                   // 0xC1    spell
        {
            Unit* unit_target = NULL;
            if (targetGuid)
                unit_target = _player->GetMap()->GetUnit(targetGuid);

            // do not cast unknown spells
            SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
            if (!spellInfo)
            {
                sLog.outError("WORLD: unknown PET spell id %i", spellid);
                return;
            }

            if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
                return;

            for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
            {
                SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(i));
                if (!spellEffect)
                    continue;
                if (spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
                    return;
            }

            // do not cast not learned spells
            if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
                return;

            pet->clearUnitState(UNIT_STAT_MOVING);

            Spell* spell = new Spell(pet, spellInfo, false);

            SpellCastResult result = spell->CheckPetCast(unit_target);

            // auto turn to target unless possessed
            if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
            {
                if (unit_target)
                {
                    pet->SetInFront(unit_target);
                    if (unit_target->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)unit_target);
                }
                else if (Unit* unit_target2 = spell->m_targets.getUnitTarget())
                {
                    pet->SetInFront(unit_target2);
                    if (unit_target2->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)unit_target2);
                }
                if (Unit* powner = pet->GetCharmerOrOwner())
                    if (powner->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)powner);
                result = SPELL_CAST_OK;
            }

            if (result == SPELL_CAST_OK)
            {
                ((Creature*)pet)->AddCreatureSpellCooldown(spellid);

                unit_target = spell->m_targets.getUnitTarget();

                // 10% chance to play special pet attack talk, else growl
                // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if (((Creature*)pet)->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                {
                    pet->SendPetAIReaction();
                }

                if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
                {
                    // This is true if pet has no target or has target but targets differs.
                    if (pet->getVictim() != unit_target)
                    {
                        if (pet->getVictim())
                            pet->AttackStop();
                        pet->GetMotionMaster()->Clear();
                        if (((Creature*)pet)->AI())
                            ((Creature*)pet)->AI()->AttackStart(unit_target);
                    }
                }

                spell->prepare(&(spell->m_targets));
            }
            else
            {
                if (pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
                    Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
                else
                {
                    Unit* owner = pet->GetCharmerOrOwner();
                    if (owner && owner->GetTypeId() == TYPEID_PLAYER)
                        Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);
                }

                if (!((Creature*)pet)->HasSpellCooldown(spellid))
                    GetPlayer()->SendClearCooldown(spellid, pet);

                spell->finish(false);
                delete spell;
            }
            break;
        }
        default:
            sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
    }
}
Exemplo n.º 15
0
void FillSpellSummary()
{
    SpellSummary = new TSpellSummary[GetSpellStore()->GetNumRows()];

    SpellEntry const* pTempSpell;

    for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
    {
        SpellSummary[i].Effects = 0;
        SpellSummary[i].Targets = 0;

        pTempSpell = GetSpellStore()->LookupEntry(i);
        //This spell doesn't exist
        if (!pTempSpell)
            continue;

        for (uint8 j = 0; j < 3; ++j)
        {
            SpellEffectEntry const* spellEffect = pTempSpell->GetSpellEffect(SpellEffectIndex(j));
            if (!spellEffect)
                continue;

            //Spell targets self
            if (spellEffect->EffectImplicitTargetA == TARGET_SELF)
                SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1);

            //Spell targets a single enemy
            if (spellEffect->EffectImplicitTargetA == TARGET_CHAIN_DAMAGE ||
                spellEffect->EffectImplicitTargetA == TARGET_CURRENT_ENEMY_COORDINATES)
                SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1);

            //Spell targets AoE at enemy
            if (spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA ||
                spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_INSTANT ||
                spellEffect->EffectImplicitTargetA == TARGET_CASTER_COORDINATES ||
                spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
                SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);

            //Spell targets an enemy
            if (spellEffect->EffectImplicitTargetA == TARGET_CHAIN_DAMAGE ||
                spellEffect->EffectImplicitTargetA == TARGET_CURRENT_ENEMY_COORDINATES ||
                spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA ||
                spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_INSTANT ||
                spellEffect->EffectImplicitTargetA == TARGET_CASTER_COORDINATES ||
                spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
                SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);

            //Spell targets a single friend(or self)
            if (spellEffect->EffectImplicitTargetA == TARGET_SELF ||
                spellEffect->EffectImplicitTargetA == TARGET_SINGLE_FRIEND ||
                spellEffect->EffectImplicitTargetA == TARGET_SINGLE_PARTY)
                SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1);

            //Spell targets aoe friends
            if (spellEffect->EffectImplicitTargetA == TARGET_ALL_PARTY_AROUND_CASTER ||
                spellEffect->EffectImplicitTargetA == TARGET_AREAEFFECT_PARTY ||
                spellEffect->EffectImplicitTargetA == TARGET_CASTER_COORDINATES)
                SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1);

            //Spell targets any friend(or self)
            if (spellEffect->EffectImplicitTargetA == TARGET_SELF ||
                spellEffect->EffectImplicitTargetA == TARGET_SINGLE_FRIEND ||
                spellEffect->EffectImplicitTargetA == TARGET_SINGLE_PARTY ||
                spellEffect->EffectImplicitTargetA == TARGET_ALL_PARTY_AROUND_CASTER ||
                spellEffect->EffectImplicitTargetA == TARGET_AREAEFFECT_PARTY ||
                spellEffect->EffectImplicitTargetA == TARGET_CASTER_COORDINATES)
                SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1);

            //Make sure that this spell includes a damage effect
            if (spellEffect->Effect == SPELL_EFFECT_SCHOOL_DAMAGE ||
                spellEffect->Effect == SPELL_EFFECT_INSTAKILL ||
                spellEffect->Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
                spellEffect->Effect == SPELL_EFFECT_HEALTH_LEECH)
                SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE-1);

            //Make sure that this spell includes a healing effect (or an apply aura with a periodic heal)
            if (spellEffect->Effect == SPELL_EFFECT_HEAL ||
                spellEffect->Effect == SPELL_EFFECT_HEAL_MAX_HEALTH ||
                spellEffect->Effect == SPELL_EFFECT_HEAL_MECHANICAL ||
                (spellEffect->Effect == SPELL_EFFECT_APPLY_AURA  && spellEffect->EffectApplyAuraName== 8))
                SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1);

            //Make sure that this spell applies an aura
            if (spellEffect->Effect == SPELL_EFFECT_APPLY_AURA)
                SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA-1);
        }
    }
}
Exemplo n.º 16
0
    void UpdateAI(const uint32 uiDiff)
    {
        if (m_pInstance->GetData(TYPE_ICHORON) == SPECIAL && !MovementStarted)
        {
            m_creature->GetMotionMaster()->MovePoint(0, PortalLoc[0].x, PortalLoc[0].y, PortalLoc[0].z);
            m_creature->AddSplineFlag(SPLINEFLAG_WALKMODE);
            m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
            m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            MovementStarted = true;
        }

        //Return since we have no target
        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        if (!m_bIsFrenzy)
        {
            if (m_uiBuubleChecker_Timer < uiDiff)
            {
                if (!m_bIsExploded)
                {
                    if (!m_creature->HasAura(SPELL_PROTECTIVE_BUBBLE, SpellEffectIndex(0)))
                    {
                        DoCast(m_creature, m_bIsRegularMode ? SPELL_WATER_BLAST_H : SPELL_WATER_BLAST);
                        //DoCast(m_creature, SPELL_DRAINED);
                        m_bIsExploded = true;
                        m_uiShowup_Counter = 0;
                        DoCast(m_creature, SPELL_PROTECTIVE_BUBBLE);
                        m_creature->AttackStop();
//                        m_creature->SetVisibility(VISIBILITY_OFF);
                        for(uint8 i = 0; i < 10; i++)
                        {
                            int tmp = urand(0, 5);
                            m_creature->SummonCreature(NPC_ICHOR_GLOBULE, PortalLoc[tmp].x, PortalLoc[tmp].y, PortalLoc[tmp].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
                            //m_creature->SummonCreature(NPC_ICHOR_GLOBULE, m_creature->GetPositionX()-10+rand()%20, m_creature->GetPositionY()-10+rand()%20, m_creature->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
                        }
                    }
                    m_uiBuubleChecker_Timer = 3000;
                }
                else
                {
                    bool bIsWaterElementsAlive = false;
                    ++m_uiShowup_Counter;
                    if (!m_lWaterElementsGUIDList.empty())
                    {
                        for(std::list<ObjectGuid>::iterator itr = m_lWaterElementsGUIDList.begin(); itr != m_lWaterElementsGUIDList.end(); ++itr)
                            if (Creature* pTemp = (Creature*)m_creature->GetMap()->GetUnit(*itr))
                                if (pTemp->isAlive())
                                    bIsWaterElementsAlive = true;
                    }
                    if (!bIsWaterElementsAlive || m_uiShowup_Counter > 20)
                    {
                        m_bIsExploded = false;
                        m_uiShowup_Counter = 0;
//                        m_creature->SetVisibility(VISIBILITY_ON);
                        m_creature->SetInCombatWithZone();
                        m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
                    }
                    m_uiBuubleChecker_Timer = 1000;
                }
            }
            else m_uiBuubleChecker_Timer -= uiDiff;
        }

        if (!m_bIsExploded)
        {
            if (m_uiWaterBoltVolley_Timer < uiDiff)
            {
                DoCast(m_creature, m_bIsRegularMode ? SPELL_WATER_BOLT_VOLLEY_H : SPELL_WATER_BOLT_VOLLEY);
                m_uiWaterBoltVolley_Timer = urand(10000, 15000);
            }
            else m_uiWaterBoltVolley_Timer -= uiDiff;

            if (!m_bIsFrenzy && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 25)
            {
                DoCast(m_creature, m_bIsRegularMode ? SPELL_FRENZY_H : SPELL_FRENZY);
                m_bIsFrenzy = true;
            }
        }
        DoMeleeAttackIfReady();
    }
Exemplo n.º 17
0
void LoadDBCStores(const std::string& dataPath)
{
    std::string dbcPath = dataPath+"dbc/";

    LocaleNameStr const* defaultLocaleNameStr = NULL;
    uint32 build = ReadDBCBuild(dbcPath,defaultLocaleNameStr);

    // Check the expected DBC version
    if (!IsAcceptableClientBuild(build))
    {
        if (build)
            sLog.outError("Found DBC files for build %u but StrawberryWorld expected DBC for one from builds: %s Please extract correct DBC files.", build, AcceptableClientBuildsListStr().c_str());
        else
            sLog.outError("Incorrect DataDir value in StrawberryWorld.conf or not found build info (outdated DBC files). Required one from builds: %s Please extract correct DBC files.",AcceptableClientBuildsListStr().c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }

    const uint32 DBCFilesCount = 102;

    BarGoLink bar(DBCFilesCount);

    StoreProblemList bad_dbc_files;

    LocalData availableDbcLocales(build,defaultLocaleNameStr->locale);

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore,                dbcPath,"AreaTable.dbc");

    // must be after sAreaStore loading
    for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)    // areaflag numbered from 0
    {
        if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));

            // fill MapId->DBC records ( skip sub zones and continents )
            if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 )
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementStore,         dbcPath,"Achievement.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore,         dbcPath,"AreaTrigger.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore,           dbcPath,"AreaGroup.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore,        dbcPath,"AuctionHouse.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore,   dbcPath,"BankBagSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore,    dbcPath,"BattlemasterList.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore,     dbcPath,"BarberShopStyle.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore,     dbcPath,"CharStartOutfit.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore,          dbcPath,"CharTitles.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore,        dbcPath,"ChatChannels.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore,          dbcPath,"ChrClasses.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrPowerTypesStore,       dbcPath, "ChrClassesXPowerTypes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore,            dbcPath,"ChrRaces.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore,  dbcPath,"CinematicSequences.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoExtraStore,dbcPath,"CreatureDisplayInfoExtra.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore,      dbcPath,"CreatureFamily.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore,   dbcPath,"CreatureSpellData.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore,        dbcPath,"CreatureType.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDungeonEncounterStore,    dbcPath,"DungeonEncounter.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore,     dbcPath,"DurabilityCosts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore,   dbcPath,"DurabilityQuality.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore,              dbcPath,"Emotes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore,          dbcPath,"EmotesText.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore,             dbcPath,"Faction.dbc");
    for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const * faction = sFactionStore.LookupEntry(i);
        if (faction && faction->team)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->team];
            flist.push_back(i);
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore,     dbcPath,"FactionTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore,       dbcPath,"GemProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore,     dbcPath,"GlyphProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore,           dbcPath,"GlyphSlot.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore,     dbcPath,"gtCombatRatings.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTClassCombatRatingScalarStore,dbcPath,"gtOCTClassCombatRatingScalar.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore,        dbcPath,"gtOCTRegenHP.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore,        dbcPath,"gtOCTRegenMP.dbc");       -- not used currently
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore,     dbcPath,"gtRegenHPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore,     dbcPath,"gtRegenMPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sHolidaysStore,            dbcPath,"Holidays.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore,                dbcPath,"Item.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemBagFamilyStore,       dbcPath,"ItemBagFamily.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemClassStore,           dbcPath,"ItemClass.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore,     dbcPath,"ItemDisplayInfo.dbc");     -- not used currently
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore,    dbcPath,"ItemCondExtCosts.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemExtendedCostStore,    dbcPath,"ItemExtendedCost.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemLimitCategoryStore,   dbcPath,"ItemLimitCategory.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomSuffixStore,    dbcPath,"ItemRandomSuffix.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore,             dbcPath,"ItemSet.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore,                dbcPath,"Lock.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore,        dbcPath,"MailTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore,                 dbcPath,"Map.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapDifficultyStore,       dbcPath,"MapDifficulty.dbc");
    // fill data
    for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
        if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
            sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = MapDifficulty(entry->resetTime,entry->maxPlayers);
    sMapDifficultyStore.Clear();

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore,               dbcPath,"Movie.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sOverrideSpellDataStore,   dbcPath,"OverrideSpellData.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestFactionRewardStore,  dbcPath,"QuestFactionReward.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore,           dbcPath,"QuestSort.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestXPLevelStore,        dbcPath,"QuestXP.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sPvPDifficultyStore,       dbcPath,"PvpDifficulty.dbc");
    for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
        if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
            if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
                STRAWBERRY_ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore,   dbcPath,"ScalingStatValues.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore,           dbcPath,"SkillLine.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore,    dbcPath,"SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillRaceClassInfoStore,  dbcPath,"SkillRaceClassInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore,        dbcPath,"SoundEntries.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore,               dbcPath,"Spell.dbc");
    for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        if(SpellEntry const * spell = sSpellStore.LookupEntry(i))
        {
            if(SpellCategoriesEntry const* category = spell->GetSpellCategories())
                if(uint32 cat = category->Category)
                    sSpellCategoryStore[cat].insert(i);

            // DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
            // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
            #if STRAWBERRY_ENDIAN == STRAWBERRY_BIGENDIAN
              std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1));
            #endif
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellAuraOptionsStore,    dbcPath,"SpellAuraOptions.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellAuraRestrictionsStore, dbcPath,"SpellAuraRestrictions.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastingRequirementsStore, dbcPath,"SpellCastingRequirements.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCategoriesStore,     dbcPath,"SpellCategories.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellClassOptionsStore,   dbcPath,"SpellClassOptions.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCooldownsStore,      dbcPath,"SpellCooldowns.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellEffectStore,         dbcPath,"SpellEffect.dbc");

    /*for(uint32 i = 1; i < sSpellEffectStore.GetNumRows(); ++i)
    {
        if(SpellEffectEntry const *spellEffect = sSpellEffectStore.LookupEntry(i))
            sSpellEffectMap[spellEffect->EffectSpellId].effects[spellEffect->EffectIndex] = spellEffect;
    }*/

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellEquippedItemsStore,  dbcPath,"SpellEquippedItems.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellInterruptsStore,     dbcPath,"SpellInterrupts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellLevelsStore,         dbcPath,"SpellLevels.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellMiscStore,           dbcPath,"SpellMisc.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellPowerStore,          dbcPath,"SpellPower.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellReagentsStore,       dbcPath,"SpellReagents.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellScalingStore,        dbcPath,"SpellScaling.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore,     dbcPath,"SpellShapeshift.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellTargetRestrictionsStore, dbcPath,"SpellTargetRestrictions.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellTotemsStore,         dbcPath,"SpellTotems.dbc");

    for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
    {
        SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
        if(!skillLine)
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
        SpellMiscEntry const* spellMisc = sSpellMiscStore.LookupEntry(skillLine->spellId);
        if (!spellMisc)
            continue;

        if(spellInfo && spellMisc->Attributes & 0x1D0 == 0x1D0)
        {
            for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
            {
                CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
                if(!cFamily)
                    continue;

                if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;

                sPetFamilySpellsStore[i].insert(spellInfo->Id);
            }
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastTimesStore,      dbcPath,"SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDurationStore,       dbcPath,"SpellDuration.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellFocusObjectStore,    dbcPath,"SpellFocusObject.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore,         dbcPath,"SpellRadius.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore,          dbcPath,"SpellRange.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore,       dbcPath,"SpellRuneCost.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftFormStore, dbcPath,"SpellShapeshiftForm.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore,    dbcPath,"StableSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore,    dbcPath,"SummonProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore,              dbcPath,"Talent.dbc");

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo) continue;
        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if(talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j);
    }

    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentTabStore,           dbcPath,"TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
            if(!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore,           dbcPath,"TaxiNodes.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore,            dbcPath,"TaxiPath.dbc");
    for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore,        dbcPath,"TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data (pointers to sTaxiPathNodeStore elements
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path].set(entry->index, entry);

    // Initialize global taxinodes mask
    // include existing nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
            if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
                for(int j=0; j < MAX_EFFECT_INDEX; ++j)
                    if(SpellEffectEntry const* effect = sInfo->GetSpellEffect(SpellEffectIndex(j)))
                        if(effect->Effect==123 /*SPELL_EFFECT_SEND_TAXI*/)
                            spellPaths.insert(effect->EffectMiscValue);

        memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
        memset(sOldContinentsNodesMask,0,sizeof(sTaxiNodesMask));
        for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
        {
            TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
            if(!node)
                continue;

            TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i);
            if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty())
            {
                bool ok = false;
                for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i)
                {
                    // not spell path
                    if(spellPaths.find(dest_i->second.ID)==spellPaths.end())
                    {
                        ok = true;
                        break;
                    }
                }

                if(!ok)
                    continue;
            }

            // valid taxi network node
            uint8  field   = (uint8)((i - 1) / 32);
            uint32 submask = 1<<((i-1)%32);
            sTaxiNodesMask[field] |= submask;

            // old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info)
            if (node->map_id < 2 || i == 82 || i == 83 || i == 93 || i == 94)
                sOldContinentsNodesMask[field] |= submask;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTotemCategoryStore,       dbcPath,"TotemCategory.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleStore,             dbcPath,"Vehicle.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleSeatStore,         dbcPath,"VehicleSeat.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore,        dbcPath,"WorldMapArea.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWMOAreaTableStore,        dbcPath,"WMOAreaTable.dbc");
    for(uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
    {
        if(WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
        {
            sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
        }
    }
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore,     dbcPath,"WorldMapOverlay.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore,       dbcPath,"WorldSafeLocs.dbc");

    // error checks
    if (bad_dbc_files.size() >= DBCFilesCount )
    {
        sLog.outError("\nIncorrect DataDir value in StrawberryWorld.conf or ALL required *.dbc files (%d) not found by path: %sdbc",DBCFilesCount,dataPath.c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }
    else if (!bad_dbc_files.empty() )
    {
        std::string str;
        for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sAreaStore.LookupEntry(4975)              ||       // last area (areaflag) added in 5.0.1 Beta
        !sCharTitlesStore.LookupEntry(287)         ||       // last char title added in 5.0.1 Beta
        !sGemPropertiesStore.LookupEntry(2272)     ||       // last gem property added in 5.0.1 Beta
        !sMapStore.LookupEntry(1051)               ||       // last map added in 5.0.1 Beta
        !sSpellStore.LookupEntry(122523)           )        // last added spell in 5.0.1 Beta
    {
        sLog.outError("\nYou have mixed version DBC files. Please re-extract DBC files for one from client build: %s",AcceptableClientBuildsListStr().c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }

    sLog.outString();
    sLog.outString( ">> Initialized %d data stores", DBCFilesCount );
}
Exemplo n.º 18
0
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
{
    uint32 mask = player->GetGroupUpdateFlag();

    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)                // if update power type, update current/max power also
        mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)            // same for pets
        mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);

    uint32 byteCount = 0;
    for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
        if (mask & (1 << i))
            byteCount += GroupUpdateLength[i];

    data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
    *data << player->GetPackGUID();
    *data << uint32(mask);

    if (mask & GROUP_UPDATE_FLAG_STATUS)
    {
        if (player->IsPvP())
            *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
        else
            *data << uint16(MEMBER_STATUS_ONLINE);
    }

    if (mask & GROUP_UPDATE_FLAG_CUR_HP)
        *data << uint32(player->GetHealth());

    if (mask & GROUP_UPDATE_FLAG_MAX_HP)
        *data << uint32(player->GetMaxHealth());

    Powers powerType = player->getPowerType();
    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
        *data << uint8(powerType);

    if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
        *data << uint16(player->GetPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
        *data << uint16(player->GetMaxPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_LEVEL)
        *data << uint16(player->getLevel());

    if (mask & GROUP_UPDATE_FLAG_ZONE)
        *data << uint16(player->GetZoneId());

    if (mask & GROUP_UPDATE_FLAG_UNK)
        *data << uint16(0);

    if (mask & GROUP_UPDATE_FLAG_POSITION)
        *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()) << uint16(player->GetPositionZ());

    if (mask & GROUP_UPDATE_FLAG_AURAS)
    {
        *data << uint8(0);                  // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
        const uint64& auramask = player->GetAuraUpdateMask();
        *data << uint64(auramask);
        *data << uint32(MAX_AURAS);         // server sends here number of visible auras, but client checks
                                            // if aura is in auramask, so it seems no difference if there will be MAX_AURAS
        for (uint32 i = 0; i < MAX_AURAS; ++i)
        {
            if (auramask & (uint64(1) << i))
            {
                if (SpellAuraHolder* holder = player->GetVisibleAura(i))
                {
                    *data << uint32(holder->GetId());
                    *data << uint16(holder->GetAuraFlags());
                    if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
                        for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
                            if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
                                *data << int32(aura->GetModifier()->m_amount);
                            else
                                *data << int32(0);
                }
                else
                {
                    *data << uint32(0);
                    *data << uint16(0);
                }
            }
        }
    }

    Pet* pet = player->GetPet();
    if (mask & GROUP_UPDATE_FLAG_PET_GUID)
        *data << (pet ? pet->GetObjectGuid() : ObjectGuid());

    if (mask & GROUP_UPDATE_FLAG_PET_NAME)
    {
        if (pet)
            *data << pet->GetName();
        else
            *data << uint8(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
    {
        if (pet)
            *data << uint16(pet->GetDisplayId());
        else
            *data << uint16(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
    {
        if (pet)
            *data << uint32(pet->GetHealth());
        else
            *data << uint32(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
    {
        if (pet)
            *data << uint32(pet->GetMaxHealth());
        else
            *data << uint32(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
    {
        if (pet)
            *data << uint8(pet->getPowerType());
        else
            *data << uint8(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
    {
        if (pet)
            *data << uint16(pet->GetPower(pet->getPowerType()));
        else
            *data << uint16(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
    {
        if (pet)
            *data << uint16(pet->GetMaxPower(pet->getPowerType()));
        else
            *data << uint16(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
    {
        if (pet)
        {
            *data << uint8(0);              // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
            const uint64& auramask = pet->GetAuraUpdateMask();
            *data << uint64(auramask);
            *data << uint32(MAX_AURAS);     // server sends here number of visible auras, but client checks
                                            // if aura is in auramask, so it seems no difference if there will be MAX_AURAS
            for (uint32 i = 0; i < MAX_AURAS; ++i)
            {
                if (auramask & (uint64(1) << i))
                {
                    if (SpellAuraHolder* holder = pet->GetVisibleAura(i))
                    {
                        *data << uint32(holder->GetId());
                        *data << uint16(holder->GetAuraFlags());
                        if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
                            for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
                                if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
                                    *data << int32(aura->GetModifier()->m_amount);
                                else
                                    *data << int32(0);
                    }
                    else
                    {
                        *data << uint32(0);
                        *data << uint16(0);
                    }
                }
            }
        }
        else
        {
            *data << uint8(0);
            *data << uint64(0);
            *data << uint32(0);
        }
    }

    if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
        *data << int32(0);

    if (mask & GROUP_UPDATE_FLAG_PHASE)
    {
        *data << uint32(8);
        *data << uint32(0);
        *data << uint8(0);
    }
}
Exemplo n.º 19
0
void WorldSession::HandlePetAction(WorldPacket& recv_data)
{
    ObjectGuid petGuid;
    uint32 data;
    ObjectGuid targetGuid;
    float x, y, z;
    recv_data >> petGuid;
    recv_data >> data;
    recv_data >> targetGuid;
    recv_data >> x >> y >> z;

    uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
    uint8 flag = UNIT_ACTION_BUTTON_TYPE(data);             // delete = 0x07 CastSpell = C1

    DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());

    // used also for charmed creature/player
    Unit* pet = _player->GetMap()->GetUnit(petGuid);
    if (!pet)
    {
        sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
        return;
    }

    if (_player->GetObjectGuid() != pet->GetCharmerOrOwnerGuid())
    {
        sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    if (!pet->isAlive())
        return;

    if (pet->GetTypeId() == TYPEID_PLAYER && pet->GetCharmer()->GetTypeId() == TYPEID_PLAYER)
    {
        // controller player cannot use controlled player's spells
        if (flag != (ACT_COMMAND || ACT_REACTION))
            return;
    }
    else if (((Creature*)pet)->IsPet())
    {
        // pet can have action bar disabled
        if (((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
            return;
    }

    CharmInfo* charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    switch (flag)
    {
        case ACT_COMMAND:                                   // 0x07
            switch (spellid)
            {
                case COMMAND_STAY:                          // flat=1792  // STAY
                {
                    pet->StopMoving();
                    pet->AttackStop(true, true);
                    pet->GetMotionMaster()->Clear();
                    ((Pet*)pet)->SetStayPosition(true);
                    ((Pet*)pet)->SetIsRetreating();
                    ((Pet*)pet)->SetSpellOpener();
                    charmInfo->SetCommandState(COMMAND_STAY);
                    break;
                }
                case COMMAND_FOLLOW:                        // spellid=1792  // FOLLOW
                {
                    pet->StopMoving();
                    pet->AttackStop(true, true);
                    pet->GetMotionMaster()->Clear();
                    ((Pet*)pet)->SetStayPosition();
                    ((Pet*)pet)->SetIsRetreating(true);
                    ((Pet*)pet)->SetSpellOpener();
                    charmInfo->SetCommandState(COMMAND_FOLLOW);
                    break;
                }
                case COMMAND_ATTACK:                        // spellid=1792  // ATTACK
                {
                    ((Pet*)pet)->SetIsRetreating();
                    ((Pet*)pet)->SetSpellOpener();

                    Unit* targetUnit = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

                    if (targetUnit && targetUnit != pet && targetUnit->isTargetableForAttack() && targetUnit->isInAccessablePlaceFor((Creature*)pet))
                    {
                        _player->SetInCombatState(true, targetUnit);

                        // This is true if pet has no target or has target but targets differs.
                        if (pet->getVictim() != targetUnit)
                        {
                            pet->AttackStop();
                            pet->GetMotionMaster()->Clear();

                            if (((Creature*)pet)->AI())
                            {
                                ((Creature*)pet)->AI()->AttackStart(targetUnit);
                                 // 10% chance to play special warlock pet attack talk, else growl
                                if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && roll_chance_i(10))
                                    pet->SendPetTalk((uint32)PET_TALK_ATTACK);

                                pet->SendPetAIReaction();
                            }
                            else
                                pet->Attack(targetUnit, true);
                        }
                    }

                    break;
                }
                case COMMAND_ABANDON:                       // abandon (hunter pet) or dismiss (summoned pet)
                {
                    Creature* petC = (Creature*)pet;
                    if (petC->IsPet())

                    {
                        Pet* p = (Pet*)petC;
                        if (p->getPetType() == HUNTER_PET)
                            p->Unsummon(PET_SAVE_AS_DELETED, _player);
                        else
                            // dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                            p->SetDeathState(CORPSE);
                    }
                    else                                    // charmed
                        _player->Uncharm();

                    if (petC->IsTemporarySummon()) // special case when pet was temporary summon through DoSummonPossesed
                    {
                        petC->ForcedDespawn();
                        return;
                    }

                    ((Pet*)pet)->SetStayPosition();
                    break;
                }
                default:
                    sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x6
            switch (spellid)
            {
                case REACT_PASSIVE:                         // passive
                {
                    pet->AttackStop(true, true);
                    ((Pet*)pet)->SetSpellOpener();
                }
                case REACT_DEFENSIVE:                       // recovery
                case REACT_AGGRESSIVE:                      // activete
                {
                    charmInfo->SetReactState(ReactStates(spellid));
                    break;
                }
            }
            break;
        case ACT_DISABLED:                                  // 0x81    spell (disabled), ignore
        case ACT_PASSIVE:                                   // 0x01
        case ACT_ENABLED:                                   // 0xC1    spell
        {
            ((Pet*)pet)->SetIsRetreating();
            ((Pet*)pet)->SetSpellOpener();

            Unit* unit_target = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

            // do not cast unknown spells
            SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
            if (!spellInfo)
            {
                sLog.outError("WORLD: unknown PET spell id %i", spellid);
                return;
            }

            if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
                return;

            for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
            {
                SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(i));
                if (!spellEffect)
                    continue;

                if (spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA
                    || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_INSTANT
                    || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
                    return;
            }

            // do not cast not learned spells
            if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
                return;

            pet->clearUnitState(UNIT_STAT_MOVING);

            Spell* spell = new Spell(pet, spellInfo, false);

            SpellCastResult result = spell->CheckPetCast(unit_target);

            const SpellRangeEntry* sRange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);

            if (unit_target && !(pet->IsWithinDistInMap(unit_target, sRange->maxRange) && pet->IsWithinLOSInMap(unit_target)) 
                && !(GetPlayer()->IsFriendlyTo(unit_target) || pet->HasAuraType(SPELL_AURA_MOD_POSSESS)))
            {
                ((Pet*)pet)->SetSpellOpener(spellid, sRange->minRange, sRange->maxRange);
                spell->finish(false);
                delete spell;

                pet->AttackStop();
                pet->GetMotionMaster()->Clear();

                ((Creature*)pet)->AI()->AttackStart(unit_target);
                 // 10% chance to play special warlock pet attack talk, else growl
                if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10))
                    pet->SendPetTalk((uint32)PET_TALK_ATTACK);

                pet->SendPetAIReaction();

                return;
            }

            // auto turn to target unless possessed
            if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
            {
                if (unit_target)
                {
                    pet->SetInFront(unit_target);
                    if (unit_target->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)unit_target);
                }
                else if (Unit* unit_target2 = spell->m_targets.getUnitTarget())
                {
                    pet->SetInFront(unit_target2);
                    if (unit_target2->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)unit_target2);
                }
                if (Unit* powner = pet->GetCharmerOrOwner())
                    if (powner->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)powner);
                result = SPELL_CAST_OK;
            }

            if (result == SPELL_CAST_OK)
            {
                ((Creature*)pet)->AddCreatureSpellCooldown(spellid);

                unit_target = spell->m_targets.getUnitTarget();

                if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
                {
                    // This is true if pet has no target or has target but targets differs.
                    if (pet->getVictim() != unit_target)
                    {
                        pet->AttackStop();
                        pet->GetMotionMaster()->Clear();

                        _player->SetInCombatState(true, unit_target);

                        if (((Creature*)pet)->AI())
                        {
                            ((Creature*)pet)->AI()->AttackStart(unit_target);
                             // 10% chance to play special warlock pet attack talk, else growl
                            if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10))
                                pet->SendPetTalk((uint32)PET_TALK_ATTACK);

                            pet->SendPetAIReaction();
                        }

                        else
                            pet->Attack(unit_target, true);
                    }
                }

                ((Pet*)pet)->SetSpellOpener();
                spell->SpellStart(&(spell->m_targets));
            }
            else
            {
                if (pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
                    Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
                else
                {
                    Unit* owner = pet->GetCharmerOrOwner();
                    if (owner && owner->GetTypeId() == TYPEID_PLAYER)
                        Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);
                }

                if (!((Creature*)pet)->HasSpellCooldown(spellid))
                    GetPlayer()->SendClearCooldown(spellid, pet);

                ((Pet*)pet)->SetSpellOpener();
                spell->finish(false);
                delete spell;
            }
            break;
        }
        default:
            sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
    }
}
Exemplo n.º 20
0
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: Received opcode CMSG_REQUEST_PARTY_MEMBER_STATS");
    ObjectGuid guid;
    recv_data >> guid;

    Player* player = ObjectAccessor::FindPlayer(guid, false);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3 + 4 + 2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data << guid.WriteAsPacked();
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Pet* pet = player->GetPet();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4 + 2 + 2 + 2 + 1 + 2 * 6 + 8 + 1 + 8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data << player->GetPackGUID();

    uint32 mask1 = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP |
        GROUP_UPDATE_FLAG_POWER_TYPE | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER |
        GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION |
        GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_AURAS |
        GROUP_UPDATE_FLAG_PHASE;

    if (pet)
        mask1 = 0x7FEFFEFF; // full mask & ~(GROUP_UPDATE_FLAG_VEHICLE_SEAT | GROUP_UPDATE_FLAG_UNK)

    Powers powerType = player->getPowerType();
    data << uint32(mask1);                                  // group update mask
    data << uint16(MEMBER_STATUS_ONLINE);                   // member's online status
    data << uint32(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    data << uint8(powerType);                               // GROUP_UPDATE_FLAG_POWER_TYPE
    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL

    // verify player coordinates and zoneid to send to teammates
    uint16 iZoneId = 0;
    uint16 iCoordX = 0;
    uint16 iCoordY = 0;
    uint16 iCoordZ = 0;

    if (player->IsInWorld())
    {
        iZoneId = player->GetZoneId();
        iCoordX = player->GetPositionX();
        iCoordY = player->GetPositionY();
        iCoordZ = player->GetPositionZ();
    }
    else if (player->IsBeingTeleported())               // Player is in teleportation
    {
        WorldLocation& loc = player->GetTeleportDest(); // So take teleportation destination
        iZoneId = sTerrainMgr.GetZoneId(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
        iCoordX = loc.coord_x;
        iCoordY = loc.coord_y;
        iCoordZ = loc.coord_z;
    }
    else
    {
        // unknown player status.
    }

    data << uint16(iZoneId);                              // GROUP_UPDATE_FLAG_ZONE
    data << uint16(iCoordX);                              // GROUP_UPDATE_FLAG_POSITION
    data << uint16(iCoordY);                              // GROUP_UPDATE_FLAG_POSITION
    data << uint16(iCoordZ);                              // GROUP_UPDATE_FLAG_POSITION

    data << uint8(1);                                     // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auramask);                             // placeholder, server sends 0xFFFFFFFFFFFFFFFF here, but with 1 above it seems no difference
    data << uint32(MAX_AURAS);                            // server sends here number of visible auras, but client checks
                                                          // if aura is in auramask, so it seems no difference if there will be MAX_AURAS
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (SpellAuraHolder* holder = player->GetVisibleAura(i))
        {
            auramask |= (uint64(1) << i);
            data << uint32(holder->GetId());
            data << uint16(holder->GetAuraFlags());
            if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
                for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
                    if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
                        data << int32(aura->GetModifier()->m_amount);
                    else
                        data << int32(0);
        }
    }
    data.put<uint64>(maskPos, auramask);                    // GROUP_UPDATE_FLAG_AURAS

    if (pet)
    {
        Powers petpowertype = pet->getPowerType();
        data << pet->GetObjectGuid();                       // GROUP_UPDATE_FLAG_PET_GUID
        data << pet->GetName();                             // GROUP_UPDATE_FLAG_PET_NAME
        data << uint16(pet->GetDisplayId());                // GROUP_UPDATE_FLAG_PET_MODEL_ID
        data << uint32(pet->GetHealth());                   // GROUP_UPDATE_FLAG_PET_CUR_HP
        data << uint32(pet->GetMaxHealth());                // GROUP_UPDATE_FLAG_PET_MAX_HP
        data << uint8(petpowertype);                        // GROUP_UPDATE_FLAG_PET_POWER_TYPE
        data << uint16(pet->GetPower(petpowertype));        // GROUP_UPDATE_FLAG_PET_CUR_POWER
        data << uint16(pet->GetMaxPower(petpowertype));     // GROUP_UPDATE_FLAG_PET_MAX_POWER

        data << uint8(1);                                   // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
        uint64 petauramask = 0;
        size_t petMaskPos = data.wpos();
        data << uint64(petauramask);                        // placeholder, server sends 0xFFFFFFFFFFFFFFFF here, but with 1 above it seems no difference
        data << uint32(MAX_AURAS);                          // server sends here number of visible auras, but client checks
                                                            // if aura is in auramask, so it seems no difference if there will be MAX_AURAS
        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (SpellAuraHolder* holder = pet->GetVisibleAura(i))
            {
                petauramask |= (uint64(1) << i);
                data << uint32(holder->GetId());
                data << uint16(holder->GetAuraFlags());
                if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
                for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
                    if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
                        data << int32(aura->GetModifier()->m_amount);
                    else
                        data << int32(0);
            }
        }
        data.put<uint64>(petMaskPos, petauramask);          // GROUP_UPDATE_FLAG_PET_AURAS
    }
    else
    {
        data << uint8(0);                                   // GROUP_UPDATE_FLAG_PET_NAME
        data << uint8(1);                                   // GROUP_UPDATE_FLAG_PET_AURAS
        data << uint64(0);                                  // GROUP_UPDATE_FLAG_PET_AURAS
        data << uint32(0);                                  // GROUP_UPDATE_FLAG_PET_AURAS
    }

    data << uint32(8);                                      // GROUP_UPDATE_FLAG_PHASE
    data << uint32(0);                                      // GROUP_UPDATE_FLAG_PHASE
    data << uint8(0);                                       // GROUP_UPDATE_FLAG_PHASE

    SendPacket(&data);
}