void WorkerThread::Work( Completion * waitingFlag ) { // begin stealing loop do { // set up temporaries TaskBase * task = nullptr; Completion * prevCompletion = nullptr; // loop on popping a task while( Pop(task) ) { // store previous completion prevCompletion = CurrentCompletion_; // set the current completion to the task's completion CurrentCompletion_ = task->Completion_; // run the task task->Do(); // set the current completion as done CurrentCompletion_->Set(false); // restore the old completion CurrentCompletion_ = prevCompletion; // if the taskFlag is not null (then someone is waiting on us) and taskFlag is done (another thread isn't still working on it) // return from working if(waitingFlag && waitingFlag->Done()) return; } } while( Steal() ); // end stealing loop }
void *Stealer(void *param) { WorkStealQueue *q = (WorkStealQueue*) param; int i; // Obj *r; int r; // r is a position // for (i = 0; i < nStealAttempts; i++) { if (Steal(q, &r)) { Operation(r); } } { if (Steal(q, &r)) { Operation(r); } } return 0; }
void *Stealer(void *param) { int i; int *r; for (i = 0; i < nStealAttempts; i++) { if (Steal(&r)) { Operation(r); } } return 0; }
void *Stealer(void *param) { WorkStealQueue *q = (WorkStealQueue*) param; int i; Obj *r; for (i = 0; i < 2; i++) { if (Steal(q, &r)) { Operation(r); } } return 0; }
char REvent(char plr) { FILE *fin; int32_t NoMods=1,i=0,j=0; int16_t m; if (NoMods==1) { m=0; if (Data->P[plr].Budget<40) Data->P[plr].Budget=40; if (Data->P[plr].Budget<=50) j=0; if (Data->P[plr].Budget>50 && Data->P[plr].Budget<=90) j=1; if (Data->P[plr].Budget>90 && Data->P[plr].Budget<=110) j=2; if (Data->P[plr].Budget>110 && Data->P[plr].Budget<=140) j=3; if (Data->P[plr].Budget>140 && Data->P[plr].Budget<=160) j=4; if (Data->P[plr].Budget>160) j=5; fin=sOpen("NTABLE.DAT","rb",0); fseek(fin,(sizeof (i16)) * ((plr*60) + (j*10) + random(10)) ,SEEK_SET); fread(&m,sizeof m,1,fin); Swap16bit(m); // m=BudgetMods[Data->P[plr].Level][(j*10)+random(10)]; // orig code fclose(fin); Data->P[plr].Budget+=m; /*grSetColor(15); PrintAt(200,30,"BUDGET MOD: "); if (m<0) {PrintAt(0,0,"-");m*=-1;}; DispNum(0,0,m); PrintAt(200,40,"BUDGET: "); DispNum(0,0,Data->P[plr].Budget); DispNum(100,10,Data->Events[Data->Count]);*/ } /* end if */ if (Data->Year<=60 && Data->Events[Data->Count]>44) return 1; if (Data->Year<=62 && Data->Events[Data->Count]>63) return 1; if (Data->Year<=65 && Data->Events[Data->Count]>80) return 1; switch(Data->Events[Data->Count]) { case 0: NoMods=0;break; // Nothing Event case 1: case 44: case 59: case 63: // Nothing Events case 67: case 68: case 69: case 70: case 71: case 72: case 73: case 74: case 75: case 81: case 86: case 87: case 88: case 90: case 97: case 98: break; // Cash Modifier Events -------------------------- case 30: case 32: evflag=random(10)+1; Data->P[plr].Cash+=evflag; break; case 31: evflag=random(6)+random(6)+random(6)+3; Data->P[plr].Cash+=evflag; break; case 33:if (Data->P[plr].Cash<10) return 1; evflag=Data->P[plr].Cash/10; Data->P[plr].Cash-=evflag; break; // Budget Modifier Events ------------------------ case 9: case 76: // Budget increase of 15 MB Data->P[plr].Budget+=15; NoMods=0; break; case 45: // increase budget by total two 10 side dice this year evflag=random(10)+random(10)+2; Data->P[plr].Budget+=evflag; NoMods=0; break; case 46: // increase budget by 5 MB's Data->P[plr].Budget+=5; NoMods=0; break; case 91: // increase budget by 20MB's in the budget if (Data->Year>65) return 1; Data->P[plr].Budget+=20; NoMods=0; break; case 92: // 20% or 20MB's whichever is less if ((Data->P[plr].Budget/5) < 20) evflag=Data->P[plr].Budget*4/5; else evflag=20; Data->P[plr].Budget-=evflag; break; case 95: // 30% or 30MB's whichever is less if ((Data->P[plr].Budget/3) < 30) evflag=Data->P[plr].Budget*7/10; else evflag=30; Data->P[plr].Budget-=evflag; evflag=Data->P[plr].Budget; break; case 96: // 25% or 25Mb's whichever is less if (Data->Year>72) return 1; if ((Data->P[plr].Budget/4) < 25) evflag=Data->P[plr].Budget*3/4; else evflag=25; Data->P[plr].Budget-=evflag; evflag=Data->P[plr].Budget; break; case 99:// deduct 5 M.B.s from budget Data->P[plr].Budget-=5; break; // RD Modifier Events ---------------------------- case 2: case 12: case 13: case 14: // RD improve by 1 : season case 15: case 16: case 17: case 18: Data->P[plr].RDMods+=1; break; case 3: case 61: case 62:// Minus one on all R&D for ONE year Data->P[plr].RDMods-=1; Data->P[plr].RDYear=-1; break; case 19: // minus 2 on each die roll for R&D this turn Data->P[plr].RDMods-=2; break; case 41: // R&D will decrease for one year Data->P[plr].RDMods-=2; Data->P[plr].RDYear-=2; break; case 42: case 43: /* increment R&D cost by 1 on particular program */ evflag=RDMods(plr,0,1,1); if (evflag==0) return 1; break; // Improve/Subtract Tech to Other players ------------------- case 5: case 47: // Improve tech of plr prog to other's prog evflag=Steal(plr,0,1); if (evflag==0) return 1; break; case 6: case 7: // Lower tech of plr prog to other's prog evflag=Steal(plr,0,-1); if (evflag==0) return 1; break; // Special Events ------------------------------------------- case 8: // Allow females into space program Data->P[plr].Female=1; break; // Launch Affected ------------------------------------------ case 4: // Next Launch must be a manned launch. If the launch // is not so then -10 on Budget //Data->P[plr].Plans=1; break; case 10: /* Launch window for Launch #x is blocked */ { int choice[3] = {0,0,0}; evflag=0; if (Data->P[plr].Mission[0].MissionCode > 0) choice[evflag++] = 1; if (Data->P[plr].Mission[1].MissionCode > 0) choice[evflag++] = 2; if (Data->P[plr].Mission[2].MissionCode > 0) choice[evflag++] = 3; if (evflag==0) return 1; evflag = choice[random(evflag)] - 1; xMODE |= xMODE_CLOUDS; ClrMiss(plr,evflag+3); } break; case 35: // may launch only one mission this year ??? Season?!? evflag=0; if (Data->P[plr].Mission[0].Joint==1 || Data->P[plr].Mission[1].Joint==1) return 1; if (Data->P[plr].Mission[0].MissionCode > 0) evflag+=1; if (Data->P[plr].Mission[1].MissionCode > 0) evflag+=2; if (Data->P[plr].Mission[2].MissionCode > 0) evflag+=4; if (evflag==0) return 1; switch (evflag) { case 1: evflag=0;break; case 2: evflag=0;break; case 3: ClrMiss(plr,1+3);break; case 4: evflag=0;break; case 5: ClrMiss(plr,2+3);break; case 6: ClrMiss(plr,2+3);break; case 7: ClrMiss(plr,1+3);ClrMiss(plr,2+3);break; }; if (evflag==0) return 1; break; case 36: /* damage launch facility */ if (Data->P[plr].Mission[0].MissionCode==0) Data->P[plr].LaunchFacility[0]=15; else return 1; break; // Program Saving cards ------------------------------------ case 11: /* Select program and set safety save to 1 */ evflag=SaveMods(plr,0); if (evflag==0) return 1; break; case 77: // set Save for Capsule Program evflag=SaveMods(plr,3); if (evflag==0) return 1; break; case 93: // set Save for LEM Program evflag=SaveMods(plr,4); if (evflag==0) return 1; break; case 20: /* the most advanced rocket program is affected. drop the safety factor in half. */ evflag=0; for (i=3;i>=0;i--) if (Data->P[plr].Rocket[i].Num>=0 && Data->P[plr].Rocket[i].Safety>50) evflag++; if (evflag==0) return 1; for (i=3;i>=0;i--) if (Data->P[plr].Rocket[i].Num>=0 && Data->P[plr].Rocket[i].Safety>50) { evflag=Data->P[plr].Rocket[i].Safety/2; Data->P[plr].Rocket[i].Safety-=evflag; strcpy(&Name[0],&Data->P[plr].Rocket[i].Name[0]); break; }; break; case 21: // Probes' and Sats' Max SF and RD up 5% */ for (i=1;i<3;i++) { Data->P[plr].Probe[i].MaxRD+=5; Data->P[plr].Probe[i].MaxSafety+=5; }; for (i=1;i<3;i++) { if (Data->P[plr].Probe[i].MaxSafety>=99) Data->P[plr].Probe[i].MaxSafety=99; if (Data->P[plr].Probe[i].MaxRD>Data->P[plr].Probe[i].MaxSafety) Data->P[plr].Probe[i].MaxRD=Data->P[plr].Probe[i].MaxSafety; }; break; case 22: case 84: /* roll six 6-sided dice and add to the current safety factor of the program */ x=random(6)+random(6)+random(6)+random(6)+random(6)+random(6)+6; evflag=NMod(plr,3,1,x); if (evflag==0) return 1; evflag=x; break; case 23: /* this applies to the most advanced rocket program. roll six 6-sided dice and add to the current safety factor. */ x=random(6)+random(6)+random(6)+random(6)+random(6)+random(6)+6; evflag=NMod(plr,2,1,x); if (evflag==0) return 1; evflag=x; break; case 24: /* this for most adv. satellites, roll four 6-sided dice and add to safety factor. */ x=random(6)+random(6)+random(6)+random(6)+4; evflag=NMod(plr,1,1,x); if (evflag==0) return 1; evflag=x; break; case 94: /* this for most adv capsule, roll four 6-sided dice and add to safety factor. */ x=random(6)+random(6)+random(6)+random(6)+4; evflag=NMod(plr,3,1,x); if (evflag==0) return 1; evflag=x; break; case 25: /* the blank is all rockets. R&D can't cure it. the options are to launch one rocket at this setback, or cancel launch. - 20% if no visit to repairs.*/ evflag=DamMod(plr,2,-20,15); if (evflag==0) return 1; break; case 26: /* select most advanced manned program and reduce safety by 25% */ evflag=NMod(plr,3,-1,25); if (evflag==0) return 1; evflag=25; break; case 27: /* select most advanced probe program and reduce safety by 15% */ evflag=NMod(plr,1,-1,15); if (evflag==0) return 1; evflag=15; break; case 79: evflag=NMod(plr,0,-1,20); if (evflag==0) return 1; evflag=20; break; case 28: // hardware cost 50% less this season Data->P[plr].TurnOnly=3; break; case 29: // set the delay of the rockets to 2 == one year for (i=0;i<5;i++) Data->P[plr].Rocket[i].Delay=2; break; case 34: /* 20% loss most advanced capsule */ evflag=NMod(plr,3,-1,20); if (evflag==0) return 1; evflag=20; break; case 37: /* cost 10MB repear or 10% safety loss on the most advanced probe */ evflag=DamMod(plr,1,-10,10); if (evflag==0) return 1; break; case 38: case 39: /* most adv. rocket program 10 MB's or 5% safety loss */ evflag=DamMod(plr,2,-5,10); if (evflag==0) return 1; break; case 40: /* blank a program 10 MB's or 10% safety loss */ evflag=DamMod(plr,0,-10,10); if (evflag==0) return 1; break; case 54: /* most advanced rocket program 15 MB's or 20% safety loss */ evflag=DamMod(plr,2,-20,15); if (evflag==0) return 1; break; case 55: /* most advanced rocket program 20 MB's or 10% safety loss */ evflag=DamMod(plr,3,-10,20); if (evflag==0) return 1; break; case 48: // safety increased for rockets up 5% evflag=SaveMods(plr,2); if (evflag==0) return 1; break; // Astronaut Portion ------------------------------------ case 49: /* pick random astronaut retire, budget minus 5 MB's */ evflag=0; for (i=0;i<Data->P[plr].AstroCount;i++){ if (!(Data->P[plr].Pool[i].Status==AST_ST_DEAD || Data->P[plr].Pool[i].Status==AST_ST_RETIRED)) evflag++; } if (evflag==0) return 1; Data->P[plr].Budget-=5; i=random(Data->P[plr].AstroCount); while (Data->P[plr].Pool[i].Status==AST_ST_DEAD || Data->P[plr].Pool[i].Status==AST_ST_RETIRED) i=random(Data->P[plr].AstroCount); Data->P[plr].Pool[i].RDelay=2; Data->P[plr].Pool[i].Mood=10; strcpy(&Name[0],&Data->P[plr].Pool[i].Name[0]); if (plr==1) { Data->P[plr].Pool[i].Status=AST_ST_RETIRED; Data->P[plr].Pool[i].RDelay=0; }; if (Data->P[plr].Pool[i].Status==AST_ST_RETIRED) Replace_Snaut(plr); break; case 50: // backup crew will fly mission evflag=0; for (i=0;i<3;i++) if (Data->P[plr].Mission[i].MissionCode>0) evflag++; if (evflag==0) return 1; i=0; while (Data->P[plr].Mission[i].MissionCode==0) i++; Data->P[plr].Mission[i].PCrew=0; Data->P[plr].Mission[i].Crew=Data->P[plr].Mission[i].BCrew; evflag=i; break; case 51: /* astronaut killed delay all manned missons = 1 */ evflag=0; for (i=0;i<Data->P[plr].AstroCount;i++) if (!(Data->P[plr].Pool[i].Status==AST_ST_DEAD || Data->P[plr].Pool[i].Status==AST_ST_RETIRED)) evflag++; if (evflag==0) return 1; Data->P[plr].Budget-=5; i=random(Data->P[plr].AstroCount); while (Data->P[plr].Pool[i].Status==AST_ST_DEAD || Data->P[plr].Pool[i].Status==AST_ST_RETIRED) i=random(Data->P[plr].AstroCount); strcpy(&Name[0],&Data->P[plr].Pool[i].Name[0]); Data->P[plr].Pool[i].Status=AST_ST_DEAD; Data->P[plr].Other=2; xMODE |= xMODE_SPOT_ANIM; //trigger spot anim //cancel manned missions ClrMiss(plr,0+3);ClrMiss(plr,1+3);ClrMiss(plr,2+3); break; case 52: evflag=0; for (i=0;i<Data->P[plr].AstroCount;i++) if (!(Data->P[plr].Pool[i].Status==AST_ST_DEAD || Data->P[plr].Pool[i].Status==AST_ST_RETIRED)) evflag++; if (evflag==0) return 1; i=random(Data->P[plr].AstroCount); while (Data->P[plr].Pool[i].Status==AST_ST_DEAD || Data->P[plr].Pool[i].Status==AST_ST_RETIRED) i=random(Data->P[plr].AstroCount); strcpy(&Name[0],&Data->P[plr].Pool[i].Name[0]); Data->P[plr].Pool[i].Status=AST_ST_DEAD; Data->P[plr].Other=2; Replace_Snaut(plr); break; case 60: case 53: evflag=0; for (i=0;i<Data->P[plr].AstroCount;i++) if (!(Data->P[plr].Pool[i].Status==AST_ST_DEAD || Data->P[plr].Pool[i].Status==AST_ST_RETIRED)) evflag++; if (evflag==0) return 1; i=random(Data->P[plr].AstroCount); while (Data->P[plr].Pool[i].Status==AST_ST_DEAD || Data->P[plr].Pool[i].Status==AST_ST_RETIRED) i=random(Data->P[plr].AstroCount); strcpy(&Name[0],&Data->P[plr].Pool[i].Name[0]); Data->P[plr].Pool[i].Status=AST_ST_INJURED; Data->P[plr].Pool[i].IDelay=2; Data->P[plr].Pool[i].Special=4; Replace_Snaut(plr); break; case 56: /* hardware 50% less this season */ Data->P[plr].TurnOnly=3; break; case 57: for (i=0;i<3;i++) { if (i==0 && plr==0) strcpy(&Data->P[plr].Pool[Data->P[plr].AstroCount].Name[0],"MANKE"); else if (i==1 && plr==0) strcpy(&Data->P[plr].Pool[Data->P[plr].AstroCount].Name[0],"POWELL"); else if (i==2 && plr==0) strcpy(&Data->P[plr].Pool[Data->P[plr].AstroCount].Name[0],"YEAGER"); else if (i==0 && plr==1) strcpy(&Data->P[plr].Pool[Data->P[plr].AstroCount].Name[0],"ILYUSHIN"); else if (i==1 && plr==1) strcpy(&Data->P[plr].Pool[Data->P[plr].AstroCount].Name[0],"SHIBORIN"); else if (i==2 && plr==1) strcpy(&Data->P[plr].Pool[Data->P[plr].AstroCount].Name[0],"DOLGOV"); /* The original bonus astronauts & cosmonauts were: REEVES, CHAMBERLAIN, YEAGER & STIPPOV, SCHLICKBERND, FARGOV -Leon */ Data->P[plr].Pool[Data->P[plr].AstroCount].Status=AST_ST_TRAIN_BASIC_1; Data->P[plr].Pool[Data->P[plr].AstroCount].Face=random(10)+1; Data->P[plr].Pool[Data->P[plr].AstroCount].Service=1; Data->P[plr].Pool[Data->P[plr].AstroCount].Compat=random(10)+1; Data->P[plr].Pool[Data->P[plr].AstroCount].CR=random(2)+1; Data->P[plr].Pool[Data->P[plr].AstroCount].CL=random(2)+1; Data->P[plr].Pool[Data->P[plr].AstroCount].Group=9; Data->P[plr].Pool[Data->P[plr].AstroCount].Mood=85+5*random(4); Data->P[plr].AstroCount++; }; break; case 58: // 50% chance explosion on pad Data->P[plr].TurnOnly=5; break; case 64: /* launch facility repair 10MB's */ for (j=0;j<20;j++) { i=rand()%3; if (Data->P[plr].LaunchFacility[i]==1 && Data->P[plr].Mission[i].MissionCode==0) break; } if (j==20) return 1; /* get which of the three facilities damaged */ Data->P[plr].LaunchFacility[i]=10; break; case 65: // Gemini or Voskhod will cost additional 2MB's per spacecraft if (Data->P[plr].Manned[1].Num<0) return 1; Data->P[plr].Manned[1].UnitCost+=2; // Used to say "InitCost", which effectively disabled this newscast -Leon break; case 83: // Apollo or Soyuz will cost additional 3MB's per spacecraft if (Data->P[plr].Manned[2].Num<0) return 1; Data->P[plr].Manned[2].UnitCost+=3; break; case 66:// mission delay evflag=0; for (i=0;i<3;i++) { if (Data->P[plr].Mission[i].MissionCode>0) { GetMisType(Data->P[plr].Mission[i].MissionCode); if (!Mis.Jt) evflag++; } } if (evflag==0) return 1; i=random(3); while(Data->P[plr].Mission[i].MissionCode==0 || Data->P[plr].Mission[i].Joint==1) i=random(3); evflag=i; memcpy(&Data->P[plr].Future[i],&Data->P[plr].Mission[i],sizeof(struct MissionType)); memset(&Data->P[plr].Mission[i],0x00,sizeof(struct MissionType)); for (i=0;i<Data->P[plr].Future[evflag].Men+1;i++) { j=Data->P[plr].Crew[Data->P[plr].Future[evflag].Prog][Data->P[plr].Future[evflag].PCrew-1][i]-1; Data->P[plr].Pool[j].Prime++; j=Data->P[plr].Crew[Data->P[plr].Future[evflag].Prog][Data->P[plr].Future[evflag].BCrew-1][i]-1; Data->P[plr].Pool[j].Prime++; } break; case 78: /* most advanced capsule 10MB's or 10% safety */ evflag=DamMod(plr,3,-10,10); if (evflag==0) return 1; break; case 80: // Can't Deliver any Cap/Mods this year for (i=0;i<5;i++) Data->P[plr].Manned[i].Delay=2; break; case 82: // Duration E Mission Required Data->P[plr].FuturePlans=5; break; case 85: // Primary Crew Scrubbed - Backup Will Fly evflag=0; for (i=0;i<3;i++) if (Data->P[plr].Mission[i].MissionCode>0) evflag++; if (evflag==0) return 1; i=0; while (Data->P[plr].Mission[i].MissionCode==0) i++; Data->P[plr].Mission[i].Crew=Data->P[plr].Mission[i].BCrew; evflag=i; break; case 89: /* random astronaut not active */ evflag=0; for (i=0;i<Data->P[plr].AstroCount;i++) if (Data->P[plr].Pool[i].Status==AST_ST_ACTIVE) evflag++; if (evflag==0) return 1; i=random(Data->P[plr].AstroCount); while(Data->P[plr].Pool[i].Status!=AST_ST_ACTIVE) i=random(Data->P[plr].AstroCount); strcpy(&Name[0],&Data->P[plr].Pool[i].Name[0]); Data->P[plr].Pool[i].Status= AST_ST_INJURED; Data->P[plr].Pool[i].IDelay=2; break; default: break; } // End of Switch return 0; }
void SocketDescriptor::Close() { if (IsDefined()) ::closesocket(Steal()); }
/** * Close the file descriptor. It is legal to call it on an * "undefined" object. After this call, IsDefined() is guaranteed * to return false, and this object may be reused. */ bool Close() { return ::close(Steal()) == 0; }
/** * Close the file descriptor. It is legal to call it on an * "undefined" object. After this call, IsDefined() is guaranteed * to return false, and this object may be reused. */ void Close() { ::close(Steal()); }