SW_PY void MusicPause() { return SteamMusic()->Pause(); }
SW_PY void MusicPlayNext() { return SteamMusic()->PlayNext(); }
SW_PY bool MusicIsPlaying() { return SteamMusic()->BIsPlaying(); }
SW_PY float MusicGetVolume() { return SteamMusic()->GetVolume(); }
bool SteamMusic_IsPlaying(){return SteamMusic()->BIsPlaying();};
// Steam Music SW_PY bool MusicIsEnabled() { return SteamMusic()->BIsEnabled(); }
float SteamMusic_GetVolume(){return SteamMusic()->GetVolume();};
AudioPlayback_Status SteamMusic_GetPlaybackStatus(){return SteamMusic()->GetPlaybackStatus();};
void SteamMusic_PlayNext(){SteamMusic()->PlayNext();};
// volume is between 0.0 and 1.0 void SteamMusic_SetVolume( float Volume ){SteamMusic()->SetVolume(Volume);};
void SteamMusic_PlayPrevious(){SteamMusic()->PlayPrevious();};
void SteamMusic_Pause(){SteamMusic()->Pause();};
void SteamMusic_Play(){SteamMusic()->Play();};
SW_PY void MusicPlayPrev() { return SteamMusic()->PlayPrevious(); }
bool SteamMusic_IsEnabled(){return SteamMusic()->BIsEnabled();};
SW_PY void MusicSetVolume(float value) { return SteamMusic()->SetVolume(value); }
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // // Console window is required for the program to automatically close when the user quits Steam // if(AllocConsole()) { FILE* stream = nullptr; freopen_s(&stream, "CONOUT$", "w", stdout); freopen_s(&stream, "CONOUT$", "w", stderr); freopen_s(&stream, "CONIN$", "r", stdin); printf("SteamMusicKeys\n\n"); } printf("Searching for Steam... "); bool SteamAPI_SteamIsRunning = SteamAPI_IsSteamRunning(); for(int i = 0; i < STEAMAPI_STEAMISRUNNING_RETRY_COUNT; i++) { if(SteamAPI_SteamIsRunning = SteamAPI_IsSteamRunning()) { printf("Found!\n"); break; } Sleep(STEAMAPI_STEAMISRUNNING_RETRY_DELAY); } if(!SteamAPI_SteamIsRunning) { printf("Not Found!\n"); MessageBox(0,L"ERROR: Could not initialize SteamAPI (Steam is not running)", 0, 0); FreeConsole(); return 1; } printf("Initializing SteamAPI...\n"); if(!SteamAPI_Init()) { MessageBox(0, L"ERROR: Could not initialize SteamAPI", 0, 0); FreeConsole(); return 2; } printf("Initializing Steam Music...\n"); if(!(IMus = SteamMusic())) { MessageBox(0, L"ERROR: Could not initialize Steam Music", 0, 0); SteamAPI_Shutdown(); FreeConsole(); return 3; } printf("Creating dummy window...\n"); HWND hWnd = SMK_CreateDummyWindow(hInstance, L"SteamMusicKeys"); if(!hWnd) { MessageBox(0, L"ERROR: Could not create dummy window", 0, 0); SteamAPI_Shutdown(); FreeConsole(); return 4; } printf("Registering hotkeys...\n"); SMK_RegisterHotkeys(hWnd); printf("Hiding console...\n"); ShowWindow (GetConsoleWindow(), SW_HIDE); SMK_MessageLoop(); printf("Showing console...\n"); ShowWindow (GetConsoleWindow(), SW_SHOW); printf("Freeing Hotkeys...\n"); SMK_UnregisterHotkeys(hWnd); printf("Freeing SteamAPI\n"); SteamAPI_Shutdown(); printf("Freeing Console\n"); FreeConsole(); return 0; }