Exemplo n.º 1
0
bool GameHUD::init() 
{    
	if (!Layer::init()) 
	{        
		return false; 
	}      
	Size winSize = CCDirector::getInstance()->getWinSize(); 
	// Draw the background of the game HUD  
	CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888); 
	background = Sprite::create("hud.png");
	background->setScaleX (2);   
	background->setAnchorPoint(ccp(0, 0)); 
	this->addChild(background); 
	Vector<String*> images;  
	images.pushBack(StringMake("p1tankU.png"));    
	images.pushBack(StringMake("p2tankU.png"));    
	images.pushBack(StringMake("p1tankD41.png"));
	images.pushBack(StringMake("p1tankD31.png"));
	for (int i = 0; i < images.size(); ++i)    
	{        
		String* image = images.at(i);   
		auto *sprite = Sprite::create(image->getCString()); 
		float offsetFraction = ((float)(i + 1)) / (images.size() + 1); 
		sprite->setScale(0.6);       
		sprite->setPosition(ccp(winSize.width*offsetFraction, 35));    
		this->addChild(sprite);     
		movableSprites.pushBack(sprite);  
	}       
	return true; 
}  
Exemplo n.º 2
0
static LoopStack *
LoopStackPush (LoopStack *prev, FILE *f, char *tag)
{
    LoopStack	*ls = New (sizeof (LoopStack));
    ls->prev = prev;
    ls->tag = StringMake (tag);
    ls->extra = StringNew ();
    ls->pos = ftell (f);
    return ls;
}
Exemplo n.º 3
0
static LoopStack *
LoopStackLoop (ReplaceSet *rs, LoopStack *ls, FILE *f)
{
    String	*s = StringMake (ls->tag->buf);
    LoopStack	*ret = ls;
    Bool	loop;

    StringAdd (ls->extra, '+');
    StringAddString (s, ls->extra->buf);
    loop = ReplaceSetFind (rs, s->buf) != 0;
    StringDispose (s);
    if (loop)
	fseek (f, ls->pos, SEEK_SET);
    else
    {
	ret = ls->prev;
	StringDispose (ls->tag);
	StringDispose (ls->extra);
	Dispose (ls);
    }
    return ret;
}