Exemplo n.º 1
0
static void GUI_Mentat_LoadHelpSubjects(bool init)
{
    static uint8 *helpDataList = NULL;

    uint8 fileID;
    uint32 length;
    uint32 counter;
    uint8 *helpSubjects;
    uint16 i;

    if (init) {
        helpDataList = GFX_Screen_Get_ByIndex(SCREEN_1);

        s_topHelpList = 0;
        s_selectedHelpSubject = 0;

        sprintf(s_mentatFilename, "MENTAT%c", g_table_houseInfo[g_playerHouseID].name[0]);
        strncpy(s_mentatFilename, String_GenerateFilename(s_mentatFilename), sizeof(s_mentatFilename));
    }

    fileID = ChunkFile_Open(s_mentatFilename);
    length = ChunkFile_Read(fileID, HTOBE32(CC_NAME), helpDataList, GFX_Screen_GetSize_ByIndex(SCREEN_1));
    ChunkFile_Close(fileID);

    s_numberHelpSubjects = 0;
    helpSubjects = helpDataList;

    counter = 0;
    while (counter < length) {
        uint8 size = *helpSubjects;

        counter += size;

        if (helpSubjects[size - 1] > g_campaignID + 1) {
            while (size-- != 0) *helpSubjects++ = '\0';
            continue;
        }

        helpSubjects[size - 1] = size;
        helpSubjects += size;
        s_numberHelpSubjects++;
    }

    helpSubjects = helpDataList;

    while (*helpSubjects == '\0') helpSubjects++;

    for (i = 0; i < s_topHelpList; i++) helpSubjects = String_NextString(helpSubjects);

    s_helpSubjects = helpSubjects;
}
Exemplo n.º 2
0
/**
 * Intro menu.
 */
static void GameLoop_GameIntroAnimationMenu(void)
{
	static const uint16 mainMenuStrings[][6] = {
		{STR_PLAY_A_GAME, STR_REPLAY_INTRODUCTION, STR_EXIT_GAME, STR_NULL,         STR_NULL,         STR_NULL}, /* Neither HOF nor save. */
		{STR_PLAY_A_GAME, STR_REPLAY_INTRODUCTION, STR_LOAD_GAME, STR_EXIT_GAME,    STR_NULL,         STR_NULL}, /* Has a save game. */
		{STR_PLAY_A_GAME, STR_REPLAY_INTRODUCTION, STR_EXIT_GAME, STR_HALL_OF_FAME, STR_NULL,         STR_NULL}, /* Has a HOF. */
		{STR_PLAY_A_GAME, STR_REPLAY_INTRODUCTION, STR_LOAD_GAME, STR_EXIT_GAME,    STR_HALL_OF_FAME, STR_NULL}  /* Has a HOF and a save game. */
	};

	bool loadGame = false;
	static bool drawMenu = true;
	static uint16 stringID = STR_REPLAY_INTRODUCTION;
	uint16 maxWidth;
	static bool hasSave = false;
	static bool hasFame = false;
	static const char *strings[6];
	static uint16 index = 0xFFFF;

	if (index == 0xFFFF) {
		hasSave = File_Exists("_save000.dat");
		hasFame = File_Exists("SAVEFAME.DAT");
		index = (hasFame ? 2 : 0) + (hasSave ? 1 : 0);
	}

	if (hasSave || File_Exists("ONETIME.DAT")) g_canSkipIntro = true;

	switch (stringID) {
		case STR_REPLAY_INTRODUCTION:
			Music_Play(0);

			free(g_readBuffer);
			g_readBufferSize = (g_enableVoices == 0) ? 12000 : 28000;
			g_readBuffer = calloc(1, g_readBufferSize);

			GUI_Mouse_Hide_Safe();

			Driver_Music_FadeOut();

			GameLoop_GameIntroAnimation();

			Sound_Output_Feedback(0xFFFE);

			File_ReadBlockFile("IBM.PAL", g_palette_998A, 256 * 3);
			memmove(g_palette1, g_palette_998A, 256 * 3);

			if (!g_canSkipIntro) {
				File_Create("ONETIME.DAT");
				g_canSkipIntro = true;
			}

			Music_Play(0);

			free(g_readBuffer);
			g_readBufferSize = (g_enableVoices == 0) ? 12000 : 20000;
			g_readBuffer = calloc(1, g_readBufferSize);

			GUI_Mouse_Show_Safe();

			Music_Play(28);

			drawMenu = true;
			break;

		case STR_EXIT_GAME:
			g_running = false;
			return;

		case STR_HALL_OF_FAME:
			GUI_HallOfFame_Show(0xFFFF);

			GFX_SetPalette(g_palette2);

			hasFame = File_Exists("SAVEFAME.DAT");
			drawMenu = true;
			break;

		case STR_LOAD_GAME:
			GUI_Mouse_Hide_Safe();
			GUI_SetPaletteAnimated(g_palette2, 30);
			GUI_ClearScreen(SCREEN_0);
			GUI_Mouse_Show_Safe();

			GFX_SetPalette(g_palette1);

			if (GUI_Widget_SaveLoad_Click(false)) {
				loadGame = true;
				if (g_gameMode == GM_RESTART) break;
				g_gameMode = GM_NORMAL;
			} else {
				GFX_SetPalette(g_palette2);

				drawMenu = true;
			}
			break;

		default: break;
	}

	if (drawMenu) {
		uint16 i;

		g_widgetProperties[21].height = 0;

		for (i = 0; i < 6; i++) {
			strings[i] = NULL;

			if (mainMenuStrings[index][i] == 0) {
				if (g_widgetProperties[21].height == 0) g_widgetProperties[21].height = i;
				continue;
			}

			strings[i] = String_Get_ByIndex(mainMenuStrings[index][i]);
		}

		GUI_DrawText_Wrapper(NULL, 0, 0, 0, 0, 0x22);

		maxWidth = 0;

		for (i = 0; i < g_widgetProperties[21].height; i++) {
			if (Font_GetStringWidth(strings[i]) <= maxWidth) continue;
			maxWidth = Font_GetStringWidth(strings[i]);
		}

		maxWidth += 7;

		g_widgetProperties[21].width  = maxWidth >> 3;
		g_widgetProperties[13].width  = g_widgetProperties[21].width + 2;
		g_widgetProperties[13].xBase  = 19 - (maxWidth >> 4);
		g_widgetProperties[13].yBase  = 160 - ((g_widgetProperties[21].height * g_fontCurrent->height) >> 1);
		g_widgetProperties[13].height = (g_widgetProperties[21].height * g_fontCurrent->height) + 11;

		Sprites_LoadImage(String_GenerateFilename("TITLE"), SCREEN_1, NULL);

		GUI_Mouse_Hide_Safe();

		GUI_ClearScreen(SCREEN_0);

		GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_1, SCREEN_0);

		GUI_SetPaletteAnimated(g_palette1, 30);

		GUI_DrawText_Wrapper("V1.07", 319, 192, 133, 0, 0x231, 0x39);
		GUI_DrawText_Wrapper(NULL, 0, 0, 0, 0, 0x22);

		Widget_SetCurrentWidget(13);

		GUI_Widget_DrawBorder(13, 2, 1);

		GameLoop_DrawMenu(strings);

		GUI_Mouse_Show_Safe();

		drawMenu = false;
	}

	if (loadGame) return;

	stringID = GameLoop_HandleEvents(strings);

	if (stringID != 0xFFFF) stringID = mainMenuStrings[index][stringID];

	GUI_PaletteAnimate();

	if (stringID == STR_PLAY_A_GAME) g_gameMode = GM_PICKHOUSE;
}
Exemplo n.º 3
0
/**
 * Logos at begin of intro.
 */
static void Gameloop_Logos(void)
{
	Screen oldScreenID;
	void *wsa;
	uint16 frame;

	oldScreenID = GFX_Screen_SetActive(SCREEN_0);

	GFX_SetPalette(g_palette2);
	GFX_ClearScreen();

	File_ReadBlockFile("WESTWOOD.PAL", g_palette_998A, 256 * 3);

	frame = 0;
	wsa = WSA_LoadFile("WESTWOOD.WSA", GFX_Screen_Get_ByIndex(SCREEN_1), GFX_Screen_GetSize_ByIndex(SCREEN_1) + GFX_Screen_GetSize_ByIndex(SCREEN_2) + GFX_Screen_GetSize_ByIndex(SCREEN_3), true);
	WSA_DisplayFrame(wsa, frame++, 0, 0, SCREEN_0);

	GUI_SetPaletteAnimated(g_palette_998A, 60);

	Music_Play(0x24);

	g_timerTimeout = 360;

	while (WSA_DisplayFrame(wsa, frame++, 0, 0, SCREEN_0)) Timer_Sleep(6);
	
	WSA_Unload(wsa);

	if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit;
	Voice_LoadVoices(0xFFFF);

	for (; g_timerTimeout != 0; sleepIdle()) {
		if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit;
	}

	GUI_SetPaletteAnimated(g_palette2, 60);

	while (Driver_Music_IsPlaying()) sleepIdle();

	GUI_SetPaletteAnimated(g_palette2, 60);

	GFX_ClearScreen();

	Sprites_LoadImage(String_GenerateFilename("AND"), SCREEN_1, g_palette_998A);

	GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_1, SCREEN_0);

	GUI_SetPaletteAnimated(g_palette_998A, 30);

	for (g_timerTimeout = 60; g_timerTimeout != 0; sleepIdle()) {
		if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit;
	}

	GUI_SetPaletteAnimated(g_palette2, 30);

	GUI_ClearScreen(SCREEN_0);

	Sprites_LoadImage("VIRGIN.CPS", SCREEN_1, g_palette_998A);

	GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_1, SCREEN_0);

	GUI_SetPaletteAnimated(g_palette_998A, 30);

	for (g_timerTimeout = 180; g_timerTimeout != 0; sleepIdle()) {
		if (Input_Keyboard_NextKey() != 0 && g_canSkipIntro) goto logos_exit;
	}

logos_exit:
	GUI_SetPaletteAnimated(g_palette2, 30);

	GUI_ClearScreen(SCREEN_0);

	GFX_Screen_SetActive(oldScreenID);
}
Exemplo n.º 4
0
/**
 * Shows the game credits.
 */
static void GameLoop_GameCredits(void)
{
	static const uint8 colours[] = {0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0};

	uint16 i;
	uint8 *memory;

	GUI_Mouse_Hide_Safe();

	Widget_SetCurrentWidget(20);

	Sprites_LoadImage("BIGPLAN.CPS", SCREEN_1, g_palette_998A);

	GUI_ClearScreen(SCREEN_0);

	GUI_Screen_Copy(g_curWidgetXBase, g_curWidgetYBase, g_curWidgetXBase, g_curWidgetYBase, g_curWidgetWidth, g_curWidgetHeight, SCREEN_1, SCREEN_0);

	GUI_SetPaletteAnimated(g_palette_998A, 60);

	Music_Play(0);

	GameLoop_Uninit();

	Music_Play(33);

	memory = GFX_Screen_Get_ByIndex(SCREEN_2);

	for (i = 0; i < 256; i++) {
		uint8 loc06;
		uint8 loc04;

		memory[i] = i & 0xFF;

		loc06 = i / 16;
		loc04 = i % 16;

		if (loc06 == 9 && loc04 <= 6) {
			memory[i] = (g_playerHouseID * 16) + loc04 + 144;
		}
	}

	Sprites_LoadImage("MAPPLAN.CPS", SCREEN_1, g_palette_998A);

	GUI_Palette_RemapScreen(g_curWidgetXBase << 3, g_curWidgetYBase, g_curWidgetWidth << 3, g_curWidgetHeight, SCREEN_1, memory);

	GUI_Screen_FadeIn2(g_curWidgetXBase << 3, g_curWidgetYBase, g_curWidgetWidth << 3, g_curWidgetHeight, SCREEN_1, SCREEN_0, 1, false);

	GameCredits_LoadPalette();

	GUI_Mouse_Hide_Safe();

	GUI_InitColors(colours, 0, lengthof(colours) - 1);

	g_fontCharOffset = -1;

	GFX_SetPalette(g_palette1);

	for (;; sleepIdle()) {
		File_ReadBlockFile(String_GenerateFilename("CREDITS"), s_buffer_1832, GFX_Screen_GetSize_ByIndex(SCREEN_3));

		GameCredits_Play(s_buffer_1832, 20, SCREEN_1, SCREEN_2, 6);

		if (Input_Keyboard_NextKey() != 0) break;

		Music_Play(33);
	}

	GUI_SetPaletteAnimated(g_palette2, 60);

	Driver_Music_FadeOut();

	GFX_ClearScreen();
}