Exemplo n.º 1
0
static void
make_state_key(GLcontext *ctx,  struct state_key *key)
{
   static const GLfloat zero[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
   static const GLfloat one[4] = { 1.0f, 1.0f, 1.0f, 1.0f };

   memset(key, 0, sizeof(*key));

   if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
       ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
       ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
       ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
      key->scaleAndBias = 1;
   }

   if (!is_identity(ctx->ColorMatrixStack.Top->m)) {
      key->colorMatrix = 1;
   }

   if (!TEST_EQ_4V(ctx->Pixel.PostColorMatrixScale, one) ||
       !TEST_EQ_4V(ctx->Pixel.PostColorMatrixBias, zero)) {
      key->colorMatrixPostScaleBias = 1;
   }

   key->pixelMaps = ctx->Pixel.MapColorFlag;
}
Exemplo n.º 2
0
void GLAPIENTRY
_mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
{
   struct gl_texture_unit *texUnit;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (!ctx->Extensions.ATI_envmap_bumpmap) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI");
      return;
   }

   texUnit = _mesa_get_current_tex_unit(ctx);

   if (pname == GL_BUMP_ROT_MATRIX_ATI) {
      if (TEST_EQ_4V(param, texUnit->RotMatrix))
         return;
      FLUSH_VERTICES(ctx, _NEW_TEXTURE);
      COPY_4FV(texUnit->RotMatrix, param);
   }
   else {
      _mesa_error( ctx, GL_INVALID_ENUM, "glTexBumpParameter(pname)" );
      return;
   }
   /* Drivers might want to know about this, instead of dedicated function
      just shove it into TexEnv where it really belongs anyway */
   if (ctx->Driver.TexEnv) {
      (*ctx->Driver.TexEnv)( ctx, 0, pname, param );
   }
}
Exemplo n.º 3
0
/**
 * Try to accumulate this glBitmap call in the bitmap cache.
 * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
 */
static GLboolean
accum_bitmap(struct st_context *st,
             GLint x, GLint y, GLsizei width, GLsizei height,
             const struct gl_pixelstore_attrib *unpack,
             const GLubyte *bitmap )
{
   struct bitmap_cache *cache = st->bitmap.cache;
   int px = -999, py = -999;
   const GLfloat z = st->ctx->Current.RasterPos[2];

   if (width > BITMAP_CACHE_WIDTH ||
       height > BITMAP_CACHE_HEIGHT)
      return GL_FALSE; /* too big to cache */

   if (!cache->empty) {
      px = x - cache->xpos;  /* pos in buffer */
      py = y - cache->ypos;
      if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
          py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
          !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
          ((fabs(z - cache->zpos) > Z_EPSILON))) {
         /* This bitmap would extend beyond cache bounds, or the bitmap
          * color is changing
          * so flush and continue.
          */
         st_flush_bitmap_cache(st);
      }
   }

   if (cache->empty) {
      /* Initialize.  Center bitmap vertically in the buffer. */
      px = 0;
      py = (BITMAP_CACHE_HEIGHT - height) / 2;
      cache->xpos = x;
      cache->ypos = y - py;
      cache->zpos = z;
      cache->empty = GL_FALSE;
      COPY_4FV(cache->color, st->ctx->Current.RasterColor);
   }

   assert(px != -999);
   assert(py != -999);

   if (x < cache->xmin)
      cache->xmin = x;
   if (y < cache->ymin)
      cache->ymin = y;
   if (x + width > cache->xmax)
      cache->xmax = x + width;
   if (y + height > cache->ymax)
      cache->ymax = y + height;

   /* create the transfer if needed */
   create_cache_trans(st);

   unpack_bitmap(st, px, py, width, height, unpack, bitmap,
                 cache->buffer, BITMAP_CACHE_WIDTH);

   return GL_TRUE; /* accumulated */
}
Exemplo n.º 4
0
Arquivo: blend.c Projeto: etnaviv/mesa
/**
 * Set the blending color.
 *
 * \param red red color component.
 * \param green green color component.
 * \param blue blue color component.
 * \param alpha alpha color component.
 *
 * \sa glBlendColor().
 *
 * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor.  On a
 * change, flushes the vertices and notifies the driver via
 * dd_function_table::BlendColor callback.
 */
void GLAPIENTRY
_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
   GLfloat tmp[4];
   GET_CURRENT_CONTEXT(ctx);

   tmp[0] = red;
   tmp[1] = green;
   tmp[2] = blue;
   tmp[3] = alpha;

   if (TEST_EQ_4V(tmp, ctx->Color.BlendColorUnclamped))
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   COPY_4FV( ctx->Color.BlendColorUnclamped, tmp );

   ctx->Color.BlendColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
   ctx->Color.BlendColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
   ctx->Color.BlendColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
   ctx->Color.BlendColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);

   if (ctx->Driver.BlendColor)
      ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
}
Exemplo n.º 5
0
Arquivo: blend.c Projeto: etnaviv/mesa
/**
 * Enable or disable writing of frame buffer color components.
 *
 * \param red whether to mask writing of the red color component.
 * \param green whether to mask writing of the green color component.
 * \param blue whether to mask writing of the blue color component.
 * \param alpha whether to mask writing of the alpha color component.
 *
 * \sa glColorMask().
 *
 * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask.  On a
 * change, flushes the vertices and notifies the driver via the
 * dd_function_table::ColorMask callback.
 */
void GLAPIENTRY
_mesa_ColorMask( GLboolean red, GLboolean green,
                 GLboolean blue, GLboolean alpha )
{
   GET_CURRENT_CONTEXT(ctx);
   GLubyte tmp[4];
   GLuint i;
   GLboolean flushed;

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n",
                  red, green, blue, alpha);

   /* Shouldn't have any information about channel depth in core mesa
    * -- should probably store these as the native booleans:
    */
   tmp[RCOMP] = red    ? 0xff : 0x0;
   tmp[GCOMP] = green  ? 0xff : 0x0;
   tmp[BCOMP] = blue   ? 0xff : 0x0;
   tmp[ACOMP] = alpha  ? 0xff : 0x0;

   flushed = GL_FALSE;
   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
      if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
         if (!flushed) {
            FLUSH_VERTICES(ctx, _NEW_COLOR);
         }
         flushed = GL_TRUE;
         COPY_4UBV(ctx->Color.ColorMask[i], tmp);
      }
   }

   if (ctx->Driver.ColorMask)
      ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
}
Exemplo n.º 6
0
Arquivo: blend.c Projeto: etnaviv/mesa
/**
 * For GL_EXT_draw_buffers2 and GL3
 */
void GLAPIENTRY
_mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green,
                        GLboolean blue, GLboolean alpha )
{
   GLubyte tmp[4];
   GET_CURRENT_CONTEXT(ctx);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
                  buf, red, green, blue, alpha);

   if (buf >= ctx->Const.MaxDrawBuffers) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
      return;
   }

   /* Shouldn't have any information about channel depth in core mesa
    * -- should probably store these as the native booleans:
    */
   tmp[RCOMP] = red    ? 0xff : 0x0;
   tmp[GCOMP] = green  ? 0xff : 0x0;
   tmp[BCOMP] = blue   ? 0xff : 0x0;
   tmp[ACOMP] = alpha  ? 0xff : 0x0;

   if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
}
Exemplo n.º 7
0
void GLAPIENTRY
_mesa_ClipPlane( GLenum plane, const GLdouble *eq )
{
   GET_CURRENT_CONTEXT(ctx);
   GLint p;
   GLfloat equation[4];
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
   if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glClipPlane" );
      return;
   }

   equation[0] = (GLfloat) eq[0];
   equation[1] = (GLfloat) eq[1];
   equation[2] = (GLfloat) eq[2];
   equation[3] = (GLfloat) eq[3];

   /*
    * The equation is transformed by the transpose of the inverse of the
    * current modelview matrix and stored in the resulting eye coordinates.
    *
    * KW: Eqn is then transformed to the current clip space, where user
    * clipping now takes place.  The clip-space equations are recalculated
    * whenever the projection matrix changes.
    */
   if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
      _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );

   _mesa_transform_vector( equation, equation,
                           ctx->ModelviewMatrixStack.Top->inv );

   if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation))
      return;

   FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
   COPY_4FV(ctx->Transform.EyeUserPlane[p], equation);

   /* Update derived state.  This state also depends on the projection
    * matrix, and is recalculated on changes to the projection matrix by
    * code in _mesa_update_state().
    */
   if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
      if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
         _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );

      _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
			   ctx->Transform.EyeUserPlane[p],
			   ctx->ProjectionMatrixStack.Top->inv );
   }

   if (ctx->Driver.ClipPlane)
      ctx->Driver.ClipPlane( ctx, plane, equation );
}
Exemplo n.º 8
0
static void set_texgen_matrix( r200ContextPtr rmesa, 
			       GLuint unit,
			       GLfloat *s_plane,
			       GLfloat *t_plane )
{
   static const GLfloat scale_identity[4] = { 1,1,1,1 };

   if (!TEST_EQ_4V( s_plane, scale_identity) ||
      !(TEST_EQ_4V( t_plane, scale_identity))) {
      rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE<<unit;
      rmesa->TexGenMatrix[unit].m[0]  = s_plane[0];
      rmesa->TexGenMatrix[unit].m[4]  = s_plane[1];
      rmesa->TexGenMatrix[unit].m[8]  = s_plane[2];
      rmesa->TexGenMatrix[unit].m[12] = s_plane[3];

      rmesa->TexGenMatrix[unit].m[1]  = t_plane[0];
      rmesa->TexGenMatrix[unit].m[5]  = t_plane[1];
      rmesa->TexGenMatrix[unit].m[9]  = t_plane[2];
      rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
      rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
   }
}
Exemplo n.º 9
0
static void
set_env_color(struct gl_context *ctx,
              struct gl_texture_unit *texUnit,
              const GLfloat *color)
{
   if (TEST_EQ_4V(color, texUnit->EnvColorUnclamped))
      return;
   FLUSH_VERTICES(ctx, _NEW_TEXTURE);
   COPY_4FV(texUnit->EnvColorUnclamped, color);
   texUnit->EnvColor[0] = CLAMP(color[0], 0.0F, 1.0F);
   texUnit->EnvColor[1] = CLAMP(color[1], 0.0F, 1.0F);
   texUnit->EnvColor[2] = CLAMP(color[2], 0.0F, 1.0F);
   texUnit->EnvColor[3] = CLAMP(color[3], 0.0F, 1.0F);
}
Exemplo n.º 10
0
static void
set_env_color(GLcontext *ctx,
              struct gl_texture_unit *texUnit,
              const GLfloat *color)
{
   GLfloat tmp[4];
   tmp[0] = CLAMP(color[0], 0.0F, 1.0F);
   tmp[1] = CLAMP(color[1], 0.0F, 1.0F);
   tmp[2] = CLAMP(color[2], 0.0F, 1.0F);
   tmp[3] = CLAMP(color[3], 0.0F, 1.0F);
   if (TEST_EQ_4V(tmp, texUnit->EnvColor))
      return;
   FLUSH_VERTICES(ctx, _NEW_TEXTURE);
   COPY_4FV(texUnit->EnvColor, tmp);
}
Exemplo n.º 11
0
void GLAPIENTRY
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
   GLfloat tmp[4];
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   tmp[0] = CLAMP( red,   -1.0F, 1.0F );
   tmp[1] = CLAMP( green, -1.0F, 1.0F );
   tmp[2] = CLAMP( blue,  -1.0F, 1.0F );
   tmp[3] = CLAMP( alpha, -1.0F, 1.0F );

   if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
      return;

   COPY_4FV( ctx->Accum.ClearColor, tmp );
}
/**
 * GL_EXT_texture_integer
 */
void GLAPIENTRY
_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
{
   GLint tmp[4];
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   tmp[0] = r;
   tmp[1] = g;
   tmp[2] = b;
   tmp[3] = a;

   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.i))
      return; /* no change */

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   COPY_4V(ctx->Color.ClearColor.i, tmp);
}
/**
 * Specify the clear values for the color buffers.
 *
 * \param red red color component.
 * \param green green color component.
 * \param blue blue color component.
 * \param alpha alpha component.
 *
 * \sa glClearColor().
 *
 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor.  On a
 * change, flushes the vertices and notifies the driver via the
 * dd_function_table::ClearColor callback.
 */
void GLAPIENTRY
_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
   GLfloat tmp[4];
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   tmp[0] = red;
   tmp[1] = green;
   tmp[2] = blue;
   tmp[3] = alpha;

   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.f))
      return; /* no change */

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   COPY_4V(ctx->Color.ClearColor.f, tmp);
}
Exemplo n.º 14
0
/**
 * Set the blending color.
 *
 * \param red red color component.
 * \param green green color component.
 * \param blue blue color component.
 * \param alpha alpha color component.
 *
 * \sa glBlendColor().
 *
 * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor.  On a
 * change, flushes the vertices and notifies the driver via
 * dd_function_table::BlendColor callback.
 */
void GLAPIENTRY
_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
   GLfloat tmp[4];
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   tmp[0] = CLAMP( red,   0.0F, 1.0F );
   tmp[1] = CLAMP( green, 0.0F, 1.0F );
   tmp[2] = CLAMP( blue,  0.0F, 1.0F );
   tmp[3] = CLAMP( alpha, 0.0F, 1.0F );

   if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   COPY_4FV( ctx->Color.BlendColor, tmp );

   if (ctx->Driver.BlendColor)
      (*ctx->Driver.BlendColor)(ctx, tmp);
}
Exemplo n.º 15
0
Arquivo: buffers.c Projeto: aosm/X11
void
_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
   GLfloat tmp[4];
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   tmp[0] = CLAMP(red,   0.0F, 1.0F);
   tmp[1] = CLAMP(green, 0.0F, 1.0F);
   tmp[2] = CLAMP(blue,  0.0F, 1.0F);
   tmp[3] = CLAMP(alpha, 0.0F, 1.0F);

   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
      return; /* no change */

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   COPY_4V(ctx->Color.ClearColor, tmp);

   if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
      /* it's OK to call glClearColor in CI mode but it should be a NOP */
      (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
   }
}
Exemplo n.º 16
0
Arquivo: fog.c Projeto: chemecse/mesa
void GLAPIENTRY
_mesa_Fogfv( GLenum pname, const GLfloat *params )
{
   GET_CURRENT_CONTEXT(ctx);
   GLenum m;

   switch (pname) {
      case GL_FOG_MODE:
         m = (GLenum) (GLint) *params;
	 switch (m) {
	 case GL_LINEAR:
	    ctx->Fog._PackedMode = FOG_LINEAR;
	    break;
	 case GL_EXP:
	    ctx->Fog._PackedMode = FOG_EXP;
	    break;
	 case GL_EXP2:
	    ctx->Fog._PackedMode = FOG_EXP2;
	    break;
	 default:
	    _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
            return;
	 }
	 if (ctx->Fog.Mode == m)
	    return;
	 FLUSH_VERTICES(ctx, _NEW_FOG);
	 ctx->Fog.Mode = m;
	 ctx->Fog._PackedEnabledMode = ctx->Fog.Enabled ?
				       ctx->Fog._PackedMode : FOG_NONE;
	 break;
      case GL_FOG_DENSITY:
	 if (*params<0.0F) {
	    _mesa_error( ctx, GL_INVALID_VALUE, "glFog" );
            return;
	 }
	 if (ctx->Fog.Density == *params)
	    return;
	 FLUSH_VERTICES(ctx, _NEW_FOG);
	 ctx->Fog.Density = *params;
	 break;
      case GL_FOG_START:
         if (ctx->Fog.Start == *params)
            return;
         FLUSH_VERTICES(ctx, _NEW_FOG);
         ctx->Fog.Start = *params;
         break;
      case GL_FOG_END:
         if (ctx->Fog.End == *params)
            return;
         FLUSH_VERTICES(ctx, _NEW_FOG);
         ctx->Fog.End = *params;
         break;
      case GL_FOG_INDEX:
         if (ctx->API != API_OPENGL_COMPAT)
            goto invalid_pname;
 	 if (ctx->Fog.Index == *params)
	    return;
	 FLUSH_VERTICES(ctx, _NEW_FOG);
 	 ctx->Fog.Index = *params;
	 break;
      case GL_FOG_COLOR:
	 if (TEST_EQ_4V(ctx->Fog.Color, params))
	    return;
	 FLUSH_VERTICES(ctx, _NEW_FOG);
	 ctx->Fog.ColorUnclamped[0] = params[0];
	 ctx->Fog.ColorUnclamped[1] = params[1];
	 ctx->Fog.ColorUnclamped[2] = params[2];
	 ctx->Fog.ColorUnclamped[3] = params[3];
	 ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F);
	 ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F);
	 ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F);
	 ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F);
         break;
      case GL_FOG_COORDINATE_SOURCE_EXT: {
	 GLenum p = (GLenum) (GLint) *params;
         if (ctx->API != API_OPENGL_COMPAT ||
             (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) {
	    _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
	    return;
	 }
	 if (ctx->Fog.FogCoordinateSource == p)
	    return;
	 FLUSH_VERTICES(ctx, _NEW_FOG);
	 ctx->Fog.FogCoordinateSource = p;
	 break;
      }
      case GL_FOG_DISTANCE_MODE_NV: {
	 GLenum p = (GLenum) (GLint) *params;
         if (ctx->API != API_OPENGL_COMPAT || !ctx->Extensions.NV_fog_distance ||
             (p != GL_EYE_RADIAL_NV && p != GL_EYE_PLANE && p != GL_EYE_PLANE_ABSOLUTE_NV)) {
	    _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
	    return;
	 }
	 if (ctx->Fog.FogDistanceMode == p)
	    return;
	 FLUSH_VERTICES(ctx, _NEW_FOG);
	 ctx->Fog.FogDistanceMode = p;
	 break;
      }
      default:
         goto invalid_pname;
   }

   if (ctx->Driver.Fogfv) {
      ctx->Driver.Fogfv( ctx, pname, params );
   }

   return;

invalid_pname:
   _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
   return;
}
Exemplo n.º 17
0
void
_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
{
   GET_CURRENT_CONTEXT(ctx);
   GLint i = (GLint) (light - GL_LIGHT0);
   struct gl_light *l = &ctx->Light.Light[i];

   if (i < 0 || i >= (GLint) ctx->Const.MaxLights) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glLight" );
      return;
   }

   switch (pname) {
   case GL_AMBIENT:
      if (TEST_EQ_4V(l->Ambient, params))
	 return;
      FLUSH_VERTICES(ctx, _NEW_LIGHT);
      COPY_4V( l->Ambient, params );
      break;
   case GL_DIFFUSE:
      if (TEST_EQ_4V(l->Diffuse, params))
	 return;
      FLUSH_VERTICES(ctx, _NEW_LIGHT);
      COPY_4V( l->Diffuse, params );
      break;
   case GL_SPECULAR:
      if (TEST_EQ_4V(l->Specular, params))
	 return;
      FLUSH_VERTICES(ctx, _NEW_LIGHT);
      COPY_4V( l->Specular, params );
      break;
   case GL_POSITION: {
      GLfloat tmp[4];
      /* transform position by ModelView matrix */
      TRANSFORM_POINT( tmp, ctx->ModelView.m, params );
      if (TEST_EQ_4V(l->EyePosition, tmp))
	 return;
      FLUSH_VERTICES(ctx, _NEW_LIGHT);
      COPY_4V(l->EyePosition, tmp);
      if (l->EyePosition[3] != 0.0F)
	 l->_Flags |= LIGHT_POSITIONAL;
      else
	 l->_Flags &= ~LIGHT_POSITIONAL;
      break;
   }
   case GL_SPOT_DIRECTION: {
      GLfloat tmp[4];
      /* transform direction by inverse modelview */
      if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
	 _math_matrix_analyse( &ctx->ModelView );
      }
      TRANSFORM_NORMAL( tmp, params, ctx->ModelView.inv );
      if (TEST_EQ_3V(l->EyeDirection, tmp))
	 return;
      FLUSH_VERTICES(ctx, _NEW_LIGHT);
      COPY_3V(l->EyeDirection, tmp);
      break;
   }
   case GL_SPOT_EXPONENT:
      if (params[0]<0.0 || params[0]>128.0) {
	 _mesa_error( ctx, GL_INVALID_VALUE, "glLight" );
	 return;
      }
      if (l->SpotExponent == params[0])
	 return;
      FLUSH_VERTICES(ctx, _NEW_LIGHT);
      l->SpotExponent = params[0];
      _mesa_invalidate_spot_exp_table( l );
      break;
   case GL_SPOT_CUTOFF:
      if ((params[0]<0.0 || params[0]>90.0) && params[0]!=180.0) {
	 _mesa_error( ctx, GL_INVALID_VALUE, "glLight" );
	 return;
      }
      if (l->SpotCutoff == params[0])
	 return;
      FLUSH_VERTICES(ctx, _NEW_LIGHT);
      l->SpotCutoff = params[0];
      l->_CosCutoff = (GLfloat) cos(params[0]*DEG2RAD);
      if (l->_CosCutoff < 0)
	 l->_CosCutoff = 0;
      if (l->SpotCutoff != 180.0F)
	 l->_Flags |= LIGHT_SPOT;
      else
	 l->_Flags &= ~LIGHT_SPOT;
      break;
   case GL_CONSTANT_ATTENUATION:
      if (params[0]<0.0) {
	 _mesa_error( ctx, GL_INVALID_VALUE, "glLight" );
	 return;
      }
      if (l->ConstantAttenuation == params[0])
	 return;
      FLUSH_VERTICES(ctx, _NEW_LIGHT);
      l->ConstantAttenuation = params[0];
      break;
   case GL_LINEAR_ATTENUATION:
      if (params[0]<0.0) {
	 _mesa_error( ctx, GL_INVALID_VALUE, "glLight" );
	 return;
      }
      if (l->LinearAttenuation == params[0])
	 return;
      FLUSH_VERTICES(ctx, _NEW_LIGHT);
      l->LinearAttenuation = params[0];
      break;
   case GL_QUADRATIC_ATTENUATION:
      if (params[0]<0.0) {
	 _mesa_error( ctx, GL_INVALID_VALUE, "glLight" );
	 return;
      }
      if (l->QuadraticAttenuation == params[0])
	 return;
      FLUSH_VERTICES(ctx, _NEW_LIGHT);
      l->QuadraticAttenuation = params[0];
      break;
   default:
      _mesa_error( ctx, GL_INVALID_ENUM, "glLight" );
      return;
   }

   if (ctx->Driver.Lightfv)
      ctx->Driver.Lightfv( ctx, light, pname, params );
}
Exemplo n.º 18
0
void GLAPIENTRY
_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
{
   GLuint maxUnit;
   GET_CURRENT_CONTEXT(ctx);
   struct gl_texture_unit *texUnit;
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
      ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
   if (ctx->Texture.CurrentUnit >= maxUnit) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)");
      return;
   }

   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];

#define TE_ERROR(errCode, msg, value)				\
   _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value));

   if (target == GL_TEXTURE_ENV) {
      switch (pname) {
      case GL_TEXTURE_ENV_MODE:
         {
            GLenum mode = (GLenum) (GLint) *param;
            if (mode == GL_REPLACE_EXT)
               mode = GL_REPLACE;
	    if (texUnit->EnvMode == mode)
	       return;
            if (mode == GL_MODULATE ||
                mode == GL_BLEND ||
                mode == GL_DECAL ||
                mode == GL_REPLACE ||
                (mode == GL_ADD && ctx->Extensions.EXT_texture_env_add) ||
                (mode == GL_COMBINE &&
                 (ctx->Extensions.EXT_texture_env_combine ||
                  ctx->Extensions.ARB_texture_env_combine))) {
               /* legal */
               FLUSH_VERTICES(ctx, _NEW_TEXTURE);
               texUnit->EnvMode = mode;
            }
            else {
               TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
               return;
            }
         }
         break;
      case GL_TEXTURE_ENV_COLOR:
         {
            GLfloat tmp[4];
            tmp[0] = CLAMP( param[0], 0.0F, 1.0F );
            tmp[1] = CLAMP( param[1], 0.0F, 1.0F );
            tmp[2] = CLAMP( param[2], 0.0F, 1.0F );
            tmp[3] = CLAMP( param[3], 0.0F, 1.0F );
            if (TEST_EQ_4V(tmp, texUnit->EnvColor))
               return;
            FLUSH_VERTICES(ctx, _NEW_TEXTURE);
            COPY_4FV(texUnit->EnvColor, tmp);
         }
         break;
      case GL_COMBINE_RGB:
	 if (ctx->Extensions.EXT_texture_env_combine ||
             ctx->Extensions.ARB_texture_env_combine) {
	    const GLenum mode = (GLenum) (GLint) *param;
	    if (texUnit->Combine.ModeRGB == mode)
	       return;
	    switch (mode) {
	    case GL_REPLACE:
	    case GL_MODULATE:
	    case GL_ADD:
	    case GL_ADD_SIGNED:
	    case GL_INTERPOLATE:
               /* OK */
	       break;
            case GL_SUBTRACT:
               if (!ctx->Extensions.ARB_texture_env_combine) {
                  TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
                  return;
               }
               break;
	    case GL_DOT3_RGB_EXT:
	    case GL_DOT3_RGBA_EXT:
	       if (!ctx->Extensions.EXT_texture_env_dot3) {
                  TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
		  return;
	       }
	       break;
	    case GL_DOT3_RGB:
	    case GL_DOT3_RGBA:
	       if (!ctx->Extensions.ARB_texture_env_dot3) {
                  TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
		  return;
	       }
	       break;
	    case GL_MODULATE_ADD_ATI:
	    case GL_MODULATE_SIGNED_ADD_ATI:
	    case GL_MODULATE_SUBTRACT_ATI:
	       if (!ctx->Extensions.ATI_texture_env_combine3) {
                  TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
		  return;
	       }
	       break;
	    default:
               TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
	       return;
	    }
	    FLUSH_VERTICES(ctx, _NEW_TEXTURE);
	    texUnit->Combine.ModeRGB = mode;
	 }
	 else {
            TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
	    return;
	 }
         break;
      case GL_COMBINE_ALPHA:
	 if (ctx->Extensions.EXT_texture_env_combine ||
             ctx->Extensions.ARB_texture_env_combine) {
	    const GLenum mode = (GLenum) (GLint) *param;
	    if (texUnit->Combine.ModeA == mode)
	       return;
            switch (mode) {
	    case GL_REPLACE:
	    case GL_MODULATE:
	    case GL_ADD:
	    case GL_ADD_SIGNED:
	    case GL_INTERPOLATE:
	       /* OK */
	       break;
	    case GL_SUBTRACT:
	       if (!ctx->Extensions.ARB_texture_env_combine) {
		  TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
		  return;
	       }
	       break;
	    case GL_MODULATE_ADD_ATI:
	    case GL_MODULATE_SIGNED_ADD_ATI:
	    case GL_MODULATE_SUBTRACT_ATI:
	       if (!ctx->Extensions.ATI_texture_env_combine3) {
                  TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
		  return;
	       }
	       break;
	    default:
	       TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
	       return;
	    }
	    FLUSH_VERTICES(ctx, _NEW_TEXTURE);
	    texUnit->Combine.ModeA = mode;
	 }
	 else {
            TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
	    return;
	 }
	 break;
      case GL_SOURCE0_RGB:
      case GL_SOURCE1_RGB:
      case GL_SOURCE2_RGB:
	 if (ctx->Extensions.EXT_texture_env_combine ||
	     ctx->Extensions.ARB_texture_env_combine) {
	    const GLenum source = (GLenum) (GLint) *param;
	    const GLuint s = pname - GL_SOURCE0_RGB;
	    if (texUnit->Combine.SourceRGB[s] == source)
	       return;
            if (source == GL_TEXTURE ||
                source == GL_CONSTANT ||
                source == GL_PRIMARY_COLOR ||
                source == GL_PREVIOUS ||
                (ctx->Extensions.ARB_texture_env_crossbar &&
                 source >= GL_TEXTURE0 &&
                 source < GL_TEXTURE0 + ctx->Const.MaxTextureUnits) ||
                (ctx->Extensions.ATI_texture_env_combine3 &&
                 (source == GL_ZERO || source == GL_ONE))) {
               /* legal */
	       FLUSH_VERTICES(ctx, _NEW_TEXTURE);
	       texUnit->Combine.SourceRGB[s] = source;
            }
            else {
               TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", source);
	       return;
	    }
	 }
	 else {
            TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
	    return;
	 }
	 break;
      case GL_SOURCE0_ALPHA:
      case GL_SOURCE1_ALPHA:
      case GL_SOURCE2_ALPHA:
	 if (ctx->Extensions.EXT_texture_env_combine ||
             ctx->Extensions.ARB_texture_env_combine) {
	    const GLenum source = (GLenum) (GLint) *param;
	    const GLuint s = pname - GL_SOURCE0_ALPHA;
	    if (texUnit->Combine.SourceA[s] == source)
	       return;
            if (source == GL_TEXTURE ||
                source == GL_CONSTANT ||
                source == GL_PRIMARY_COLOR ||
                source == GL_PREVIOUS ||
                (ctx->Extensions.ARB_texture_env_crossbar &&
                 source >= GL_TEXTURE0 &&
                 source < GL_TEXTURE0 + ctx->Const.MaxTextureUnits) ||
		(ctx->Extensions.ATI_texture_env_combine3 &&
                 (source == GL_ZERO || source == GL_ONE))) {
               /* legal */
	       FLUSH_VERTICES(ctx, _NEW_TEXTURE);
	       texUnit->Combine.SourceA[s] = source;
            }
            else {
               TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", source);
	       return;
	    }
	 }
	 else {
            TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
	    return;
	 }
	 break;
      case GL_OPERAND0_RGB:
      case GL_OPERAND1_RGB:
	 if (ctx->Extensions.EXT_texture_env_combine ||
	     ctx->Extensions.ARB_texture_env_combine) {
	    const GLenum operand = (GLenum) (GLint) *param;
	    const GLuint s = pname - GL_OPERAND0_RGB;
	    if (texUnit->Combine.OperandRGB[s] == operand)
	       return;
	    switch (operand) {
	    case GL_SRC_COLOR:
	    case GL_ONE_MINUS_SRC_COLOR:
	    case GL_SRC_ALPHA:
	    case GL_ONE_MINUS_SRC_ALPHA:
	       FLUSH_VERTICES(ctx, _NEW_TEXTURE);
	       texUnit->Combine.OperandRGB[s] = operand;
	       break;
	    default:
               TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
	       return;
	    }
	 }
	 else {
            TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
	    return;
	 }
	 break;
      case GL_OPERAND0_ALPHA:
      case GL_OPERAND1_ALPHA:
	 if (ctx->Extensions.EXT_texture_env_combine ||
             ctx->Extensions.ARB_texture_env_combine) {
	    const GLenum operand = (GLenum) (GLint) *param;
	    if (texUnit->Combine.OperandA[pname-GL_OPERAND0_ALPHA] == operand)
	       return;
	    switch (operand) {
	    case GL_SRC_ALPHA:
	    case GL_ONE_MINUS_SRC_ALPHA:
	       FLUSH_VERTICES(ctx, _NEW_TEXTURE);
	       texUnit->Combine.OperandA[pname-GL_OPERAND0_ALPHA] = operand;
	       break;
	    default:
               TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
	       return;
	    }
	 }
	 else {
            TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
	    return;
	 }
	 break;
      case GL_OPERAND2_RGB:
	 if (ctx->Extensions.ARB_texture_env_combine) {
	    const GLenum operand = (GLenum) (GLint) *param;
	    if (texUnit->Combine.OperandRGB[2] == operand)
	       return;
	    switch (operand) {
	    case GL_SRC_COLOR:           /* ARB combine only */
	    case GL_ONE_MINUS_SRC_COLOR: /* ARB combine only */
	    case GL_SRC_ALPHA:
	    case GL_ONE_MINUS_SRC_ALPHA: /* ARB combine only */
	       FLUSH_VERTICES(ctx, _NEW_TEXTURE);
	       texUnit->Combine.OperandRGB[2] = operand;
               break;
	    default:
               TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
	       return;
	    }
	 }
	 else if (ctx->Extensions.EXT_texture_env_combine) {
	    const GLenum operand = (GLenum) (GLint) *param;
	    if (texUnit->Combine.OperandRGB[2] == operand)
	       return;
	    /* operand must be GL_SRC_ALPHA which is the initial value - thus
	       don't need to actually compare the operand to the possible value */
	    else {
               TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
	       return;
	    }
	 }
	 else {
            TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
	    return;
	 }
	 break;
      case GL_OPERAND2_ALPHA:
	 if (ctx->Extensions.ARB_texture_env_combine) {
	    const GLenum operand = (GLenum) (GLint) *param;
	    if (texUnit->Combine.OperandA[2] == operand)
	       return;
	    switch (operand) {
	    case GL_SRC_ALPHA:
	    case GL_ONE_MINUS_SRC_ALPHA: /* ARB combine only */
	       FLUSH_VERTICES(ctx, _NEW_TEXTURE);
	       texUnit->Combine.OperandA[2] = operand;
	       break;
	    default:
               TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
	       return;
	    }
	 }
	 else if (ctx->Extensions.EXT_texture_env_combine) {
	    const GLenum operand = (GLenum) (GLint) *param;
	    if (texUnit->Combine.OperandA[2] == operand)
	       return;
	    /* operand must be GL_SRC_ALPHA which is the initial value - thus
	       don't need to actually compare the operand to the possible value */
	    else {
               TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
	       return;
	    }
	 }
	 else {
            TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
	    return;
	 }
	 break;
      case GL_RGB_SCALE:
	 if (ctx->Extensions.EXT_texture_env_combine ||
             ctx->Extensions.ARB_texture_env_combine) {
	    GLuint newshift;
	    if (*param == 1.0) {
	       newshift = 0;
	    }
	    else if (*param == 2.0) {
	       newshift = 1;
	    }
	    else if (*param == 4.0) {
	       newshift = 2;
	    }
	    else {
	       _mesa_error( ctx, GL_INVALID_VALUE,
                            "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" );
	       return;
	    }
	    if (texUnit->Combine.ScaleShiftRGB == newshift)
	       return;
	    FLUSH_VERTICES(ctx, _NEW_TEXTURE);
	    texUnit->Combine.ScaleShiftRGB = newshift;
	 }
	 else {
            TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
	    return;
	 }
	 break;
      case GL_ALPHA_SCALE:
	 if (ctx->Extensions.EXT_texture_env_combine ||
             ctx->Extensions.ARB_texture_env_combine) {
	    GLuint newshift;
	    if (*param == 1.0) {
	       newshift = 0;
	    }
	    else if (*param == 2.0) {
	       newshift = 1;
	    }
	    else if (*param == 4.0) {
	       newshift = 2;
	    }
	    else {
	       _mesa_error( ctx, GL_INVALID_VALUE,
                            "glTexEnv(GL_ALPHA_SCALE not 1, 2 or 4)" );
	       return;
	    }
	    if (texUnit->Combine.ScaleShiftA == newshift)
	       return;
	    FLUSH_VERTICES(ctx, _NEW_TEXTURE);
	    texUnit->Combine.ScaleShiftA = newshift;
	 }
	 else {
            TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
	    return;
	 }
	 break;
      default:
	 _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
	 return;
      }
   }
   else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
      /* GL_EXT_texture_lod_bias */
      if (!ctx->Extensions.EXT_texture_lod_bias) {
	 _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
	 return;
      }
      if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
	 if (texUnit->LodBias == param[0])
	    return;
	 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
         texUnit->LodBias = param[0];
      }
      else {
         TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
	 return;
      }
   }
   else if (target == GL_POINT_SPRITE_NV) {
      /* GL_ARB_point_sprite / GL_NV_point_sprite */
      if (!ctx->Extensions.NV_point_sprite
	  && !ctx->Extensions.ARB_point_sprite) {
	 _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
	 return;
      }
      if (pname == GL_COORD_REPLACE_NV) {
         const GLenum value = (GLenum) param[0];
         if (value == GL_TRUE || value == GL_FALSE) {
            /* It's kind of weird to set point state via glTexEnv,
             * but that's what the spec calls for.
             */
            const GLboolean state = (GLboolean) value;
            if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state)
               return;
            FLUSH_VERTICES(ctx, _NEW_POINT);
            ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state;
         }
         else {
            _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", value);
            return;
         }
      }
      else {
         _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
         return;
      }
   }
   else {
      _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target );
      return;
   }

   if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
      _mesa_debug(ctx, "glTexEnv %s %s %.1f(%s) ...\n",
                  _mesa_lookup_enum_by_nr(target),
                  _mesa_lookup_enum_by_nr(pname),
                  *param,
                  _mesa_lookup_enum_by_nr((GLenum) (GLint) *param));

   /* Tell device driver about the new texture environment */
   if (ctx->Driver.TexEnv) {
      (*ctx->Driver.TexEnv)( ctx, target, pname, param );
   }
}
Exemplo n.º 19
0
void GLAPIENTRY
_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
{
   struct gl_texture_unit *texUnit;
   struct gl_texgen *texgen;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
      _mesa_debug(ctx, "glTexGen %s %s %.1f(%s)...\n",
                  _mesa_lookup_enum_by_nr(coord),
                  _mesa_lookup_enum_by_nr(pname),
                  *params,
		  _mesa_lookup_enum_by_nr((GLenum) (GLint) *params));

   if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexGen(current unit)");
      return;
   }

   texUnit = _mesa_get_current_tex_unit(ctx);

   texgen = get_texgen(texUnit, coord);
   if (!texgen) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glTexGen(coord)");
      return;
   }

   switch (pname) {
   case GL_TEXTURE_GEN_MODE:
      {
         GLenum mode = (GLenum) (GLint) params[0];
         GLbitfield bit = 0x0;
         if (texgen->Mode == mode)
            return;
         switch (mode) {
         case GL_OBJECT_LINEAR:
            bit = TEXGEN_OBJ_LINEAR;
            break;
         case GL_EYE_LINEAR:
            bit = TEXGEN_EYE_LINEAR;
            break;
         case GL_SPHERE_MAP:
            if (coord == GL_S || coord == GL_T)
               bit = TEXGEN_SPHERE_MAP;
            break;
         case GL_REFLECTION_MAP_NV:
            if (coord != GL_Q)
               bit = TEXGEN_REFLECTION_MAP_NV;
            break;
         case GL_NORMAL_MAP_NV:
            if (coord != GL_Q)
               bit = TEXGEN_NORMAL_MAP_NV;
            break;
         default:
            ; /* nop */
         }
         if (!bit) {
            _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
            return;
         }
         FLUSH_VERTICES(ctx, _NEW_TEXTURE);
         texgen->Mode = mode;
         texgen->_ModeBit = bit;
      }
      break;

   case GL_OBJECT_PLANE:
      {
         if (TEST_EQ_4V(texgen->ObjectPlane, params))
            return;
         FLUSH_VERTICES(ctx, _NEW_TEXTURE);
         COPY_4FV(texgen->ObjectPlane, params);
      }
      break;

   case GL_EYE_PLANE:
      {
         GLfloat tmp[4];
         /* Transform plane equation by the inverse modelview matrix */
         if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
            _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
         }
         _mesa_transform_vector(tmp, params,
                                ctx->ModelviewMatrixStack.Top->inv);
         if (TEST_EQ_4V(texgen->EyePlane, tmp))
            return;
         FLUSH_VERTICES(ctx, _NEW_TEXTURE);
         COPY_4FV(texgen->EyePlane, tmp);
      }
      break;

   default:
      _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
      return;
   }

   if (ctx->Driver.TexGen)
      ctx->Driver.TexGen( ctx, coord, pname, params );
}
Exemplo n.º 20
0
void GLAPIENTRY
_mesa_Fogfv( GLenum pname, const GLfloat *params )
{
   GET_CURRENT_CONTEXT(ctx);
   GLenum m;
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   switch (pname) {
      case GL_FOG_MODE:
         m = (GLenum) (GLint) *params;
	 switch (m) {
	 case GL_LINEAR:
	 case GL_EXP:
	 case GL_EXP2:
	    break;
	 default:
	    _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
            return;
	 }
	 if (ctx->Fog.Mode == m)
	    return;
	 FLUSH_VERTICES(ctx, _NEW_FOG);
	 ctx->Fog.Mode = m;
	 break;
      case GL_FOG_DENSITY:
	 if (*params<0.0) {
	    _mesa_error( ctx, GL_INVALID_VALUE, "glFog" );
            return;
	 }
	 if (ctx->Fog.Density == *params)
	    return;
	 FLUSH_VERTICES(ctx, _NEW_FOG);
	 ctx->Fog.Density = *params;
	 break;
      case GL_FOG_START:
         if (ctx->Fog.Start == *params)
            return;
         FLUSH_VERTICES(ctx, _NEW_FOG);
         ctx->Fog.Start = *params;
         UPDATE_FOG_SCALE(ctx);
         break;
      case GL_FOG_END:
         if (ctx->Fog.End == *params)
            return;
         FLUSH_VERTICES(ctx, _NEW_FOG);
         ctx->Fog.End = *params;
         UPDATE_FOG_SCALE(ctx);
         break;
      case GL_FOG_INDEX:
 	 if (ctx->Fog.Index == *params)
	    return;
	 FLUSH_VERTICES(ctx, _NEW_FOG);
 	 ctx->Fog.Index = *params;
	 break;
      case GL_FOG_COLOR:
	 if (TEST_EQ_4V(ctx->Fog.Color, params))
	    return;
	 FLUSH_VERTICES(ctx, _NEW_FOG);
	 ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F);
	 ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F);
	 ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F);
	 ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F);
         break;
      case GL_FOG_COORDINATE_SOURCE_EXT: {
	 GLenum p = (GLenum) (GLint) *params;
         if (!ctx->Extensions.EXT_fog_coord ||
             (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) {
	    _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
	    return;
	 }
	 if (ctx->Fog.FogCoordinateSource == p)
	    return;
	 FLUSH_VERTICES(ctx, _NEW_FOG);
	 ctx->Fog.FogCoordinateSource = p;
	 break;
      }
      default:
         _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
         return;
   }

   if (ctx->Driver.Fogfv) {
      (*ctx->Driver.Fogfv)( ctx, pname, params );
   }
}
Exemplo n.º 21
0
Arquivo: meta.c Projeto: GYGit/reactos
/**
 * Leave meta state.  This is like a light-weight version of glPopAttrib().
 */
void
_mesa_meta_end(struct gl_context *ctx)
{
   struct save_state *save = &ctx->Meta->Save[--ctx->Meta->SaveStackDepth];
   const GLbitfield state = save->SavedState;

   if (state & MESA_META_ALPHA_TEST) {
      if (ctx->Color.AlphaEnabled != save->AlphaEnabled)
         _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled);
      _mesa_AlphaFunc(save->AlphaFunc, save->AlphaRef);
   }

   if (state & MESA_META_BLEND) {
      if (ctx->Color.BlendEnabled != save->BlendEnabled) {
         _mesa_set_enable(ctx, GL_BLEND, (save->BlendEnabled & 1));
      }
      if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled)
         _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled);
   }

   if (state & MESA_META_COLOR_MASK) {
      if (!TEST_EQ_4V(ctx->Color.ColorMask, save->ColorMask)) {
         _mesa_ColorMask(save->ColorMask[0], save->ColorMask[1],
                         save->ColorMask[2], save->ColorMask[3]);         
      }
   }

   if (state & MESA_META_DEPTH_TEST) {
      if (ctx->Depth.Test != save->Depth.Test)
         _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test);
      _mesa_DepthFunc(save->Depth.Func);
      _mesa_DepthMask(save->Depth.Mask);
   }

   if (state & MESA_META_FOG) {
      _mesa_set_enable(ctx, GL_FOG, save->Fog);
   }

   if (state & MESA_META_PIXEL_STORE) {
      ctx->Pack = save->Pack;
      ctx->Unpack = save->Unpack;
   }

   if (state & MESA_META_PIXEL_TRANSFER) {
      ctx->Pixel.RedScale = save->RedScale;
      ctx->Pixel.RedBias = save->RedBias;
      ctx->Pixel.GreenScale = save->GreenScale;
      ctx->Pixel.GreenBias = save->GreenBias;
      ctx->Pixel.BlueScale = save->BlueScale;
      ctx->Pixel.BlueBias = save->BlueBias;
      ctx->Pixel.AlphaScale = save->AlphaScale;
      ctx->Pixel.AlphaBias = save->AlphaBias;
      ctx->Pixel.MapColorFlag = save->MapColorFlag;
      /* XXX more state */
      ctx->NewState |=_NEW_PIXEL;
   }

   if (state & MESA_META_RASTERIZATION) {
      _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
      _mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
      _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple);
      _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset);
      _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth);
      _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull);
   }

   if (state & MESA_META_SCISSOR) {
      _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled);
      _mesa_Scissor(save->Scissor.X, save->Scissor.Y,
                    save->Scissor.Width, save->Scissor.Height);
   }

   if (state & MESA_META_STENCIL_TEST) {
      const struct gl_stencil_attrib *stencil = &save->Stencil;

      _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
      _mesa_ClearStencil(stencil->Clear);
      _mesa_StencilFunc(stencil->Function,
                        stencil->Ref,
                        stencil->ValueMask);
      _mesa_StencilMask(stencil->WriteMask);
      _mesa_StencilOp(stencil->FailFunc, stencil->ZFailFunc, stencil->ZPassFunc);
   }

   if (state & MESA_META_TEXTURE) {
      GLuint tgt;

      /* restore texenv for unit[0] */
      _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode);

      /* restore texture objects for unit[0] only */
      for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
	 if (ctx->Texture.Unit.CurrentTex[tgt] != save->CurrentTexture[tgt]) {
	    FLUSH_VERTICES(ctx, _NEW_TEXTURE);
	    _mesa_reference_texobj(&ctx->Texture.Unit.CurrentTex[tgt],
				   save->CurrentTexture[tgt]);
	 }
         _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);
      }

      /* Restore fixed function texture enables, texgen */
	 if (ctx->Texture.Unit.Enabled != save->TexEnabled) {
	    FLUSH_VERTICES(ctx, _NEW_TEXTURE);
	    ctx->Texture.Unit.Enabled = save->TexEnabled;
	 }

	 if (ctx->Texture.Unit.TexGenEnabled != save->TexGenEnabled) {
	    FLUSH_VERTICES(ctx, _NEW_TEXTURE);
	    ctx->Texture.Unit.TexGenEnabled = save->TexGenEnabled;
	 }
   }

   if (state & MESA_META_TRANSFORM) {
      _mesa_MatrixMode(GL_TEXTURE);
      _mesa_LoadMatrixf(save->TextureMatrix);

      _mesa_MatrixMode(GL_MODELVIEW);
      _mesa_LoadMatrixf(save->ModelviewMatrix);

      _mesa_MatrixMode(GL_PROJECTION);
      _mesa_LoadMatrixf(save->ProjectionMatrix);

      _mesa_MatrixMode(save->MatrixMode);
   }

   if (state & MESA_META_CLIP) {
      if (save->ClipPlanesEnabled) {
         GLuint i;
         for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
            if (save->ClipPlanesEnabled & (1 << i)) {
               _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
            }
         }
      }
   }

   if (state & MESA_META_VIEWPORT) {
      if (save->ViewportX != ctx->Viewport.X ||
          save->ViewportY != ctx->Viewport.Y ||
          save->ViewportW != ctx->Viewport.Width ||
          save->ViewportH != ctx->Viewport.Height) {
         _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY,
                            save->ViewportW, save->ViewportH);
      }
      _mesa_DepthRange(save->DepthNear, save->DepthFar);
   }

   /* misc */
   if (save->Lighting) {
      _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE);
   }
   if (save->RasterDiscard) {
      _mesa_set_enable(ctx, GL_RASTERIZER_DISCARD, GL_TRUE);
   }
}
Exemplo n.º 22
0
void
_mesa_LightModelfv( GLenum pname, const GLfloat *params )
{
   GLenum newenum;
   GLboolean newbool;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   switch (pname) {
      case GL_LIGHT_MODEL_AMBIENT:
         if (TEST_EQ_4V( ctx->Light.Model.Ambient, params ))
	    return;
	 FLUSH_VERTICES(ctx, _NEW_LIGHT);
         COPY_4V( ctx->Light.Model.Ambient, params );
         break;
      case GL_LIGHT_MODEL_LOCAL_VIEWER:
         newbool = (params[0]!=0.0);
	 if (ctx->Light.Model.LocalViewer == newbool)
	    return;
	 FLUSH_VERTICES(ctx, _NEW_LIGHT);
	 ctx->Light.Model.LocalViewer = newbool;
         break;
      case GL_LIGHT_MODEL_TWO_SIDE:
         newbool = (params[0]!=0.0);
	 if (ctx->Light.Model.TwoSide == newbool)
	    return;
	 FLUSH_VERTICES(ctx, _NEW_LIGHT);
	 ctx->Light.Model.TwoSide = newbool;

	 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
	    ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
	 else
	    ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
         break;
      case GL_LIGHT_MODEL_COLOR_CONTROL:
         if (params[0] == (GLfloat) GL_SINGLE_COLOR)
	    newenum = GL_SINGLE_COLOR;
         else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR)
	    newenum = GL_SEPARATE_SPECULAR_COLOR;
	 else {
            _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel(param)" );
	    return;
         }
	 if (ctx->Light.Model.ColorControl == newenum)
	    return;
	 FLUSH_VERTICES(ctx, _NEW_LIGHT);
	 ctx->Light.Model.ColorControl = newenum;

	 if ((ctx->Light.Enabled &&
	      ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
	     || ctx->Fog.ColorSumEnabled)
	    ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
	 else
	    ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;

         break;
      default:
         _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel" );
         break;
   }

   if (ctx->Driver.LightModelfv)
      ctx->Driver.LightModelfv( ctx, pname, params );
}