// ================================================================== action_result_t TActionFailure::exec(Tractor * tractor) const // ================================================================== { FATAL(("TActionFailure::exec() shouldn't be used directly")); T_ASSERT(false); T_UNUSED(tractor); return action_result_abort; }
bool IEntity::callSlot(const CString& slot, const CString& param) { T_UNUSED(param); CApplication::getApp()->log(CString("No slot called %1 for entity %2").arg(slot).arg(m_name), ILogger::Warning); return false; }
void IEntity::frame(unsigned int frameTime) { T_UNUSED(frameTime); }
virtual void onEvent(const CKeyboardEvent& event) { T_UNUSED(event); } // MinGW ne trouve pas la méthode virtuelle...
void ICamera::animate(unsigned int frameTime) { T_UNUSED(frameTime); }