Exemplo n.º 1
0
/**
 * Set the new destination of the unit.
 *
 * Stack: 1 - An encoded index where to move to.
 *
 * @param script The script engine to operate on.
 * @return The value 0. Always.
 */
uint16 Script_Unit_SetDestination(ScriptEngine *script)
{
	Unit *u;
	uint16 encoded;

	u = g_scriptCurrentUnit;
	encoded = STACK_PEEK(1);

	if (encoded == 0 || !Tools_Index_IsValid(encoded)) {
		u->targetMove = 0;
		return 0;
	}

	if (u->o.type == UNIT_HARVESTER) {
		Structure *s;

		s = Tools_Index_GetStructure(encoded);
		if (s == NULL) {
			u->targetMove = encoded;
			u->route[0] = 0xFF;
			return 0;
		}

		if (s->o.script.variables[4] != 0) return 0;
	}

	Unit_SetDestination(u, encoded);
	return 0;
}
Exemplo n.º 2
0
/**
 * Unknown function 2BD5.
 *
 * Stack: *none*.
 *
 * @param script The script engine to operate on.
 * @return ??.
 */
uint16 Script_Unit_Unknown2BD5(ScriptEngine *script)
{
	Unit *u;

	VARIABLE_NOT_USED(script);

	u = g_scriptCurrentUnit;

	switch (Tools_Index_GetType(u->o.script.variables[4])) {
		case IT_UNIT: {
			Unit *u2;

			u2 = Tools_Index_GetUnit(u->o.script.variables[4]);

			if (Tools_Index_Encode(u->o.index, IT_UNIT) == u2->o.script.variables[4] && u2->o.houseID == u->o.houseID) return 1;

			u2->targetMove = 0;
		} break;

		case IT_STRUCTURE: {
			Structure *s;

			s = Tools_Index_GetStructure(u->o.script.variables[4]);
			if (Tools_Index_Encode(u->o.index, IT_UNIT) == s->o.script.variables[4] && s->o.houseID == u->o.houseID) return 1;
		} break;

		default: break;
	}

	Object_Script_Variable4_Clear(&u->o);
	return 0;
}
Exemplo n.º 3
0
/**
 * Gets the distance from the given object to the given encoded index.
 * @param o The object.
 * @param encoded The encoded index.
 * @return The distance.
 */
uint16 Object_GetDistanceToEncoded(Object* o, uint16 encoded)
{
	Structure* s;
	tile32 position;

	s = Tools_Index_GetStructure(encoded);

	if (s != NULL)
	{
		uint16 packed;

		position = s->o.position;
		packed = Tile_PackTile(position);

		packed += g_table_structure_layoutEdgeTiles[g_table_structureInfo[o->type].layout][(Orientation_256To8(Tile_GetDirection(o->position, position)) + 4) & 7];

		position = Tile_UnpackTile(packed);
	}
	else
	{
		position = Tools_Index_GetTile(encoded);
	}

	return Tile_GetDistance(o->position, position);
}
Exemplo n.º 4
0
/**
 * Move the unit to the first available structure it can find of the required
 *  type.
 *
 * Stack: 1 - Type of structure.
 *
 * @param script The script engine to operate on.
 * @return An encoded structure index.
 */
uint16 Script_Unit_MoveToStructure(ScriptEngine *script)
{
	Unit *u;
	PoolFindStruct find;

	u = g_scriptCurrentUnit;

	if (u->o.linkedID != 0xFF) {
		Structure *s;

		s = Tools_Index_GetStructure(Unit_Get_ByIndex(u->o.linkedID)->originEncoded);

		if (s != NULL && s->state == STRUCTURE_STATE_IDLE && s->o.script.variables[4] == 0) {
			uint16 encoded;

			encoded = Tools_Index_Encode(s->o.index, IT_STRUCTURE);

			Object_Script_Variable4_Link(Tools_Index_Encode(u->o.index, IT_UNIT), encoded);

			u->targetMove = u->o.script.variables[4];

			return encoded;
		}
	}

	find.houseID = Unit_GetHouseID(u);
	find.index   = 0xFFFF;
	find.type    = STACK_PEEK(1);

	while (true) {
		Structure *s;
		uint16 encoded;

		s = Structure_Find(&find);
		if (s == NULL) break;

		if (s->state != STRUCTURE_STATE_IDLE) continue;
		if (s->o.script.variables[4] != 0) continue;

		encoded = Tools_Index_Encode(s->o.index, IT_STRUCTURE);

		Object_Script_Variable4_Link(Tools_Index_Encode(u->o.index, IT_UNIT), encoded);

		u->targetMove = encoded;

		return encoded;
	}

	return 0;
}
Exemplo n.º 5
0
/**
 * Get the priority a target has for the current unit.
 *
 * Stack: 1 - The encoded target.
 *
 * @param script The script engine to operate on.
 * @return The priority of the target.
 */
uint16 Script_Unit_GetTargetPriority(ScriptEngine *script)
{
	Unit *u;
	Unit *target;
	Structure *s;
	uint16 encoded;

	u = g_scriptCurrentUnit;
	encoded = STACK_PEEK(1);

	target = Tools_Index_GetUnit(encoded);
	if (target != NULL) return Unit_GetTargetUnitPriority(u, target);

	s = Tools_Index_GetStructure(encoded);
	if (s == NULL) return 0;

	return Unit_GetTargetStructurePriority(u, s);
}
Exemplo n.º 6
0
/**
 * Pickup a unit (either from structure or on the map). The unit that does the
 *  picking up returns the unit to his last position.
 *
 * Stack: *none*.
 *
 * @param script The script engine to operate on.
 * @return The value 0. Always.
 */
uint16 Script_Unit_Pickup(ScriptEngine *script)
{
	Unit *u;

	VARIABLE_NOT_USED(script);

	u = g_scriptCurrentUnit;

	if (u->o.linkedID != 0xFF) return 0;

	switch (Tools_Index_GetType(u->targetMove)) {
		case IT_STRUCTURE: {
			Structure *s;
			Unit *u2;

			s = Tools_Index_GetStructure(u->targetMove);

			/* There was nothing to pickup here */
			if (s->state != STRUCTURE_STATE_READY) {
				Object_Script_Variable4_Clear(&u->o);
				u->targetMove = 0;
				return 0;
			}

			u->o.flags.s.inTransport = true;

			Object_Script_Variable4_Clear(&u->o);
			u->targetMove = 0;

			u2 = Unit_Get_ByIndex(s->o.linkedID);

			/* Pickup the unit */
			u->o.linkedID = u2->o.index & 0xFF;
			s->o.linkedID = u2->o.linkedID;
			u2->o.linkedID = 0xFF;

			if (s->o.linkedID == 0xFF) Structure_SetState(s, STRUCTURE_STATE_IDLE);

			/* Check if the unit has a return-to position or try to find spice in case of a harvester */
			if (u2->targetLast.tile != 0) {
				u->targetMove = Tools_Index_Encode(Tile_PackTile(u2->targetLast), IT_TILE);
			} else if (u2->o.type == UNIT_HARVESTER && Unit_GetHouseID(u2) != g_playerHouseID) {
				u->targetMove = Tools_Index_Encode(Map_SearchSpice(Tile_PackTile(u->o.position), 20), IT_TILE);
			}

			Unit_UpdateMap(2, u);

			return 1;
		}

		case IT_UNIT: {
			Unit *u2;
			Structure *s = NULL;
			PoolFindStruct find;
			int16 minDistance = 0;

			u2 = Tools_Index_GetUnit(u->targetMove);

			if (!u2->o.flags.s.allocated) return 0;

			find.houseID = Unit_GetHouseID(u);
			find.index   = 0xFFFF;
			find.type    = 0xFFFF;

			/* Find closest refinery / repair station */
			while (true) {
				Structure *s2;
				int16 distance;

				s2 = Structure_Find(&find);
				if (s2 == NULL) break;

				distance = Tile_GetDistanceRoundedUp(s2->o.position, u->o.position);

				if (u2->o.type == UNIT_HARVESTER) {
					if (s2->o.type != STRUCTURE_REFINERY || s2->state != STRUCTURE_STATE_IDLE || s2->o.script.variables[4] != 0) continue;
					if (minDistance != 0 && distance >= minDistance) break;
					minDistance = distance;
					s = s2;
					break;
				}

				if (s2->o.type != STRUCTURE_REPAIR || s2->state != STRUCTURE_STATE_IDLE || s2->o.script.variables[4] != 0) continue;

				if (minDistance != 0 && distance >= minDistance) continue;
				minDistance = distance;
				s = s2;
			}

			if (s == NULL) return 0;

			/* Deselect the unit as it is about to be picked up */
			if (u2 == g_unitSelected) Unit_Select(NULL);

			/* Pickup the unit */
			u->o.linkedID = u2->o.index & 0xFF;
			u->o.flags.s.inTransport = true;

			Unit_UpdateMap(0, u2);

			Unit_Hide(u2);

			/* Set where we are going to */
			Object_Script_Variable4_Link(Tools_Index_Encode(u->o.index, IT_UNIT), Tools_Index_Encode(s->o.index, IT_STRUCTURE));
			u->targetMove = u->o.script.variables[4];

			Unit_UpdateMap(2, u);

			if (u2->o.type != UNIT_HARVESTER) return 0;

			/* Check if we want to return to this spice field later */
			if (Map_SearchSpice(Tile_PackTile(u2->o.position), 2) == 0) {
				u2->targetPreLast.tile = 0;
				u2->targetLast.tile    = 0;
			}

			return 0;
		}

		default: return 0;
	}
}
Exemplo n.º 7
0
/**
 * Delivery of transport, either to structure or to a tile.
 *
 * Stack: *none*.
 *
 * @param script The script engine to operate on.
 * @return One if delivered, zero otherwise..
 */
uint16 Script_Unit_TransportDeliver(ScriptEngine *script)
{
	Unit *u;
	Unit *u2;

	VARIABLE_NOT_USED(script);

	u = g_scriptCurrentUnit;

	if (u->o.linkedID == 0xFF) return 0;
	if (Tools_Index_GetType(u->targetMove) == IT_UNIT) return 0;

	if (Tools_Index_GetType(u->targetMove) == IT_STRUCTURE) {
		const StructureInfo *si;
		Structure *s;

		s = Tools_Index_GetStructure(u->targetMove);
		si = &g_table_structureInfo[s->o.type];

		if (s->o.type == STRUCTURE_STARPORT) {
			uint16 ret = 0;

			if (s->state == STRUCTURE_STATE_BUSY) {
				s->o.linkedID = u->o.linkedID;
				u->o.linkedID = 0xFF;
				u->o.flags.s.inTransport = false;
				u->amount = 0;

				Unit_UpdateMap(2, u);

				Voice_PlayAtTile(24, u->o.position);

				Structure_SetState(s, STRUCTURE_STATE_READY);

				ret = 1;
			}

			Object_Script_Variable4_Clear(&u->o);
			u->targetMove = 0;

			return ret;
		}

		if ((s->state == STRUCTURE_STATE_IDLE || (si->o.flags.busyStateIsIncoming && s->state == STRUCTURE_STATE_BUSY)) && s->o.linkedID == 0xFF) {
			Voice_PlayAtTile(24, u->o.position);

			Unit_EnterStructure(Unit_Get_ByIndex(u->o.linkedID), s);

			Object_Script_Variable4_Clear(&u->o);
			u->targetMove = 0;

			u->o.linkedID = 0xFF;
			u->o.flags.s.inTransport = false;
			u->amount = 0;

			Unit_UpdateMap(2, u);

			return 1;
		}

		Object_Script_Variable4_Clear(&u->o);
		u->targetMove = 0;

		return 0;
	}

	if (!Map_IsValidPosition(Tile_PackTile(Tile_Center(u->o.position)))) return 0;

	u2 = Unit_Get_ByIndex(u->o.linkedID);

	if (!Unit_SetPosition(u2, Tile_Center(u->o.position))) return 0;

	if (u2->o.houseID == g_playerHouseID) {
		Voice_PlayAtTile(24, u->o.position);
	}

	Unit_SetOrientation(u2, u->orientation[0].current, true, 0);
	Unit_SetOrientation(u2, u->orientation[0].current, true, 1);
	Unit_SetSpeed(u2, 0);

	u->o.linkedID = u2->o.linkedID;
	u2->o.linkedID = 0xFF;

	if (u->o.linkedID != 0xFF) return 1;

	u->o.flags.s.inTransport = false;

	Object_Script_Variable4_Clear(&u->o);
	u->targetMove = 0;

	return 1;
}