Exemplo n.º 1
0
static void UI_AbstractNodeCallCreateChild (uiNode_t* node, const uiCallContext_t* context)
{
	uiNode_t* child;
	uiNode_t* component;
	const char* name;
	const char* type;

	if (UI_GetParamNumber(context) != 2) {
		Com_Printf("UI_AbstractNodeCallCreateChild: Invalid number of parameters\n");
		return;
	}

	name = UI_GetParam(context, 1);
	type = UI_GetParam(context, 2);

	uiNode_t* existingNode = UI_GetNode(node, name);
	if (existingNode != nullptr) {
		Com_Printf("UI_AbstractNodeCallCreateChild: Node with name '%s' already exists\n", name);
	}

	component = UI_GetComponent(type);
	if (component) {
		child = UI_CloneNode(component, node->root, true, name, true);
	} else {
		child = UI_AllocNode(name, type, true);
	}

	if (child == nullptr) {
		Com_Printf("UI_AbstractNodeCallCreateChild: Impossible to create the node\n");
		return;
	}

	UI_AppendNode(node, child);
}
Exemplo n.º 2
0
static void UI_AbstractNodeCallDeleteTimed (uiNode_t* node, const uiCallContext_t* context)
{
	if (UI_GetParamNumber(context) != 1) {
		Com_Printf("UI_AbstractNodeCallDeleteTimed: Invalid number of parameters\n");
		return;
	}
	const char* msStr = UI_GetParam(context, 1);
	const int ms = atoi(msStr);
	if (ms <= 0) {
		UI_DeleteNode(node);
	} else {
		node->deleteTime = CL_Milliseconds() + ms;
	}
}
Exemplo n.º 3
0
static void UI_OptionTreeSetSelectedValue (uiNode_t *node, const uiCallContext_t *context)
{
	uiOptionIterator_t iterator;
	uiNode_t *option;
	uiNode_t *firstOption;
	const char* value;
	int pos, i;

	if (UI_GetParamNumber(context) != 1) {
		Com_Printf("UI_OptionTreeSetSelectedValue: Invalide number of param\n");
		return;
	}

	value = UI_GetParam(context, 1);

	/* is the option exists */
	firstOption = UI_OptionTreeNodeGetFirstOption(node);
	UI_InitOptionIteratorAtIndex(0, firstOption, &iterator);
	/** @todo merge that into the Init iterator function */
	iterator.skipCollapsed = qfalse;
	option = UI_FindOptionByValue(&iterator, value);

	/* update the selection */
	if (option) {
		UI_AbstractOptionSetCurrentValue(node, OPTIONEXTRADATA(option).value);
	} else {
		Com_Printf("UI_OptionTreeSetSelectedValue: Option value \"%s\" not found\n", value);
		return;
	}

	/* expend parents */
	for (i = 0; i < iterator.depthPos; i++)
		OPTIONEXTRADATA(iterator.depthCache[i]).collapsed = qfalse;
	UI_OptionTreeNodeUpdateCache(node);
	UI_OptionTreeNodeUpdateScroll(node);

	/* fix scroll bar */
	firstOption = UI_OptionTreeNodeGetFirstOption(node);
	UI_InitOptionIteratorAtIndex(0, firstOption, &iterator);
	pos = UI_FindOptionPosition(&iterator, option);
	if (pos == -1)
		return;
	if (pos < EXTRADATA(node).scrollY.viewPos || pos >= EXTRADATA(node).scrollY.viewPos + EXTRADATA(node).scrollY.viewSize) {
		qboolean updated;
		updated = UI_SetScroll(&EXTRADATA(node).scrollY, pos, -1, -1);
		if (updated && EXTRADATA(node).onViewChange)
			UI_ExecuteEventActions(node, EXTRADATA(node).onViewChange);
	}
}
Exemplo n.º 4
0
/**
 * @brief Replace injection identifiers (e.g. &lt;eventParam&gt;) by a value
 * @note The injection identifier can be every node value - e.g. &lt;image&gt; or &lt;width&gt;.
 * It's also possible to do something like
 * @code
 * cmd "set someCvar &lt;min&gt;/&lt;max&gt;"
 * @endcode
 */
const char* UI_GenInjectedString (const char* input, bool addNewLine, const uiCallContext_t *context)
{
	static char cmd[256];
	int length = sizeof(cmd) - (addNewLine ? 2 : 1);
	static char propertyName[256];
	const char *cin = input;
	char *cout = cmd;

	while (length && cin[0] != '\0') {
		if (cin[0] == '<') {
			/* read propertyName between '<' and '>' */
			const char *next = UI_GenCommandReadProperty(cin, propertyName, sizeof(propertyName));
			if (next) {
				/* cvar injection */
				if (char const* const rest = Q_strstart(propertyName, "cvar:")) {
					cvar_t const* const cvar = Cvar_Get(rest);
					const int l = snprintf(cout, length, "%s", cvar->string);
					cout += l;
					cin = next;
					length -= l;
					continue;
				} else if (char const* const path = Q_strstart(propertyName, "node:")) {
					uiNode_t *node;
					const value_t *property;
					const char* string;
					int l;
					UI_ReadNodePath(path, context->source, &node, &property);
					if (!node) {
						Com_Printf("UI_GenInjectedString: Node '%s' wasn't found; '' returned\n", path);
#ifdef DEBUG
						Com_Printf("UI_GenInjectedString: Path relative to '%s'\n", UI_GetPath(context->source));
#endif
						string = "";
					} else if (!property) {
						Com_Printf("UI_GenInjectedString: Property '%s' wasn't found; '' returned\n", path);
						string = "";
					} else {
						string = UI_GetStringFromNodeProperty(node, property);
						if (string == NULL) {
							Com_Printf("UI_GenInjectedString: String getter for '%s' property do not exists; '' injected\n", path);
							string = "";
						}
					}

					l = snprintf(cout, length, "%s", string);
					cout += l;
					cin = next;
					length -= l;
					continue;
				/* source path injection */
				} else if (char const* const command = Q_strstart(propertyName, "path:")) {
					if (context->source) {
						const uiNode_t *node = NULL;
						if (Q_streq(command, "root"))
							node = context->source->root;
						else if (Q_streq(command, "this"))
							node = context->source;
						else if (Q_streq(command, "parent"))
							node = context->source->parent;
						else
							Com_Printf("UI_GenCommand: Command '%s' for path injection unknown\n", command);

						if (node) {
							const int l = snprintf(cout, length, "%s", UI_GetPath(node));
							cout += l;
							cin = next;
							length -= l;
							continue;
						}
					}

				/* no prefix */
				} else {
					/* source property injection */
					if (context->source) {
						/* find property definition */
						const value_t *property = UI_GetPropertyFromBehaviour(context->source->behaviour, propertyName);
						if (property) {
							const char* value;
							int l;
							/* inject the property value */
							value = UI_GetStringFromNodeProperty(context->source, property);
							if (value == NULL)
								value = "";
							l = snprintf(cout, length, "%s", value);
							cout += l;
							cin = next;
							length -= l;
							continue;
						}
					}

					/* param injection */
					if (UI_GetParamNumber(context) != 0) {
						int arg;
						const int checked = sscanf(propertyName, "%d", &arg);
						if (checked == 1 && arg >= 1 && arg <= UI_GetParamNumber(context)) {
							const int l = snprintf(cout, length, "%s", UI_GetParam(context, arg));
							cout += l;
							cin = next;
							length -= l;
							continue;
						}
					}
				}
			}
		}
		*cout++ = *cin++;
		length--;
	}

	/* is buffer too small? */
	assert(cin[0] == '\0');

	if (addNewLine)
		*cout++ = '\n';

	*cout++ = '\0';

	/* copy the result into a free va slot */
	return va("%s", cmd);
}
Exemplo n.º 5
0
/**
 * @return A string, else an empty string
 * @todo this should not work very well, because too much va are used
 * then we should locally cache values, or manage a temporary string structure
 */
const char* UI_GetStringFromExpression (uiAction_t *expression, const uiCallContext_t *context)
{
	switch (expression->type & EA_HIGHT_MASK) {
	case EA_VALUE:
		switch (expression->type) {
		case EA_VALUE_VAR:
			{
				uiValue_t *variable =  UI_GetVariable(context, expression->d.terminal.d1.integer);
				switch (variable->type) {
				case EA_VALUE_STRING:
					if (variable->value.string == nullptr) {
						Com_Printf("UI_GetStringFromExpression: String variable not initialized. Empty string returned");
						return "";
					}
					return variable->value.string;
				case EA_VALUE_FLOAT:
					{
						const float number = variable->value.number;
						const int integer = number;
						/** @todo should we add a delta? */
						if (number == integer)
							return va("%i", integer);
						else
							return va("%f", number);
					}
				case EA_VALUE_CVAR:
					{
						cvar_t *cvar = variable->value.cvar;
						if (cvar == nullptr) {
							Com_Printf("UI_GetStringFromExpression: Cvar variable not initialized. Empty string returned");
							return "";
						}
						return cvar->string;
					}
				default:
					Com_Printf("UI_GetStringFromExpression: Unsupported variable type: %i. Empty string returned", variable->type);
					return "";
				}
			}
		case EA_VALUE_STRING:
		case EA_VALUE_STRING_WITHINJECTION:
			{
				const char* string = expression->d.terminal.d1.constString;
				if (expression->type == EA_VALUE_STRING_WITHINJECTION)
					string = UI_GenInjectedString(string, false, context);
				return string;
			}
		case EA_VALUE_FLOAT:
		{
			const float number = expression->d.terminal.d1.number;
			const int integer = number;
			/** @todo should we add a delta? */
			if (number == integer)
				return va("%i", integer);
			else
				return va("%f", number);
		}
		case EA_VALUE_CVARNAME:
		case EA_VALUE_CVARNAME_WITHINJECTION:
		{
			cvar_t *cvar = nullptr;
			const char *cvarName = expression->d.terminal.d1.constString;
			if (expression->type == EA_VALUE_CVARNAME_WITHINJECTION)
				cvarName = UI_GenInjectedString(cvarName, false, context);
			cvar = Cvar_Get(cvarName, "", 0, "Cvar from UI script expression");
			return cvar->string;
		}
		case EA_VALUE_PATHPROPERTY:
		case EA_VALUE_PATHPROPERTY_WITHINJECTION:
			{
				uiNode_t *node;
				const value_t *property;
				const char* string;
				node = UI_GetNodeFromExpression(expression, context, &property);
				if (!node) {
					Com_Printf("UI_GetStringFromExpression: Node wasn't found; Empty string returned\n");
					return "";
				}
				if (!property) {
					Com_Printf("UI_GetStringFromExpression: Property wasn't found; Empty string returned\n");
					return "";
				}
				string = UI_GetStringFromNodeProperty(node, property);
				if (string == nullptr) {
					Com_Printf("UI_GetStringFromExpression: String getter for '%s@%s' property do not exists; '' returned\n", UI_Node_GetWidgetName(node), property->string);
					return "";
				}
				return string;
			}
			break;
		case EA_VALUE_PARAM:
			return UI_GetParam(context, expression->d.terminal.d1.integer);
		case EA_VALUE_PARAMCOUNT:
			return va("%i", UI_GetParamNumber(context));
		}
		break;

	case EA_OPERATOR_UNARY:
		switch (expression->type) {
		case EA_OPERATOR_PATHPROPERTYFROM:
		{
			uiNode_t *node;
			const value_t *property;
			node = UI_GetNodeFromExpression(expression, context, &property);
			return UI_GetStringFromNodeProperty(node, property);
		}
		default:
			Com_Error(ERR_FATAL, "UI_GetFloatFromExpression: (EA_OPERATOR_UNARY) Invalid expression type %i", expression->type);
		}

	case EA_OPERATOR_BOOLEAN2BOOLEAN:
	case EA_OPERATOR_FLOAT2BOOLEAN:
	case EA_OPERATOR_STRING2BOOLEAN:
		{
			const bool v = UI_GetBooleanFromExpression(expression, context);
			return (v)?"1":"0";
		}

	case EA_OPERATOR_FLOAT2FLOAT:
		{
			const float number = UI_GetFloatFromExpression(expression, context);
			const int integer = number;
			/** @todo should we add a delta? */
			if (number == integer)
				return va("%i", integer);
			else
				return va("%f", number);
		}
	}

	Com_Printf("UI_GetStringFromExpression: Unsupported expression type: %i", expression->type);
	return "";
}
Exemplo n.º 6
0
/**
 * @return A float value, else 0
 */
float UI_GetFloatFromExpression (uiAction_t *expression, const uiCallContext_t *context)
{
	switch (expression->type & EA_HIGHT_MASK) {
	case EA_VALUE:
		switch (expression->type) {
		case EA_VALUE_VAR:
			{
				uiValue_t *variable =  UI_GetVariable(context, expression->d.terminal.d1.integer);
				switch (variable->type) {
				case EA_VALUE_STRING:
					if (variable->value.string == nullptr) {
						Com_Printf("UI_GetFloatFromExpression: String variable not initialized. '0' returned");
						return 0;
					}
					return atof(variable->value.string);
				case EA_VALUE_FLOAT:
					return variable->value.number;
				case EA_VALUE_CVAR:
					{
						cvar_t *cvar = variable->value.cvar;
						if (cvar == nullptr) {
							Com_Printf("UI_GetFloatFromExpression: Cvar variable not initialized. '0' returned");
							return 0;
						}
						return cvar->value;
					}
				default:
					Com_Printf("UI_GetFloatFromExpression: Unsupported variable type: %i. '0' returned", variable->type);
					return 0;
				}
			}
		case EA_VALUE_STRING:
		case EA_VALUE_STRING_WITHINJECTION:
			{
				const char* string = expression->d.terminal.d1.constString;
				if (expression->type == EA_VALUE_STRING_WITHINJECTION)
					string = UI_GenInjectedString(string, false, context);
				return atof(string);
			}
		case EA_VALUE_FLOAT:
			return expression->d.terminal.d1.number;
		case EA_VALUE_CVARNAME:
		case EA_VALUE_CVARNAME_WITHINJECTION:
			{
				cvar_t *cvar = nullptr;
				const char *cvarName = expression->d.terminal.d1.constString;
				if (expression->type == EA_VALUE_CVARNAME_WITHINJECTION)
					cvarName = UI_GenInjectedString(cvarName, false, context);
				cvar = Cvar_Get(cvarName, "", 0, "Cvar from UI script expression");
				return cvar->value;
			}
		case EA_VALUE_PATHPROPERTY:
		case EA_VALUE_PATHPROPERTY_WITHINJECTION:
			{
				uiNode_t *node;
				const value_t *property;
				node = UI_GetNodeFromExpression(expression, context, &property);
				if (!node) {
					Com_Printf("UI_GetFloatFromParam: Node wasn't found; '0'\n");
					return 0;
				}
				if (!property) {
					Com_Printf("UI_GetFloatFromParam: Property wasn't found; '0' returned\n");
					return 0;
				}
				return UI_GetFloatFromNodeProperty(node, property);
			}
		case EA_VALUE_PARAM:
		{
			const int paramId = expression->d.terminal.d1.integer;
			const char *string = UI_GetParam(context, paramId);
			if (string[0] == '\0') {
				Com_Printf("UI_GetFloatFromParam: Param '%i' is out of range, or empty; '0' returned\n", paramId);
				return 0;
			}
			return atof(string);
		}
		case EA_VALUE_PARAMCOUNT:
			return UI_GetParamNumber(context);
		}
		break;

	case EA_OPERATOR_FLOAT2FLOAT:
		{
			const float value1 = UI_GetFloatFromExpression(expression->d.nonTerminal.left, context);
			const float value2 = UI_GetFloatFromExpression(expression->d.nonTerminal.right, context);

			switch (expression->type) {
			case EA_OPERATOR_ADD:
				return value1 + value2;
			case EA_OPERATOR_SUB:
				return value1 - value2;
			case EA_OPERATOR_MUL:
				return value1 * value2;
			case EA_OPERATOR_DIV:
				if (value2 == 0) {
					Com_Printf("UI_GetFloatFromExpression: Div by 0. '0' returned");
					return 0;
				} else
					return value1 / value2;
			case EA_OPERATOR_MOD:
				{
					const int v1 = value1;
					const int v2 = value2;
					/** @todo do we have some check to do? */
					return v1 % v2;
				}
			}
		}
		break;

	case EA_OPERATOR_UNARY:
		switch (expression->type) {
		case EA_OPERATOR_PATHPROPERTYFROM:
		{
			uiNode_t *node;
			const value_t *property;
			node = UI_GetNodeFromExpression(expression, context, &property);
			return UI_GetFloatFromNodeProperty(node, property);
		}
		default:
			Com_Error(ERR_FATAL, "UI_GetFloatFromExpression: (EA_OPERATOR_UNARY) Invalid expression type %i", expression->type);
		}

	}

	Com_Printf("UI_GetFloatFromExpression: Unsupported expression type: %i. '0' returned", expression->type);
	return 0;
}