Exemplo n.º 1
0
//=========================================================
// ClientUserInfoChanged
//=========================================================
void CHalfLifeTeamplay::ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer )
{
	char text[1024];

	// prevent skin/color/model changes
	char *mdls = g_engfuncs.pfnInfoKeyValue( infobuffer, "model" );

	if ( !stricmp( mdls, pPlayer->TeamID() ) )
		return;

	if ( defaultteam.value )
	{
		int clientIndex = pPlayer->entindex();

		g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->TeamID() );
		g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "team", pPlayer->TeamID() );
		sprintf( text, "* Not allowed to change teams in this game!\n" );
		UTIL_SayText( text, pPlayer );
		return;
	}

	if ( defaultteam.value || !IsValidTeam( mdls ) )
	{
		int clientIndex = pPlayer->entindex();

		g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->TeamID() );
		sprintf( text, "* Can't change team to \'%s\'\n", mdls );
		UTIL_SayText( text, pPlayer );
		sprintf( text, "* Server limits teams to \'%s\'\n", m_szTeamList );
		UTIL_SayText( text, pPlayer );
		return;
	}
	// notify everyone of the team change
	sprintf( text, "* %s has changed to team \'%s\'\n", STRING(pPlayer->pev->netname), mdls );
	UTIL_SayTextAll( text, pPlayer );

	UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n", 
		STRING(pPlayer->pev->netname),
		GETPLAYERUSERID( pPlayer->edict() ),
#ifdef USE_UPP
				UPPUtil_GetNetworkID(pPlayer->edict()).c_str(),
#else
				AvHSUGetPlayerAuthIDString( pPlayer->edict() ).c_str(),
#endif
		pPlayer->TeamID(),
		mdls );

	ChangePlayerTeam( pPlayer, mdls, TRUE, TRUE );
	// recound stuff
	RecountTeams();
}
Exemplo n.º 2
0
void AvHNexus::setGeneratePerformanceData(const edict_t* edict, const bool generate)
{
	//TODO: check permission to do this before allowing it
	Nexus::setGeneratePerformanceData(generate);
	CBaseEntity* player = getEntity(edict);
	if(player && AvHNexus::getGeneratePerformanceData())
	{
		UTIL_SayText("Nexus Profiling is now ON", player);
	}
	else
	{
		UTIL_SayText("Nexus Profiling is now OFF", player);
	}
}
//=========================================================
// InitHUD
//=========================================================
void CTeamplayRules::InitHUD( CBasePlayer *pPlayer )
{
	SetDefaultPlayerTeam( pPlayer );
	BaseClass::InitHUD( pPlayer );

	RecountTeams();

	char *mdls = engine->InfoKeyValue( engine->GetInfoKeyBuffer( pPlayer->edict() ), "model" );
	// update the current player of the team he is joining
	char text[1024];
	if ( !strcmp( mdls, pPlayer->TeamName() ) )
	{
		Q_snprintf( text,sizeof(text), "You are on team \'%s\'\n", pPlayer->TeamName() );
	}
	else
	{
		Q_snprintf( text,sizeof(text), "You were assigned to team %s\n", pPlayer->TeamName() );
	}

	ChangePlayerTeam( pPlayer, pPlayer->TeamName(), false, false );
	if ( Q_strlen( pPlayer->TeamName() ) > 0 )
	{
		UTIL_SayText( text, pPlayer );
	}
	RecountTeams();
}
//=========================================================
// ClientUserInfoChanged
//=========================================================
void CTeamplayRules::ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer )
{
	char text[1024];

	// prevent skin/color/model changes
	char *mdls = engine->InfoKeyValue( infobuffer, "model" );

	if ( !stricmp( mdls, pPlayer->TeamName() ) )
		return;

	if ( defaultteam.GetFloat() )
	{
		int clientIndex = pPlayer->entindex();

		engine->SetClientKeyValue( clientIndex, engine->GetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->TeamName() );
		engine->SetClientKeyValue( clientIndex, engine->GetInfoKeyBuffer( pPlayer->edict() ), "team", pPlayer->TeamName() );
		UTIL_SayText( "Not allowed to change teams in this game!\n", pPlayer );
		return;
	}

	if ( defaultteam.GetFloat() || !IsValidTeam( mdls ) )
	{
		int clientIndex = pPlayer->entindex();

		engine->SetClientKeyValue( clientIndex, engine->GetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->TeamName() );
		Q_snprintf( text,sizeof(text), "Can't change team to \'%s\'\n", mdls );
		UTIL_SayText( text, pPlayer );
		Q_snprintf( text,sizeof(text), "Server limits teams to \'%s\'\n", m_szTeamList );
		UTIL_SayText( text, pPlayer );
		return;
	}
	// notify everyone of the team change
	if ( Q_strlen( STRING(pPlayer->pl.netname) ) > 0 )
	{
		Q_snprintf( text,sizeof(text), "%s has changed to team \'%s\'\n", STRING(pPlayer->pl.netname), mdls );
		UTIL_SayTextAll( text, pPlayer );
	}

	UTIL_LogPrintf( "\"%s<%i>\" changed to team %s\n", STRING( pPlayer->pl.netname ), engine->GetPlayerUserId( pPlayer->edict() ), mdls );

	ChangePlayerTeam( pPlayer, mdls, true, true );
	// recound stuff
	RecountTeams();
}
Exemplo n.º 5
0
//---------------------------------------------------------------------------------
// Purpose: Say to all
//---------------------------------------------------------------------------------
void SayToAll(const int colour, bool echo, const char	*fmt, ...)
{
	va_list		argptr;
	char		tempString[1024];
	player_t	server_player;
	bool		found_player = false;

	if (war_mode)
	{
		return;
	}

	va_start ( argptr, fmt );
	vsnprintf( tempString, sizeof(tempString), fmt, argptr );
	va_end   ( argptr );

	MRecipientFilter mrf;
	mrf.MakeReliable();
	mrf.RemoveAllRecipients();
	if (echo) OutputToConsole(NULL, "%s\n", tempString);

	for (int i = 1; i <= max_players; i++)
		{
		server_player.index = i;
		if (!FindPlayerByIndex(&server_player))
		{
			continue;
		}

		if (server_player.is_bot)
		{
			continue;
		}

		found_player = true;
		mrf.AddPlayer(i);

		if (!(gpManiGameType->IsGameType(MANI_GAME_CSS) ||
			gpManiGameType->IsGameType(MANI_GAME_CSGO)))
		{
			if (echo) OutputToConsole(&server_player, "%s\n", tempString);
		}
	}

	if (found_player)
	{
		UTIL_SayText(colour, &mrf, tempString);
	}
}
Exemplo n.º 6
0
//=========================================================
// InitHUD
//=========================================================
void CHalfLifeTeamplay::InitHUD( CBasePlayer *pPlayer )
{
	int i;

	SetDefaultPlayerTeam( pPlayer );
	CHalfLifeMultiplay::InitHUD( pPlayer );

	// Send down the team names
	MESSAGE_BEGIN( MSG_ONE, gmsgTeamNames, NULL, pPlayer->edict() );  
		WRITE_BYTE( num_teams );
		for ( i = 0; i < num_teams; i++ )
		{
			WRITE_STRING( team_names[ i ] );
		}
	MESSAGE_END();

	RecountTeams();

	char *mdls = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" );
	// update the current player of the team he is joining
	char text[1024];
	if ( !strcmp( mdls, pPlayer->m_szTeamName ) )
	{
		sprintf( text, "* you are on team \'%s\'\n", pPlayer->m_szTeamName );
	}
	else
	{
		sprintf( text, "* assigned to team %s\n", pPlayer->m_szTeamName );
	}

	ChangePlayerTeam( pPlayer, pPlayer->m_szTeamName, FALSE, FALSE );
	UTIL_SayText( text, pPlayer );
	int clientIndex = pPlayer->entindex();
	RecountTeams();
	// update this player with all the other players team info
	// loop through all active players and send their team info to the new client
	for ( i = 1; i <= gpGlobals->maxClients; i++ )
	{
		CBaseEntity *plr = UTIL_PlayerByIndex( i );
		if ( plr && IsValidTeam( plr->TeamID() ) )
		{
			MESSAGE_BEGIN( MSG_ONE, gmsgTeamInfo, NULL, pPlayer->edict() );
				WRITE_BYTE( plr->entindex() );
				WRITE_STRING( plr->TeamID() );
			MESSAGE_END();
		}
	}
}
Exemplo n.º 7
0
void _print_chat(class CBasePlayer *pPlayer, const char *fmt, ...)
{
	static char Dest[4096];

	va_list ap;
	va_start(ap, fmt);
	vsnprintf(Dest, sizeof(Dest), fmt, ap);
	va_end(ap);

	if (Q_strlen(Dest) < sizeof(Dest) - 2)
		Q_strcat(Dest, "\n");

	else Dest[Q_strlen(Dest) - 1] = '\n';
	
	UTIL_SayText(Dest, (class CBaseEntity *)pPlayer);
}
Exemplo n.º 8
0
//---------------------------------------------------------------------------------
// Purpose: Say to player
//---------------------------------------------------------------------------------
void SayToPlayer(const int colour, player_t *player, const char	*fmt, ...)
{
	va_list		argptr;
	char		tempString[1024];
	player_t	recipient_player;
	
	if (war_mode)
	{
		return;
	}

	va_start ( argptr, fmt );
	vsnprintf( tempString, sizeof(tempString), fmt, argptr );
	va_end   ( argptr );

	MRecipientFilter mrf;
	mrf.MakeReliable();

	recipient_player.index = player->index;
	if (!FindPlayerByIndex(&recipient_player))
	{
		return;
	}

	if (recipient_player.is_bot)
	{
		return;
	}

	mrf.AddPlayer(player->index);
	if (!(gpManiGameType->IsGameType(MANI_GAME_CSS) ||
		 gpManiGameType->IsGameType(MANI_GAME_CSGO)))
	{
		OutputToConsole(player, "%s\n", tempString);
	}
//	OutputToConsole(NULL, "%s\n", tempString);

	UTIL_SayText(colour, &mrf, tempString);
}
Exemplo n.º 9
0
//---------------------------------------------------------------------------------
// Purpose: Say string to specific teams
//---------------------------------------------------------------------------------
void SayToTeam
(
 const int colour,
bool	ct_side,
bool	t_side,
bool	spectator,
const char	*fmt, ...
)
{
	va_list		argptr;
	char		tempString[1024];

	if (war_mode)
	{
		return;
	}

	va_start ( argptr, fmt );
	vsnprintf( tempString, sizeof(tempString), fmt, argptr );
	va_end   ( argptr );

	MRecipientFilter mrf;
	player_t recipient_player;

	mrf.MakeReliable();
	mrf.RemoveAllRecipients();

	for (int i = 1; i <= max_players; i++)
	{
		recipient_player.index = i;
		if (!FindPlayerByIndex (&recipient_player))
		{
			continue;
		}

		if (recipient_player.is_bot)
		{
			continue;
		}

		if (ct_side)
		{
			if (recipient_player.team == TEAM_B)
			{
				mrf.AddPlayer(i);
			}
		}
		
		if (t_side)
		{
			if (recipient_player.team == TEAM_A)
			{
				mrf.AddPlayer(i);
			}
		}
		
		if (gpManiGameType->IsSpectatorAllowed() && spectator)
		{
			if (recipient_player.team == gpManiGameType->GetSpectatorIndex())
			{
				mrf.AddPlayer(i);
			}
		}
	}

	OutputToConsole(NULL, "%s\n", tempString);
	UTIL_SayText(colour, &mrf, tempString);
}
Exemplo n.º 10
0
//---------------------------------------------------------------------------------
// Purpose: Say to Dead
//---------------------------------------------------------------------------------
void SayToDead(const int colour, const char	*fmt, ...)
{
	va_list		argptr;
	char		tempString[1024];
	player_t	recipient_player;
	bool		found_player = false;

	if (war_mode)
	{
		return;
	}

	va_start ( argptr, fmt );
	vsnprintf( tempString, sizeof(tempString), fmt, argptr );
	va_end   ( argptr );

	MRecipientFilter mrf;
	mrf.MakeReliable();
	mrf.RemoveAllRecipients();

	OutputToConsole(NULL, "%s\n", tempString);

	for (int i = 1; i <= max_players; i++)
	{
		recipient_player.index = i;
		if (!FindPlayerByIndex(&recipient_player))
		{
			continue;
		}

		if (recipient_player.is_bot)
		{
			continue;
		}

		// If player is spectator
		if (gpManiGameType->IsSpectatorAllowed() && 
			recipient_player.team == gpManiGameType->GetSpectatorIndex())
		{
			mrf.AddPlayer(i);
			found_player = true;
			if (!(gpManiGameType->IsGameType(MANI_GAME_CSS) ||
				gpManiGameType->IsGameType(MANI_GAME_CSGO)))
			{
				OutputToConsole(&recipient_player, "%s\n", tempString);
			}
			continue;
		}

		if (recipient_player.is_dead)
		{
			mrf.AddPlayer(i);
			found_player = true;
			if (!(gpManiGameType->IsGameType(MANI_GAME_CSS) ||
				gpManiGameType->IsGameType(MANI_GAME_CSGO)))
			{
				OutputToConsole(&recipient_player, "%s\n", tempString);
			}

			continue;
		}
	}

	if (found_player)
	{
		UTIL_SayText(colour, &mrf, tempString);
	}
}
Exemplo n.º 11
0
//---------------------------------------------------------------------------------
// Purpose: Say admin string to all
//---------------------------------------------------------------------------------
void AdminSayToAll
(
 const int colour,
player_t	*player,
int			anonymous,
const char	*fmt, 
...
)
{
	va_list		argptr;
	char		tempString[1024];
	char	admin_final_string[2048];
	char	non_admin_final_string[2048];
	bool	found_player = false;
	bool	found_admin = false;

	va_start ( argptr, fmt );
	vsnprintf( tempString, sizeof(tempString), fmt, argptr );
	va_end   ( argptr );

	player_t	server_player;

	if (!player)
	{
		snprintf(admin_final_string, sizeof (admin_final_string), "(CONSOLE) : %s", tempString);
		snprintf(non_admin_final_string, sizeof (non_admin_final_string), "(CONSOLE) %s", tempString);
	}
	else
	{
		snprintf(admin_final_string, sizeof (admin_final_string), "(ADMIN) %s: %s", player->name, tempString);
		snprintf(non_admin_final_string, sizeof (non_admin_final_string), "(ADMIN) %s", tempString);
	}

	OutputToConsole(NULL, "%s\n", admin_final_string);

	if (anonymous == 1)
	{
		MRecipientFilter mrfadmin;
		MRecipientFilter mrf;
		mrf.MakeReliable();
		mrfadmin.MakeReliable();

		for (int i = 1; i <= max_players; i++)
		{
			bool is_admin;

			is_admin = false;
			server_player.index = i;
			if (!FindPlayerByIndex(&server_player))
			{
				continue;
			}

			if (server_player.is_bot)
			{
				continue;
			}

			is_admin = gpManiClient->HasAccess(server_player.index, ADMIN, ADMIN_BASIC_ADMIN);
			if (is_admin)
			{
				found_admin = true;
				mrfadmin.AddPlayer(i);
//				OutputToConsole(server_player.entity, "%s\n", admin_final_string);
			}
			else
			{
				found_player = true;
				mrf.AddPlayer(i);
//				OutputToConsole(server_player.entity, "%s\n", non_admin_final_string);
			}
		}

		if (found_player)
		{
			UTIL_SayText(colour, &mrf, non_admin_final_string);
		}

		if (found_admin)
		{
			UTIL_SayText(colour, &mrfadmin, admin_final_string);
		}
	}
	else
	{
		for (int i = 1; i <= max_players; i++)
		{
			server_player.index = i;
			if (!FindPlayerByIndex(&server_player))
			{
				continue;
			}

			if (server_player.is_bot)
			{
				continue;
			}

			found_player = true;
//			OutputToConsole(server_player.entity, "%s\n", admin_final_string);
		}

		if (found_player)
		{
			MRecipientFilter mrf;
			mrf.MakeReliable();
			mrf.AddAllPlayers(max_players);

			UTIL_SayText(colour, &mrf, admin_final_string);
		}
	}
}
Exemplo n.º 12
0
//---------------------------------------------------------------------------------
// Purpose: Say from player only to admin
//---------------------------------------------------------------------------------
void SayToAdmin
(
 const int colour,
player_t	*player,
const char	*fmt, 
...
)
{
	va_list		argptr;
	char		tempString[1024];
	char	final_string[2048];
	bool	found_player = false;
	player_t recipient_player;
	
	if (war_mode)
	{
		return;
	}

	va_start ( argptr, fmt );
	vsnprintf( tempString, sizeof(tempString), fmt, argptr );
	va_end   ( argptr );

	MRecipientFilter mrf;
	mrf.MakeReliable();
	mrf.RemoveAllRecipients();
	snprintf(final_string, sizeof (final_string), "(TO ADMIN) %s: %s", player->name, tempString);
	OutputToConsole(NULL, "%s\n", final_string);

	for (int i = 1; i <= max_players; i++)
	{
		recipient_player.index = i;
		if (!FindPlayerByIndex (&recipient_player))
		{
			continue;
		}

		if (recipient_player.is_bot)
		{
			continue;
		}

		if (player->index == i)
		{
				mrf.AddPlayer(i);
				found_player = true;
//				OutputToConsole(recipient_player.entity, "%s\n", final_string);
		}
		else
		{
			if (gpManiClient->HasAccess(recipient_player.index, ADMIN, ADMIN_BASIC_ADMIN))
			{
				// This is an admin player
				mrf.AddPlayer(i);
				found_player = true;
//				OutputToConsole(recipient_player.entity, "%s\n", final_string);
			}
		}
	}

	if (found_player)
	{
		UTIL_SayText(colour, &mrf, final_string);
	}

}