void test_ISR_should_signal_every_500ms(void) { ticks = 0; toggle = (0); isr(); UnityAssertEqualNumber((_U_SINT)((1)), (_U_SINT)((ticks)), (((void *)0)), (_U_UINT)57, UNITY_DISPLAY_STYLE_INT); if (!(toggle)) {} else {UnityFail( (" Expected FALSE Was TRUE"), (_U_UINT)(_U_UINT)58);;}; ticks = 499; isr(); UnityAssertEqualNumber((_U_SINT)((0)), (_U_SINT)((ticks)), (((void *)0)), (_U_UINT)64, UNITY_DISPLAY_STYLE_INT); if ((toggle)) {} else {UnityFail( (" Expected TRUE Was FALSE"), (_U_UINT)(_U_UINT)65);;}; }
void test_CircularBufferAdd_given_value_6_7_8_9_should_get_9_8_7_6(void) { unsigned int err; CircularBuffer *cb = circularBufferNew(5); int *temp = cb->buffer; { jmp_buf *PrevFrame, NewFrame; unsigned int MY_ID = (0); PrevFrame = CExceptionFrames[(0)].pFrame; CExceptionFrames[MY_ID].pFrame = (jmp_buf*)(&NewFrame); CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); if (_setjmp(NewFrame) == 0) { if (&PrevFrame) { CircularBufferAdd(cb,6); CircularBufferAdd(cb,7); CircularBufferAdd(cb,8); CircularBufferAdd(cb,9); if ((((cb)) != ((void *)0))) {} else {UnityFail( (" Expected Non-NULL"), (_U_UINT)(_U_UINT)(_U_UINT)114);;}; if ((((cb->buffer)) != ((void *)0))) {} else {UnityFail( (" Expected Non-NULL"), (_U_UINT)(_U_UINT)(_U_UINT)115);;}; UnityAssertEqualNumber((_U_SINT)((5)), (_U_SINT)((cb->length)), (((void *)0)), (_U_UINT)116, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((4)), (_U_SINT)((cb->size)), (((void *)0)), (_U_UINT)117, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((6)), (_U_SINT)((*(temp))), (((void *)0)), (_U_UINT)118, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((7)), (_U_SINT)((*(temp+1))), (((void *)0)), (_U_UINT)119, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((8)), (_U_SINT)((*(temp+2))), (((void *)0)), (_U_UINT)120, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((9)), (_U_SINT)((*(temp+3))), (((void *)0)), (_U_UINT)121, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)(_UP)((9)), (_U_SINT)(_UP)((*(cb->head))), (((void *)0)), (_U_UINT)122, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)(_UP)((6)), (_U_SINT)(_UP)((*(cb->tail))), (((void *)0)), (_U_UINT)123, UNITY_DISPLAY_STYLE_HEX32); }else { } CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); } else { err = CExceptionFrames[MY_ID].Exception; err=err; } CExceptionFrames[MY_ID].pFrame = PrevFrame; } if (CExceptionFrames[(0)].Exception != (0x5A5A5A5A)){ UnityAssertEqualNumber((_U_SINT)((ERR_BUFFER_IS_FULL)), (_U_SINT)((err)), (((void *)0)), (_U_UINT)126, UNITY_DISPLAY_STYLE_INT); UnityFail( ("Do not expect exception to be generated"), (_U_UINT)127);; } circularBufferDel(cb); }
void test_tcbRootInit_(void){ tcbRootInit(); if ((((tcbRoot.head)) == ((void *)0))) {} else {UnityFail( (((" Expected NULL"))), (_U_UINT)((_U_UINT)((_U_UINT)(23))));}; if ((((tcbRoot.tail)) == ((void *)0))) {} else {UnityFail( (((" Expected NULL"))), (_U_UINT)((_U_UINT)((_U_UINT)(24))));}; }
void test_stackNew_should_setup_the_new_stack(void) { if ((((&stack)) != ((void *)0))) {} else {UnityFail( (" Expected Non-NULL"), (_U_UINT)(_U_UINT)(_U_UINT)24);;}; if ((((stack.buffer)) != ((void *)0))) {} else {UnityFail( (" Expected Non-NULL"), (_U_UINT)(_U_UINT)(_U_UINT)25);;}; UnityAssertEqualNumber((_U_SINT)((0)), (_U_SINT)((stack.size)), (((void *)0)), (_U_UINT)26, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((4)), (_U_SINT)((stack.length)), (((void *)0)), (_U_UINT)27, UNITY_DISPLAY_STYLE_INT); }
void test_makeHistogram() { int i; int histogram[26] = { 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}; int *newHistogram; if ((((makeHistogram("Cat"))) != ((void *)0))) {} else {UnityFail( (" Expected Non-NULL"), (_U_UINT)(_U_UINT)(_U_UINT)19);;}; newHistogram = makeHistogram("cat"); for (i = 0; i < 26; i++) { UnityAssertEqualNumber((_U_SINT)((histogram[i])), (_U_SINT)((newHistogram[i])), (((void *)0)), (_U_UINT)24, UNITY_DISPLAY_STYLE_INT); } }
void test_stackPush_given_5numbeer_push_to_stack_should_throw_exception(void) { unsigned int err; stackNew(4); { jmp_buf *PrevFrame, NewFrame; unsigned int MY_ID = (0); PrevFrame = CExceptionFrames[(0)].pFrame; CExceptionFrames[MY_ID].pFrame = (jmp_buf*)(&NewFrame); CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); if (_setjmp(NewFrame) == 0) { if (&PrevFrame) { stackPush(&stack , 1); stackPush(&stack , 2); stackPush(&stack , 3); stackPush(&stack , 4); stackPush(&stack , 5); UnityFail( ("Should throw error exception"), (_U_UINT)56);; } else { } CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); } else { err = CExceptionFrames[MY_ID].Exception; err=err; } CExceptionFrames[MY_ID].pFrame = PrevFrame; } if (CExceptionFrames[(0)].Exception != (0x5A5A5A5A)) { UnityAssertEqualNumber((_U_SINT)((ERR_STACK_FULL)), (_U_SINT)((err)), ("Expected ERR_STACK_FULL exception"), (_U_UINT)59, UNITY_DISPLAY_STYLE_INT); } }
void test_linkListHeadRemove_the_element_of_head_was_removed_and_the_head_point_the_next_of_head(void){ Tcb* temp; LinkedlistTcb* root = &tcbRoot; addList(root,&task1Tcb); addList(root,&task2Tcb); addList(root,&taskCPU); temp = linkListHeadRemove(root); UnityAssertEqualNumber((_U_SINT)(_UP)((&task2Tcb)), (_U_SINT)(_UP)((root->head)), (((void *)0)), (_U_UINT)(75), UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)(_UP)((&task1Tcb)), (_U_SINT)(_UP)((temp)), (((void *)0)), (_U_UINT)(76), UNITY_DISPLAY_STYLE_HEX32); if ((((temp->next)) == ((void *)0))) {} else {UnityFail( (((" Expected NULL"))), (_U_UINT)((_U_UINT)((_U_UINT)(77))));}; }
void test_ListNew(void) { if ((((list->buffer)) != ((void *)0))) {} else {UnityFail( (" Expected Non-NULL"), (_U_UINT)(_U_UINT)(_U_UINT)20);;}; UnityAssertEqualNumber((_U_SINT)((0)), (_U_SINT)((list->size)), (((void *)0)), (_U_UINT)21, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((4)), (_U_SINT)((list->length)), (((void *)0)), (_U_UINT)22, UNITY_DISPLAY_STYLE_INT); }
void test_circularBufferNew_given_6_should_allocate_CircularBuffer_object_with_a_buffer_of_6(void) { CircularBuffer *cb = circularBufferNew(5); if ((((cb)) != ((void *)0))) {} else {UnityFail( (" Expected Non-NULL"), (_U_UINT)(_U_UINT)(_U_UINT)18);;}; if ((((cb->buffer)) != ((void *)0))) {} else {UnityFail( (" Expected Non-NULL"), (_U_UINT)(_U_UINT)(_U_UINT)19);;}; UnityAssertEqualNumber((_U_SINT)((5)), (_U_SINT)((cb->length)), (((void *)0)), (_U_UINT)20, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((0)), (_U_SINT)((cb->size)), (((void *)0)), (_U_UINT)21, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)(_UP)((cb->buffer)), (_U_SINT)(_UP)((cb->head)), (((void *)0)), (_U_UINT)22, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)(_UP)((cb->buffer)), (_U_SINT)(_UP)((cb->tail)), (((void *)0)), (_U_UINT)23, UNITY_DISPLAY_STYLE_HEX32); circularBufferDel(cb); }
void test_create_linkedList_should_return_initialized_linkedList_object(){ linkedList *list; list = create_linkedList(); if ((((list)) != ((void *)0))) {} else {UnityFail( (" Expected Non-NULL"), (_U_UINT)(_U_UINT)(_U_UINT)13);;}; if ((((list->head)) == ((void *)0))) {} else {UnityFail( (" Expected NULL"), (_U_UINT)(_U_UINT)(_U_UINT)14);;}; if ((((list->tail)) == ((void *)0))) {} else {UnityFail( (" Expected NULL"), (_U_UINT)(_U_UINT)(_U_UINT)15);;}; UnityAssertEqualNumber((_U_SINT)((0)), (_U_SINT)((list->length)), (((void *)0)), (_U_UINT)16, UNITY_DISPLAY_STYLE_INT); }
void test_CircularBufferAdd_given_value_6_should_add_into_the_first_buffer(void) { unsigned int err; CircularBuffer *cb = circularBufferNew(5); { jmp_buf *PrevFrame, NewFrame; unsigned int MY_ID = (0); PrevFrame = CExceptionFrames[(0)].pFrame; CExceptionFrames[MY_ID].pFrame = (jmp_buf*)(&NewFrame); CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); if (_setjmp(NewFrame) == 0) { if (&PrevFrame) { CircularBufferAdd(cb,6); if ((((cb)) != ((void *)0))) {} else {UnityFail( (" Expected Non-NULL"), (_U_UINT)(_U_UINT)(_U_UINT)34);;}; if ((((cb->buffer)) != ((void *)0))) {} else {UnityFail( (" Expected Non-NULL"), (_U_UINT)(_U_UINT)(_U_UINT)35);;}; UnityAssertEqualNumber((_U_SINT)((5)), (_U_SINT)((cb->length)), (((void *)0)), (_U_UINT)36, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((1)), (_U_SINT)((cb->size)), (((void *)0)), (_U_UINT)37, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((6)), (_U_SINT)((*(cb->head))), (((void *)0)), (_U_UINT)38, UNITY_DISPLAY_STYLE_INT); }else { } CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); } else { err = CExceptionFrames[MY_ID].Exception; err=err; } CExceptionFrames[MY_ID].pFrame = PrevFrame; } if (CExceptionFrames[(0)].Exception != (0x5A5A5A5A)){ UnityAssertEqualNumber((_U_SINT)((ERR_BUFFER_IS_FULL)), (_U_SINT)((err)), (((void *)0)), (_U_UINT)41, UNITY_DISPLAY_STYLE_INT); UnityFail( ("Do not expect exception to be generated"), (_U_UINT)42);; } circularBufferDel(cb); }
void test_Timer_ToggleRequested_should_return_toggle_status_and_reset_if_signaled(void) { toggle = (0); if (!(Timer_ToggleRequested())) {} else {UnityFail( (" Expected FALSE Was TRUE"), (_U_UINT)(_U_UINT)40);;}; toggle = (1); if ((Timer_ToggleRequested())) {} else {UnityFail( (" Expected TRUE Was FALSE"), (_U_UINT)(_U_UINT)44);;}; if (!(Timer_ToggleRequested())) {} else {UnityFail( (" Expected FALSE Was TRUE"), (_U_UINT)(_U_UINT)46);;}; }
void test_stackPop_given_3number_but_pop_4times_should_throw_exception(void) { unsigned int err; stackNew(4); stackPush(&stack , 1); stackPush(&stack , 2); stackPush(&stack , 3); { jmp_buf *PrevFrame, NewFrame; unsigned int MY_ID = (0); PrevFrame = CExceptionFrames[(0)].pFrame; CExceptionFrames[MY_ID].pFrame = (jmp_buf*)(&NewFrame); CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); if (_setjmp(NewFrame) == 0) { if (&PrevFrame) { stackPop(&stack); stackPop(&stack); stackPop(&stack); stackPop(&stack); UnityFail( ("Should throw exception"), (_U_UINT)91);; } else { } CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); } else { err = CExceptionFrames[MY_ID].Exception; err=err; } CExceptionFrames[MY_ID].pFrame = PrevFrame; } if (CExceptionFrames[(0)].Exception != (0x5A5A5A5A)){ UnityAssertEqualNumber((_U_SINT)((ERR_STACK_EMPTY)), (_U_SINT)((err)), ("Expect ERR_STACK_EMPTY exception"), (_U_UINT)94, UNITY_DISPLAY_STYLE_INT); } }
void test_listIsFull_given_6_7_8_9_10_should_throw_exception(void) { unsigned int err; { jmp_buf *PrevFrame, NewFrame; unsigned int MY_ID = (0); PrevFrame = CExceptionFrames[(0)].pFrame; CExceptionFrames[MY_ID].pFrame = (jmp_buf*)(&NewFrame); CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); if (_setjmp(NewFrame) == 0) { if (&PrevFrame) { listAdd(list , 6); listAdd(list , 7); listAdd(list , 8); listAdd(list , 9); listAdd(list , 10); UnityFail( ("Should throw ERROR_LIST_FULL exception"), (_U_UINT)46);; } else { } CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); } else { err = CExceptionFrames[MY_ID].Exception; err=err; } CExceptionFrames[MY_ID].pFrame = PrevFrame; } if (CExceptionFrames[(0)].Exception != (0x5A5A5A5A)) { UnityAssertEqualNumber((_U_SINT)((ERROR_LIST_FULL)), (_U_SINT)((err)), ("Expect ERROR_LIST_FULL exception"), (_U_UINT)50, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((5)), (_U_SINT)((list->size)), (((void *)0)), (_U_UINT)51, UNITY_DISPLAY_STYLE_INT); } }
void test_listRemove_given_13_14_should_Remove_13_14_and_throw_exception(void) { unsigned int err; { jmp_buf *PrevFrame, NewFrame; unsigned int MY_ID = (0); PrevFrame = CExceptionFrames[(0)].pFrame; CExceptionFrames[MY_ID].pFrame = (jmp_buf*)(&NewFrame); CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); if (_setjmp(NewFrame) == 0) { if (&PrevFrame) { listAdd(list , 13); listAdd(list , 14); UnityAssertEqualNumber((_U_SINT)((13)), (_U_SINT)((listRemove(list))), (((void *)0)), (_U_UINT)75, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((14)), (_U_SINT)((listRemove(list))), (((void *)0)), (_U_UINT)76, UNITY_DISPLAY_STYLE_INT); UnityFail( ("Should throw ERROR_LIST_EMPTY exception"), (_U_UINT)77);; } else { } CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); } else { err = CExceptionFrames[MY_ID].Exception; err=err; } CExceptionFrames[MY_ID].pFrame = PrevFrame; } if (CExceptionFrames[(0)].Exception != (0x5A5A5A5A)) { UnityAssertEqualNumber((_U_SINT)((ERROR_LIST_EMPTY)), (_U_SINT)((err)), ("Expect ERROR_LIST_EMPTY exception"), (_U_UINT)81, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((0)), (_U_SINT)((list->size)), (((void *)0)), (_U_UINT)82, UNITY_DISPLAY_STYLE_INT); } ListDel(list); }
void test_CircularBufferAdd_given_buffer_is_full_but_trying_to_add_should_throw_ERR_BUFFER_IS_FULL(void) { unsigned int err; CircularBuffer *cb = circularBufferNew(5); { jmp_buf *PrevFrame, NewFrame; unsigned int MY_ID = (0); PrevFrame = CExceptionFrames[(0)].pFrame; CExceptionFrames[MY_ID].pFrame = (jmp_buf*)(&NewFrame); CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); if (_setjmp(NewFrame) == 0) { if (&PrevFrame) { CircularBufferAdd(cb,6); CircularBufferAdd(cb,7); CircularBufferAdd(cb,8); CircularBufferAdd(cb,9); CircularBufferAdd(cb,10); CircularBufferAdd(cb,11); UnityFail( ("Expect ERR_BUFFER_IS_FULL exception to be generated"), (_U_UINT)145);; }else { } CExceptionFrames[MY_ID].Exception = (0x5A5A5A5A); } else { err = CExceptionFrames[MY_ID].Exception; err=err; } CExceptionFrames[MY_ID].pFrame = PrevFrame; } if (CExceptionFrames[(0)].Exception != (0x5A5A5A5A)){ UnityAssertEqualNumber((_U_SINT)((ERR_BUFFER_IS_FULL)), (_U_SINT)((err)), (((void *)0)), (_U_UINT)147, UNITY_DISPLAY_STYLE_INT); printf("Caught a ERR_BUFFER_IS_FULL exception! Error code is: %i" , err); } circularBufferDel(cb); }
void test_List_addLast_should_add_last_third_element(){ linkedList *list; list = create_linkedList(); Element elemArray1 = {.next = ((void *)0), .data = 2}; Element elemArray0 = {.next = ((void *)0), .data = 1}; Element elemArrayA = {.next = ((void *)0), .data = 4}; Element elemArrayB = {.next = ((void *)0), .data = 7}; List_addLast(list,&elemArray0); if ((((elemArray0.next)) == ((void *)0))) {} else {UnityFail( (" Expected NULL"), (_U_UINT)(_U_UINT)(_U_UINT)91);;}; UnityAssertEqualNumber((_U_SINT)(_UP)((&elemArray0)), (_U_SINT)(_UP)((list->head)), (((void *)0)), (_U_UINT)92, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)(_UP)((&elemArray0)), (_U_SINT)(_UP)((list->tail)), (((void *)0)), (_U_UINT)93, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)((1)), (_U_SINT)((elemArray0.data)), (((void *)0)), (_U_UINT)94, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((1)), (_U_SINT)((list->length)), (((void *)0)), (_U_UINT)95, UNITY_DISPLAY_STYLE_INT); List_addLast(list,&elemArray1); if ((((elemArray1.next)) == ((void *)0))) {} else {UnityFail( (" Expected NULL"), (_U_UINT)(_U_UINT)(_U_UINT)98);;}; UnityAssertEqualNumber((_U_SINT)(_UP)((&elemArray0)), (_U_SINT)(_UP)((list->head)), (((void *)0)), (_U_UINT)99, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)(_UP)((&elemArray1)), (_U_SINT)(_UP)((list->tail)), (((void *)0)), (_U_UINT)100, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)((1)), (_U_SINT)((elemArray0.data)), (((void *)0)), (_U_UINT)101, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((2)), (_U_SINT)((elemArray1.data)), (((void *)0)), (_U_UINT)102, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((2)), (_U_SINT)((list->length)), (((void *)0)), (_U_UINT)103, UNITY_DISPLAY_STYLE_INT); List_addFirst(list,&elemArrayA); if ((((elemArray1.next)) == ((void *)0))) {} else {UnityFail( (" Expected NULL"), (_U_UINT)(_U_UINT)(_U_UINT)106);;}; UnityAssertEqualNumber((_U_SINT)(_UP)((&elemArrayA)), (_U_SINT)(_UP)((list->head)), (((void *)0)), (_U_UINT)107, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)(_UP)((&elemArray0)), (_U_SINT)(_UP)((elemArrayA.next)), (((void *)0)), (_U_UINT)108, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)(_UP)((&elemArray1)), (_U_SINT)(_UP)((list->tail)), (((void *)0)), (_U_UINT)109, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)((1)), (_U_SINT)((elemArray0.data)), (((void *)0)), (_U_UINT)110, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((2)), (_U_SINT)((elemArray1.data)), (((void *)0)), (_U_UINT)111, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((4)), (_U_SINT)((elemArrayA.data)), (((void *)0)), (_U_UINT)112, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((3)), (_U_SINT)((list->length)), (((void *)0)), (_U_UINT)113, UNITY_DISPLAY_STYLE_INT); List_addFirst(list,&elemArrayB); if ((((elemArray1.next)) == ((void *)0))) {} else {UnityFail( (" Expected NULL"), (_U_UINT)(_U_UINT)(_U_UINT)116);;}; UnityAssertEqualNumber((_U_SINT)(_UP)((&elemArrayB)), (_U_SINT)(_UP)((list->head)), (((void *)0)), (_U_UINT)117, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)(_UP)((&elemArray1)), (_U_SINT)(_UP)((list->tail)), (((void *)0)), (_U_UINT)118, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)((1)), (_U_SINT)((elemArray0.data)), (((void *)0)), (_U_UINT)119, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((2)), (_U_SINT)((elemArray1.data)), (((void *)0)), (_U_UINT)120, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((4)), (_U_SINT)((elemArrayA.data)), (((void *)0)), (_U_UINT)121, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((7)), (_U_SINT)((elemArrayB.data)), (((void *)0)), (_U_UINT)122, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((4)), (_U_SINT)((list->length)), (((void *)0)), (_U_UINT)123, UNITY_DISPLAY_STYLE_INT); List_removeLast(list); if ((((elemArray1.next)) == ((void *)0))) {} else {UnityFail( (" Expected NULL"), (_U_UINT)(_U_UINT)(_U_UINT)126);;}; UnityAssertEqualNumber((_U_SINT)(_UP)((&elemArrayB)), (_U_SINT)(_UP)((list->head)), (((void *)0)), (_U_UINT)127, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)(_UP)((&elemArray0)), (_U_SINT)(_UP)((list->tail)), (((void *)0)), (_U_UINT)128, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)((1)), (_U_SINT)((elemArray0.data)), (((void *)0)), (_U_UINT)129, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((4)), (_U_SINT)((elemArrayA.data)), (((void *)0)), (_U_UINT)130, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((7)), (_U_SINT)((elemArrayB.data)), (((void *)0)), (_U_UINT)131, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((3)), (_U_SINT)((list->length)), (((void *)0)), (_U_UINT)132, UNITY_DISPLAY_STYLE_INT); List_removeFirst(list); if ((((elemArray1.next)) == ((void *)0))) {} else {UnityFail( (" Expected NULL"), (_U_UINT)(_U_UINT)(_U_UINT)135);;}; UnityAssertEqualNumber((_U_SINT)(_UP)((&elemArrayA)), (_U_SINT)(_UP)((list->head)), (((void *)0)), (_U_UINT)136, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)(_UP)((&elemArray0)), (_U_SINT)(_UP)((list->tail)), (((void *)0)), (_U_UINT)137, UNITY_DISPLAY_STYLE_HEX32); UnityAssertEqualNumber((_U_SINT)((1)), (_U_SINT)((elemArray0.data)), (((void *)0)), (_U_UINT)138, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((4)), (_U_SINT)((elemArrayA.data)), (((void *)0)), (_U_UINT)139, UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((_U_SINT)((2)), (_U_SINT)((list->length)), (((void *)0)), (_U_UINT)140, UNITY_DISPLAY_STYLE_INT); }