bool WBFS_Close() { /* Close hard disk */ if (hdd) { wbfs_close(hdd); hdd = NULL; } UnmountFS(GAME_MOUNT); wbfs_part_fs = 0; wbfs_part_idx = 0; wbfs_part_lba = 0; strcpy(wbfs_fs_drive, ""); return 0; }
static void close_log_file(struct logging_status *ls) { ls->writing_status = WRITING_INACTIVE; f_close(g_logfile); UnmountFS(); }