UserWidget::UserWidget(QWidget* parent) : QTabWidget(parent), ui(new Ui::UserWidget){ ui->setupUi(this); updatingfavs = false; if(parent!=0){ parent->setMouseTracking(true); } this->setMouseTracking(true); sysapps = LSession::handle()->applicationMenu()->currentAppHash(); //get the raw info //Connect the signals/slots connect(ui->tool_desktopsettings, SIGNAL(clicked()), this, SLOT(openDeskSettings()) ); connect(ui->tool_config_screensaver, SIGNAL(clicked()), this, SLOT(openScreenSaverConfig()) ); connect(ui->tool_config_screensettings, SIGNAL(clicked()), this, SLOT(openScreenConfig()) ); connect(ui->tool_fav_apps, SIGNAL(clicked()), this, SLOT(FavChanged()) ); connect(ui->tool_fav_files, SIGNAL(clicked()), this, SLOT(FavChanged()) ); connect(ui->tool_fav_dirs, SIGNAL(clicked()), this, SLOT(FavChanged()) ); connect(ui->combo_app_cats, SIGNAL(currentIndexChanged(int)), this, SLOT(updateApps()) ); connect(ui->tool_home_gohome, SIGNAL(clicked()), this, SLOT(slotGoHome()) ); connect(ui->tool_home_browse, SIGNAL(clicked()), this, SLOT(slotOpenDir()) ); connect(ui->tool_home_search, SIGNAL(clicked()), this, SLOT(slotOpenSearch()) ); connect(ui->tool_config_about, SIGNAL(clicked()), this, SLOT(openLuminaInfo()) ); //Setup the special buttons connect(ui->tool_app_store, SIGNAL(clicked()), this, SLOT(openStore()) ); connect(ui->tool_controlpanel, SIGNAL(clicked()), this, SLOT(openControlPanel()) ); connect(ui->tool_qtconfig, SIGNAL(clicked()), this, SLOT(openQtConfig()) ); lastUpdate = QDateTime(); //make sure it refreshes connect(LSession::handle()->applicationMenu(), SIGNAL(AppMenuUpdated()), this, SLOT(UpdateMenu()) ); connect(QApplication::instance(), SIGNAL(DesktopFilesChanged()), this, SLOT(updateFavItems()) ); QTimer::singleShot(10,this, SLOT(UpdateAll())); //make sure to load this once after initialization }
// Refresh timer void WxCasFrame::OnRefreshTimer ( wxTimerEvent& WXUNUSED( event ) ) { // Prefs wxConfigBase * prefs = wxConfigBase::Get(); UpdateAll (); // Generate stat image if asked in config if (prefs->Read( WxCasCte::ENABLE_AUTOSTATIMG_KEY, WxCasCte::DEFAULT_AUTOSTATIMG_ISENABLED ) ) { wxImage * statImage = GetStatImage (); wxFileName fileName ( prefs-> Read ( WxCasCte::AUTOSTATIMG_DIR_KEY, WxCasCte::DEFAULT_AUTOSTATIMG_PATH ), WxCasCte::AMULESIG_IMG_NAME, prefs-> Read ( WxCasCte::AUTOSTATIMG_TYPE_KEY, WxCasCte::DEFAULT_AUTOSTATIMG_TYPE ). Lower () ); if ( !statImage->SaveFile ( fileName.GetFullPath () ) ) { wxLogError ( wxT( "No handler for this file type. File was not saved" ) ); } delete statImage; } }
void CRelaxReminderDlg::OnMenuLongRelax() { // TODO: Add your command handler code here AppLog(L_MSG, " --> start long relax."); m_tm.StartLongRelax(); UpdateAll(); }
VirtScreen::VirtScreen(World * const world_, Player * const player_) : w(world_), player(player_) { connect(w, SIGNAL(Notify(const QString &)), this, SLOT(Notify(const QString &))); connect(player, SIGNAL(Notify(const QString &)), this, SLOT(Notify(const QString &))); connect(w, SIGNAL(GetString(QString &)), this, SLOT(PassString(QString &)), Qt::DirectConnection); connect(player, SIGNAL(GetString(QString &)), this, SLOT(PassString(QString &)), Qt::DirectConnection); connect(player, SIGNAL(Updated()), this, SLOT(UpdatePlayer()), Qt::DirectConnection); connect(w, SIGNAL(ReConnect()), this, SLOT(ConnectWorld()), Qt::DirectConnection); connect(w, SIGNAL(UpdatedAll()), this, SLOT(UpdateAll()), Qt::DirectConnection); connect(w, SIGNAL(Moved(const int)), this, SLOT(Move(const int)), Qt::DirectConnection); ConnectWorld(); connect(w, SIGNAL(UpdatesEnded()), this, SLOT(UpdatesEnd()), Qt::DirectConnection); }
// ensure visible void MScrollView::EnsureCtrlVisible(HWND hwndCtrl, bool update_all/* = true*/) { MRect rcClient; MScrollView::GetClientRect(&rcClient); const int siz = static_cast<int>(size()); for (int i = 0; i < siz; ++i) { if (m_vecInfo[i].m_hwndCtrl != hwndCtrl) continue; if (!::IsWindow(hwndCtrl)) break; MRect& rcCtrl = m_vecInfo[i].m_rcCtrl; if (rcCtrl.bottom > m_ptScrollPos.y + rcClient.Height()) { m_ptScrollPos.y = rcCtrl.bottom - rcClient.Height(); } if (rcCtrl.top < m_ptScrollPos.y) { m_ptScrollPos.y = rcCtrl.top; } break; } if (update_all) UpdateAll(); }
void BehaviorCamera::RotateCenter(float dx, float dy) { GLint viewport[4]; glGetIntegerv(GL_VIEWPORT,viewport); vec3 tmp; mat3 rotMat; float unitx = M_PI / viewport[2] * 2.0f; float unity = M_PI / viewport[3] * 2.0f; if (unitx > 0.6f) unitx = 0.6f; if (unity > 0.6f) unity = 0.6f; dx = unitx * dx; dy = unity * dy; //compute the rotation matrix for dx and dy rotMat = mat3::Rotation3DRad(axisY, dx) * mat3::Rotation3DRad(m_rightVec, dy); //compute the new eye location tmp = m_eye - m_center; tmp = rotMat * tmp; m_eye = m_center + tmp; //compute the new upVec m_upVec = rotMat * m_upVec; UpdateAll(); }
/** * Additional stuff we need to do before drawing (in this case: update the map) */ void IngameMinimap::BeforeDrawing() { // Ab welcher Knotenanzahl (Teil der Gesamtknotenanzahl) die Textur komplett neu erstellt werden soll static const unsigned MAX_NODES_UPDATE_DENOMINATOR = 2; // (2 = 1/2, 3 = 1/3 usw.) if(!nodesToUpdate.empty()) { // Komplette Textur neu erzeugen, weil es zu viele Knoten sind? if(nodesToUpdate.size() >= map_width * map_height / MAX_NODES_UPDATE_DENOMINATOR) { // Ja, alles neu erzeugen UpdateAll(); for(MapPoint p(0, 0); p.y < map_height; p.y++) for(p.x = 0; p.x < map_width; p.x++) nodes_updated[GetMMIdx(p)] = false; } else { // Entsprechende Pixel updaten for(std::vector<MapPoint>::iterator it = nodesToUpdate.begin(); it != nodesToUpdate.end(); ++it) { for(unsigned t = 0; t < 2; ++t) { unsigned color = CalcPixelColor(*it, t); map.tex_setPixel((it->x * 2 + t + (it->y & 1)) % (map_width * 2), it->y, GetRed(color), GetGreen(color), GetBlue(color), GetAlpha(color)); } nodes_updated[GetMMIdx(*it)] = false; } } this->nodesToUpdate.clear(); } }
/* ----------------------------------------------------------------------------- EdApp ----------------------------------------------------------------------------- */ EdApp::EdApp() { this->CreateMainFrame(); this->CreateMdiArea(); this->CreateActions(); this->CreateMenus(); this->ConnectSigSlots(); // create modules EdSystem::Get().InstallDefaultPlugins(); //gEditorSettings.SetDefaults(); // Initialize modules. { // create widgets, menus, etc. EdSystem::Get().PreInit(); // read app settings from file // or load default settings this->ReadPersistentData(); EdSystem::Get().PostInit(); } { // 'Exit' should be the last action menus.fileMenu->addAction( &actions.exitAppAct ); //menus.settingsMenu->addSeparator(); menus.settingsMenu->addAction( &actions.editPreferencesAct ); menus.settingsMenu->addAction( &actions.importStyleSheetAct ); //menus.pluginsMenu->addAction( &actions.viewPlugisAct ); } //StartTimer { // If interval is 0, then the timer event occurs once every time // there are no more window system events to process. // const int timerInterval = 0; // in milliseconds m_timerID = this->startTimer(timerInterval); ensure(connect( this, SIGNAL(signal_FrameStarted()), this, SLOT(UpdateAll()) )); } mainFrame.statusBar()->showMessage(TR("Ready")); EdSystem::Get().Event_ProjectUnloaded(); EdSystem::Get().Event_AppInitialized(); }
StartMenu::StartMenu(QWidget *parent) : QWidget(parent), ui(new Ui::StartMenu){ ui->setupUi(this); //load the designer file sysapps = LSession::handle()->applicationMenu()->currentAppHash(); connect(LSession::handle()->applicationMenu(), SIGNAL(AppMenuUpdated()), this, SLOT(UpdateApps()) ); UpdateAll(); QTimer::singleShot(10, this,SLOT(UpdateApps())); QTimer::singleShot(10, this, SLOT(UpdateFavs())); }
void CRelaxReminderDlg::OnMenuPause() { // TODO: Add your command handler code here if (m_tm.GetStatus() == STATUS_WORK) { AppLog(L_MSG, " --> pause timer."); m_tm.TimerPause(); UpdateAll(); return; } if (m_tm.GetStatus() == STATUS_PAUSE) { AppLog(L_MSG, " --> resume timer."); m_tm.TimerResume(); UpdateAll(); return; } }
void CRelaxReminderDlg::OnMenuStartWork() { // TODO: Add your command handler code here AppLog(L_MSG, " --> start work."); m_tm.StartWork(); UpdateAll(); // 如果还有任务栏提示窗口,则关闭它 m_dlgRelaxNotify.DeleteTrayWindow(); }
void StartMenu::UpdateMenu(bool forceall){ if(forceall){ UpdateAll(); } //Quick update routine before the menu is made visible UpdateFavs(); if(ui->stackedWidget->currentWidget() != ui->page_main){ ui->stackedWidget->setCurrentWidget(ui->page_main); //just show the main page }else{ on_stackedWidget_currentChanged(0); //refresh/update the main page every time } }
void CRelaxReminderDlg::OnMenuReset() { // TODO: Add your command handler code here AppLog(L_MSG, " --> reset timer."); m_tm.TimerReset(); UpdateAll(); // 如果还有任务栏提示窗口,则关闭它 m_dlgRelaxNotify.DeleteTrayWindow(); }
void CAdvancedSettingsPage::OnOK() { CommitAll(); UpdateAll(); m_wndFonts.Invalidate(); CSettingsPage::OnOK(); }
MainWidget::MainWidget(Settings *_settings, QWidget *parent) : QWidget(parent), ui(new Ui::MainWidget) { ui->setupUi(this); ui->textBrowser->verticalScrollBar()->hide(); ui->textBrowser->horizontalScrollBar()->hide(); settings = _settings; pageData = new QString[3]; int _width = 160; int _height = 55; realmWidget = new RealmMiniWidget*[4]; for (int i = 0; i < 4; ++i) { realmWidget[i] = new RealmMiniWidget(ui->realmsWidget); connect(realmWidget[i], SIGNAL(clicked(RealmMiniWidget*)), this, SLOT(realmMiniWidget_clicked(RealmMiniWidget*))); } realmWidget[1]->setGeometry(_width,0,_width,_height); realmWidget[2]->setGeometry(0,_height,_width,_height); realmWidget[3]->setGeometry(_width,_height,_width,_height); connect(&page1, SIGNAL(DataCollected(ForumMgr*)), this, SLOT(Update1Forum())); connect(&page2, SIGNAL(DataCollected(ForumMgr*)), this, SLOT(Update2Forum())); connect(&page3, SIGNAL(DataCollected(ForumMgr*)), this, SLOT(Update3Forum())); connect(&onlineParser, SIGNAL(ParsingDone()), this, SLOT(UpdateOnline())); connect(&updateTimer, SIGNAL(timeout()), this, SLOT(UpdateAll())); UpdateAll(); currCharIndex = 0; realmPage = 1; currOnlineIndex = settings->getDefaultOnlineShown(); updateTimer.start(settings->getUpdateTime()); characters = new Characters(settings->getGamePath()); newUpdate = false; ui->synchButton->setVisible(false); }
void _cdecl ThreadFunction(void * p = NULL) { while (bThreadWorking) { EnterCriticalSection(&objCriticalSection); UpdateAll(); LeaveCriticalSection(&objCriticalSection); Sleep(20); } bThreadEnded = true; _endthread(); }
Protocol::Protocol(const char *aName) { if (aName) name = aName; avatar_bmp = NULL; status = 0; custom_status = 0; locked = false; emails = 0; // Initial value UpdateAll(); }
Cube::Cube(Context* context): Drawable(context, DRAWABLE_GEOMETRY) { boundingBox_.Define(0.0f, 1.0f); geometry_ = new Geometry(context); vertexBuffer_ = new VertexBuffer(context); indexBuffer_ = new IndexBuffer(context); batches_.Resize(1); batches_[0].geometry_ = geometry_; batches_[0].geometryType_ = GEOM_STATIC; batches_[0].worldTransform_ = &Matrix3x4::IDENTITY; UpdateAll(); }
void CBCGPGanttItemStorageBase::Serialize (CArchive& ar) { if (ar.IsLoading ()) { RemoveAll (); int nCount = 0; // Loading items ar >> nCount; while (nCount-- > 0) { CBCGPGanttItem* pItem = NULL; ar >> pItem; if (pItem != NULL) { ASSERT_VALID (pItem); pItem->m_pStorage = this; DoAdd (pItem); } } int nItems = GetCount (); // Loading connections ar >> nCount; while (nCount-- > 0) { int indexSrc = 0, indexDest = 0, linkType, reserved; ar >> indexSrc; ar >> indexDest; ar >> linkType; ar >> reserved; if (indexSrc >= 0 && indexSrc < nItems && indexDest >= 0 && indexDest < nItems) { ASSERT (indexSrc != indexDest); if (indexSrc != indexDest) { AddConnection (GetItem (indexSrc), GetItem (indexDest), linkType); } } } UpdateAll (BCGP_GANTT_ITEM_PROP_ALL); }
void StartMenu::UpdateMenu(bool forceall){ //qDebug() << "Update Menu" << forceall; ui->line_search->clear(); if(forceall){ UpdateAll(); } //Quick update routine before the menu is made visible //qDebug() << "update favs"; UpdateFavs(); //qDebug() << "check page"; if(ui->stackedWidget->currentWidget() != ui->page_main){ ui->stackedWidget->setCurrentWidget(ui->page_main); //just show the main page }else{ on_stackedWidget_currentChanged(0); //refresh/update the main page every time } //qDebug() << "done"; }
void People::GoInto(int64 SourceID,ROOM_SPACE& Room){ //先离开之前所在的空间,然后ROBOT设置新的地址 GoOut(); //如果没有注册 则注册为子空间,robot权利不变 int64 RoomID = Room.GetSpaceID(); SetID(RoomID); //ParentID int64& ChilID = *(int64*)GetData(0); ChilID = SourceID; SetSpaceType(ROBOT_VISITER); UpdateAll(TRUE); }
BOOL CPropPageOptionsControls::OnInitDialog() { CPropertyPage::OnInitDialog(); // Load the options LoadOptions(); UpdateAll(); UpdateStyleText(); //set the combo box to have the first item selected ((CComboBox*)GetDlgItem(IDC_COMBO_PRESET_STYLES))->SetCurSel(0); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
// protocol service function for setting weather protocol status INT_PTR WeatherSetStatus(WPARAM new_status, LPARAM lParam) { new_status = new_status != ID_STATUS_OFFLINE ? ID_STATUS_ONLINE : ID_STATUS_OFFLINE; // if we don't want to show status for default station if (!opt.NoProtoCondition && status != new_status) { old_status = status; status = new_status != ID_STATUS_OFFLINE ? ID_STATUS_ONLINE : ID_STATUS_OFFLINE; ProtoBroadcastAck(WEATHERPROTONAME, NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, status); UpdateMenu(new_status != ID_STATUS_OFFLINE); if (new_status != ID_STATUS_OFFLINE) UpdateAll(FALSE, FALSE); } return 0; }
ROOM_SPACE::ROOM_SPACE(int64 ParentID,int64 ID,tstring Name, int64 Size,SPACETYPE Type,SPACE_RIGHT r,tstring Fingerprint) { assert(ParentID); assert(ID); m_ID = ParentID; int64& ChilID = *(int64*)GetData(0); ChilID = ID; SetName(Name); SetSpaceType(Type); SetFingerprint(Fingerprint); *(int64*)GetProperty().GetData(PROPERTY_SIZE) = Size; *(SPACE_RIGHT*)GetOwnerInfo().GetData(REG_RIGHT) = r; UpdateAll(TRUE); }
int EdApp::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QObject::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: projectLoadedFlag((*reinterpret_cast< bool(*)>(_a[1]))); break; case 1: signal_FrameStarted(); break; case 2: { bool _r = RequestExit(); if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; } break; case 3: UpdateAll(); break; case 4: slot_ImportStyleSheet(); break; default: ; } _id -= 5; } return _id; }
void CRelaxReminderDlg::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default switch (nIDEvent) { case TIMER_HEART_BEAT_1S: m_tm.HeartBeat1Second(); UpdateAll(); AutoSaveStatistics(); break; case TIMER_MOUSE_HOVER_DETECT: FloatingWindowMouseHoverDetect(); break; default: break; } CDialog::OnTimer(nIDEvent); }
StartMenu::StartMenu(QWidget *parent) : QWidget(parent), ui(new Ui::StartMenu){ ui->setupUi(this); //load the designer file this->setMouseTracking(true); searchTimer = new QTimer(this); searchTimer->setInterval(300); //~1/3 second searchTimer->setSingleShot(true); connect(searchTimer, SIGNAL(timeout()), this, SLOT(startSearch()) ); sysapps = LSession::handle()->applicationMenu()->currentAppHash(); connect(LSession::handle()->applicationMenu(), SIGNAL(AppMenuUpdated()), this, SLOT(UpdateApps()) ); //Need to load the last used setting of the application list QString state = LSession::handle()->DesktopPluginSettings()->value("panelPlugs/systemstart/showcategories", "partial").toString(); if(state=="partial"){ui->check_apps_showcats->setCheckState(Qt::PartiallyChecked); } else if(state=="true"){ ui->check_apps_showcats->setCheckState(Qt::Checked); } else{ ui->check_apps_showcats->setCheckState(Qt::Unchecked); } connect(ui->check_apps_showcats, SIGNAL(stateChanged(int)), this, SLOT(catViewChanged()) ); UpdateAll(); QTimer::singleShot(10, this,SLOT(UpdateApps())); QTimer::singleShot(10, this, SLOT(UpdateFavs())); }
void MScrollView::VScroll(int nSB_, int nPos) { SCROLLINFO si; si.cbSize = sizeof(si); si.fMask = SIF_ALL; GetVScrollInfo(&si); switch (nSB_) { case SB_TOP: SetVScrollPos(0); break; case SB_BOTTOM: SetVScrollPos(si.nMax - si.nPage); break; case SB_LINELEFT: SetVScrollPos(si.nPos - 16); break; case SB_LINERIGHT: SetVScrollPos(si.nPos + 16); break; case SB_PAGELEFT: SetVScrollPos(si.nPos - si.nPage); break; case SB_PAGERIGHT: SetVScrollPos(si.nPos + si.nPage); break; case SB_THUMBPOSITION: case SB_THUMBTRACK: SetVScrollPos(nPos); break; } ScrollPos().y = GetVScrollPos(); UpdateAll(); }
void BehaviorCamera::Zoom(float dx) { GLint viewport[4]; glGetIntegerv(GL_VIEWPORT,viewport); float total = viewport[3]; if (dx > 0){//zoom in if (m_dist < 0.1) return; dx = dx / total * m_dist; if (dx > m_dist) return; } else{//zoom out dx = dx / total * m_dist; } m_eye = m_eye + m_frontVec * dx; UpdateAll(); }
People::People(int64 ParentID,int64 ID,tstring Name,tstring& Cryptograph,SPACETYPE Type,SPACE_RIGHT r,tstring Fingerprint) { assert(ParentID); assert(ID); m_AutoLeave = true; m_ID = ParentID; int64& ChilID = *(int64*)GetData(0); ChilID = ID; SetName(Name); SetSpaceType(Type); SetFingerprint(Fingerprint); *(SPACE_RIGHT*)GetOwnerInfo().GetData(REG_RIGHT) = r; UpdateAll(TRUE); }