void ScreenNetworkOptions::HandleScreenMessage( const ScreenMessage SM )
{
	if( SM == SM_DoneConnecting )
	{
		if( !ScreenTextEntry::s_bCancelledLast )
		{
			CString sNewName = ScreenTextEntry::s_sLastAnswer;
			NSMAN->PostStartUp(sNewName);
			NSMAN->DisplayStartupStatus();
			UpdateConnectStatus( );
			g_sLastServer.Set( ScreenTextEntry::s_sLastAnswer );
		}
	}
	else if( SM == SM_ServerNameEnter )
	{
		if( !ScreenTextEntry::s_bCancelledLast )
		{
			if ( NSMAN->LANserver == NULL)
				NSMAN->LANserver = new StepManiaLanServer;
			NSMAN->LANserver->servername = ScreenTextEntry::s_sLastAnswer;
			if (NSMAN->LANserver->ServerStart())
			{
				NSMAN->isLanServer = true;
				SCREENMAN->SystemMessage( "Server Started." );
			}
			else
				SCREENMAN->SystemMessage( "Server failed: " + NSMAN->LANserver->lastError + ssprintf(" Code:%d",NSMAN->LANserver->lastErrorCode) );
		}
	}

	ScreenOptions::HandleScreenMessage( SM );
}
Exemplo n.º 2
0
void ScreenNetworkOptions::MenuStart( const InputEventPlus &input )
{
	switch( GetCurrentRow() )
	{
	case PO_CONNECTION:
		if ( !NSMAN->useSMserver )
		{
			ScreenTextEntry::TextEntry( SM_DoneConnecting, ENTER_NETWORK_ADDRESS.GetValue()+"\n\n"+CONNECT_TO_YOURSELF.GetValue(), g_sLastServer, 128 );
		}
		else
		{
			NSMAN->CloseConnection();
			SCREENMAN->SystemMessage( DISCONNECTED );
			UpdateConnectStatus( );
		}
		break;
	case PO_SCOREBOARD:
		if (m_pRows[PO_SCOREBOARD]->GetOneSharedSelection() == NO_SCOREBOARD_ON)
			PREFSMAN->m_bEnableScoreboard.Set(true);
		else
			PREFSMAN->m_bEnableScoreboard.Set(false);
		break;
	case PO_SERVERS:
		if ( !AllServers.empty() )
		{
			string sNewName = AllServers[m_pRows[GetCurrentRow()]->GetOneSharedSelection()].Address;
			NSMAN->PostStartUp(sNewName);
			NSMAN->DisplayStartupStatus();
			UpdateConnectStatus( );
		}
		else
		{
			//If the server list is empty, keep passing the message on so exit works
			ScreenOptions::MenuStart( input );
		}
		break;
	default:
		ScreenOptions::MenuStart( input );
	}
}
Exemplo n.º 3
0
void ScreenNetworkOptions::HandleScreenMessage( const ScreenMessage SM )
{
	if( SM == SM_DoneConnecting )
	{
		if( !ScreenTextEntry::s_bCancelledLast )
		{
			RString sNewName = ScreenTextEntry::s_sLastAnswer;
			NSMAN->PostStartUp(sNewName);
			NSMAN->DisplayStartupStatus();
			UpdateConnectStatus( );
			g_sLastServer.Set( ScreenTextEntry::s_sLastAnswer );
		}
	}

	ScreenOptions::HandleScreenMessage( SM );
}
void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type )
{
#if defined( WITHOUT_NETWORKING )
#else
	switch( GetCurrentRow() )
	{
	case PO_CONNECTION:
		if ( !NSMAN->useSMserver )
		{
			SCREENMAN->TextEntry( SM_DoneConnecting, "Enter a Network Address\n127.0.0.1 to connect to yourself", g_sLastServer, 128 );
		}
		else
		{
			NSMAN->CloseConnection();
			SCREENMAN->SystemMessage("Disconnected from server.");
			UpdateConnectStatus( );
		}
		break;
	case PO_SERVER:
		switch (m_Rows[GetCurrentRow()]->GetOneSharedSelection())
		{
		case NO_START_SERVER:
			if (!NSMAN->isLanServer)
			{
				SCREENMAN->TextEntry( SM_ServerNameEnter, "Enter a server name...", "", 0);
			}
			break;
		case NO_STOP_SERVER:
			if ( NSMAN->LANserver != NULL )
				NSMAN->LANserver->ServerStop();
			SCREENMAN->SystemMessage( "Server Stopped." );
			NSMAN->isLanServer = false;
			break;
		}
		break;
	default:
		ScreenOptions::MenuStart( pn, type );
	}
#endif
}