Exemplo n.º 1
0
void VL_Hlin(
    int x,
    int y,
    int width,
    Uint8 color)
{
    VL_Bar(x, y, width, 1, color);
}
Exemplo n.º 2
0
void VL_Vlin(
    int x,
    int y,
    int height,
    Uint8 color)
{
    VL_Bar(x, y, 1, height, color);
}
Exemplo n.º 3
0
//------------------------------------------------------------------------
// PreDemo()
//------------------------------------------------------------------------
void PreDemo()
{
#if !SKIP_TITLE_AND_CREDITS
#if TECH_SUPPORT_VERSION

	fontnumber=4;
	SETFONTCOLOR(0,15*3);
	CenterWindow (26,7);
	US_Print(EnterBetaCode);
	VW_UpdateScreen();
	CA_LoadAllSounds();
	PM_CheckMainMem();
	SD_PlaySound(INFORMDEATH2SND);		// Nooooo!
	IN_UserInput(TickBase*20);
	ClearMemory();

#elif BETA_TEST

	boolean param=false;

	for (i=1; i<g_argc; i++)
		switch (US_CheckParm(g_argv[i],MainStrs))
		{
			case 13:
				param=true;
			break;
		}

	if (!param)
	{
		char buffer[15] = {0};

		fontnumber=4;
		CenterWindow (26,7);
		US_Print(EnterBetaCode);
		VW_UpdateScreen();
		SETFONTCOLOR(0,15*3);
		US_LineInput(24*8,92,buffer,buffer,true,14,100);
		if (_fstricmp(buffer,bc_buffer))
			Quit("Bad beta code!");
	}
#endif



#if GAME_VERSION == SHAREWARE_VERSION
#if IN_DEVELOPMENT || GEORGE_CHEAT
	if (!MS_CheckParm("nochex"))
#endif
	{
#if  (!SKIP_CHECKSUMS)
//	CheckValidity("MAPTEMP.",MAPTEMP_CHECKSUM,"LEVELS");
	CheckValidity("MAPTEMP.",MAPTEMP_CHECKSUM);
#endif
	}
#else
#if  (!SKIP_CHECKSUMS)
	if (ChecksumFile("FILE_ID.DIZ",0) != DIZFILE_CHECKSUM)
		gamestate.flags |= GS_BAD_DIZ_FILE;
#endif
#endif

	VL_SetPaletteIntensity(0,255,vgapal,0);

	if (!(gamestate.flags & GS_NOWAIT))
	{
#if (0)				// GAME_VERSION != SHAREWARE_VERSION
//---------------------
// Anti-piracy screen
//---------------------
	// Cache pic
	//
		CA_CacheScreen(PIRACYPIC);

	// Cache and set palette.  AND  Fade it in!
	//
		CA_CacheGrChunk(PIRACYPALETTE);
		VL_SetPalette (0,256,grsegs[PIRACYPALETTE]);
		VL_SetPaletteIntensity(0,255,grsegs[PIRACYPALETTE],0);
		VW_UpdateScreen();

		VL_FadeOut (0, 255, 0, 0, 25, 20);
		VL_FadeIn(0,255,grsegs[PIRACYPALETTE],30);

	// Wait a little
	//
		IN_UserInput(TickBase*20);

	// Free palette
	//
		UNCACHEGRCHUNK(PIRACYPALETTE);

		VL_FadeOut (0, 255, 0, 0, 25, 20);
		VW_FadeOut();

	// Cleanup screen for upcoming SetPalette call
	//
		{
		Uint16 old_bufferofs=bufferofs;

		bufferofs=displayofs;
		VL_Bar(0,0,320,200,0);
		bufferofs=old_bufferofs;
		}
#endif

//---------------------
// Apogee presents
//---------------------
        // ISG --> this fixes intro timing
        IN_UserInput(TickBase*1);
        
	// Cache pic
	//
		CA_CacheScreen(APOGEEPIC);

	// Load and start music
	//
		CA_CacheAudioChunk(STARTMUSIC+APOGFNFM_MUS);

        ::SD_StartMusic(APOGFNFM_MUS);

	// Cache and set palette.  AND  Fade it in!
	//
		CA_CacheGrChunk(APOGEEPALETTE);
		VL_SetPalette (0,256,static_cast<const Uint8*>(grsegs[APOGEEPALETTE]));
		VL_SetPaletteIntensity(0,255,static_cast<const Uint8*>(grsegs[APOGEEPALETTE]),0);
		VW_UpdateScreen();
    
		VL_FadeOut (0, 255, 25, 29, 53, 20);
		VL_FadeIn(0,255,static_cast<const Uint8*>(grsegs[APOGEEPALETTE]),30);

	// Wait for end of fanfare
	//
		if (MusicMode==smm_AdLib)
		{
			IN_StartAck();
			while ((!sqPlayedOnce) && (!IN_CheckAck()));
      }
		else
			IN_UserInput(TickBase*6);

		SD_MusicOff();

	// Free palette and music.  AND  Restore palette
	//
		UNCACHEGRCHUNK(APOGEEPALETTE);

        delete [] audiosegs[STARTMUSIC + APOGFNFM_MUS];
        audiosegs[STARTMUSIC + APOGFNFM_MUS] = NULL;

      // Do A Blue Flash!

      VL_FadeOut (0, 255, 25, 29, 53, 20);
      VL_FadeOut (0, 255, 0, 	0,  0,  30);

//---------------------
// JAM logo intro
//---------------------
	// Load and start music
	//
		CA_CacheAudioChunk(STARTMUSIC+TITLE_LOOP_MUSIC);
        ::SD_StartMusic(TITLE_LOOP_MUSIC);

	// Show JAM logo
	//
		if (!DoMovie(mv_intro,0))
			MAIN_ERROR(PREDEMO_NOJAM);

		if (PowerBall)
      {
      	Sint16 i;

			for (i=0;i<60 && (!DebugOk);i++)
   	   {
      		VL_WaitVBL(1);

            // BBi
            ::in_handle_events();

				if (Keyboard[sc_left_shift] && Keyboard[sc_right_shift])
		      {
					CA_LoadAllSounds();

					SD_MusicOff();

                   ::sd_play_player_sound(SHOOTDOORSND, bstone::AC_ITEM);

		         SD_WaitSoundDone();

				   ClearMemory();
		      	DebugOk = 1;

					CA_CacheAudioChunk(STARTMUSIC+TITLE_LOOP_MUSIC);
                    ::SD_StartMusic(TITLE_LOOP_MUSIC);
      		}
         }
      }

//---------------------
// PC-13
//---------------------
		VL_Bar(0,0,320,200,0x14);
		CacheDrawPic(0,64,PC13PIC);
		VW_UpdateScreen();
		VW_FadeIn();
		IN_UserInput(TickBase*2);

      // Do A Red Flash!

      VL_FadeOut (0, 255, 39, 0, 0, 20);
		VW_FadeOut();
	}
#endif // SKIP_TITLE_AND_CREDITS
}