Exemplo n.º 1
0
bool GrGpuGLFixed::flushGraphicsState(GrPrimitiveType type) {

    bool usingTextures[kNumStages];

    for (int s = 0; s < kNumStages; ++s) {
        usingTextures[s] = VertexUsesStage(s, fGeometrySrc.fVertexLayout);

        if (usingTextures[s] && fCurrDrawState.fSamplerStates[s].isGradient()) {
            unimpl("Fixed pipe doesn't support radial/sweep gradients");
            return false;
        }
    }

    if (GR_GL_SUPPORT_ES1) {
        if (BlendCoefReferencesConstant(fCurrDrawState.fSrcBlend) ||
            BlendCoefReferencesConstant(fCurrDrawState.fDstBlend)) {
            unimpl("ES1 doesn't support blend constant");
            return false;
        }
    }

    if (!flushGLStateCommon(type)) {
        return false;
    }

    if (fDirtyFlags.fRenderTargetChanged) {
        flushProjectionMatrix();
    }

    for (int s = 0; s < kNumStages; ++s) {
        bool wasUsingTexture = VertexUsesStage(s, fHWGeometryState.fVertexLayout);
        if (usingTextures[s] != wasUsingTexture) {
            setTextureUnit(s);
            if (usingTextures[s]) {
                GR_GL(Enable(GR_GL_TEXTURE_2D));
            } else {
                GR_GL(Disable(GR_GL_TEXTURE_2D));
            }
        }
    }

    uint32_t vertColor = (fGeometrySrc.fVertexLayout & kColor_VertexLayoutBit);
    uint32_t prevVertColor = (fHWGeometryState.fVertexLayout &
                              kColor_VertexLayoutBit);

    if (vertColor != prevVertColor) {
        if (vertColor) {
            GR_GL(ShadeModel(GR_GL_SMOOTH));
            // invalidate the immediate mode color
            fHWDrawState.fColor = GrColor_ILLEGAL;
        } else {
            GR_GL(ShadeModel(GR_GL_FLAT));
        }
    }


    if (!vertColor && fHWDrawState.fColor != fCurrDrawState.fColor) {
        GR_GL(Color4ub(GrColorUnpackR(fCurrDrawState.fColor),
                       GrColorUnpackG(fCurrDrawState.fColor),
                       GrColorUnpackB(fCurrDrawState.fColor),
                       GrColorUnpackA(fCurrDrawState.fColor)));
        fHWDrawState.fColor = fCurrDrawState.fColor;
    }

    // set texture environment, decide whether we are modulating by RGB or A.
    for (int s = 0; s < kNumStages; ++s) {
        if (usingTextures[s]) {
            GrGLTexture* texture = (GrGLTexture*)fCurrDrawState.fTextures[s];
            if (NULL != texture) {
                TextureEnvRGBOperands nextRGBOperand0 =
                    (GrPixelConfigIsAlphaOnly(texture->config())) ?
                        kAlpha_TextureEnvRGBOperand :
                        kColor_TextureEnvRGBOperand;
                if (fHWRGBOperand0[s] != nextRGBOperand0) {
                    setTextureUnit(s);
                    GR_GL(TexEnvi(GR_GL_TEXTURE_ENV,
                                  GR_GL_OPERAND0_RGB,
                                  (nextRGBOperand0==kAlpha_TextureEnvRGBOperand) ?
                                    GR_GL_SRC_ALPHA :
                                    GR_GL_SRC_COLOR));
                    fHWRGBOperand0[s] = nextRGBOperand0;
                }

                if (((1 << s) & fDirtyFlags.fTextureChangedMask) ||
                    (fHWDrawState.fSamplerStates[s].getMatrix() !=
                     getSamplerMatrix(s))) {

                    GrMatrix texMat = getSamplerMatrix(s);
                    AdjustTextureMatrix(texture,
                                        GrSamplerState::kNormal_SampleMode,
                                        &texMat);
                    GrGpuMatrix glm;
                    glm.set(texMat);
                    setTextureUnit(s);
                    GR_GL(MatrixMode(GR_GL_TEXTURE));
                    GR_GL(LoadMatrixf(glm.fMat));
                    recordHWSamplerMatrix(s, getSamplerMatrix(s));
                }
            } else {
                GrAssert(!"Rendering with texture vert flag set but no bound texture");
                return false;
            }
        }
    }

    if (fHWDrawState.fViewMatrix != fCurrDrawState.fViewMatrix) {
        GrGpuMatrix glm;
        glm.set(fCurrDrawState.fViewMatrix);
        GR_GL(MatrixMode(GR_GL_MODELVIEW));
        GR_GL(LoadMatrixf(glm.fMat));
        fHWDrawState.fViewMatrix =
        fCurrDrawState.fViewMatrix;
    }
    resetDirtyFlags();
    return true;
}
Exemplo n.º 2
0
void GrGpuGLShaders::buildProgram(GrPrimitiveType type) {
    // Must initialize all fields or cache will have false negatives!
    fCurrentProgram.fProgramDesc.fVertexLayout = fGeometrySrc.fVertexLayout;

    fCurrentProgram.fProgramDesc.fOptFlags = 0;
    if (kPoints_PrimitiveType != type) {
        fCurrentProgram.fProgramDesc.fOptFlags |= GrGLProgram::ProgramDesc::kNotPoints_OptFlagBit;
    }
#if GR_AGGRESSIVE_SHADER_OPTS
    if (!(fCurrentProgram.fProgramDesc.fVertexLayout & kColor_VertexLayoutBit) &&
        (0xffffffff == fCurrDrawState.fColor)) {
        fCurrentProgram.fProgramDesc.fOptFlags |= GrGLProgram::ProgramDesc::kVertexColorAllOnes_OptFlagBit;
    }
#endif

    for (int s = 0; s < kNumStages; ++s) {
        GrGLProgram::ProgramDesc::StageDesc& stage = fCurrentProgram.fProgramDesc.fStages[s];

        stage.fEnabled = VertexUsesStage(s, fGeometrySrc.fVertexLayout);

        if (stage.fEnabled) {
            GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
            GrAssert(NULL != texture);
            // we matrix to invert when orientation is TopDown, so make sure
            // we aren't in that case before flagging as identity.
            if (TextureMatrixIsIdentity(texture, fCurrDrawState.fSamplerStates[s])) {
                stage.fOptFlags = GrGLProgram::ProgramDesc::StageDesc::kIdentityMatrix_OptFlagBit;
            } else if (!getSamplerMatrix(s).hasPerspective()) {
                stage.fOptFlags = GrGLProgram::ProgramDesc::StageDesc::kNoPerspective_OptFlagBit;
            } else {
                stage.fOptFlags = 0;
            }
            switch (fCurrDrawState.fSamplerStates[s].getSampleMode()) {
            case GrSamplerState::kNormal_SampleMode:
                stage.fCoordMapping = GrGLProgram::ProgramDesc::StageDesc::kIdentity_CoordMapping;
                break;
            case GrSamplerState::kRadial_SampleMode:
                stage.fCoordMapping = GrGLProgram::ProgramDesc::StageDesc::kRadialGradient_CoordMapping;
                break;
            case GrSamplerState::kRadial2_SampleMode:
                stage.fCoordMapping = GrGLProgram::ProgramDesc::StageDesc::kRadial2Gradient_CoordMapping;
                break;
            case GrSamplerState::kSweep_SampleMode:
                stage.fCoordMapping = GrGLProgram::ProgramDesc::StageDesc::kSweepGradient_CoordMapping;
                break;
            default:
                GrAssert(!"Unexpected sample mode!");
                break;
            }

            if (GrPixelConfigIsAlphaOnly(texture->config())) {
                stage.fModulation = GrGLProgram::ProgramDesc::StageDesc::kAlpha_Modulation;
            } else {
                stage.fModulation = GrGLProgram::ProgramDesc::StageDesc::kColor_Modulation;
            }

            if (fCurrDrawState.fEffects[s]) {
                fCurrentProgram.fStageEffects[s] = GrGLEffect::Create(fCurrDrawState.fEffects[s]);
            } else {
                delete fCurrentProgram.fStageEffects[s];
                fCurrentProgram.fStageEffects[s] = NULL;
            }
        } else {
            stage.fOptFlags     = 0;
            stage.fCoordMapping = (GrGLProgram::ProgramDesc::StageDesc::CoordMapping)0;
            stage.fModulation   = (GrGLProgram::ProgramDesc::StageDesc::Modulation)0;
            fCurrentProgram.fStageEffects[s] = NULL;
        }
    }
}
Exemplo n.º 3
0
bool GrGpuGLShaders::programUnitTest() {

    GrGLSLGeneration glslGeneration = 
            GrGetGLSLGeneration(this->glBinding(), this->glInterface());
    static const int STAGE_OPTS[] = {
        0,
        StageDesc::kNoPerspective_OptFlagBit,
        StageDesc::kIdentity_CoordMapping
    };
    static const int IN_CONFIG_FLAGS[] = {
        StageDesc::kNone_InConfigFlag,
        StageDesc::kSwapRAndB_InConfigFlag,
        StageDesc::kSwapRAndB_InConfigFlag |
        StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag,
        StageDesc::kMulRGBByAlpha_RoundDown_InConfigFlag,
        StageDesc::kSmearAlpha_InConfigFlag,
        StageDesc::kSmearRed_InConfigFlag,
    };
    GrGLProgram program;
    ProgramDesc& pdesc = program.fProgramDesc;

    static const int NUM_TESTS = 512;

    GrRandom random;
    for (int t = 0; t < NUM_TESTS; ++t) {

#if 0
        GrPrintf("\nTest Program %d\n-------------\n", t);
        static const int stop = -1;
        if (t == stop) {
            int breakpointhere = 9;
        }
#endif

        pdesc.fVertexLayout = 0;
        pdesc.fEmitsPointSize = random.nextF() > .5f;
        pdesc.fColorInput = random_int(&random, ProgramDesc::kColorInputCnt);
        pdesc.fCoverageInput = random_int(&random, ProgramDesc::kColorInputCnt);

        pdesc.fColorFilterXfermode = random_int(&random, SkXfermode::kCoeffModesCnt);

        pdesc.fFirstCoverageStage = random_int(&random, GrDrawState::kNumStages);

        pdesc.fVertexLayout |= random_bool(&random) ?
                                    GrDrawTarget::kCoverage_VertexLayoutBit :
                                    0;

#if GR_GL_EXPERIMENTAL_GS
        pdesc.fExperimentalGS = this->getCaps().fGeometryShaderSupport &&
                                random_bool(&random);
#endif
        pdesc.fOutputConfig =  random_int(&random, ProgramDesc::kOutputConfigCnt);

        bool edgeAA = random_bool(&random);
        if (edgeAA) {
            pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit;
            if (this->getCaps().fShaderDerivativeSupport) {
                pdesc.fVertexEdgeType = (GrDrawState::VertexEdgeType) random_int(&random, GrDrawState::kVertexEdgeTypeCnt);
            } else {
                pdesc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
            }
        } else {
        }

        pdesc.fColorMatrixEnabled = random_bool(&random);

        if (this->getCaps().fDualSourceBlendingSupport) {
            pdesc.fDualSrcOutput = random_int(&random, ProgramDesc::kDualSrcOutputCnt);
        } else {
            pdesc.fDualSrcOutput = ProgramDesc::kNone_DualSrcOutput;
        }

        GrCustomStage* customStages[GrDrawState::kNumStages];

        for (int s = 0; s < GrDrawState::kNumStages; ++s) {
            // enable the stage?
            if (random_bool(&random)) {
                // use separate tex coords?
                if (random_bool(&random)) {
                    int t = random_int(&random, GrDrawState::kMaxTexCoords);
                    pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t);
                } else {
                    pdesc.fVertexLayout |= StagePosAsTexCoordVertexLayoutBit(s);
                }
            }
            // use text-formatted verts?
            if (random_bool(&random)) {
                pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit;
            }
            StageDesc& stage = pdesc.fStages[s];

            stage.fCustomStageKey = 0;
            customStages[s] = NULL;

            stage.fOptFlags = STAGE_OPTS[random_int(&random, GR_ARRAY_COUNT(STAGE_OPTS))];
            stage.fInConfigFlags = IN_CONFIG_FLAGS[random_int(&random, GR_ARRAY_COUNT(IN_CONFIG_FLAGS))];
            stage.fCoordMapping =  random_int(&random, StageDesc::kCoordMappingCnt);
            stage.fFetchMode = random_int(&random, StageDesc::kFetchModeCnt);
            // convolution shaders don't work with persp tex matrix
            if (stage.fFetchMode == StageDesc::kConvolution_FetchMode ||
                stage.fFetchMode == StageDesc::kDilate_FetchMode ||
                stage.fFetchMode == StageDesc::kErode_FetchMode) {
                stage.fOptFlags |= StageDesc::kNoPerspective_OptFlagBit;
            }
            stage.setEnabled(VertexUsesStage(s, pdesc.fVertexLayout));
            static const uint32_t kMulByAlphaMask =
                StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag |
                StageDesc::kMulRGBByAlpha_RoundDown_InConfigFlag;

            switch (stage.fFetchMode) {
                case StageDesc::kSingle_FetchMode:
                    stage.fKernelWidth = 0;
                    break;
                case StageDesc::kConvolution_FetchMode:
                case StageDesc::kDilate_FetchMode:
                case StageDesc::kErode_FetchMode:
                    stage.fKernelWidth = random_int(&random, 2, 8);
                    stage.fInConfigFlags &= ~kMulByAlphaMask;
                    break;
                case StageDesc::k2x2_FetchMode:
                    stage.fKernelWidth = 0;
                    stage.fInConfigFlags &= ~kMulByAlphaMask;
                    break;
            }

            // TODO: is there a more elegant way to express this?
            if (stage.fFetchMode == StageDesc::kConvolution_FetchMode) {
                int direction = random_int(&random, 2);
                float kernel[MAX_KERNEL_WIDTH];
                for (int i = 0; i < stage.fKernelWidth; i++) {
                    kernel[i] = random.nextF();
                }
                customStages[s] = new GrConvolutionEffect(
                    (GrSamplerState::FilterDirection)direction,
                    stage.fKernelWidth, kernel);
                stage.fCustomStageKey =
                    customStages[s]->getFactory()->stageKey(customStages[s]);
            }
        }
        CachedData cachedData;
        if (!program.genProgram(this->glContextInfo(), customStages,
                                &cachedData)) {
            return false;
        }
        DeleteProgram(this->glInterface(), &cachedData);
    }
    return true;
}
Exemplo n.º 4
0
void GrDrawTarget::VertexLayoutUnitTest() {
    // Ensure that our globals mask arrays are correct
    GrVertexLayout stageTexCoordMasks[GrDrawState::kNumStages];
    GrVertexLayout stageMasks[GrDrawState::kNumStages];
    GrVertexLayout texCoordMasks[GrDrawState::kMaxTexCoords];
    gen_mask_arrays(stageTexCoordMasks, stageMasks, texCoordMasks);
    for (int s = 0; s < GrDrawState::kNumStages; ++s) {
        GrAssert(stageTexCoordMasks[s] == gStageTexCoordMasks[s]);
        GrAssert(stageMasks[s] == gStageMasks[s]);
    }
    for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
        GrAssert(texCoordMasks[t] == gTexCoordMasks[t]);
    }

    // not necessarily exhaustive
    static bool run;
    if (!run) {
        run = true;
        for (int s = 0; s < GrDrawState::kNumStages; ++s) {

            GrAssert(!VertexUsesStage(s, 0));
            GrAssert(-1 == VertexStageCoordOffset(s, 0));
            GrVertexLayout stageMask = 0;
            for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
                stageMask |= StageTexCoordVertexLayoutBit(s,t);
            }
            GrAssert(1 == GrDrawState::kMaxTexCoords ||
                     !check_layout(stageMask));
            GrAssert(gStageTexCoordMasks[s] == stageMask);
            stageMask |= StagePosAsTexCoordVertexLayoutBit(s);
            GrAssert(gStageMasks[s] == stageMask);
            GrAssert(!check_layout(stageMask));
        }
        for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
            GrVertexLayout tcMask = 0;
            GrAssert(!VertexUsesTexCoordIdx(t, 0));
            for (int s = 0; s < GrDrawState::kNumStages; ++s) {
                tcMask |= StageTexCoordVertexLayoutBit(s,t);
                GrAssert(VertexUsesStage(s, tcMask));
                GrAssert(sizeof(GrPoint) == VertexStageCoordOffset(s, tcMask));
                GrAssert(VertexUsesTexCoordIdx(t, tcMask));
                GrAssert(2*sizeof(GrPoint) == VertexSize(tcMask));
                GrAssert(t == VertexTexCoordsForStage(s, tcMask));
                for (int s2 = s + 1; s2 < GrDrawState::kNumStages; ++s2) {
                    GrAssert(-1 == VertexStageCoordOffset(s2, tcMask));
                    GrAssert(!VertexUsesStage(s2, tcMask));
                    GrAssert(-1 == VertexTexCoordsForStage(s2, tcMask));

                #if GR_DEBUG
                    GrVertexLayout posAsTex = tcMask | StagePosAsTexCoordVertexLayoutBit(s2);
                #endif
                    GrAssert(0 == VertexStageCoordOffset(s2, posAsTex));
                    GrAssert(VertexUsesStage(s2, posAsTex));
                    GrAssert(2*sizeof(GrPoint) == VertexSize(posAsTex));
                    GrAssert(-1 == VertexTexCoordsForStage(s2, posAsTex));
                    GrAssert(-1 == VertexEdgeOffset(posAsTex));
                }
                GrAssert(-1 == VertexEdgeOffset(tcMask));
                GrAssert(-1 == VertexColorOffset(tcMask));
                GrAssert(-1 == VertexCoverageOffset(tcMask));
            #if GR_DEBUG
                GrVertexLayout withColor = tcMask | kColor_VertexLayoutBit;
            #endif
                GrAssert(-1 == VertexCoverageOffset(withColor));
                GrAssert(2*sizeof(GrPoint) == VertexColorOffset(withColor));
                GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexSize(withColor));
            #if GR_DEBUG
                GrVertexLayout withEdge = tcMask | kEdge_VertexLayoutBit;
            #endif
                GrAssert(-1 == VertexColorOffset(withEdge));
                GrAssert(2*sizeof(GrPoint) == VertexEdgeOffset(withEdge));
                GrAssert(4*sizeof(GrPoint) == VertexSize(withEdge));
            #if GR_DEBUG
                GrVertexLayout withColorAndEdge = withColor | kEdge_VertexLayoutBit;
            #endif
                GrAssert(2*sizeof(GrPoint) == VertexColorOffset(withColorAndEdge));
                GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexEdgeOffset(withColorAndEdge));
                GrAssert(4*sizeof(GrPoint) + sizeof(GrColor) == VertexSize(withColorAndEdge));
            #if GR_DEBUG
                GrVertexLayout withCoverage = tcMask | kCoverage_VertexLayoutBit;
            #endif
                GrAssert(-1 == VertexColorOffset(withCoverage));
                GrAssert(2*sizeof(GrPoint) == VertexCoverageOffset(withCoverage));
                GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexSize(withCoverage));
            #if GR_DEBUG
                GrVertexLayout withCoverageAndColor = tcMask | kCoverage_VertexLayoutBit |
                                                      kColor_VertexLayoutBit;
            #endif
                GrAssert(2*sizeof(GrPoint) == VertexColorOffset(withCoverageAndColor));
                GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexCoverageOffset(withCoverageAndColor));
                GrAssert(2*sizeof(GrPoint) + 2 * sizeof(GrColor) == VertexSize(withCoverageAndColor));
            }
            GrAssert(gTexCoordMasks[t] == tcMask);
            GrAssert(check_layout(tcMask));

            int stageOffsets[GrDrawState::kNumStages];
            int colorOffset;
            int edgeOffset;
            int coverageOffset;
            int size;
            size = VertexSizeAndOffsetsByStage(tcMask,
                                               stageOffsets, &colorOffset,
                                               &coverageOffset, &edgeOffset);
            GrAssert(2*sizeof(GrPoint) == size);
            GrAssert(-1 == colorOffset);
            GrAssert(-1 == coverageOffset);
            GrAssert(-1 == edgeOffset);
            for (int s = 0; s < GrDrawState::kNumStages; ++s) {
                GrAssert(VertexUsesStage(s, tcMask));
                GrAssert(sizeof(GrPoint) == stageOffsets[s]);
                GrAssert(sizeof(GrPoint) == VertexStageCoordOffset(s, tcMask));
            }
        }
    }
}
Exemplo n.º 5
0
bool GrGpuGLShaders::programUnitTest() {

    GrGLSLGeneration glslGeneration =
        GetGLSLGeneration(this->glBinding(), this->glInterface());
    static const int STAGE_OPTS[] = {
        0,
        StageDesc::kNoPerspective_OptFlagBit,
        StageDesc::kIdentity_CoordMapping
    };
    static const int IN_CONFIG_FLAGS[] = {
        StageDesc::kNone_InConfigFlag,
        StageDesc::kSwapRAndB_InConfigFlag,
        StageDesc::kSwapRAndB_InConfigFlag | StageDesc::kMulRGBByAlpha_InConfigFlag,
        StageDesc::kMulRGBByAlpha_InConfigFlag,
        StageDesc::kSmearAlpha_InConfigFlag,
    };
    GrGLProgram program;
    ProgramDesc& pdesc = program.fProgramDesc;

    static const int NUM_TESTS = 512;

    GrRandom random;
    for (int t = 0; t < NUM_TESTS; ++t) {

#if 0
        GrPrintf("\nTest Program %d\n-------------\n", t);
        static const int stop = -1;
        if (t == stop) {
            int breakpointhere = 9;
        }
#endif

        pdesc.fVertexLayout = 0;
        pdesc.fEmitsPointSize = random.nextF() > .5f;
        pdesc.fColorInput = random_int(&random, ProgramDesc::kColorInputCnt);

        pdesc.fColorFilterXfermode = random_int(&random, SkXfermode::kCoeffModesCnt);

        pdesc.fFirstCoverageStage = random_int(&random, GrDrawState::kNumStages);

        pdesc.fVertexLayout |= random_bool(&random) ?
                               GrDrawTarget::kCoverage_VertexLayoutBit :
                               0;

#if GR_GL_EXPERIMENTAL_GS
        pdesc.fExperimentalGS = this->getCaps().fGeometryShaderSupport &&
                                random_bool(&random);
#endif
        pdesc.fOutputPM =  random_int(&random, ProgramDesc::kOutputPMCnt);

        bool edgeAA = random_bool(&random);
        if (edgeAA) {
            bool vertexEdgeAA = random_bool(&random);
            if (vertexEdgeAA) {
                pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit;
                if (this->getCaps().fShaderDerivativeSupport) {
                    pdesc.fVertexEdgeType = random_bool(&random) ?
                                            GrDrawState::kHairQuad_EdgeType :
                                            GrDrawState::kHairLine_EdgeType;
                } else {
                    pdesc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
                }
                pdesc.fEdgeAANumEdges = 0;
            } else {
                pdesc.fEdgeAANumEdges = random_int(&random, 1, this->getMaxEdges());
                pdesc.fEdgeAAConcave = random_bool(&random);
            }
        } else {
            pdesc.fEdgeAANumEdges = 0;
        }

        if (this->getCaps().fDualSourceBlendingSupport) {
            pdesc.fDualSrcOutput = random_int(&random, ProgramDesc::kDualSrcOutputCnt);
        } else {
            pdesc.fDualSrcOutput = ProgramDesc::kNone_DualSrcOutput;
        }

        for (int s = 0; s < GrDrawState::kNumStages; ++s) {
            // enable the stage?
            if (random_bool(&random)) {
                // use separate tex coords?
                if (random_bool(&random)) {
                    int t = random_int(&random, GrDrawState::kMaxTexCoords);
                    pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t);
                } else {
                    pdesc.fVertexLayout |= StagePosAsTexCoordVertexLayoutBit(s);
                }
            }
            // use text-formatted verts?
            if (random_bool(&random)) {
                pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit;
            }
            StageDesc& stage = pdesc.fStages[s];
            stage.fOptFlags = STAGE_OPTS[random_int(&random, GR_ARRAY_COUNT(STAGE_OPTS))];
            stage.fInConfigFlags = IN_CONFIG_FLAGS[random_int(&random, GR_ARRAY_COUNT(IN_CONFIG_FLAGS))];
            stage.fCoordMapping =  random_int(&random, StageDesc::kCoordMappingCnt);
            stage.fFetchMode = random_int(&random, StageDesc::kFetchModeCnt);
            // convolution shaders don't work with persp tex matrix
            if (stage.fFetchMode == StageDesc::kConvolution_FetchMode) {
                stage.fOptFlags |= StageDesc::kNoPerspective_OptFlagBit;
            }
            stage.setEnabled(VertexUsesStage(s, pdesc.fVertexLayout));
            switch (stage.fFetchMode) {
            case StageDesc::kSingle_FetchMode:
                stage.fKernelWidth = 0;
                break;
            case StageDesc::kConvolution_FetchMode:
                stage.fKernelWidth = random_int(&random, 2, 8);
                stage.fInConfigFlags &= ~StageDesc::kMulRGBByAlpha_InConfigFlag;
                break;
            case StageDesc::k2x2_FetchMode:
                stage.fKernelWidth = 0;
                stage.fInConfigFlags &= ~StageDesc::kMulRGBByAlpha_InConfigFlag;
                break;
            }
        }
        CachedData cachedData;
        if (!program.genProgram(this->glInterface(),
                                glslGeneration,
                                &cachedData)) {
            return false;
        }
        DeleteProgram(this->glInterface(), &cachedData);
    }
    return true;
}
Exemplo n.º 6
0
bool GrGpuGLShaders::programUnitTest() {

    GrGLProgram::GLSLVersion glslVersion = 
            get_glsl_version(this->glBinding(), this->glInterface());
    static const int STAGE_OPTS[] = {
        0,
        StageDesc::kNoPerspective_OptFlagBit,
        StageDesc::kIdentity_CoordMapping
    };
    GrGLProgram program;
    ProgramDesc& pdesc = program.fProgramDesc;

    static const int NUM_TESTS = 512;

    // GrRandoms nextU() values have patterns in the low bits
    // So using nextU() % array_count might never take some values.
    GrRandom random;
    for (int t = 0; t < NUM_TESTS; ++t) {

#if 0
        GrPrintf("\nTest Program %d\n-------------\n", t);
        static const int stop = -1;
        if (t == stop) {
            int breakpointhere = 9;
        }
#endif

        pdesc.fVertexLayout = 0;
        pdesc.fEmitsPointSize = random.nextF() > .5f;
        pdesc.fColorType = static_cast<int>(random.nextF() *
                                            ProgramDesc::kColorTypeCnt);

        int idx = (int)(random.nextF() * (SkXfermode::kCoeffModesCnt));
        pdesc.fColorFilterXfermode = (SkXfermode::Mode)idx;

        idx = (int)(random.nextF() * (GrDrawState::kNumStages + 1));
        pdesc.fFirstCoverageStage = idx;

        pdesc.fVertexLayout |= (random.nextF() > .5f) ?
                                    GrDrawTarget::kCoverage_VertexLayoutBit :
                                    0;

#if GR_GL_EXPERIMENTAL_GS
        pdesc.fExperimentalGS = this->getCaps().fGeometryShaderSupport &&
                                random.nextF() > .5f;
#endif

        bool edgeAA = random.nextF() > .5f;
        if (edgeAA) {
            bool vertexEdgeAA = random.nextF() > .5f;
            if (vertexEdgeAA) {
                pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit;
                if (this->getCaps().fShaderDerivativeSupport) {
                    pdesc.fVertexEdgeType = random.nextF() > 0.5f ?
                        GrDrawState::kHairQuad_EdgeType :
                        GrDrawState::kHairLine_EdgeType;
                } else {
                    pdesc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
                }
                pdesc.fEdgeAANumEdges = 0;
            } else {
                pdesc.fEdgeAANumEdges =  static_cast<int>(1 + random.nextF() *
                                                          this->getMaxEdges());
                pdesc.fEdgeAAConcave = random.nextF() > .5f;
            }
        } else {
            pdesc.fEdgeAANumEdges = 0;
        }

        if (this->getCaps().fDualSourceBlendingSupport) {
            pdesc.fDualSrcOutput =
               (ProgramDesc::DualSrcOutput)
               (int)(random.nextF() * ProgramDesc::kDualSrcOutputCnt);
        } else {
            pdesc.fDualSrcOutput = ProgramDesc::kNone_DualSrcOutput;
        }

        for (int s = 0; s < GrDrawState::kNumStages; ++s) {
            // enable the stage?
            if (random.nextF() > .5f) {
                // use separate tex coords?
                if (random.nextF() > .5f) {
                    int t = (int)(random.nextF() * GrDrawState::kMaxTexCoords);
                    pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t);
                } else {
                    pdesc.fVertexLayout |= StagePosAsTexCoordVertexLayoutBit(s);
                }
            }
            // use text-formatted verts?
            if (random.nextF() > .5f) {
                pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit;
            }
            idx = (int)(random.nextF() * GR_ARRAY_COUNT(STAGE_OPTS));
            StageDesc& stage = pdesc.fStages[s];
            stage.fOptFlags = STAGE_OPTS[idx];
            stage.fModulation = random_val(&random, StageDesc::kModulationCnt);
            stage.fCoordMapping =  random_val(&random, StageDesc::kCoordMappingCnt);
            stage.fFetchMode = random_val(&random, StageDesc::kFetchModeCnt);
            // convolution shaders don't work with persp tex matrix
            if (stage.fFetchMode == StageDesc::kConvolution_FetchMode) {
                stage.fOptFlags |= StageDesc::kNoPerspective_OptFlagBit;
            }
            stage.setEnabled(VertexUsesStage(s, pdesc.fVertexLayout));
            stage.fKernelWidth = static_cast<int8_t>(4 * random.nextF() + 2);
        }
        CachedData cachedData;
        if (!program.genProgram(this->glInterface(),
                                glslVersion,
                                &cachedData)) {
            return false;
        }
        DeleteProgram(this->glInterface(), &cachedData);
    }
    return true;
}