Exemplo n.º 1
0
/*virtual*/ void WBCompEldLock::AddContextToEvent( WBEvent& Event ) const
{
	Super::AddContextToEvent( Event );

	WB_SET_CONTEXT( Event, Bool, Locked, m_Locked );
	WB_SET_CONTEXT( Event, Hash, Key, m_Key );
}
Exemplo n.º 2
0
/*virtual*/ void WBCompEldWeapon::AddContextToEvent( WBEvent& Event ) const
{
	Super::AddContextToEvent( Event );

	if( m_Ammo != HashedString::NullString )
	{
		WBEntity* const pOwnerEntity = WBCompOwner::GetTopmostOwner( GetEntity() );
		ASSERT( pOwnerEntity );

		WBCompEldAmmoBag* const pAmmoBag = GET_WBCOMP( pOwnerEntity, EldAmmoBag );
		if( pAmmoBag )
		{
			WB_SET_CONTEXT( Event, Bool, HasAmmo, pAmmoBag->HasAmmo( m_Ammo ) );
		}
	}
}
Exemplo n.º 3
0
/*virtual*/ void WBCompEldFaction::AddContextToEvent(WBEvent& Event) const {
  WB_SET_CONTEXT(Event, Hash, Faction, m_Faction);
}
Exemplo n.º 4
0
/*virtual*/ void WBCompEldAnchor::AddContextToEvent( WBEvent& Event ) const
{
	Super::AddContextToEvent( Event );

	WB_SET_CONTEXT( Event, Bool, IsAnchored, m_IsAnchored );
}
Exemplo n.º 5
0
/*virtual*/ void WBCompEldEndgameCounter::AddContextToEvent(
    WBEvent& Event) const {
  Super::AddContextToEvent(Event);

  WB_SET_CONTEXT(Event, Int, EndgameCount, m_Count);
}
Exemplo n.º 6
0
/*virtual*/ void WBCompEldFrobbable::AddContextToEvent(WBEvent& Event) const {
  Super::AddContextToEvent(Event);

  WB_SET_CONTEXT(Event, Bool, IsFrobbable, m_IsFrobbable);
}
Exemplo n.º 7
0
/*virtual*/ void WBCompEldVisible::AddContextToEvent(WBEvent& Event) const {
  Super::AddContextToEvent(Event);

  WB_SET_CONTEXT(Event, Bool, Visible, m_Visible);
}
Exemplo n.º 8
0
/*virtual*/ void WBCompState::AddContextToEvent(WBEvent& Event) const {
  Super::AddContextToEvent(Event);

  WB_SET_CONTEXT(Event, Hash, State, m_State);
}
Exemplo n.º 9
0
/*virtual*/ void WBCompEldWallet::AddContextToEvent(WBEvent& Event) const {
  Super::AddContextToEvent(Event);

  WB_SET_CONTEXT(Event, Int, Money, m_Money);
}
Exemplo n.º 10
0
/*virtual*/ void WBCompEldFrobber::AddContextToEvent(WBEvent& Event) const {
  Super::AddContextToEvent(Event);

  WB_SET_CONTEXT(Event, Entity, FrobTarget, m_FrobTarget);
}