InputDevices::InputDevices() { static int wpad_initialized = 0; m_wpad_orientation = WPADO_VERTICAL; memset(m_btnstatus, 0, sizeof(m_btnstatus)); m_leds = 0; m_mouse_x = m_mouse_y = m_mouse_angle = 0; m_mouse_active = false; #ifdef WII m_wpad[0] = m_wpad[1] = 0; #endif FillKeyNames(); if( !wpad_initialized ) { #ifdef WII WPAD_Init(); #endif wpad_initialized = 1; } #ifdef WII m_connected = KEYBOARD_Init(NULL); #else m_connected = 1; #endif }
void init_crap() { VIDEO_Init(); WPAD_Init(); PAD_Init(); // Obtain the preferred video mode from the system // This will correspond to the settings in the Wii menu rmode = VIDEO_GetPreferredMode(NULL); // Allocate memory for the display in the uncached region xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); // Initialise the console, required for printf console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); // Set up the video registers with the chosen mode VIDEO_Configure(rmode); // Tell the video hardware where our display memory is VIDEO_SetNextFramebuffer(xfb); // Make the display visible VIDEO_SetBlack(FALSE); // Flush the video register changes to the hardware VIDEO_Flush(); // Wait for Video setup to complete VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); }
int main(int argc, char** argv) { SDL_Surface* screen = NULL; if (!fatInitDefault()) { fprintf(stderr, "fatInitDefault failure: terminating\n"); exit(EXIT_FAILURE); } read_dir(); srand(time(NULL)); if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError()); exit(EXIT_FAILURE); } fontmap_init(); WPAD_Init(); SDL_WM_SetCaption("304pacman", NULL); atexit(SDL_Quit); SDL_ShowCursor(SDL_DISABLE); screen = SDL_SetVideoMode(640, 480, 8, SDL_HWSURFACE); if (!screen) { fprintf(stderr, "Unable to set video: %s\n", SDL_GetError()); exit(EXIT_FAILURE); } play(screen); SDL_Quit(); return (EXIT_SUCCESS); }
void grlib_Controllers (bool enable) { if (enable) { PAD_Init(); WPAD_Init(); WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(0, 640, 480); WPAD_SetPowerButtonCallback( wmpower_cb ); } else { u8 i; for (i = 0; i < WPAD_MAX_WIIMOTES; i++) { if(WPAD_Probe(i,0) < 0) continue; WPAD_Flush(i); WPAD_Disconnect(i); } WPAD_Shutdown(); PAD_Reset(0xf0000000); } }
void PadSystem::initializePadSystem() { #ifdef __WIISYSTEM__ WPAD_Init(); #else PAD_Init(); #endif }
void grlib_Init (void) { memset (&grlibSettings, 0, sizeof (s_grlibSettings)); grlibSettings.wiiswitch_poweroff = false; grlibSettings.wiiswitch_reset = false; // Initialise the Wiimotes & Gamecube PAD_Init(); WPAD_Init(); WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR); VIDEO_Init(); VIDEO_SetBlack(true); // Disable video output during initialisation VIDEO_WaitVSync(); VIDEO_WaitVSync(); GRRLIB_Init(1,0); WPAD_SetVRes(0, 640, 480); WPAD_SetPowerButtonCallback( wmpower_cb ); SYS_SetPowerCallback (power_cb); SYS_SetResetCallback (reset_cb); redrawTex = GRRLIB_CreateEmptyTexture (rmode->fbWidth, rmode->efbHeight); popPushTex = GRRLIB_CreateEmptyTexture (rmode->fbWidth, rmode->efbHeight); grlibSettings.RedrawCallback = NULL; grlibSettings.pointer[0] = NULL; grlibSettings.pointer[1] = NULL; grlibSettings.pointer[2] = NULL; grlibSettings.pointer[3] = NULL; }
void rvlInitFat() { // temporary init video, pad, console VIDEO_Init(); WPAD_Init(); rmode = VIDEO_GetPreferredMode(NULL); xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); CON_Init(xfb, 20, 20, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * VI_DISPLAY_PIX_SZ); VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(xfb); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); // loop until either Home has been pressed, or an SD card has been found while(!fatInitDefault()) { WPAD_ScanPads(); printf("\x1b[2;0HFAT initialization error!"); printf("\x1b[3;0HPlease insert a SD card to continue or press Home to exit!"); u32 pressed = WPAD_ButtonsDown(0); if(pressed & WPAD_BUTTON_HOME) { printf("\x1b[5;0HExiting..."); exit(0); } VIDEO_WaitVSync(); } printf("\x1b[2;0H"); // set the app path strcpy(program.apppath, "sd:/apps/wii_azunyan8"); }
void FPAD_Init( void ) { PAD_Init(); WPAD_Init(); WPAD_Pressed = 0; PAD_Pressed = 0; }
int main(int argc, char **argv) { //DEBUG_Init(GDBSTUB_DEVICE_USB, 1); s8 ios_patched = 0; s32 ret = 0; CheckForGecko(); VIDEO_Init(); vmode = VIDEO_GetPreferredMode(NULL); xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(vmode)); VIDEO_Configure(vmode); VIDEO_SetNextFramebuffer(xfb); VIDEO_SetBlack(false); VIDEO_Flush(); VIDEO_WaitVSync(); if (vmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); int x = 20, y = 20, w, h; w = vmode->fbWidth - (x * 2); h = vmode->xfbHeight - (y + 20); // Initialize the console //Con_InitEX works better but for some odd reason doesn't show right when clearing screen... //CON_InitEx(vmode, x, y, w, h); CON_Init(xfb,x,y,w,h, vmode->fbWidth*VI_DISPLAY_PIX_SZ ); printf("\n\n\n"); VIDEO_ClearFrameBuffer(vmode, xfb, COLOR_BLACK); gprintf("resolution is %dx%d\n",vmode->viWidth,vmode->viHeight); //printf("\x1b[2J"); /*sleep(3); gprintf("crashing...\n"); free((void*)0x1);*/ /*free((void*)0x1); free((void*)0x1); free((void*)0x1); memcpy((void*)0x0,(void*)0x1,5);*/ //return 0; //reload ios so that IF the user started this with AHBPROT we lose everything from HBC. also, IOS36 is the most patched ios :') IOS_ReloadIOS(36); WPAD_Init(); PAD_Init(); printf("\nIOS %d rev %d\n\n",IOS_GetVersion(),IOS_GetRevision()); if( (VERSION&0xFF) % 10 == 0 ) { #if BETAVERSION > 0 printf("Priiloader v%d.%db%d(r0x%08x) Installation/Removal Tool\n\n\n\n\t",VERSION>>8, (VERSION&0xFF) / 10,BETAVERSION,GIT_REV); #else printf("\t\tPriiloader v%d.%d(r0x%08x) Installation / Removal Tool\n\n\n\n\t",VERSION>>8, (VERSION&0xFF) / 10,GIT_REV); #endif }
void ogc_input__init(void) { PAD_Init (); #ifdef HW_RVL WPAD_Init(); WPAD_SetIdleTimeout(60); WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); #endif }
/**************************************************************************** * SetupPads * * Sets up userInput triggers for use ***************************************************************************/ void SetupPads() { WPAD_Init(); WPAD_SetIdleTimeout(45); // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_0, screenwidth, screenheight); userInput[0].chan = 0; userInput[0].wpad = WPAD_Data(0); }
void ogc_input__init(void) { PAD_Init (); #ifdef HW_RVL WPAD_Init(); WPAD_SetIdleTimeout(60); WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); #endif /* register SOFTRESET */ SYS_SetResetCallback(set_softreset); }
void init_video_and_wpad() { // Video and WPAD initialized? if(video_and_wpad_initialized) { return; } // Initialise the video system VIDEO_Init(); // Obtain the preferred video mode from the system // This will correspond to the settings in the Wii menu rmode = VIDEO_GetPreferredMode(NULL); // Allocate memory for the display in the uncached region xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); // Set up the video registers with the chosen mode VIDEO_Configure(rmode); // Tell the video hardware where our display memory is VIDEO_SetNextFramebuffer(xfb); // Make the display visible VIDEO_SetBlack(FALSE); // Flush the video register changes to the hardware VIDEO_Flush(); // Wait for Video setup to complete VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); // Set console parameters int x = 24, y = 32, w, h; w = rmode->fbWidth - (32); h = rmode->xfbHeight - (48); // Initialize the console - CON_InitEx works after VIDEO_ calls CON_InitEx(rmode, x, y, w, h); // Clear the garbage around the edges of the console VIDEO_ClearFrameBuffer(rmode, xfb, COLOR_BLACK); // This function initialises the attached controllers WPAD_Init(); WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR); video_and_wpad_initialized = TRUE; }
int main(int argc, char **argv) { void *xfb[2]; u32 type; int fbi = 0; VIDEO_Init(); PAD_Init(); WPAD_Init(); rmode = VIDEO_GetPreferredMode(NULL); // double buffering, prevents flickering (is it needed for LCD TV? i don't have one to test) xfb[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); xfb[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(xfb); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); SYS_SetResetCallback(reload); SYS_SetPowerCallback(shutdown); WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(0, rmode->fbWidth, rmode->xfbHeight); while(!doreload && !dooff) { CON_Init(xfb[fbi],0,0,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); //VIDEO_ClearFrameBuffer(rmode,xfb[fbi],COLOR_BLACK); std::cout<<"\n\n\n"; WPAD_ReadPending(WPAD_CHAN_ALL, countevs); int wiimote_connection_status = WPAD_Probe(0, &type); print_wiimote_connection_status(wiimote_connection_status); std::cout<<" Event count: "<<evctr<<"\n"; if(wiimote_connection_status == WPAD_ERR_NONE) { print_and_draw_wiimote_data(xfb[fbi]); } VIDEO_SetNextFramebuffer(xfb[fbi]); VIDEO_Flush(); VIDEO_WaitVSync(); fbi ^= 1; } if(doreload) return 0; if(dooff) SYS_ResetSystem(SYS_SHUTDOWN,0,0); return 0; }
s32 Wpad_Init(void) { WUPC_Init(); s32 ret; /* Initialize Wiimote subsystem */ ret = WPAD_Init(); if (ret < 0) return ret; /* Set POWER button callback */ WPAD_SetPowerButtonCallback(__Wpad_PowerCallback); return ret; }
void init_inputs(void) { int i; num_joys = SDL_NumJoysticks(); for(i = 0; i < 4 && i < num_joys; ++i) joys[i] = SDL_JoystickOpen(i); main_info.mouse_enabled = 0; main_info.joy_enabled = 0; #ifndef WIN32 WPAD_Init(); #endif }
static void init() { fb = 0; // Initialise the video system. VIDEO_Init(); rmode = VIDEO_GetPreferredMode(NULL); // Allocate the frame buffer. framebuffer[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); framebuffer[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); // Set up the video system with the chosen mode. VIDEO_Configure(rmode); // Set the frame buffer. VIDEO_SetNextFramebuffer(framebuffer[fb]); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if (rmode->viTVMode & VI_NON_INTERLACE) { VIDEO_WaitVSync(); } // Initialise the debug console. // ELUTODO: only one framebuffer with it? console_init(framebuffer[0], 20, 20, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * 2); // Initialise the controller library. PAD_Init(); // Initialise the keyboard library KEYBOARD_Init(NULL); if(!fatInitDefault()) Sys_Error("Error initializing filesystem"); #ifndef DISABLE_WIIMOTE if (WPAD_Init() != WPAD_ERR_NONE) Sys_Error("WPAD_Init() failed.\n"); #endif wiimote_ir_res_x = rmode->fbWidth; wiimote_ir_res_y = rmode->xfbHeight; }
void Open_Inputs(void) { s32 status = WPAD_GetStatus(); if(status != WPAD_STATE_ENABLED && status != WPAD_STATE_ENABLING) { /* Initialize Wiimote subsystem */ PAD_Init(); WPAD_Init(); /* Set POWER button callback */ WPAD_SetPowerButtonCallback(__Wpad_PowerCallback); WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR); WPAD_SetIdleTimeout(60*5); // idle after 5 minutes } }
static void *gx_input_init(void) { PAD_Init(); #ifdef HW_RVL WPAD_Init(); #endif SYS_SetResetCallback(reset_callback); #ifdef HW_RVL SYS_SetPowerCallback(power_callback); #endif for(unsigned i = 0; i < MAX_PLAYERS; i++) if (driver.input->set_keybinds) driver.input->set_keybinds(driver.input_data, 0, i, 0, (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS)); for(unsigned i = 0; i < MAX_PADS; i++) { unsigned keybind_action = 0; switch (g_settings.input.dpad_emulation[i]) { case ANALOG_DPAD_LSTICK: keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_LSTICK); break; case ANALOG_DPAD_RSTICK: keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_RSTICK); break; case ANALOG_DPAD_NONE: keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_NONE); break; default: break; } if (keybind_action) if (driver.input->set_keybinds) driver.input->set_keybinds(driver.input_data, 0, i, 0, keybind_action); } return (void*)-1; }
int main() { #if GEKKO VIDEO_Init(); #if HW_RVL WPAD_Init(); #endif PAD_Init(); rmode = VIDEO_GetPreferredMode(nullptr); xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); CON_Init(xfb, 20, 20, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * VI_DISPLAY_PIX_SZ); CON_EnableGecko(CARD_SLOTB, true); VIDEO_Configure(rmode); VIDEO_SetBlack(false); VIDEO_Flush(); VIDEO_WaitVSync(); if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); athena::io::MemoryCopyReader test("sd:/test.dat"); while(true) { #if HW_RVL WPAD_ScanPads(); #endif PAD_ScanPads(); if (PAD_ButtonsDown(0) & PAD_BUTTON_START) break; #if HW_RVL if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break; #endif VIDEO_WaitVSync(); } #endif return 0; }
void init_wii() { VIDEO_Init(); WPAD_Init(); rmode = VIDEO_GetPreferredMode(NULL); xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(xfb); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); // The console understands VT terminal escape codes // This positions the cursor on row 2, column 0 // we can use variables for this with format codes too // e.g. printf ("\x1b[%d;%dH", row, column ); printf("\x1b[2;0H"); printf("yellhttptest\n"); printf("Initializing FAT...\n"); if(!fatInitDefault()) { printf("FAT init failed.\n"); console_pause(); } printf("Configuring network ...\n"); memset(localip, 0, 16); memset(netmask, 0, 16); memset(gateway, 0, 16); s32 ret = if_config (localip, netmask, gateway, true); if(ret<0) { printf("Network config failed: %d\n", ret); console_pause(); } else { printf("Network config done ip: %s, gw: %s, mask %s\n", localip, gateway, netmask); } }
Game::Game() : font(0), debugDrawEnabled(false) { GRRLIB_Init(); this->font = GRRLIB_LoadTTF(FreeMonoBold_ttf, FreeMonoBold_ttf_size); this->console.initialize(this->font); Console::log(LOG_INFO, "============================================================="); // Black background GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF); Console::log(LOG_INFO, "Game::Game() - video initialised"); // Initialise Wiimote WPAD_Init(); WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR); Console::log(LOG_INFO, "Game::Game() - wiimote initialized"); Console::log(LOG_INFO, "Game::Game() - end"); }
void initialise(void) { VIDEO_Init(); WPAD_Init(); WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR); vmode = VIDEO_GetPreferredMode(NULL); xfb[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(vmode)); xfb[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(vmode)); console_init(xfb[0],20,20,vmode->fbWidth,vmode->xfbHeight,vmode->fbWidth*VI_DISPLAY_PIX_SZ); VIDEO_Configure(vmode); VIDEO_SetNextFramebuffer(xfb[0]); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(vmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); printf("\x1b[2;0H"); // start at 2nd row, 0th column printf("switch2sneek: simple application to boot to sneek v2\n\n"); }
static void *wii_poll_thread(void *dud) { WPAD_Init(); WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS); WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(0, 640 + PTR_BORDER_W * 2, 350 + PTR_BORDER_H * 2); PAD_Init(); KEYBOARD_Init(NULL); MOUSE_Init(); while(1) { VIDEO_WaitVSync(); poll_input(); } return 0; }
static void *gx_input_init(void) { for (unsigned i = 0; i < MAX_PADS; i++) { pad_connect[i] = 0; pad_type[i] = 0; pad_detect_pending[i] = 1; } PAD_Init(); #ifdef HW_RVL WPAD_Init(); #endif SYS_SetResetCallback(reset_callback); #ifdef HW_RVL SYS_SetPowerCallback(power_callback); #endif return (void*)-1; }
/**************************************************************************** * SetupPads * * Sets up userInput triggers for use ***************************************************************************/ void SetupPads() { PAD_Init(); #ifdef HW_RVL WPAD_Init(); // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight); #endif for(int i=0; i < 4; i++) { userInput[i].chan = i; #ifdef HW_RVL userInput[i].wpad = WPAD_Data(i); #endif } }
//--------------------------------------------------------------------------------- int main(int argc, char **argv) { //--------------------------------------------------------------------------------- // Initialise the video system VIDEO_Init(); Video_SetMode(); WPAD_Init(); PAD_Init(); if(AHBPROT_DISABLED) IosPatch_RUNTIME(true, false, false, true); else IOS_ReloadIOS(236); menu(); signed_blob *p_tmd = NULL; u32 len; s32 ret; ret = GetTMD(0x0001000154484246LL, &p_tmd, &len); if(ret < 0) { *(vu32*)0x8132FFFB = 0x50756E65; DCFlushRange((void*)0x8132FFFB, 4); SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); } else { WII_LaunchTitle(0x0001000154484246); } return 0; }
void KeepAccessRightsAndReload(s32 ios, bool verbose) { s32 ret; if (AHBPROT_DISABLED) { /* There should be nothing to worry about if this fails, as long as the new IOS is patched */ if (verbose) printf("\t- Patching IOS%ld to keep hardware access rights... ", IOS_GetVersion()); ret = IosPatch_AHBPROT(false); if (verbose) printf("%s.\n", (ret < 0 ? "FAILED" : "OK")); } if (verbose) printf("\t- Reloading to IOS%ld... ", ios); WUPC_Shutdown(); WPAD_Shutdown(); IOS_ReloadIOS(ios); //sleep(2); PAD_Init(); WUPC_Init(); WPAD_Init(); WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR); if (verbose) printf("done."); if (AHBPROT_DISABLED) { if (verbose) printf("\n\t- Applying runtime patches to IOS%ld... ", IOS_GetVersion()); ret = IosPatch_RUNTIME(true, false, vwii, false); if (verbose) printf("%s.\n", (ret < 0 ? "FAILED" : "OK")); } if (IsHermesIOS(ios)) { mload_Init(); if (verbose) printf("\n\t- Hermes cIOS detected! ehcmodule loaded through mload."); } }
int main(int argc,char **argv) { f32 yscale,zt = 0; u32 xfbHeight; u32 fb = 0; f32 rquad = 0.0f; u32 first_frame = 1; GXTexObj texture; Mtx view; // view and perspective matrices Mtx model, modelview; Mtx44 perspective; void *gpfifo = NULL; GXColor background = {0, 0, 0, 0xff}; guVector cam = {0.0F, 0.0F, 0.0F}, up = {0.0F, 1.0F, 0.0F}, look = {0.0F, 0.0F, -1.0F}; TPLFile crateTPL; VIDEO_Init(); WPAD_Init(); rmode = VIDEO_GetPreferredMode(NULL); // allocate the fifo buffer gpfifo = memalign(32,DEFAULT_FIFO_SIZE); memset(gpfifo,0,DEFAULT_FIFO_SIZE); // allocate 2 framebuffers for double buffering frameBuffer[0] = SYS_AllocateFramebuffer(rmode); frameBuffer[1] = SYS_AllocateFramebuffer(rmode); // configure video VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(frameBuffer[fb]); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); fb ^= 1; // init the flipper GX_Init(gpfifo,DEFAULT_FIFO_SIZE); // clears the bg to color and clears the z buffer GX_SetCopyClear(background, 0x00ffffff); // other gx setup GX_SetViewport(0,0,rmode->fbWidth,rmode->efbHeight,0,1); yscale = GX_GetYScaleFactor(rmode->efbHeight,rmode->xfbHeight); xfbHeight = GX_SetDispCopyYScale(yscale); GX_SetScissor(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopySrc(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopyDst(rmode->fbWidth,xfbHeight); GX_SetCopyFilter(rmode->aa,rmode->sample_pattern,GX_TRUE,rmode->vfilter); GX_SetFieldMode(rmode->field_rendering,((rmode->viHeight==2*rmode->xfbHeight)?GX_ENABLE:GX_DISABLE)); if (rmode->aa) GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR); else GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR); GX_SetCullMode(GX_CULL_NONE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); GX_SetDispCopyGamma(GX_GM_1_0); // setup the vertex attribute table // describes the data // args: vat location 0-7, type of data, data format, size, scale // so for ex. in the first call we are sending position data with // 3 values X,Y,Z of size F32. scale sets the number of fractional // bits for non float data. GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGB8, 0); GX_InvVtxCache(); GX_InvalidateTexAll(); TPL_OpenTPLFromMemory(&crateTPL, (void *)crate_tpl,crate_tpl_size); TPL_GetTexture(&crateTPL,crate,&texture); // setup our camera at the origin // looking down the -z axis with y up guLookAt(view, &cam, &up, &look); // setup our projection matrix // this creates a perspective matrix with a view angle of 90, // and aspect ratio based on the display resolution f32 w = rmode->viWidth; f32 h = rmode->viHeight; guPerspective(perspective, 45, (f32)w/h, 0.1F, 300.0F); GX_LoadProjectionMtx(perspective, GX_PERSPECTIVE); guVector cubeAxis = {1,1,1}; while(1) { WPAD_ScanPads(); if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0); else if (WPAD_ButtonsHeld(0)&WPAD_BUTTON_UP) zt -= 0.25f; else if (WPAD_ButtonsHeld(0)&WPAD_BUTTON_DOWN) zt += 0.25f; // set number of rasterized color channels GX_SetNumChans(1); //set number of textures to generate GX_SetNumTexGens(1); // setup texture coordinate generation // args: texcoord slot 0-7, matrix type, source to generate texture coordinates from, matrix to use GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetTevOp(GX_TEVSTAGE0,GX_REPLACE); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); GX_LoadTexObj(&texture, GX_TEXMAP0); guMtxIdentity(model); guMtxRotAxisDeg(model, &cubeAxis, rquad); guMtxTransApply(model, model, 0.0f,0.0f,zt-7.0f); guMtxConcat(view,model,modelview); // load the modelview matrix into matrix memory GX_LoadPosMtxImm(modelview, GX_PNMTX3); GX_SetCurrentMtx(GX_PNMTX3); GX_Begin(GX_QUADS, GX_VTXFMT0, 24); // Draw a Cube GX_Position3f32(-1.0f, 1.0f, -1.0f); // Top Left of the quad (top) GX_Color3f32(0.0f,1.0f,0.0f); // Set The Color To Green GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f, 1.0f, 1.0f); // Top Right of the quad (top) GX_Color3f32(0.0f,1.0f,0.0f); // Set The Color To Green GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f, -1.0f, 1.0f); // Bottom Right of the quad (top) GX_Color3f32(0.0f,1.0f,0.0f); // Set The Color To Green GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(- 1.0f, -1.0f, -1.0f); // Bottom Left of the quad (top) GX_Color3f32(0.0f,1.0f,0.0f); // Set The Color To Green GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32( 1.0f,1.0f, -1.0f); // Top Left of the quad (bottom) GX_Color3f32(1.0f,0.5f,0.0f); // Set The Color To Orange GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,-1.0f, -1.0f); // Top Right of the quad (bottom) GX_Color3f32(1.0f,0.5f,0.0f); // Set The Color To Orange GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,1.0f); // Bottom Right of the quad (bottom) GX_Color3f32(1.0f,0.5f,0.0f); // Set The Color To Orange GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32( 1.0f,1.0f,1.0f); // Bottom Left of the quad (bottom) GX_Color3f32(1.0f,0.5f,0.0f); // Set The Color To Orange GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32( -1.0f, -1.0f, 1.0f); // Top Right Of The Quad (Front) GX_Color3f32(1.0f,0.0f,0.0f); // Set The Color To Red GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f, -1.0f, 1.0f); // Top Left Of The Quad (Front) GX_Color3f32(1.0f,0.0f,0.0f); // Set The Color To Red GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f, -1.0f); // Bottom Left Of The Quad (Front) GX_Color3f32(1.0f,0.0f,0.0f); // Set The Color To Red GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32( -1.0f,-1.0f, -1.0f); // Bottom Right Of The Quad (Front) GX_Color3f32(1.0f,0.0f,0.0f); // Set The Color To Red GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32( -1.0f,1.0f,1.0f); // Bottom Left Of The Quad (Back) GX_Color3f32(1.0f,1.0f,0.0f); // Set The Color To Yellow GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); // Bottom Right Of The Quad (Back) GX_Color3f32(1.0f,1.0f,0.0f); // Set The Color To Yellow GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) GX_Color3f32(1.0f,1.0f,0.0f); // Set The Color To Yellow GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32( 1.0f, 1.0f,1.0f); // Top Left Of The Quad (Back) GX_Color3f32(1.0f,1.0f,0.0f); // Set The Color To Yellow GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f, -1.0f, -1.0f); // Top Right Of The Quad (Left) GX_Color3f32(0.0f,0.0f,1.0f); // Set The Color To Blue GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) GX_Color3f32(0.0f,0.0f,1.0f); // Set The Color To Blue GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); // Bottom Left Of The Quad (Left) GX_Color3f32(0.0f,0.0f,1.0f); // Set The Color To Blue GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f, -1.0f); // Bottom Right Of The Quad (Left) GX_Color3f32(0.0f,0.0f,1.0f); // Set The Color To Blue GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32( 1.0f, -1.0f,1.0f); // Top Right Of The Quad (Right) GX_Color3f32(1.0f,0.0f,1.0f); // Set The Color To Violet GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32( -1.0f, -1.0f, 1.0f); // Top Left Of The Quad (Right) GX_Color3f32(1.0f,0.0f,1.0f); // Set The Color To Violet GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32( -1.0f,1.0f, 1.0f); // Bottom Left Of The Quad (Right) GX_Color3f32(1.0f,0.0f,1.0f); // Set The Color To Violet GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32( 1.0f,1.0f,1.0f); // Bottom Right Of The Quad (Right) GX_Color3f32(1.0f,0.0f,1.0f); // Set The Color To Violet GX_TexCoord2f32(0.0f,1.0f); GX_End(); // Done Drawing The Quad GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); GX_DrawDone(); VIDEO_SetNextFramebuffer(frameBuffer[fb]); if(first_frame) { first_frame = 0; VIDEO_SetBlack(FALSE); } VIDEO_Flush(); VIDEO_WaitVSync(); fb ^= 1; rquad -= 0.15f; // Decrease The Rotation Variable For The Quad ( NEW ) } }
int main(int argc, char* argv[]) { u8 *tex_ptrone=GRRLIB_LoadTexture(handpointerred_png); u8 *tex_ptrtwo=GRRLIB_LoadTexture(handpointergreen_png); u8 *tex_back=GRRLIB_LoadJPG(bigmenuback_jpg, bigmenuback_jpg_size); u8 *tex_fore=GRRLIB_LoadTexture(credits_png); fatInitDefault(); GRRLIB_InitVideo(); WPAD_Init(); SYS_SetResetCallback(WiiResetPressed); SYS_SetPowerCallback(WiiPowerPressed); WPAD_SetPowerButtonCallback(WiimotePowerPressed); rmode = VIDEO_GetPreferredMode(NULL); AESND_Init(NULL); MODPlay_Init(&mod_track); Init_Voice(); AESND_Pause(0); // the sound loop is running now // set the MOD song if (MODPlay_SetMOD (&mod_track, dojo_dan_oriental_mod) < 0 ) { MODPlay_Unload (&mod_track); } else { // set the music volume to the minimum so we don't hear the music before saved volume is known MODPlay_SetVolume( &mod_track, 0,0); MODPlay_Start (&mod_track);// Play the MOD } WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL, rmode->fbWidth, rmode->xfbHeight); initMain(); MODPlay_SetVolume( &mod_track, opt_music, opt_music); while( HWButton == 0) { WPAD_ScanPads(); u32 wpad_one_down = WPAD_ButtonsDown(0); u32 wpad_two_down = WPAD_ButtonsDown(1); u32 type; WPADData *wd_one, *wd_two; WPAD_ReadPending(WPAD_CHAN_ALL, countevs); WPAD_Probe(WPAD_CHAN_ALL, &type); wd_one = WPAD_Data(0); wd_two = WPAD_Data(1); switch(main_mode) { case STARTUP : GRRLIB_FillScreen(0xFF000000); GRRLIB_DrawImg(0, 0, 640, 480, tex_back, 0, 1, 1, alpha>255?255:alpha); GRRLIB_DrawImg(68,308, 256, 80, tex_fore, 0, 1, 1, alpha>255?255:alpha); if(alpha++>394 || wpad_one_down > 0) { main_mode=MENU; if(tex_back) free(tex_back); if(tex_fore) free(tex_fore); initMenu(); } break; case MENU : GRRLIB_FillScreen(0xFF000000); int menuopt = menuWiimote(wd_one,wpad_one_down); if(menuopt==EXIT) { if(tex_ptrone) free(tex_ptrone); if(tex_ptrtwo) free(tex_ptrtwo); } if(menuopt>NOTHING) { processMenuOption(menuopt); if(main_mode==GAME) { MODPlay_Unload (&mod_track); if(opt_tileset==SPOOKY) MODPlay_SetMOD (&mod_track, graveyard_mod); else if(opt_tileset==EGYPTIAN) MODPlay_SetMOD (&mod_track, egypt_crap_mod); else if(opt_tileset==SIMPLE) MODPlay_SetMOD (&mod_track, childhood_mod); else if(opt_tileset==SPACE) MODPlay_SetMOD (&mod_track, nebulos_mod); else MODPlay_SetMOD (&mod_track, sushi_mod); MODPlay_SetVolume( &mod_track, opt_music, opt_music); MODPlay_Start (&mod_track); } else drawMenu(wd_one); } else drawMenu(wd_one); break; case GAME : if(gameWiimote(wd_one,wpad_one_down,wd_two,wpad_two_down)) { // we are exiting the game back to the menu main_mode=MENU; MODPlay_Unload (&mod_track); MODPlay_SetMOD (&mod_track, dojo_dan_oriental_mod); MODPlay_SetVolume( &mod_track, opt_music, opt_music); MODPlay_Start (&mod_track); killGame(); initMenu(); } else { drawGame(); } break; } // alternate which pointer is on top every frame to not give the advantage to player one in two player mode static int ticktock=0; ticktock++; if(wd_two->ir.valid && ticktock%2==0) { if(main_mode==GAME && whatGameMode()==ONE_PLAYER_GAME) { // don't display second pointer in one player mode } else GRRLIB_DrawColImg(wd_two->ir.x - 9,wd_two->ir.y - 7,68,80,tex_ptrtwo,0,1,1,0xEEFFFFFF); } if(wd_one->ir.valid) { GRRLIB_DrawColImg(wd_one->ir.x - 9,wd_one->ir.y - 7,68,80,tex_ptrone,0,1,1,0xEEFFFFFF); } if(wd_two->ir.valid && ticktock%2!=0) { if(main_mode==GAME && whatGameMode()==ONE_PLAYER_GAME) { // don't display second pointer in one player mode } else GRRLIB_DrawColImg(wd_two->ir.x - 9,wd_two->ir.y - 7,68,80,tex_ptrtwo,0,1,1,0xEEFFFFFF); } if(wd_one->btns_h & WPAD_BUTTON_1) { GRRLIB_ScrShot("MahjonggWii_Screen_%y%m%d_%H%M%S.png",time(NULL)); } GRRLIB_Render(); } // we are exiting, free the mallocs switch( main_mode) { case GAME: killGame(); } if(tex_ptrone) free(tex_ptrone); if(tex_ptrtwo) free(tex_ptrtwo); killMenuLanguages(); MODPlay_Unload (&mod_track); Free_Voice(); WPAD_Shutdown(); GRRLIB_Stop(); saveConfig(FILE_CFG); SYS_ResetSystem(HWButton, 0, 0); return 0; }