Exemplo n.º 1
0
	void SceneNode::_addBoundingBoxToQueue(RenderQueue* queue) {
		// Create a WireBoundingBox if needed.
		if (mWireBoundingBox == NULL) {
			mWireBoundingBox = OGRE_NEW WireBoundingBox();
		}
		mWireBoundingBox->setupBoundingBox(mWorldAABB);
		queue->addRenderable(mWireBoundingBox);
	}
    WireBoundingBox* Octree::getWireBoundingBox()
    {
        // Create a WireBoundingBox if needed
        if(mWireBoundingBox == 0)
            mWireBoundingBox = OGRE_NEW WireBoundingBox();

        mWireBoundingBox->setupBoundingBox(mBox);
        return mWireBoundingBox;
    }