////////////////////////////////////////////////////////////// /// This function handles CMSG_NAME_QUERY: ////////////////////////////////////////////////////////////// void WorldSession::HandleNameQueryOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 8); uint64 guid; recv_data >> guid; PlayerInfo *pn = objmgr.GetPlayerInfo( (uint32)guid ); if(pn == NULL) return; DEBUG_LOG("WorldSession","Received CMSG_NAME_QUERY for: %s", pn->name ); WorldPacket data(SMSG_NAME_QUERY_RESPONSE, 10000); data << WoWGuid(guid); data << uint8(0); data << pn->name; // if(blablabla) // data << std::string(""); // else data << uint8(0); data << uint8(pn->race); data << uint8(pn->gender); data << uint8(pn->cl); data << uint8(0); SendPacket( &data ); }
void Player::SendEquipmentSetSaved( uint32 setID, uint32 setGUID ){ WorldPacket data( SMSG_EQUIPMENT_SET_SAVED, 12 ); data << uint32( setID ); data << WoWGuid( uint64( setGUID ) ); m_session->SendPacket( &data ); sLog.outDebug("Sent SMSG_EQUIPMENT_SET_SAVED."); }
void EquipmentSetMgr::FillEquipmentSetListPacket(WorldPacket & data) { data << uint32(EquipmentSets.size()); for(EquipmentSetStorage::iterator itr = EquipmentSets.begin(); itr != EquipmentSets.end(); ++itr) { EquipmentSet* set = itr->second; data << WoWGuid(uint64(set->SetGUID)); data << uint32(set->SetID); data << std::string(set->SetName); data << std::string(set->IconName); for(uint32 i = 0; i < set->ItemGUID.size(); ++i) { data << WoWGuid(uint64(Arcpro::Util::MAKE_ITEM_GUID(set->ItemGUID[ i ]))); } } }
bool ChatHandler::HandleAuraUpdateAdd( const char *args, WorldSession *m_session ) { if(!args) return false; uint32 SpellID = 0; int Flags = 0; int StackCount = 0; if(sscanf(args, "%u 0x%X %i", &SpellID, &Flags, &StackCount) != 3 && sscanf(args, "%u %u %i", &SpellID, &Flags, &StackCount) != 3) return false; Player * Pl = m_session->GetPlayer(); if(Aura * AuraPtr = Pl->FindAura(SpellID)) { uint8 VisualSlot = AuraPtr->m_visualSlot; WorldPacket data(SMSG_AURA_UPDATE, 20); FastGUIDPack(data, Pl->GetGUID()); data << (uint8)VisualSlot; data << (uint32)SpellID; data << (uint8)Flags; data << (uint8)Pl->getLevel(); data << (uint8)StackCount; if( !(Flags & AFLAG_NOT_CASTER) ) data << WoWGuid(Pl->GetSelection()); if(Flags & AFLAG_DURATION) { data << (uint32)AuraPtr->GetDuration(); data << (uint32)AuraPtr->GetTimeLeft(); } m_session->SendPacket(&data); SystemMessage(m_session, "SMSG_AURA_UPDATE (update): VisualSlot %u - SpellID %u - Flags %i (0x%04X) - StackCount %i", VisualSlot, SpellID, Flags, Flags, StackCount); } else { SpellEntry * Sp = dbcSpell.LookupEntryForced(SpellID); if(!Sp) { SystemMessage(m_session, "SpellID %u is invalid.", SpellID); return true; } Spell * SpellPtr = new Spell(Pl, Sp, false, NULL); AuraPtr = new Aura(Sp, SpellPtr->GetDuration(), Pl, Pl); Pl->AddAura(AuraPtr); // Serves purpose to just add the aura to our auraslots uint8 VisualSlot = Pl->FindVisualSlot(SpellID, AuraPtr->IsPositive()); WorldPacket data(SMSG_AURA_UPDATE, 20); FastGUIDPack(data, Pl->GetGUID()); data << (uint8)VisualSlot; data << (uint32)SpellID; data << (uint8)Flags; data << (uint8)Pl->getLevel(); data << (uint8)StackCount; if( !(Flags & AFLAG_NOT_CASTER) ) data << (uint8)0; // caster guid if(Flags & AFLAG_DURATION) { data << (uint32)SpellPtr->GetDuration(); data << (uint32)SpellPtr->GetDuration(); } m_session->SendPacket(&data); SystemMessage(m_session, "SMSG_AURA_UPDATE (add): VisualSlot %u - SpellID %u - Flags %i (0x%04X) - StackCount %i", VisualSlot, SpellID, Flags, Flags, StackCount); delete SpellPtr; } return true; }
void Vehicle::_AddToSlot(Unit* pPassenger, uint8 slot) { assert( slot < m_seatSlotMax ); if(pPassenger->IsPlayer() && TO_PLAYER(pPassenger)->m_CurrentCharm) return; if(pPassenger->IsPlayer() && TO_PLAYER(pPassenger)->m_isGmInvisible) { sChatHandler.GreenSystemMessage(TO_PLAYER(pPassenger)->GetSession(), "Please turn off invis before entering vehicle."); return; } CreatureProtoVehicle* vehicleproto = CreatureProtoVehicleStorage.LookupEntry(GetEntry()); m_passengers[slot] = pPassenger; LocationVector v; v.x = m_vehicleSeats[slot]->m_attachmentOffsetX; /* pPassenger->m_TransporterX = */ v.y = m_vehicleSeats[slot]->m_attachmentOffsetY; /* pPassenger->m_TransporterY = */ v.z = m_vehicleSeats[slot]->m_attachmentOffsetZ; /* pPassenger->m_TransporterZ = */ v.o = 0; /* pPassenger->m_TransporterO = */ //pPassenger->m_transportPosition =& v; // This is handled elsewhere, do not initialize here. pPassenger->movement_info.flags |= MOVEFLAG_TAXI; pPassenger->movement_info.transX = v.x; pPassenger->movement_info.transY = v.y; pPassenger->movement_info.transZ = v.z; pPassenger->movement_info.transO = GetOrientation(); pPassenger->movement_info.transSeat = slot; pPassenger->movement_info.transGuid = WoWGuid(GetGUID()); pPassenger->SetSeatID(slot); pPassenger->m_TransporterGUID = GetGUID(); if( m_CastSpellOnMount ) pPassenger->CastSpell( pPassenger, m_CastSpellOnMount, true ); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SELF_RES); // This is where the real magic happens if( pPassenger->IsPlayer() ) { Player* pPlayer = TO_PLAYER(pPassenger); //pPlayer->Root(); //Dismount if(pPlayer->m_MountSpellId && pPlayer->m_MountSpellId != m_mountSpell) pPlayer->RemoveAura(pPlayer->m_MountSpellId); //Remove morph spells if(pPlayer->GetUInt32Value(UNIT_FIELD_DISPLAYID) != pPlayer->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID)) { pPlayer->RemoveAllAurasOfType(SPELL_AURA_TRANSFORM); pPlayer->RemoveAllAurasOfType(SPELL_AURA_MOD_SHAPESHIFT); } //Dismiss any pets if(pPlayer->GetSummon()) { if(pPlayer->GetSummon()->GetUInt32Value(UNIT_CREATED_BY_SPELL) > 0) pPlayer->GetSummon()->Dismiss(false); // warlock summon -> dismiss else pPlayer->GetSummon()->Remove(false, true, true); // hunter pet -> just remove for later re-call } pPlayer->SetVehicle(this); pPlayer->SetUInt64Value(PLAYER_FARSIGHT, GetGUID()); pPlayer->SetPlayerStatus(TRANSFER_PENDING); sEventMgr.AddEvent(pPlayer, &Player::CheckPlayerStatus, (uint8)TRANSFER_PENDING, EVENT_PLAYER_CHECK_STATUS_Transfer, 5000, 0, 0); pPlayer->m_sentTeleportPosition.ChangeCoords(GetPositionX(), GetPositionY(), GetPositionZ()); WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, 100); data << pPlayer->GetNewGUID(); // Passengerguid data << GetNewGUID(); // Transporterguid (vehicleguid) data << uint8(slot); // Vehicle Seat ID data << uint8(0); // Unknown data << GetPositionX() - pPlayer->GetPositionX(); // OffsetTransporterX data << GetPositionY() - pPlayer->GetPositionY(); // OffsetTransporterY data << GetPositionZ() - pPlayer->GetPositionZ(); // OffsetTransporterZ data << getMSTime(); // Timestamp data << uint8(0x04); // Flags data << float(0); // Orientation Offset data << uint32(MOVEFLAG_TB_MOVED); // MovementFlags data << uint32(0); // MoveTime data << uint32(1); // Points data << v.x; // GetTransOffsetX(); data << v.y; // GetTransOffsetY(); data << v.z; // GetTransOffsetZ(); SendMessageToSet(&data, true); if(vehicleproto) { // We have proto, no accessory in slot, and slot sets unselectable, unlike some seats if(!vehicleproto->seats[slot].accessoryentry && vehicleproto->seats[slot].unselectableaccessory) pPlayer->SetFlag(UNIT_FIELD_FLAGS, (UNIT_FLAG_UNKNOWN_5 | UNIT_FLAG_PREPARATION | UNIT_FLAG_NOT_SELECTABLE)); } else pPlayer->SetFlag(UNIT_FIELD_FLAGS, (UNIT_FLAG_UNKNOWN_5 | UNIT_FLAG_PREPARATION | UNIT_FLAG_NOT_SELECTABLE)); if(slot == 0) { if(m_vehicleSeats[slot]->IsControllable()) { m_redirectSpellPackets = pPlayer; SetSpeed(RUN, m_runSpeed); SetSpeed(FLY, m_flySpeed); // send "switch mover" packet data.Initialize(SMSG_CLIENT_CONTROL_UPDATE); data << GetNewGUID() << uint8(1); pPlayer->GetSession()->SendPacket(&data); pPlayer->m_CurrentCharm = TO_UNIT(this); pPlayer->SetUInt64Value(UNIT_FIELD_CHARM, GetGUID()); SetUInt64Value(UNIT_FIELD_CHARMEDBY, pPlayer->GetGUID()); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED_CREATURE); if(!m_faction || m_faction->ID == 35 || m_faction->ID == 2105) { SetCharmTempVal(pPlayer->GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE)); SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, pPlayer->GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE)); } if(vehicleproto && vehicleproto->healthfromdriver) { uint32 health = GetUInt32Value(UNIT_FIELD_HEALTH); uint32 maxhealth = GetUInt32Value(UNIT_FIELD_MAXHEALTH); uint32 healthdiff = maxhealth - health; SetUInt32Value(UNIT_FIELD_MAXHEALTH, (maxhealth+((pPlayer->GetTotalItemLevel())*(vehicleproto->healthunitfromitemlev)))); SetUInt32Value(UNIT_FIELD_HEALTH, (health+((pPlayer->GetTotalItemLevel())*(vehicleproto->healthunitfromitemlev))) - healthdiff); } SendSpells(GetEntry(), pPlayer); if(pPlayer->HasAura(62064)) { uint32 stack = pPlayer->FindActiveAura(62064)->stackSize; AddAura(new Aura(dbcSpell.LookupEntry(62064),-1,this,this)); FindActiveAura(62064)->ModStackSize(stack); } } } else { data.Initialize(SMSG_CLIENT_CONTROL_UPDATE); data << GetNewGUID() << uint8(0); pPlayer->GetSession()->SendPacket(&data); } data.Initialize(SMSG_PET_DISMISS_SOUND); data << uint32(m_vehicleSeats[slot]->m_enterUISoundID); data << pPlayer->GetPosition(); pPlayer->GetSession()->SendPacket(&data); ++m_ppassengerCount; } else { pPassenger->SetVehicle(this); if(vehicleproto != NULL) if(vehicleproto->seats[slot].accessoryentry == pPassenger->GetEntry()) if(vehicleproto->seats[slot].unselectableaccessory == true) pPassenger->SetFlag(UNIT_FIELD_FLAGS, (UNIT_FLAG_UNKNOWN_5 | UNIT_FLAG_PREPARATION | UNIT_FLAG_NOT_SELECTABLE)); else pPassenger->SetFlag(UNIT_FIELD_FLAGS, (UNIT_FLAG_UNKNOWN_5 | UNIT_FLAG_PREPARATION)); else pPassenger->SetFlag(UNIT_FIELD_FLAGS, (UNIT_FLAG_UNKNOWN_5 | UNIT_FLAG_PREPARATION | UNIT_FLAG_NOT_SELECTABLE)); pPassenger->SetPosition(GetPositionX()+v.x, GetPositionY()+v.y, GetPositionZ()+v.z, GetOrientation()); } SendHeartBeatMsg(false); if(IsFull()) RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); if(canFly()) EnableFlight(); _setFaction(); }
void Vehicle::RemovePassenger(Unit* pPassenger) { if(pPassenger == NULL) // We have enough problems that we need to do this :( return; uint8 slot = pPassenger->GetSeatID(); pPassenger->SetVehicle(NULL); pPassenger->SetSeatID(NULL); pPassenger->RemoveFlag(UNIT_FIELD_FLAGS, (UNIT_FLAG_UNKNOWN_5 | UNIT_FLAG_PREPARATION | UNIT_FLAG_NOT_SELECTABLE)); if( pPassenger->IsPlayer() && TO_PLAYER(pPassenger)->m_MountSpellId != m_mountSpell ) pPassenger->RemoveAura(TO_PLAYER(pPassenger)->m_MountSpellId); if( m_mountSpell ) pPassenger->RemoveAura( m_mountSpell ); if( m_CastSpellOnMount ) pPassenger->RemoveAura( m_CastSpellOnMount ); WorldPacket data(SMSG_MONSTER_MOVE, 85); data << pPassenger->GetNewGUID(); // PlayerGUID data << uint8(0x40); // Unk - blizz uses 0x40 data << pPassenger->GetPosition(); // Player Position xyz data << getMSTime(); // Timestamp data << uint8(0x4); // Flags data << pPassenger->GetOrientation(); // Orientation data << uint32(MOVEFLAG_AIR_SUSPENSION); // MovementFlags data << uint32(0); // MovementTime data << uint32(1); // Pointcount data << GetPosition(); // Vehicle Position xyz SendMessageToSet(&data, false); pPassenger->movement_info.flags &= ~MOVEFLAG_TAXI; pPassenger->movement_info.transX = 0; pPassenger->movement_info.transY = 0; pPassenger->movement_info.transZ = 0; pPassenger->movement_info.transO = 0; pPassenger->movement_info.transTime = 0; pPassenger->movement_info.transSeat = 0; pPassenger->movement_info.transGuid = WoWGuid(uint64(NULL)); if(pPassenger->IsPlayer()) { Player* plr = TO_PLAYER(pPassenger); if(plr == GetControllingUnit()) { plr->m_CurrentCharm = NULL; data.Initialize(SMSG_CLIENT_CONTROL_UPDATE); data << GetNewGUID() << (uint8)0; plr->GetSession()->SendPacket(&data); } RemoveFlag(UNIT_FIELD_FLAGS, (UNIT_FLAG_PLAYER_CONTROLLED_CREATURE | UNIT_FLAG_PLAYER_CONTROLLED)); plr->SetPlayerStatus(TRANSFER_PENDING); // We get an ack later, if we don't set this now, we get disconnected. sEventMgr.AddEvent(plr, &Player::CheckPlayerStatus, (uint8)TRANSFER_PENDING, EVENT_PLAYER_CHECK_STATUS_Transfer, 5000, 0, 0); plr->m_sentTeleportPosition.ChangeCoords(GetPositionX(), GetPositionY(), GetPositionZ()); plr->SetPosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); data.Initialize(MSG_MOVE_TELEPORT_ACK); data << plr->GetNewGUID(); data << plr->m_teleportAckCounter; plr->m_teleportAckCounter++; data << uint32(MOVEFLAG_FLYING); data << uint16(0x40); data << getMSTime(); data << GetPositionX(); data << GetPositionY(); data << GetPositionZ(); data << GetOrientation(); data << uint32(0); plr->GetSession()->SendPacket(&data); plr->SetUInt64Value( PLAYER_FARSIGHT, 0 ); data.Initialize(SMSG_PET_DISMISS_SOUND); data << uint32(m_vehicleSeats[slot]->m_exitUISoundID); data << plr->GetPosition(); plr->GetSession()->SendPacket(&data); data.Initialize(SMSG_PET_SPELLS); data << uint64(0); data << uint32(0); plr->GetSession()->SendPacket(&data); CreatureProtoVehicle* vehicleproto = CreatureProtoVehicleStorage.LookupEntry(GetEntry()); if(vehicleproto && vehicleproto->healthfromdriver) { if(slot == 0) { uint32 health = GetUInt32Value(UNIT_FIELD_HEALTH); uint32 maxhealth = GetUInt32Value(UNIT_FIELD_MAXHEALTH); uint32 protomaxhealth = GetProto()->MaxHealth; uint32 healthdiff = maxhealth - health; uint32 plritemlevel = plr->GetTotalItemLevel(); uint32 convrate = vehicleproto->healthunitfromitemlev; if(plritemlevel != 0 && convrate != 0) { uint32 healthloss = healthdiff+plritemlevel*convrate; SetUInt32Value(UNIT_FIELD_HEALTH, GetProto()->MaxHealth - healthloss); } else if(protomaxhealth > healthdiff) SetUInt32Value(UNIT_FIELD_HEALTH, protomaxhealth-healthdiff); else SetUInt32Value(UNIT_FIELD_HEALTH, 1); SetUInt32Value(UNIT_FIELD_MAXHEALTH, protomaxhealth); } } } if(slot == 0) { m_redirectSpellPackets = NULLPLR; CombatStatus.Vanished(); pPassenger->SetUInt64Value( UNIT_FIELD_CHARM, 0 ); SetUInt64Value(UNIT_FIELD_CHARMEDBY, 0); if(!m_faction || m_faction->ID == 35 || m_faction->ID == 2105) SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, GetCharmTempVal()); RemoveAura(62064); } SendHeartBeatMsg(false); m_passengers[slot] = NULL; pPassenger->m_TransporterGUID = NULL; // We need to null this out if(pPassenger->IsPlayer()) --m_ppassengerCount; //note: this is not blizz like we should despawn //and respawn at spawn point. //Well actually this is how blizz wanted it //but they couldnt get it to work xD bool haspassengers = false; for(uint8 i = 0; i < m_seatSlotMax; i++) { if(m_passengers[i] != NULL && m_passengers[i]->IsPlayer()) { haspassengers = true; break; } } if(!haspassengers && !GetVehicle()) // Passenger and accessory checks. { if( m_spawn == NULL ) SafeDelete(); } if(!IsFull()) SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); if(canFly()) DisableFlight(); _setFaction(); }