Exemplo n.º 1
0
LTBOOL CScreenDisplay::OnRight()
{
	if (!CBaseScreen::OnRight()) return LTFALSE;
	CLTGUICtrl* pCtrl = GetSelectedControl();
	if (pCtrl == m_pHardwareCursor)
	{
		m_pHardwareCursor->UpdateData(LTTRUE);
		if (m_bHardwareCursor)
		{
			MBCreate mb;
			mb.eType = LTMB_YESNO;
			mb.pFn = AreYouSureCallBack;
			mb.pData = this;
			g_pInterfaceMgr->ShowMessageBox(IDS_CONFIRM_CURSOR,&mb,0,LTFALSE);
		}
		else
		{
			g_pCursorMgr->UseHardwareCursor(LTFALSE);
			WriteConsoleInt("HardwareCursor",0);
		}
	}
	if (pCtrl == m_pGamma)
	{
		pCtrl->UpdateData();
		float fGamma = ConvertToGamma(m_nGamma);
		WriteConsoleFloat("GammaR",fGamma);
		WriteConsoleFloat("GammaG",fGamma);
		WriteConsoleFloat("GammaB",fGamma);
	}
	return LTTRUE;
}
Exemplo n.º 2
0
bool CScreenDisplay::OnRight()
{
	if (!CBaseScreen::OnRight()) return false;
	CLTGUICtrl* pCtrl = GetSelectedControl();
	if (pCtrl == m_pGamma)
	{
		pCtrl->UpdateData();
		float fGamma = ConvertToGamma(m_nGamma);
		WriteConsoleFloat("GammaR",fGamma);
		WriteConsoleFloat("GammaG",fGamma);
		WriteConsoleFloat("GammaB",fGamma);
	}

	return true;
}
void CFolderGame::OnFocus(LTBOOL bFocus)
{
	CGameSettings *pSettings = g_pInterfaceMgr->GetSettings();
	if (bFocus)
	{
	
		m_bGore = pSettings->Gore();
		m_nDifficulty = g_pGameClientShell->GetDifficulty();
		m_bFadeBodies = g_pGameClientShell->GetFadeBodies();
		m_nSubtitles = (int)g_vtSubtitles.GetFloat();
		m_bAlwaysRun = pSettings->RunLock();

		m_nLayout = (int)g_vtHUDLayout.GetFloat();

		m_nHeadBob = (int)(10.0f * GetConsoleFloat("HeadBob",1.0f));
		m_nWeaponSway = (int)(10.0f * GetConsoleFloat("WeaponSway",1.0f));
		m_nPickupMsgDur = (int)(2.0f * GetConsoleFloat("PickupMessageDuration",5.0f));
		m_bObjMessages = ( GetConsoleInt("ObjectiveMessages",1) > 0 );

        UpdateData(LTFALSE);
	}
	else
	{
		UpdateData();

		pSettings->SetBoolVar("Gore",m_bGore);
		g_vtSubtitles.WriteFloat((LTFLOAT)m_nSubtitles);
		g_vtHUDLayout.WriteFloat((LTFLOAT)m_nLayout);
		WriteConsoleInt("Difficulty",m_nDifficulty);
		g_pGameClientShell->SetDifficulty((GameDifficulty)m_nDifficulty);
		WriteConsoleInt("FadeBodies",(int)m_bFadeBodies);
		g_pGameClientShell->SetFadeBodies(m_bFadeBodies);
		pSettings->SetBoolVar("RunLock",m_bAlwaysRun);

		WriteConsoleFloat("HeadBob",((LTFLOAT)m_nHeadBob / 10.0f));
		WriteConsoleFloat("WeaponSway",((LTFLOAT)m_nWeaponSway / 10.0f));
		WriteConsoleFloat("PickupMessageDuration",((LTFLOAT)m_nPickupMsgDur / 2.0f));
		WriteConsoleInt("ObjectiveMessages",m_bObjMessages);

		g_pLTClient->WriteConfigFile("autoexec.cfg");


	}
	CBaseFolder::OnFocus(bFocus);
}
Exemplo n.º 4
0
bool CScreenDisplay::OnRButtonUp(int x, int y)
{
	uint16 nControlIndex=0;
	if (GetControlUnderPoint(x, y, &nControlIndex))
	{
		CLTGUICtrl* pCtrl = GetControl(nControlIndex);
		if (pCtrl == m_pGamma)
		{
			if (!pCtrl->OnRButtonUp(x,y)) return false;
			pCtrl->UpdateData();
			float fGamma = ConvertToGamma(m_nGamma);
			WriteConsoleFloat("GammaR",fGamma);
			WriteConsoleFloat("GammaG",fGamma);
			WriteConsoleFloat("GammaB",fGamma);
			return true;
		}
	}
	return CBaseScreen::OnRButtonUp(x, y);
}
Exemplo n.º 5
0
LTBOOL CScreenDisplay::OnRButtonUp(int x, int y)
{
	uint16 nControlIndex=0;
	if (GetControlUnderPoint(x, y, &nControlIndex))
	{
		CLTGUICtrl* pCtrl = GetControl(nControlIndex);
		if (pCtrl == m_pHardwareCursor)
		{
			return OnLeft();
		}
		if (pCtrl == m_pGamma)
		{
			if (!pCtrl->OnRButtonUp(x,y)) return LTFALSE;
			pCtrl->UpdateData();
			float fGamma = ConvertToGamma(m_nGamma);
			WriteConsoleFloat("GammaR",fGamma);
			WriteConsoleFloat("GammaG",fGamma);
			WriteConsoleFloat("GammaB",fGamma);
			return LTTRUE;
		}
	}
	return CBaseScreen::OnRButtonUp(x, y);
}
Exemplo n.º 6
0
//sets current options from given cfg
void CPerformanceMgr::SetPerformanceOptions(sPerformCfg *pCfg, int nCfg)
{
	for (int i = 0; i < kNumDetailSettings; i++)
	{
		WriteConsoleInt(sSettings[i].szVar,pCfg->nSettings[i]);
	}

	uint32 dwAdvancedOptions = g_pInterfaceMgr->GetAdvancedOptions();
	//disable triple buffer 
	if ( !(dwAdvancedOptions & AO_TRIPLEBUFFER))
	{
		
	}
	if (nCfg == 2 && kPerform_TripleBuffering)
	{
		//for high detail, the triple buffering default value depends on the VSyncOnFlip setting
		int vsync = !!GetConsoleInt("VSyncOnFlip",1);
		WriteConsoleInt(sSettings[kPerform_TripleBuffering].szVar,vsync+1);
	}


	//disable music
	if ( !(dwAdvancedOptions & AO_MUSIC))
	{
		WriteConsoleInt(sSettings[kPerform_MusicActive].szVar,0);
	}

	if (pCfg->nSettings[kPerform_MusicActive] == 0)
	{
		WriteConsoleInt("musicvolume",MUSIC_MIN_VOL);
	}

	if (pCfg->nSettings[kPerform_ShadowDetail] <= 0)
	{
		//turn off shadows if appropriate
		WriteConsoleInt("ModelShadow_Proj_Enable",   0 );
	}
	else
	{
		WriteConsoleInt("ModelShadow_Proj_Enable",   1 );
		int8 nDetail = pCfg->nSettings[kPerform_ShadowDetail] - 1;
		for (int sub = 0; sub < kNumShadowDetails; sub++)
		{
			WriteConsoleInt(sShadowDetails[sub].szVar,sShadowDetails[sub].nSetting[nDetail]);
		}

	}

	uint8 nDetail = pCfg->nSettings[kPerform_FXDetail];
	for (int sub = 0; sub < kNumFXDetails; sub++)
	{
		WriteConsoleInt(sFXDetails[sub].szVar,sFXDetails[sub].nSetting[nDetail]);
	}

	// Set the fx detail setting here (it is set in the loop above) so we know it is 
	// always correct...
	g_pGameClientShell->GetClientFXMgr()->SetDetailLevel( GetConsoleInt("ClientFXDetailLevel", 0) );


	switch (pCfg->nSettings[kPerform_EnvironmentalDetail])
	{
	case 0: //off
		WriteConsoleInt("ScatterEnable",  0 );
		WriteConsoleInt("SnowEnable",  0 );
		break;
	case 1: //low
		WriteConsoleInt("ScatterEnable",  0 );
		WriteConsoleInt("SnowEnable",  1 );
		WriteConsoleFloat("SnowDensityScale",  0.25f );
		break;
	case 2: //medium
		WriteConsoleInt("ScatterEnable",  1 );
		WriteConsoleInt("SnowEnable",  1 );
		WriteConsoleFloat("SnowDensityScale",  0.5f );
		break;
	case 3: //high
		WriteConsoleInt("ScatterEnable",  1 );
		WriteConsoleInt("SnowEnable",  1 );
		WriteConsoleFloat("SnowDensityScale",  1.0f );
		break;
	}
	
	

	nDetail = pCfg->nSettings[kPerform_DetailLevel];
	if ( nDetail >= 0 && nDetail < kNumDetailLevels)
	{
		for (int grp = 0; grp < kNumTextureGroups; grp++)
		{
			WriteConsoleInt(sTextureGroups[grp].szVar,sTextureGroups[grp].nSetting[nDetail]);
		}
	}
	else
	{
		for (int grp = 0; grp < kNumTextureGroups; grp++)
		{
			WriteConsoleInt(sTextureGroups[grp].szVar,pCfg->nDetails[grp]);
		}
	}

	if (nCfg < 0)
		nCfg = GetPerformanceCfg(false);

	if (nCfg < 0 || (uint32)nCfg >= m_ConfigList.size())
	{
		WriteConsoleString("PerformanceConfig",".CustomConfig");
	}
	else
	{
		sPerformCfg *pPresetCfg = m_ConfigList[nCfg];
		WriteConsoleString("PerformanceConfig",pPresetCfg->szName);
	}

//	g_pLTClient->WriteConfigFile("autoexec.cfg");

}
// Change in focus
void CFolderWeaponControls::OnFocus(LTBOOL bFocus)
{
	if (bFocus)
	{
		nLastId = WMGR_INVALID_ID;
		ReadBindings();		
		CLTGUIColumnTextCtrl *pCtrl=AddColumnText(LTNULL, LTNULL, LTTRUE, GetMediumFont());

		HSTRING hText = g_pLTClient->FormatString(IDS_KEY);
		pCtrl->AddColumn(hText, 50, LTF_JUSTIFY_LEFT);
		g_pLTClient->FreeString(hText);

		hText = g_pLTClient->FormatString(IDS_WEAPON);
		pCtrl->AddColumn(hText, kWidth, LTF_JUSTIFY_LEFT);
		pCtrl->Enable(LTFALSE);
		g_pLTClient->FreeString(hText);

//		AddBlankLine();


		for (int i = 0; i < 10; i++)
		{
			pCtrl=AddColumnText(LTNULL, IDS_HELP_SETWEAPON, LTFALSE, GetSmallFont());
			pCtrl->SetParam1(i+1);

			char str[16];
			sprintf(str,"  %s",szTriggers[i]);
			hText = g_pLTClient->CreateString(str);
			pCtrl->AddColumn(hText, 50, LTF_JUSTIFY_LEFT);
			g_pLTClient->FreeString(hText);

			int nWeaponId = g_pWeaponMgr->GetWeaponId(m_nActions[i]);
			WEAPON *pWeapon = g_pWeaponMgr->GetWeapon(nWeaponId);
			if (pWeapon)
				pCtrl->AddColumn(pWeapon->nNameId, kWidth, LTF_JUSTIFY_LEFT);
			else
				pCtrl->AddColumn(IDS_CONTROL_UNASSIGNED, kWidth, LTF_JUSTIFY_LEFT);


		}

		AddBlankLine();

		m_bLargeIcon = (GetConsoleInt("BindingIconSize",0) > 0);
		CToggleCtrl *pToggle = AddToggle(IDS_WPN_ICON_SZ,IDS_HELP_WPN_ICON_SZ, kWidth, &m_bLargeIcon,LTFALSE,GetSmallFont());
		pToggle->SetOnString(IDS_LARGE);
		pToggle->SetOffString(IDS_SMALL);

		m_nIconAlpha = (int)(GetConsoleFloat("BindingIconAlpha",0.7f) * 10.0f);
		CSliderCtrl *pSlider = AddSlider(IDS_WPN_ICON_A,IDS_HELP_WPN_ICON_A,kWidth,kSlider,&m_nIconAlpha,LTFALSE,GetSmallFont());
		pSlider->SetSliderIncrement(1);
		pSlider->SetSliderRange(0,10);

		m_bUseNumbers = (GetConsoleInt("BindingNumbers",1) > 0);
		pToggle = AddToggle(IDS_WPN_USE_NUMS,IDS_HELP_WPN_USE_NUMS, kWidth, &m_bUseNumbers,LTFALSE,GetSmallFont());
		pToggle->SetOnString(IDS_YES);
		pToggle->SetOffString(IDS_NO);


        UpdateData(LTFALSE);

	}
	else
	{
		UpdateData();

		WriteConsoleInt("BindingIconSize",m_bLargeIcon);
		WriteConsoleInt("BindingNumbers",m_bUseNumbers);
		WriteConsoleFloat("BindingIconAlpha",((LTFLOAT)m_nIconAlpha) / 10.0f);
		WriteBindings();

		g_pInterfaceMgr->GetPlayerStats()->UpdateWeaponBindings();

		// Just to be safe save the config incase anything changed...
        g_pLTClient->WriteConfigFile("autoexec.cfg");
		RemoveFree();

	}
	CBaseFolder::OnFocus(bFocus);
	if (bFocus) UpdateSelection();

}