int dobreathe(void) { const struct attack *mattk; if (Strangled) { You_cant("breathe. Sorry."); return(0); } if (u.uen < 15) { You("don't have enough energy to breathe!"); return (0); } u.uen -= 15; if (!getdir((char *)0)) return (0); mattk = attacktype_fordmg(youmonst.data, AT_BREA, AD_ANY); if (!mattk) impossible("bad breath attack?"); /* mouthwash needed... */ else buzz((int)(20 + mattk->adtyp - 1), (int)mattk->damn, u.ux, u.uy, u.delta.x, u.delta.y); return (1); }
int dosit() { static const char sit_message[] = "sit on the %s."; register struct trap *trap; register int typ = levl[u.ux][u.uy].typ; #ifdef STEED if (u.usteed) { You("are already sitting on %s.", mon_nam(u.usteed)); return (0); } #endif if(!can_reach_floor()) { if (Levitation) You("tumble in place."); else You("are sitting on air."); return 0; } else if (is_pool(u.ux, u.uy) && !Underwater) { /* water walking */ goto in_water; } if(OBJ_AT(u.ux, u.uy)) { register struct obj *obj; obj = level.objects[u.ux][u.uy]; You("sit on %s.", the(xname(obj))); if (!(Is_box(obj) || objects[obj->otyp].oc_material == CLOTH)) pline("It's not very comfortable..."); } else if ((trap = t_at(u.ux, u.uy)) != 0 || (u.utrap && (u.utraptype >= TT_LAVA))) { if (u.utrap) { exercise(A_WIS, FALSE); /* you're getting stuck longer */ if(u.utraptype == TT_BEARTRAP) { You_cant("sit down with your %s in the bear trap.", body_part(FOOT)); u.utrap++; } else if(u.utraptype == TT_PIT) { if(trap->ttyp == SPIKED_PIT) { You("sit down on a spike. Ouch!"); losehp(1, "sitting on an iron spike", KILLED_BY); exercise(A_STR, FALSE); } else You("sit down in the pit."); u.utrap += rn2(5); } else if(u.utraptype == TT_WEB) { You("sit in the spider web and get entangled further!"); u.utrap += rn1(10, 5); } else if(u.utraptype == TT_LAVA) { /* Must have fire resistance or they'd be dead already */ You("sit in the lava!"); u.utrap += rnd(4); losehp(d(2,10), "sitting in lava", KILLED_BY); } else if(u.utraptype == TT_INFLOOR) { You_cant("maneuver to sit!"); u.utrap++; } } else { You("sit down."); dotrap(trap, 0); } } else if(Underwater || Is_waterlevel(&u.uz)) { if (Is_waterlevel(&u.uz)) There("are no cushions floating nearby."); else You("sit down on the muddy bottom."); } else if(is_pool(u.ux, u.uy)) { in_water: You("sit in the water."); if (!rn2(10) && uarm) (void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst); if (!rn2(10) && uarmf && uarmf->otyp != WATER_WALKING_BOOTS) (void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst); #ifdef SINKS } else if(IS_SINK(typ)) { You(sit_message, defsyms[S_sink].explanation); Your("%s gets wet.", humanoid(youmonst.data) ? "rump" : "underside"); #endif } else if(IS_ALTAR(typ)) { You(sit_message, defsyms[S_altar].explanation); altar_wrath(u.ux, u.uy); } else if(IS_GRAVE(typ)) { You(sit_message, defsyms[S_grave].explanation); } else if(typ == STAIRS) { You(sit_message, "stairs"); } else if(typ == LADDER) { You(sit_message, "ladder"); } else if (is_lava(u.ux, u.uy)) { /* must be WWalking */ You(sit_message, "lava"); burn_away_slime(); if (likes_lava(youmonst.data)) { pline_The("lava feels warm."); return 1; } pline_The("lava burns you!"); losehp(d((Fire_resistance ? 2 : 10), 10), "sitting on lava", KILLED_BY); } else if (is_ice(u.ux, u.uy)) { You(sit_message, defsyms[S_ice].explanation); if (!Cold_resistance) pline_The("ice feels cold."); } else if (typ == DRAWBRIDGE_DOWN) { You(sit_message, "drawbridge"); } else if(IS_THRONE(typ)) { You(sit_message, defsyms[S_throne].explanation); if (rnd(6) > 4) { switch (rnd(13)) { case 1: (void) adjattrib(rn2(A_MAX), -rn1(4,3), FALSE); losehp(rnd(10), "cursed throne", KILLED_BY_AN); break; case 2: (void) adjattrib(rn2(A_MAX), 1, FALSE); break; case 3: pline("A%s electric shock shoots through your body!", (Shock_resistance) ? "n" : " massive"); losehp(Shock_resistance ? rnd(6) : rnd(30), "electric chair", KILLED_BY_AN); exercise(A_CON, FALSE); break; case 4: You_feel("much, much better!"); if (Upolyd) { if (u.mh >= (u.mhmax - 5)) u.mhmax += 4; u.mh = u.mhmax; } if(u.uhp >= (u.uhpmax - 5)) u.uhpmax += 4; u.uhp = u.uhpmax; make_blinded(0L,TRUE); make_sick(0L, (char *) 0, FALSE, SICK_ALL); heal_legs(); flags.botl = 1; break; case 5: take_gold(); break; case 6: if(u.uluck + rn2(5) < 0) { You_feel("your luck is changing."); change_luck(1); } else makewish(); break; case 7: { register int cnt = rnd(10); pline("A voice echoes:"); verbalize("Thy audience hath been summoned, %s!", flags.female ? "Dame" : "Sire"); while(cnt--) (void) makemon(courtmon(), u.ux, u.uy, NO_MM_FLAGS); break; } case 8: pline("A voice echoes:"); verbalize("By thy Imperious order, %s...", flags.female ? "Dame" : "Sire"); do_genocide(5); /* REALLY|ONTHRONE, see do_genocide() */ break; case 9: pline("A voice echoes:"); verbalize("A curse upon thee for sitting upon this most holy throne!"); if (Luck > 0) { make_blinded(Blinded + rn1(100,250),TRUE); } else rndcurse(); break; case 10: if (Luck < 0 || (HSee_invisible & INTRINSIC)) { if (level.flags.nommap) { pline( "A terrible drone fills your head!"); make_confused(HConfusion + rnd(30), FALSE); } else { pline("An image forms in your mind."); do_mapping(); } } else { Your("vision becomes clear."); HSee_invisible |= FROMOUTSIDE; newsym(u.ux, u.uy); } break; case 11: if (Luck < 0) { You_feel("threatened."); aggravate(); } else { You_feel("a wrenching sensation."); tele(); /* teleport him */ } break; case 12: You("are granted an insight!"); if (invent) { /* rn2(5) agrees w/seffects() */ identify_pack(rn2(5)); } break; case 13: Your("mind turns into a pretzel!"); make_confused(HConfusion + rn1(7,16),FALSE); break; default: impossible("throne effect"); break; } } else { if (is_prince(youmonst.data)) You_feel("very comfortable here."); else You_feel("somehow out of place..."); } if (!rn2(3) && IS_THRONE(levl[u.ux][u.uy].typ)) { /* may have teleported */ levl[u.ux][u.uy].typ = ROOM; pline_The("throne vanishes in a puff of logic."); newsym(u.ux,u.uy); } } else if (lays_eggs(youmonst.data)) { struct obj *uegg; if (!flags.female) { pline("Males can't lay eggs!"); return 0; } if (u.uhunger < (int)objects[EGG].oc_nutrition) { You("don't have enough energy to lay an egg."); return 0; } uegg = mksobj(EGG, FALSE, FALSE); uegg->spe = 1; uegg->quan = 1; uegg->owt = weight(uegg); uegg->corpsenm = egg_type_from_parent(u.umonnum, FALSE); uegg->known = uegg->dknown = 1; attach_egg_hatch_timeout(uegg); You("lay an egg."); dropy(uegg); stackobj(uegg); morehungry((int)objects[EGG].oc_nutrition); } else if (u.uswallow) There("are no seats in here!"); else pline("Having fun sitting on the %s?", surface(u.ux,u.uy)); return(1); }
int dogaze(void) { struct monst *mtmp; int looked = 0; char qbuf[QBUFSZ]; int i; unsigned char adtyp = 0; for (i = 0; i < NATTK; i++) { if(youmonst.data->mattk[i].aatyp == AT_GAZE) { adtyp = youmonst.data->mattk[i].adtyp; break; } } if (adtyp != AD_CONF && adtyp != AD_FIRE) { impossible("gaze attack %d?", adtyp); return 0; } if (Blind()) { You_cant("see anything to gaze at."); return 0; } if (u.uen < 15) { You("lack the energy to use your special gaze!"); return(0); } u.uen -= 15; for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) { if (DEADMONSTER(mtmp)) continue; if (canseemon(mtmp) && couldsee(mtmp->mx, mtmp->my)) { looked++; if (Invis && !perceives(mtmp->data)) { message_monster(MSG_M_SEEMS_NOT_NOTICE_GAZE, mtmp); } else if (mtmp->minvis && !See_invisible()) { message_monster(MSG_YOU_CANT_SEE_WHERE_GAZE_M, mtmp); } else if (mtmp->m_ap_type == M_AP_FURNITURE || mtmp->m_ap_type == M_AP_OBJECT) { looked--; continue; } else if (flags.safe_dog && !Confusion() && !Hallucination() && mtmp->mtame) { message_monster(MSG_YOU_AVOID_GAZING_AT_M, mtmp); } else { if (flags.confirm && mtmp->mpeaceful && !Confusion() && !Hallucination()) { sprintf(qbuf, "Really %s %s?", (adtyp == AD_CONF) ? "confuse" : "attack", "TODO: mon_nam(mtmp)"); if (yn(qbuf) != 'y') continue; setmangry(mtmp); } if (!mtmp->mcanmove || mtmp->mstun || mtmp->msleeping || !mtmp->mcansee || !haseyes(mtmp->data)) { looked--; continue; } /* No reflection check for consistency with when a monster * gazes at *you*--only medusa gaze gets reflected then. */ if (adtyp == AD_CONF) { if (!mtmp->mconf) { message_monster(MSG_GAZE_CONFUSES_M, mtmp); } else { message_monster(MSG_M_GETTING_MORE_CONFUSED, mtmp); } mtmp->mconf = 1; } else if (adtyp == AD_FIRE) { int dmg = d(2,6); message_monster(MSG_ATTACK_M_WITH_FIERY_GAZE, mtmp); if (resists_fire(mtmp)) { message_monster(MSG_FIRE_DOES_NOT_BURN_M, mtmp); dmg = 0; } if((int) u.ulevel > rn2(20)) (void) destroy_mitem(mtmp, SCROLL_CLASS, AD_FIRE); if((int) u.ulevel > rn2(20)) (void) destroy_mitem(mtmp, POTION_CLASS, AD_FIRE); if((int) u.ulevel > rn2(25)) (void) destroy_mitem(mtmp, SPBOOK_CLASS, AD_FIRE); if (dmg && !DEADMONSTER(mtmp)) mtmp->mhp -= dmg; if (mtmp->mhp <= 0) killed(mtmp); } /* For consistency with passive() in uhitm.c, this only * affects you if the monster is still alive. */ if (!DEADMONSTER(mtmp) && (mtmp->data==&mons[PM_FLOATING_EYE]) && !mtmp->mcan) { if (!Free_action) { message_monster(MSG_YOU_ARE_FROZEN_BY_M_GAZE, mtmp); nomul((u.ulevel > 6 || rn2(4)) ? -d((int)mtmp->m_lev+1, (int)mtmp->data->mattk[0].damd) : -200); return 1; } else { message_monster(MSG_STIFFEN_MOMENTARILY_UNDER_M_GAZE, mtmp); } } /* Technically this one shouldn't affect you at all because * the Medusa gaze is an active monster attack that only * works on the monster's turn, but for it to *not* have an * effect would be too weird. */ if (!DEADMONSTER(mtmp) && (mtmp->data == &mons[PM_MEDUSA]) && !mtmp->mcan) { message_monster(MSG_GAZING_AT_AWAKE_MEDUSA_BAD_IDEA, mtmp); /* as if gazing at a sleeping anything is fruitful... */ You("turn to stone..."); killer = killed_by_const(KM_DELIBERATELY_MEETING_MEDUSA_GAZE); done(KM_STONING); } } } } if (!looked) You("gaze at no place in particular."); return 1; }