Exemplo n.º 1
0
bool CGenericParser2::Parse(char **dataPtr, bool cleanFirst, bool writeable)
{
	CTextPool	*topPool;

#ifdef _XBOX
	// Parsers are temporary structures.  They exist mainly at load time.
	extern void Z_SetNewDeleteTemporary(bool bTemp);
	Z_SetNewDeleteTemporary(true);
#endif

	if (cleanFirst)
	{
		Clean();
	}

	if (!mTextPool)
	{
		mTextPool = new CTextPool;
	}

	SetWriteable(writeable);
	mTopLevel.SetWriteable(writeable);
	topPool = mTextPool;
	bool ret = mTopLevel.Parse(dataPtr, &topPool);

#ifdef _XBOX
	Z_SetNewDeleteTemporary(false);
#endif

	return ret;
}
Exemplo n.º 2
0
// I only need this because GP2 can't cope with trailing whitespace (for !@#$%^'s sake!!!!)...
//
// (output buffer will always be just '\n' seperated, regardless of possible "\r\n" pairs)
//
// (remember to Z_Free() the returned char * when done with it!!!)
//
static char *StripTrailingWhiteSpaceOnEveryLine(char *pText)
{
#ifdef _XBOX
	Z_SetNewDeleteTemporary(true);
#endif
	string strNewText;

	while (*pText)
	{
		char sOneLine[1024];	// BTO: was 16k

		// find end of line...
		//				
		char *pThisLineEnd = pText;
		while (*pThisLineEnd && *pThisLineEnd != '\r' && ((pThisLineEnd-pText) < sizeof(sOneLine)-1))
		{
			pThisLineEnd++;
		}	

		int iCharsToCopy = pThisLineEnd - pText;
		strncpy(sOneLine, pText, iCharsToCopy);
				sOneLine[iCharsToCopy]='\0';
		pText += iCharsToCopy;
		while (*pText == '\n' || *pText == '\r') pText++;

		// trim trailing...
		//
		sboolean bTrimmed = qfalse;
		do
		{
			bTrimmed = qfalse;
			int iStrLen = strlen(sOneLine);

			if (iStrLen)
			{
				if (sOneLine[iStrLen-1] == '\t' || sOneLine[iStrLen-1] == ' ')
				{
					sOneLine[iStrLen-1] = '\0';
					bTrimmed = qtrue;
				}
			}
		}
		while (bTrimmed);
		
		strNewText += sOneLine;
		strNewText += "\n";
	}

	char  *pNewText = (char *) Z_Malloc( strlen(strNewText.c_str())+1, TAG_TEMP_WORKSPACE, qfalse);
	strcpy(pNewText, strNewText.c_str());
#ifdef _XBOX
	Z_SetNewDeleteTemporary(false);
#endif
	return pNewText;
}
Exemplo n.º 3
0
static void _sendIORequest(const IORequest& req)
{
	// Add request to queue
	WaitForSingleObject(s_QueueMutex, INFINITE);
	Z_SetNewDeleteTemporary(true);
	s_IORequestQueue->push_back(req);
	Z_SetNewDeleteTemporary(false);
	ReleaseMutex(s_QueueMutex);

	// Let IO thread know it has one more pending request
	ReleaseSemaphore(s_QueueLen, 1, NULL);
}
Exemplo n.º 4
0
int CBlockStream::ReadBlock( CBlock *get, CIcarus* icarus )
{
	CBlockMember	*bMember;
	int				b_id, numMembers;
	unsigned char	flags;

	if (!BlockAvailable())
		return false;

	b_id		= *(int *) (m_stream + m_streamPos);
	m_streamPos += sizeof( b_id );

	numMembers	= *(int *) (m_stream + m_streamPos);
	m_streamPos += sizeof( numMembers );

	flags		= *(unsigned char*) (m_stream + m_streamPos);
	m_streamPos += sizeof( flags );

	if (numMembers < 0)
		return false;

	get->Create( b_id );
	get->SetFlags( flags );

	// Stream blocks are generally temporary as they
	// are just used in an initial parsing phase...
#ifdef _XBOX
	extern void Z_SetNewDeleteTemporary(bool bTemp);
	Z_SetNewDeleteTemporary(true);
#endif

	while ( numMembers-- > 0)
	{	
		bMember = new CBlockMember;
		bMember->ReadMember( &m_stream, &m_streamPos, icarus );
		get->AddMember( bMember );
	}

#ifdef _XBOX
	Z_SetNewDeleteTemporary(false);
#endif

	return true;
}
Exemplo n.º 5
0
static sboolean Music_ParseMusic(CGenericParser2 &Parser, MusicData_t *MusicData, CGPGroup *pgMusicFiles, LPCSTR psMusicName, LPCSTR psMusicNameKey, MusicState_e eMusicState)
{
	sboolean bReturn = qfalse;

#ifdef _XBOX
	Z_SetNewDeleteTemporary(true);
#endif
	MusicFile_t MusicFile;
#ifdef _XBOX
	Z_SetNewDeleteTemporary(false);
#endif

	CGPGroup *pgMusicFile = pgMusicFiles->FindSubGroup(psMusicName);
	if (pgMusicFile)
	{
		// read subgroups...  
		//
		sboolean bEntryFound = qfalse;
		sboolean bExitFound  = qfalse;
		//
		// (read entry points first, so I can check exit points aren't too close in time)
		//
		CGPGroup *pEntryGroup = pgMusicFile->FindSubGroup(sKEY_ENTRY);
		if (pEntryGroup)
		{
			// read entry points...
			//
			for (CGPValue *pValue = pEntryGroup->GetPairs(); pValue; pValue = pValue->GetNext())
			{
				LPCSTR psKey	= pValue->GetName();
				LPCSTR psValue	= pValue->GetTopValue();

				//if (!strncmp(psKey,sKEY_MARKER,strlen(sKEY_MARKER)))	// for now, assume anything is a marker
				{
					MusicFile.MusicEntryTimes[psKey] = atof(psValue);
					bEntryFound = qtrue;						// harmless to keep setting
				}
			}
		}

		for (CGPGroup *pGroup = pgMusicFile->GetSubGroups(); pGroup; pGroup = pGroup->GetNext())
		{
			LPCSTR psGroupName = pGroup->GetName();

			if (!strcmp(psGroupName,sKEY_ENTRY))
			{
				// skip entry points, I've already read them in above
				//
			}
			else
			if (!strcmp(psGroupName,sKEY_EXIT))
			{
				int iThisExitPointIndex = MusicFile.MusicExitPoints.size();	// must eval this first, so unaffected by push_back etc
				//
				// read this set of exit points...
				//
				MusicExitPoint_t MusicExitPoint;
				for (CGPValue *pValue = pGroup->GetPairs(); pValue; pValue = pValue->GetNext())
				{
					LPCSTR psKey	= pValue->GetName();
					LPCSTR psValue	= pValue->GetTopValue();

					if (!strcmp(psKey,sKEY_NEXTFILE))
					{
						MusicExitPoint.sNextFile = psValue;
						bExitFound  = qtrue;	// harmless to keep setting
					}
					else
					if (!strcmp(psKey,sKEY_NEXTMARK))
					{
						MusicExitPoint.sNextMark = psValue;
					}
					else
					if (!strncmp(psKey,sKEY_TIME,strlen(sKEY_TIME)))
					{
						MusicExitTime_t MusicExitTime;
										MusicExitTime.fTime		= atof(psValue);
										MusicExitTime.iExitPoint= iThisExitPointIndex;

						// new check, don't keep this this exit point if it's within 1.5 seconds either way of an entry point...
						//
						sboolean bTooCloseToEntryPoint = qfalse;
						for (MusicEntryTimes_t::iterator itEntryTimes = MusicFile.MusicEntryTimes.begin(); itEntryTimes != MusicFile.MusicEntryTimes.end(); ++itEntryTimes)
						{
							float fThisEntryTime = (*itEntryTimes).second;

							if (Q_fabs(fThisEntryTime - MusicExitTime.fTime) < 1.5f)
							{
//								bTooCloseToEntryPoint = qtrue;	// not sure about this, ignore for now
								break;
							}
						}
						if (!bTooCloseToEntryPoint)
						{
#ifdef _XBOX
							Z_SetNewDeleteTemporary(true);
#endif
							MusicFile.MusicExitTimes.push_back(MusicExitTime);
#ifdef _XBOX
							Z_SetNewDeleteTemporary(false);
#endif
						}
					}
				}

#ifdef _XBOX
				Z_SetNewDeleteTemporary(true);
#endif
				MusicFile.MusicExitPoints.push_back(MusicExitPoint);
#ifdef _XBOX
				Z_SetNewDeleteTemporary(false);
#endif
				int iNumExitPoints = MusicFile.MusicExitPoints.size();

				// error checking...
				//
				switch (eMusicState)
				{
					case eBGRNDTRACK_EXPLORE:	
						if (iNumExitPoints > iMAX_EXPLORE_TRANSITIONS)
						{
							MUSIC_PARSE_ERROR( va("\"%s\" has > %d %s transitions defined!\n",psMusicName,iMAX_EXPLORE_TRANSITIONS,psMusicNameKey) );
							return qfalse;
						}
						break;

					case eBGRNDTRACK_ACTION:
						if (iNumExitPoints > iMAX_ACTION_TRANSITIONS)
						{
							MUSIC_PARSE_ERROR( va("\"%s\" has > %d %s transitions defined!\n",psMusicName,iMAX_ACTION_TRANSITIONS,psMusicNameKey) );
							return qfalse;
						}
						break;

					case eBGRNDTRACK_BOSS:
					case eBGRNDTRACK_DEATH:

						MUSIC_PARSE_ERROR( va("\"%s\" has %s transitions defined, this is not allowed!\n",psMusicName,psMusicNameKey) );
						break;					
				}
			}
		}

		// for now, assume everything was ok unless some obvious things are missing...
		//
		bReturn = qtrue;

		if (eMusicState != eBGRNDTRACK_BOSS && eMusicState != eBGRNDTRACK_DEATH)	// boss & death pieces can omit entry/exit stuff
		{
			if (!bEntryFound)
			{
				MUSIC_PARSE_ERROR(va("Unable to find subgroup \"%s\" in group \"%s\"\n",sKEY_ENTRY,psMusicName));
				bReturn = qfalse;
			}
			if (!bExitFound)
			{
				MUSIC_PARSE_ERROR(va("Unable to find subgroup \"%s\" in group \"%s\"\n",sKEY_EXIT,psMusicName));
				bReturn = qfalse;
			}
		}
	}
	else
	{
		MUSIC_PARSE_ERROR(va("Unable to find musicfiles entry \"%s\"\n",psMusicName));
	}

	if (bReturn)
	{
		MusicFile.sFileNameBase  = psMusicName; 
		(*MusicData)[ psMusicNameKey ] = MusicFile;
	}

	return bReturn;
}