Exemplo n.º 1
0
bool vfs::CProfileStack::popProfile()
{
	// there might be some files in this profile that are referenced in a Log object
	// we need to it to release the file
	vfs::Log::flushReleaseAll();
	// an observer pattern would probably be the better solution,
	// but for now lets do it this way 

	vfs::CVirtualProfile* prof = this->topProfile();
	if(prof)
	{
		vfs::CVirtualProfile::Iterator loc_it = prof->begin();
		for(; !loc_it.end(); loc_it.next())
		{
			vfs::IBaseLocation* loc = loc_it.value();
			vfs::IBaseLocation::Iterator f_it = loc->begin();
			for(; !f_it.end(); f_it.next())
			{
				vfs::IBaseFile* file = f_it.value();
				vfs::Path sDir, sFile;
				if(file)
				{
					file->getPath().splitLast(sDir,sFile);
					vfs::CVirtualLocation* vloc = getVFS()->getVirtualLocation(sDir);
					if(vloc)
					{
						if( !vloc->removeFile(file) )
						{
							VFS_THROW(_BS(L"Could not remove file [") << file->getPath()
								<< L"] in Profile [" << prof->cName << L"]" << _BS::wget);
						}
					}
					else
					{
						VFS_THROW(_BS(L"Virtual location [") << sDir
							<< L"] doesn't exist. Maybe the VFS was not properly setup." << _BS::wget);
					}
				}
				else
				{
					VFS_THROW(_BS(L"File is NULL during iteration over files in location [")
						<< loc->getPath() << L"]" << _BS::wget);
				}
			}
		}
		// delete only when nothing went wrong
		this->m_profiles.pop_front();
		delete prof;
	}
	return true;
}
Exemplo n.º 2
0
bool vfs::Path::expandEnv()
{
	vfs::String::ptr_t raw_ptr = &_path[0];
	std::stack<t_env> pos;
	vfs::Int32 pos_start = -1, pos_end = -1, pos_current = 0;
	while(*raw_ptr != 0)
	{
		if(*raw_ptr == L'$')
		{
			pos_start = pos_current;
		}
		else if(pos_start >= 0)
		{
			if(*raw_ptr == '(' && pos_current == (pos_start+1))
			{
				// ensure the syntax $(VARNAME) is followed
				pos_end = pos_start;
			}
			//else
			//{
			//	pos_start = pos_end = -1;
			//}
			else if(pos_start == pos_end && *raw_ptr == ')')
			{
				pos_end = pos_current;
			}
			//
			if(pos_end >= 0 && pos_start != pos_end)
			{
				t_env e;
				e.start = pos_start;
				e.end = pos_end;
				pos.push(e);
				pos_start = pos_end = -1;
			}
		}
		pos_current++;
		raw_ptr++;
	}
	if(!pos.empty())
	{
		while(!pos.empty())
		{
			t_env v = pos.top();
			vfs::String var_name = _path.substr(v.start+2, v.end-v.start-2);
			vfs::String var_value;
			if(!vfs::OS::getEnv(var_name, var_value))
			{
				VFS_LOG_WARNING(_BS(L"Could not expand environment variable : ") << var_name << _BS::wget);
				return false;
			}
			_path.replace(v.start,v.end-v.start+1,var_value.c_wcs());
			pos.pop();
		}
		doCheck();
	}
	return true;
}
Exemplo n.º 3
0
vfs::IBaseFile* vfs::CVirtualFileSystem::getFile(vfs::Path const& rLocalFilePath, vfs::CVirtualFile::ESearchFile eSF)
{
	VFS_LOG_DEBUG( (L"Get file : " + rLocalFilePath()).c_str() );
	vfs::Path sDir,sFile;
	rLocalFilePath.splitLast(sDir,sFile);

	vfs::CVirtualLocation* pVLoc = this->getVirtualLocation(sDir);
	if(pVLoc)
	{
		vfs::CVirtualFile *pVFile = pVLoc->getVirtualFile(sFile);
		if(pVFile)
		{
			if(pVLoc->getIsExclusive())
			{
				return pVFile->file(vfs::CVirtualFile::SF_STOP_ON_WRITABLE_PROFILE);
			}
			return pVFile->file(eSF);
		}
	}
	VFS_LOG_DEBUG( _BS(L"Could not find file : ") << rLocalFilePath << _BS::wget );
	return NULL;
}
Exemplo n.º 4
0
BINKFLIC *BinkOpenFlic( const CHAR8 *cFilename )
{
	BINKFLIC *pBink;

	// Get an available flic slot from the list
	if( !( pBink = BinkGetFreeFlic() ) )
	{
		ErrorMsg("BINK ERROR: Out of flic slots, cannot open another");
		return(NULL);
	}
#ifndef USE_VFS
	// Attempt opening the filename
	if(!(pBink->hFileHandle = FileOpen( const_cast<CHAR8*>(cFilename), FILE_OPEN_EXISTING | FILE_ACCESS_READ, FALSE ) ) )
	{
		ErrorMsg("BINK ERROR: Can't open the BINK file");
		return(NULL);
	}

	//Get the real file handle for the file man handle for the smacker file
	HANDLE hFile = GetRealFileHandleFromFileManFileHandle( pBink->hFileHandle );
#else
	vfs::Path introname(cFilename);
	vfs::Path dir,filename;
	introname.splitLast(dir,filename);
	vfs::Path tempfile = vfs::Path(L"Temp") + filename;
	if(!getVFS()->fileExists(tempfile))
	{
		try
		{
			if(!getVFS()->fileExists(introname))
			{
				return NULL;
			}
			vfs::COpenReadFile rfile(introname);
			vfs::size_t size = rfile->getSize();
			std::vector<vfs::Byte> data(size);
			rfile->read(&data[0],size);

			vfs::COpenWriteFile wfile(tempfile,true);
			wfile->write(&data[0],size);
		}
		catch(std::exception& ex)
		{
			SGP_RETHROW(_BS(L"Intro file \"") << filename << L"\" could not be extracted" << _BS::wget, ex);
		}
	}
#endif

#ifndef USE_VFS
	if( !( pBink->BinkHandle = BinkOpen((CHAR8 *)hFile, BINKFILEHANDLE ) ) ) //| SMACKTRACKS 
#else
	vfs::Path tempfilename;
	try
	{
		vfs::COpenWriteFile wfile(tempfile);
		if(!wfile->_getRealPath(tempfilename))
		{
			return NULL;
		}
	}
	catch(std::exception& ex)
	{
		SGP_RETHROW(L"Temporary intro file could not be read", ex);
	}
	if( !( pBink->BinkHandle = BinkOpen(tempfilename.to_string().c_str(), BINKNOTHREADEDIO /*BINKFILEHANDLE*/ ) ) ) //| SMACKTRACKS 
#endif
	{
		ErrorMsg("BINK ERROR: Bink won't open the BINK file");
		return(NULL);
	}

	// Make sure we have a video surface
	BinkSetupVideo();

	pBink->cFilename = cFilename;

	pBink->lpDDS = lpBinkVideoPlayback2;

	pBink->hWindow = hBinkDisplayWindow;

	// Bink flic is now open and ready to go
	pBink->uiFlags |= BINK_FLIC_OPEN;

	return( pBink );
}
Exemplo n.º 5
0
//Because loading and saving the map takes a few seconds, we want to post a message
//on the screen and then update it which requires passing the screen back to the main loop.
//When we come back for the next frame, we then actually save or load the map.  So this
//process takes two full screen cycles.
UINT32 ProcessFileIO()
{
	INT16 usStartX, usStartY;
	CHAR8 ubNewFilename[50];
	BOOLEAN fAltMap;//dnl ch31 150909
	switch( gbCurrentFileIOStatus )
	{
		case INITIATE_MAP_SAVE:	//draw save message 
			StartFrameBufferRender( );
			SaveFontSettings();
			SetFont( HUGEFONT );
			SetFontForeground( FONT_LTKHAKI );
			SetFontShadow( FONT_DKKHAKI );
			SetFontBackground( 0 );
			swprintf( zOrigName, L"Saving map:  %s", gzFilename );
			usStartX = iScreenWidthOffset + 320 - StringPixLength( zOrigName, LARGEFONT1 ) / 2;
			usStartY = iScreenHeightOffset + 180 - GetFontHeight( LARGEFONT1 ) / 2;
			mprintf( usStartX, usStartY, zOrigName );

			InvalidateScreen( );
			EndFrameBufferRender( );
			gbCurrentFileIOStatus = SAVING_MAP;
			return LOADSAVE_SCREEN;
		case SAVING_MAP: //save map
			sprintf( ubNewFilename, "%S", gzFilename );
			RaiseWorldLand();
			if( gfShowPits )
				RemoveAllPits();
			OptimizeSchedules();
			ShowHighGround(4);//dnl ch41 210909
			//dnl ch33 091009
			BOOLEAN fRet;
			if(gfVanillaMode && iNewMapWorldRows == OLD_WORLD_ROWS && iNewMapWorldCols == OLD_WORLD_COLS)
				fRet = SaveWorld(ubNewFilename, VANILLA_MAJOR_MAP_VERSION, VANILLA_MINOR_MAP_VERSION);
			else
				fRet = SaveWorld(ubNewFilename);
			if(!fRet)
			{
				//dnl ch37 150909
				gfSaveError = TRUE;
				if(gfErrorCatch)
				{
					InitErrorCatchDialog();
					return(EDIT_SCREEN);
				}
				gbCurrentFileIOStatus = IOSTATUS_NONE;
				CreateMessageBox((STR16)(_BS(L" Error saving ") << (const char*)ubNewFilename << L" file. Try another filename? " << _BS::wget).c_str() );
				return(guiCurrentScreen);
			}
			if( gfShowPits )
				AddAllPits();
			GetSectorFromFileName(gzFilename, gWorldSectorX, gWorldSectorY, gbWorldSectorZ, fAltMap);//dnl ch31 140909
			if( gfGlobalSummaryExists )
				UpdateSectorSummary( gzFilename, gfUpdateSummaryInfo );
			else//dnl ch30 150909
				ReEvaluateWorld(ubNewFilename);
			iCurrentAction = ACTION_NULL;
			gbCurrentFileIOStatus = IOSTATUS_NONE;
			gfRenderWorld = TRUE;
			gfRenderTaskbar = TRUE;
			fEnteringLoadSaveScreen = TRUE;
			RestoreFontSettings();
			if( gfErrorCatch )
			{
				InitErrorCatchDialog();
				return EDIT_SCREEN;
			}

			fNewMapSaved = TRUE;

			return EDIT_SCREEN;
		case INITIATE_MAP_LOAD: //draw load message
			SaveFontSettings();
			gbCurrentFileIOStatus = LOADING_MAP;
			if( gfEditMode && iCurrentTaskbar == TASK_MERCS )
				IndicateSelectedMerc( SELECT_NO_MERC );
			SpecifyItemToEdit( NULL, -1 );
			return LOADSAVE_SCREEN;
		case LOADING_MAP: //load map
			DisableUndo();
			sprintf( ubNewFilename, "%S", gzFilename );
			
			RemoveMercsInSector( );

			 // Want to override crash, so user can do something else.
			if(!ReEvaluateWorld(ubNewFilename) || !LoadWorld(ubNewFilename))//dnl ch36 140909
			{
				EnableUndo();
				gbCurrentFileIOStatus = IOSTATUS_NONE;
				gfGlobalError = FALSE;
				gfLoadError = TRUE;
				CreateMessageBox((STR16)(_BS(L" Error loading ") << (const char*)ubNewFilename << L" file. Try another filename? " << _BS::wget).c_str());
				return(guiCurrentScreen);
			}
			//ADB these are NOT set yet! but they need to be, duh
			CompileWorldMovementCosts();
			GetSectorFromFileName(gzFilename, gWorldSectorX, gWorldSectorY, gbWorldSectorZ, fAltMap);//dnl ch31 140909
			RestoreFontSettings();

			//Load successful, update necessary information.

			//ATE: Any current mercs are transfered here...
			//UpdateMercsInSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );

			AddSoldierInitListTeamToWorld( ENEMY_TEAM,		255 );
			AddSoldierInitListTeamToWorld( CREATURE_TEAM,	255 );
			AddSoldierInitListTeamToWorld( MILITIA_TEAM,	255 );
			AddSoldierInitListTeamToWorld( CIV_TEAM,		255 );
			iCurrentAction = ACTION_NULL;
			gbCurrentFileIOStatus = IOSTATUS_NONE;
			if( !gfCaves && !gfBasement )
			{
				gusLightLevel = 12;
				if( ubAmbientLightLevel != 4 )
				{
					ubAmbientLightLevel = 4;
					LightSetBaseLevel( ubAmbientLightLevel );
				}
			}
			else
				gusLightLevel = (UINT16)(EDITOR_LIGHT_MAX - ubAmbientLightLevel );
			gEditorLightColor = gpLightColors[ 0 ];
			gfRenderWorld = TRUE;
			gfRenderTaskbar = TRUE;
			fEnteringLoadSaveScreen = TRUE;
			InitJA2SelectionWindow();
			ShowEntryPoints();
			EnableUndo();
			RemoveAllFromUndoList();
			SetEditorSmoothingMode( gMapInformation.ubEditorSmoothingType );
			if( gMapInformation.ubEditorSmoothingType == SMOOTHING_CAVES )
				AnalyseCaveMapForStructureInfo();

			AddLockedDoorCursors();
			gubCurrRoomNumber = gubMaxRoomNumber;
			UpdateRoofsView();
			UpdateWallsView();
			ShowLightPositionHandles();
			SetMercTeamVisibility( ENEMY_TEAM, gfShowEnemies );
			SetMercTeamVisibility( CREATURE_TEAM, gfShowCreatures );
			SetMercTeamVisibility( MILITIA_TEAM, gfShowRebels );
			SetMercTeamVisibility( CIV_TEAM, gfShowCivilians );
			BuildItemPoolList();
			gpItemPool = NULL;//dnl ch26 210909
			fShowHighGround = FALSE;//dnl ch2 210909
			fRaiseWorld = FALSE;//dnl ch3 210909
			ShowHighGround(4);//dnl ch41 210909
			SetRenderCenter(WORLD_COLS/2, WORLD_ROWS/2);//dnl ch43 280909
			if( gfShowPits )
				AddAllPits();

			if( iCurrentTaskbar == TASK_MAPINFO )
			{ //We have to temporarily remove the current textinput mode,
				//update the disabled text field values, then restore the current
				//text input fields.
				SaveAndRemoveCurrentTextInputMode();
				UpdateMapInfoFields();
				RestoreSavedTextInputMode();
			}
			return EDIT_SCREEN;
	}
	gbCurrentFileIOStatus = IOSTATUS_NONE;
	return LOADSAVE_SCREEN;
}