Exemplo n.º 1
0
void _Thread_Reset_timeslice( void )
{
  ISR_Level       level;
  Thread_Control *executing;
  Chain_Control  *ready;

  executing = _Thread_Executing;
  ready     = executing->ready;
  _ISR_Disable( level );
    if ( _Chain_Has_only_one_node( ready ) ) {
      _ISR_Enable( level );
      return;
    }
    _Chain_Extract_unprotected( &executing->Object.Node );
    _Chain_Append_unprotected( ready, &executing->Object.Node );

  _ISR_Flash( level );

    if ( _Thread_Is_heir( executing ) )
      _Thread_Heir = (Thread_Control *) ready->first;

    _Context_Switch_necessary = true;

  _ISR_Enable( level );
}
void _Thread_Set_transient(
  Thread_Control *the_thread
)
{
  ISR_Level             level;
  uint32_t              old_state;
  Chain_Control *ready;

  ready = the_thread->ready;
  _ISR_Disable( level );

  old_state = the_thread->current_state;
  the_thread->current_state = _States_Set( STATES_TRANSIENT, old_state );

  if ( _States_Is_ready( old_state ) ) {
    if ( _Chain_Has_only_one_node( ready ) ) {

      _Chain_Initialize_empty( ready );
      _Priority_Remove_from_bit_map( &the_thread->Priority_map );

    } else
      _Chain_Extract_unprotected( &the_thread->Object.Node );
  }

  _ISR_Enable( level );

}
void _Scheduler_priority_Yield(void)
{
  Scheduler_priority_Per_thread *sched_info;
  ISR_Level                      level;
  Thread_Control                *executing;
  Chain_Control                 *ready;

  executing  = _Thread_Executing;
  sched_info = (Scheduler_priority_Per_thread *) executing->scheduler_info;
  ready      = sched_info->ready_chain;
  _ISR_Disable( level );
    if ( !_Chain_Has_only_one_node( ready ) ) {
      _Chain_Extract_unprotected( &executing->Object.Node );
      _Chain_Append_unprotected( ready, &executing->Object.Node );

      _ISR_Flash( level );

      if ( _Thread_Is_heir( executing ) )
        _Thread_Heir = (Thread_Control *) _Chain_First( ready );
      _Thread_Dispatch_necessary = true;
    }
    else if ( !_Thread_Is_heir( executing ) )
      _Thread_Dispatch_necessary = true;

  _ISR_Enable( level );
}
Exemplo n.º 4
0
static void _Thread_queue_Priority_inherit_enqueue(
  Thread_queue_Queue *queue,
  Thread_Control     *the_thread,
  Thread_queue_Path  *path
)
{
  Thread_queue_Heads *heads;
  Thread_Control     *owner;
  Priority_Control    priority;

  heads = _Thread_queue_Queue_enqueue(
    queue,
    the_thread,
    _Thread_queue_Priority_do_initialize,
    _Thread_queue_Priority_do_enqueue
  );

  owner = queue->owner;

#if defined(RTEMS_SMP)
  if ( _Chain_Has_only_one_node( &heads->Heads.Fifo ) ) {
    priority = the_thread->current_priority;
  } else {
    priority = _Scheduler_Map_priority(
      _Scheduler_Get_own( the_thread ),
      PRIORITY_PSEUDO_ISR
    );
  }
#else
  (void) heads;

  priority = the_thread->current_priority;
#endif

  if ( priority < owner->current_priority ) {
    path->update_priority = owner;

    owner->priority_restore_hint = true;
    _Atomic_Fence( ATOMIC_ORDER_ACQ_REL );

    _Scheduler_Thread_set_priority( owner, priority, false );

    ( *owner->Wait.operations->priority_change )(
      owner->Wait.queue,
      owner,
      priority
    );
  } else {
    path->update_priority = NULL;
  }
}
Exemplo n.º 5
0
void _Thread_queue_Boost_priority(
  Thread_queue_Queue *queue,
  Thread_Control     *the_thread
)
{
  Thread_queue_Heads *heads = queue->heads;

  if (
    heads != NULL
      && (
        !_Chain_Has_only_one_node( &heads->Heads.Fifo )
          || _RBTree_Is_empty(
            &_Thread_queue_Priority_queue( heads, the_thread )->Queue
          )
      )
  ) {
    _Thread_Raise_priority( the_thread, PRIORITY_PSEUDO_ISR );
  }
}
void _Thread_Suspend(
  Thread_Control   *the_thread
)
{
  ISR_Level      level;
  Chain_Control *ready;

  ready = the_thread->ready;
  _ISR_Disable( level );
  #if defined(RTEMS_ITRON_API)
    the_thread->suspend_count++;
  #endif
  if ( !_States_Is_ready( the_thread->current_state ) ) {
    the_thread->current_state =
       _States_Set( STATES_SUSPENDED, the_thread->current_state );
    _ISR_Enable( level );
    return;
  }

  the_thread->current_state = STATES_SUSPENDED;

  if ( _Chain_Has_only_one_node( ready ) ) {

    _Chain_Initialize_empty( ready );
    _Priority_Remove_from_bit_map( &the_thread->Priority_map );

  } else
    _Chain_Extract_unprotected( &the_thread->Object.Node );

  _ISR_Flash( level );

  if ( _Thread_Is_heir( the_thread ) )
     _Thread_Calculate_heir();

  if ( _Thread_Is_executing( the_thread ) )
    _Context_Switch_necessary = true;

  _ISR_Enable( level );
}
Exemplo n.º 7
0
static void _Thread_queue_Boost_priority(
  Thread_queue_Heads *heads,
  Thread_Control     *the_thread
)
{
#if defined(RTEMS_SMP)
  if ( !_Chain_Has_only_one_node( &heads->Heads.Fifo ) ) {
    const Scheduler_Control *scheduler;
    Priority_Control         boost_priority;

    the_thread->priority_restore_hint = true;
    _Atomic_Fence( ATOMIC_ORDER_ACQ_REL );

    scheduler = _Scheduler_Get_own( the_thread );
    boost_priority = _Scheduler_Map_priority( scheduler, PRIORITY_PSEUDO_ISR );

    _Scheduler_Thread_set_priority( the_thread, boost_priority, false );
  }
#else
  (void) heads;
  (void) the_thread;
#endif
}
void _Thread_Set_state(
  Thread_Control *the_thread,
  States_Control  state
)
{
  ISR_Level      level;
  Chain_Control *ready;

  ready = the_thread->ready;
  _ISR_Disable( level );
  if ( !_States_Is_ready( the_thread->current_state ) ) {
    the_thread->current_state =
       _States_Set( state, the_thread->current_state );
    _ISR_Enable( level );
    return;
  }

  the_thread->current_state = state;

  if ( _Chain_Has_only_one_node( ready ) ) {

    _Chain_Initialize_empty( ready );
    _Priority_Remove_from_bit_map( &the_thread->Priority_map );

  } else
    _Chain_Extract_unprotected( &the_thread->Object.Node );

  _ISR_Flash( level );

  if ( _Thread_Is_heir( the_thread ) )
     _Thread_Calculate_heir();

  if ( _Thread_Is_executing( the_thread ) )
    _Context_Switch_necessary = TRUE;

  _ISR_Enable( level );
}
Exemplo n.º 9
0
Thread_Control *_Thread_queue_Dequeue_priority(
    Thread_queue_Control *the_thread_queue
)
{
    uint32_t        index;
    ISR_Level       level;
    Thread_Control *the_thread = NULL;  /* just to remove warnings */
    Thread_Control *new_first_thread;
    Chain_Node     *head;
    Chain_Node     *tail;
    Chain_Node     *new_first_node;
    Chain_Node     *new_second_node;
    Chain_Node     *last_node;
    Chain_Node     *next_node;
    Chain_Node     *previous_node;

    _ISR_Disable( level );
    for( index=0 ;
            index < TASK_QUEUE_DATA_NUMBER_OF_PRIORITY_HEADERS ;
            index++ ) {
        if ( !_Chain_Is_empty( &the_thread_queue->Queues.Priority[ index ] ) ) {
            the_thread = (Thread_Control *) _Chain_First(
                             &the_thread_queue->Queues.Priority[ index ]
                         );
            goto dequeue;
        }
    }

    /*
     * We did not find a thread to unblock.
     */
    _ISR_Enable( level );
    return NULL;

dequeue:
    the_thread->Wait.queue = NULL;
    new_first_node   = _Chain_First( &the_thread->Wait.Block2n );
    new_first_thread = (Thread_Control *) new_first_node;
    next_node        = the_thread->Object.Node.next;
    previous_node    = the_thread->Object.Node.previous;

    if ( !_Chain_Is_empty( &the_thread->Wait.Block2n ) ) {
        last_node       = _Chain_Last( &the_thread->Wait.Block2n );
        new_second_node = new_first_node->next;

        previous_node->next      = new_first_node;
        next_node->previous      = new_first_node;
        new_first_node->next     = next_node;
        new_first_node->previous = previous_node;

        if ( !_Chain_Has_only_one_node( &the_thread->Wait.Block2n ) ) {
            /* > two threads on 2-n */
            head = _Chain_Head( &new_first_thread->Wait.Block2n );
            tail = _Chain_Tail( &new_first_thread->Wait.Block2n );

            new_second_node->previous = head;
            head->next = new_second_node;
            tail->previous = last_node;
            last_node->next = tail;
        }
    } else {
        previous_node->next = next_node;
        next_node->previous = previous_node;
    }

    if ( !_Watchdog_Is_active( &the_thread->Timer ) ) {
        _ISR_Enable( level );
        _Thread_Unblock( the_thread );
    } else {
        _Watchdog_Deactivate( &the_thread->Timer );
        _ISR_Enable( level );
        (void) _Watchdog_Remove( &the_thread->Timer );
        _Thread_Unblock( the_thread );
    }

#if defined(RTEMS_MULTIPROCESSING)
    if ( !_Objects_Is_local_id( the_thread->Object.id ) )
        _Thread_MP_Free_proxy( the_thread );
#endif
    return( the_thread );
}