//--------------------------------------------------------------------------- bool CEditorRenderDevice::Create() { if (b_is_Ready) return false; Statistic = xr_new<CEStats>(); ELog.Msg(mtInformation,"Starting RENDER device..."); HW.CreateDevice (m_hRenderWnd, false); // after creation dwFrame = 0; string_path sh; FS.update_path (sh,_game_data_,"shaders.xr"); IReader* F = 0; if (FS.exist(sh)) F = FS.r_open(0,sh); Resources = xr_new<CResourceManager> (); // if build options - load textures immediately if (strstr(Core.Params,"-build")||strstr(Core.Params,"-ebuild")) EDevice.Resources->DeferredLoad(FALSE); _Create (F); FS.r_close (F); ELog.Msg (mtInformation, "D3D: initialized"); return true; }
void CEditorRenderDevice::Reset(IReader* F, BOOL bKeepTextures) { CTimer tm; tm.Start(); _Destroy (bKeepTextures); _Create (F); Msg ("*** RESET [%d ms]",tm.GetElapsed_ms()); }
void VertexBuffer::Create( ID3D12Device* device, int32_t sizeInBytes, int32_t strideInBytes, _In_opt_ const void* data) { m_Stride = strideInBytes; _Create(device, sizeInBytes, data); m_View.BufferLocation = m_Resource->GetGPUVirtualAddress(); m_View.SizeInBytes = sizeInBytes; m_View.StrideInBytes = strideInBytes; }
bool Solver_Core::Create(double CVM_eps) { bool flag = _Create(CVM_eps); if (flag) { // use a small subset for initial MEB solver->Solve(coreIdx,coreNum,tempD); outAlpha = solver->getAlpha(); ComputeRadius2(); } return flag; }
bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result) { //sLog.outDebug("Item::LoadFromDB guid %u, owner %u", guid, owner_guid); bool delete_result = false; if(!result) { result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid); delete_result = true; } if(!result) { sLog.outError("ERROR: Item (GUID: %u owner: %u) not found in table `item_instance`, can't load.", guid, GUID_LOPART(owner_guid)); return false; } Field *f = result->Fetch(); _Create(guid, HIGHGUID_ITEM); if(!LoadValues(f[0].GetString())) { sLog.outError("ERROR: Item #%d have broken data in `data` field. Can't be loaded.", guid); if(delete_result) delete result; return false; } // Load item values //SetUInt32Value(OBJECT_FIELD_ENTRY, f[0].GetUInt32()); //SetUInt32Value(ITEM_FIELD_STACK_COUNT, f[2].GetUInt32()); // overwrite possible wrong/corrupted guid SetUInt64Value(OBJECT_FIELD_GUID,MAKE_GUID(guid,HIGHGUID_ITEM)); if(delete_result) delete result; if(owner_guid != 0) SetOwnerGUID(owner_guid); return true; }
bool DiWin32EGLWindow::Create(uint32& width, uint32& height, const DiString& title, bool fullscreen) { ::EGLContext eglContext = 0; if (!mEglConfig) { uint32 samples = 0; int minAttribs[] = { EGL_LEVEL, 0, EGL_DEPTH_SIZE, 16, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NATIVE_RENDERABLE, EGL_FALSE, EGL_DEPTH_SIZE, EGL_DONT_CARE, EGL_NONE }; int maxAttribs[] = { EGL_SAMPLES, samples, EGL_STENCIL_SIZE, INT_MAX, EGL_NONE }; mEglConfig = mGLSupport->SelectGLConfig(minAttribs, maxAttribs); } bool ret = _Create(width, height, title, fullscreen); mContext = CreateEGLContext(); mContext->BeginContext(); ::EGLSurface oldDrawableDraw = eglGetCurrentSurface(EGL_DRAW); ::EGLSurface oldDrawableRead = eglGetCurrentSurface(EGL_READ); ::EGLContext oldContext = eglGetCurrentContext(); int glConfigID; mGLSupport->GetGLConfigAttrib(mEglConfig, EGL_CONFIG_ID, &glConfigID); DI_INFO("EGLWindow::create used FBConfigID = %d", glConfigID); return ret; }
STDMETHODIMP CSymbIHXDataFile::Open(UINT16 uOpenMode) { return _Create(uOpenMode, FALSE); }
STDMETHODIMP CSymbIHXDataFile::Create(UINT16 uOpenMode) { return _Create(uOpenMode, TRUE); }
CHbgDebugLoop::CHbgDebugLoop(DWORD pid, IStream* pIClbkStream) : m_dbggee(pid), m_pIClbkStream(pIClbkStream), m_bConnected(FALSE), m_hDebugLoopThread(INVALID_HANDLE_VALUE) { _Create(pIClbkStream); }
CHbgDebugLoop::CHbgDebugLoop(LPCWSTR path, IStream* pIClbkStream) : m_dbggee(path), m_pIClbkStream(pIClbkStream), m_bConnected(FALSE), m_hDebugLoopThread(INVALID_HANDLE_VALUE) { _Create(pIClbkStream); }
void MainWindow::MessageReceived(BMessage* message) { switch (message->what) { case MSG_MOUNT_ALL: _MountAll(); break; case MSG_MOUNT: _Mount(fCurrentDisk, fCurrentPartitionID); break; case MSG_UNMOUNT: _Unmount(fCurrentDisk, fCurrentPartitionID); break; case MSG_FORMAT: printf("MSG_FORMAT\n"); break; case MSG_CREATE: { _Create(fCurrentDisk, fCurrentPartitionID); break; } case MSG_INITIALIZE: { BString diskSystemName; if (message->FindString("disk system", &diskSystemName) != B_OK) break; _Initialize(fCurrentDisk, fCurrentPartitionID, diskSystemName); break; } case MSG_DELETE: _Delete(fCurrentDisk, fCurrentPartitionID); break; case MSG_EJECT: // TODO: completely untested, especially interesting // if partition list behaves when partitions disappear if (fCurrentDisk) { // TODO: only if no partitions are mounted anymore? fCurrentDisk->Eject(true); _ScanDrives(); } break; case MSG_SURFACE_TEST: printf("MSG_SURFACE_TEST\n"); break; // TODO: this could probably be done better! case B_DEVICE_UPDATE: printf("B_DEVICE_UPDATE\n"); case MSG_RESCAN: _ScanDrives(); break; case MSG_PARTITION_ROW_SELECTED: // selection of partitions via list view _AdaptToSelectedPartition(); break; case MSG_SELECTED_PARTITION_ID: { // selection of partitions via disk view partition_id id; if (message->FindInt32("partition_id", &id) == B_OK) { if (BRow* row = fListView->FindRow(id)) { fListView->DeselectAll(); fListView->AddToSelection(row); _AdaptToSelectedPartition(); } } break; } default: BWindow::MessageReceived(message); break; } }