Exemplo n.º 1
0
/**
 * @brief Makes sure the game DLL does not use client, or signed tags
 */
static void *SV_TagAlloc (int size, int tagNum, const char *file, int line)
{
	if (tagNum < 0)
		tagNum *= -1;

	return _Mem_Alloc(size, qtrue, sv->gameSysPool, tagNum, file, line);
}
Exemplo n.º 2
0
/**
 * @brief No need to null terminate the extra spot because Mem_Alloc returns zero-filled memory
 * @param[in] in String to store in the given pool
 * @param[in] pool The pool to allocate the memory in
 * @param[in] tagNum
 * @param[in] fileName The filename where this function was called from
 * @param[in] fileLine The line where this function was called from
 */
char *_Mem_PoolStrDup (const char *in, memPool_t *pool, const int tagNum, const char *fileName, const int fileLine)
{
	char *out;

	out = (char *)_Mem_Alloc((size_t)(strlen(in) + 1), true, pool, tagNum, fileName, fileLine);
	strcpy(out, in);

	return out;
}
Exemplo n.º 3
0
char *_TVCopyString_Pool( mempool_t *pool, const char *in, const char *filename, int fileline )
{
	char *out;

	out = _Mem_Alloc( pool, sizeof( char ) * ( strlen( in ) + 1 ), 0, 0, filename, fileline );
	//out = Mem_ZoneMalloc( sizeof(char) * (strlen(in) + 1) );
	//Q_strncpyz( out, in, sizeof(char) * (strlen(in) + 1) );
	strcpy( out, in );

	return out;
}
Exemplo n.º 4
0
void *_Mem_PoolDup (const void *in, size_t size, memPool_t *pool, const int tagNum, const char *fileName, const int fileLine)
{
	void *copy;

	assert(in != nullptr);
	assert(size > 0);

	copy = _Mem_Alloc(size, false, pool, tagNum, fileName, fileLine);
	memcpy(copy, in, size);
	return copy;
}
Exemplo n.º 5
0
char *_Mem_CopyString( mempool_t *pool, const char *in, const char *filename, int fileline )
{
	char *out;
	size_t num_chars = strlen( in ) + 1;
	size_t str_size = sizeof( char ) * num_chars;

	out = ( char* )_Mem_Alloc( pool, str_size, 0, 0, filename, fileline );
	memcpy( out, in, str_size );

	return out;
}
Exemplo n.º 6
0
char *_copystring( byte *mempool, const char *s, const char *filename, int fileline )
{
    char	*b;

    if( !s ) return NULL;
    if( !mempool ) mempool = host.mempool;

    b = _Mem_Alloc( mempool, Q_strlen( s ) + 1, filename, fileline );
    Q_strcpy( b, s );

    return b;
}
Exemplo n.º 7
0
void *_Mem_ReAlloc (void *ptr, size_t size, const char *fileName, const int fileLine)
{
	memPool_t *pool;
	void *newPtr;

	if (!size)
		Sys_Error("Use Mem_Free instead");

	if (!ptr)
		Sys_Error("Use Mem_Alloc instead");

	memBlock_t* const mem = Mem_PtrToBlock(ptr);
	_Mem_CheckSentinels(mem, fileName, fileLine);

	/* if size matches, do nothing */
	if (mem->memSize == size)
		return ptr;

	pool = mem->pool;

	/* allocate memory for the new size */
	newPtr = _Mem_Alloc(size, false, pool, mem->tagNum, fileName, fileLine);

	/* copy old data */
	memcpy(newPtr, ptr, std::min(mem->memSize, size));
	if (mem->memSize < size) {
		const size_t delta = size - mem->memSize;
		memset((byte*)newPtr + mem->memSize, 0, delta);
	}

	/* if there was old data, free it */
	_Mem_Free(ptr, fileName, fileLine);

	_Mem_CheckSentinels(Mem_PtrToBlock(newPtr), fileName, fileLine);

	return newPtr;
}
Exemplo n.º 8
0
// Function name	: GetNTProcessInfo
// Description	    : 
// Return type		: BOOL 
// Argument         : CHAR** ppInfoBuff
BOOL GetNTProcessInfo(CHAR** ppInfoBuff)
{
	DWORD dwBuffSize;
	DWORD dwResult;
	
	dwBuffSize = 1024*32;
	do
	{
		if(!(*ppInfoBuff = (CHAR*) _Mem_Alloc(dwBuffSize)))
			break;

		dwResult = pZwQuerySystemInformation((DWORD)5, *ppInfoBuff, dwBuffSize, NULL);
		if(dwResult == 0)
			break;
		else
		{
			// STATUS_BUFFER_OVERFLOW || status == STATUS_INFO_LENGTH_MISMATCH
			if(dwResult == 0x80000005L || dwResult == 0xC0000004L)
			{
				_Mem_Free(*ppInfoBuff);
				*ppInfoBuff = NULL;
				dwBuffSize += 0x2000;
			}
			else
			{
				_Mem_Free(*ppInfoBuff);
				*ppInfoBuff = NULL;
				break;
			}
		}
	} while(TRUE);
	
	if (*ppInfoBuff == NULL)
		return FALSE;

	return TRUE;
}
Exemplo n.º 9
0
Arquivo: cin.c Projeto: tenght/qfusion
/*
* CL_CinModule_MemAlloc
*/
static void *CL_CinModule_MemAlloc( mempool_t *pool, size_t size, const char *filename, int fileline )
{
	return _Mem_Alloc( pool, size, MEMPOOL_CINMODULE, 0, filename, fileline );
}
Exemplo n.º 10
0
/*
* PF_MemAlloc
*/
static void *PF_MemAlloc( size_t size, const char *filename, int fileline ) {
	return _Mem_Alloc( sv_gameprogspool, size, MEMPOOL_GAMEPROGS, 0, filename, fileline );
}
Exemplo n.º 11
0
/*
* CL_SoundModule_MemAlloc
*/
static void *CL_SoundModule_MemAlloc( mempool_t *pool, int size, const char *filename, int fileline )
{
	return _Mem_Alloc( pool, size, MEMPOOL_SOUND, 0, filename, fileline );
}
Exemplo n.º 12
0
static void *Com_ScriptModule_MemAlloc( mempool_t *pool, int size, const char *filename, int fileline )
{
	return _Mem_Alloc( pool, size, MEMPOOL_ANGELSCRIPT, 0, filename, fileline );
}
Exemplo n.º 13
0
/*
* CL_UIModule_MemAlloc
*/
static void *CL_UIModule_MemAlloc( size_t size, const char *filename, int fileline ) {
	return _Mem_Alloc( ui_mempool, size, MEMPOOL_USERINTERFACE, 0, filename, fileline );
}
Exemplo n.º 14
0
/*
* TV_Module_MemAlloc
*/
static void *TV_Module_MemAlloc( relay_t *relay, size_t size, const char *filename, int fileline )
{
	return _Mem_Alloc( relay->module_mempool, size, MEMPOOL_GAMEPROGS, 0, filename, fileline );
}
Exemplo n.º 15
0
/*
* CL_GameModule_MemAlloc
*/
static void *CL_GameModule_MemAlloc( size_t size, const char *filename, int fileline ) {
	return _Mem_Alloc( cl_gamemodulepool, size, MEMPOOL_CLIENTGAME, 0, filename, fileline );
}
Exemplo n.º 16
0
static void *Irc_MemAlloc( int size, const char *filename, int fileline )
{
	return _Mem_Alloc( irc_pool, size, 0, 0, filename, fileline );
}
Exemplo n.º 17
0
static void *R_Mem_Alloc( size_t cb, const char *filename, const int fileline )
{
	return _Mem_Alloc( cls.mempool, cb, filename, fileline );
}