Exemplo n.º 1
0
	void CEditRenderPipeline::SetTexture( const STATIC_RS& RenderStyle )
	{
		//m_pipeline->SetTexture( RenderStyle );
		//return ;
		_SetTexture( 0, RenderStyle.m_Texture_S0 );
		_SetTexture( 1, RenderStyle.m_Texture_S1 );
		_SetTexture( 2, RenderStyle.m_Texture_S2 );
		_SetTexture( 3, RenderStyle.m_Texture_S3 );
	}
Exemplo n.º 2
0
void MkShaderEffectAssignPack::SetShaderTexture2(MkBaseTexture* tex) { _SetTexture(MkShaderEffect::eS_ShaderTexture2, tex); }
Exemplo n.º 3
0
void MkShaderEffectAssignPack::SetDiffuseTexture(MkBaseTexture* tex)
{
	_SetTexture(MkShaderEffect::eS_DiffuseTexture, tex);
}